Least favourite Guild Wars campaign, and why.
Chicken Ftw
I don't think the person who wrote Factions' story was necessarily just young. I believe they watched Team America too often, especially the "Everyone has AIDS" skit. Everyone has plague! Plague plague plague plague!
Axel Zinfandel
Definitely Factions, because it's clear they cared little about the PvE storyline and progression. Leveling it fast, but I always find myself cut down and daunted by the afflicted in there power :/
I normally go nightfall simply for the fact that there are heroes, which make the entire thing go much smoother. Leveling to 10 is a cinche, then heading to EoTN to do Kilroy levelling is even easier. Attribute quests are early and incredibly easy, and you ascend quickly as well.
I normally go nightfall simply for the fact that there are heroes, which make the entire thing go much smoother. Leveling to 10 is a cinche, then heading to EoTN to do Kilroy levelling is even easier. Attribute quests are early and incredibly easy, and you ascend quickly as well.
KIDGOOCH
I hated Factions, only ever managed to force one char through it. I absolutely hated the "city" portion of it, the graphics were horrible "the slums" were obviously drawn by a 3 year with only 2 color crayons to choose from. It is such a nightmare to find anything in the city as you can have 2 or 3 layered paths with no telling which path actually leads to objective. I also didn't care for the two team missions, it was hard enough to find a team on your side only to find there is a hench team on the other. The PvP portions turned nothing more than a grief fest 'You have a stupid build, why are you using ...".
I learned to play on Prophecies, though after having played them all, my favorite is NF, and like others before me have said, I won't start a new char in Proph again. You start at too much of a disadvantage when compared to the NF. From NF you can be in Lions arch gaining Olias, and then off to EoTN in an hour if you know what your doing.
I learned to play on Prophecies, though after having played them all, my favorite is NF, and like others before me have said, I won't start a new char in Proph again. You start at too much of a disadvantage when compared to the NF. From NF you can be in Lions arch gaining Olias, and then off to EoTN in an hour if you know what your doing.
nkuvu
Ryssul Sylverhart
Man, this would be a hard question to answer. All three campaigns have big glaring things that I hate, which make me uneager to roll another character out sometimes.
Prophecies: As previously mentioned, it takes waaaaaay too long to get to the interesting parts of the story. The Ascalon/Shiverpeak sections bore me to tears, and while I like the Krytan and jungle area with the Mantle arc, the Desert is another unskippable borefest that I must slog through just to get back to somewhere even remotely exciting. Plus, I always found it annoying just how long it takes to get to Lion's Arch (running aside). It feels like forever and a day to get through that game!
Factions: It's by a tiny smidgen, but I have to say that this is my favorite of the campaigns. I love the pace of the game, the campy storyline and characters, and the missions can be pretty intense, which I find fun. But again, it just has some parts that make me reluctant to start a game here. Fighting the same old Afflicted is as boring as watching grass grow (in real time!), and the city is SO. SLOW! And then the freaking grindfest with the alliance points that just stops you dead in your tracks by means of story? Who's smart idea was that to put that in the game like that? It literally threw me away from the game for weeks as I got so tired of FA, quests, and just killing random monsters (as you can tell, I'm not a big PVPer). And it doesn't even have a point to the story, because the stupid Luxons/Kurzicks never even freaking help you in the end anyway. The only thing I can look forward to is if I keep my faction up, I never have to redo that stupid quest in its entirety ever again.
Nightfall: The Istani island, like Prophecies, takes waaaaaay too freaking long to do and the quests and grinding that halt the storyline just bogs this place down. At least in Prophecies, I could skip crap, but here, nope. Can't get anywhere unless I'm such-and-such.
The Kourna area perks up a little, but it's still slow. I really had fun in the latter half of the game, in Vabbi and the Realm of Torment (or wherever we are; I just got there), but other than that..., the game really doesn't do anything for me. And I agree with the sentiments of forced heroes in missions to progess: fail!
I have Eye of the North, but as of the moment, I just...don't find it interesting, so I haven't played it all the way through yet. I just suddenly have all this new information heaped on me about Destroyers or whatnot (which I still know nothing about), and then I have to do all this yacketty-smacketty to get people to help me which I know they won't in the final battle. I couldn't care less.
Prophecies: As previously mentioned, it takes waaaaaay too long to get to the interesting parts of the story. The Ascalon/Shiverpeak sections bore me to tears, and while I like the Krytan and jungle area with the Mantle arc, the Desert is another unskippable borefest that I must slog through just to get back to somewhere even remotely exciting. Plus, I always found it annoying just how long it takes to get to Lion's Arch (running aside). It feels like forever and a day to get through that game!
Factions: It's by a tiny smidgen, but I have to say that this is my favorite of the campaigns. I love the pace of the game, the campy storyline and characters, and the missions can be pretty intense, which I find fun. But again, it just has some parts that make me reluctant to start a game here. Fighting the same old Afflicted is as boring as watching grass grow (in real time!), and the city is SO. SLOW! And then the freaking grindfest with the alliance points that just stops you dead in your tracks by means of story? Who's smart idea was that to put that in the game like that? It literally threw me away from the game for weeks as I got so tired of FA, quests, and just killing random monsters (as you can tell, I'm not a big PVPer). And it doesn't even have a point to the story, because the stupid Luxons/Kurzicks never even freaking help you in the end anyway. The only thing I can look forward to is if I keep my faction up, I never have to redo that stupid quest in its entirety ever again.
Nightfall: The Istani island, like Prophecies, takes waaaaaay too freaking long to do and the quests and grinding that halt the storyline just bogs this place down. At least in Prophecies, I could skip crap, but here, nope. Can't get anywhere unless I'm such-and-such.
The Kourna area perks up a little, but it's still slow. I really had fun in the latter half of the game, in Vabbi and the Realm of Torment (or wherever we are; I just got there), but other than that..., the game really doesn't do anything for me. And I agree with the sentiments of forced heroes in missions to progess: fail!
I have Eye of the North, but as of the moment, I just...don't find it interesting, so I haven't played it all the way through yet. I just suddenly have all this new information heaped on me about Destroyers or whatnot (which I still know nothing about), and then I have to do all this yacketty-smacketty to get people to help me which I know they won't in the final battle. I couldn't care less.
Clone
Eye of the North is my least favorite. It abandons much of what made the game good. It clearly moves the focus of the game to grind, grind, grind for titles. The reuse of pieces of maps for different places feels like they couldn't be bothered making new content and just copied & pasted their way to the end.
Bryant Again
Nightfall. Granted I like all of the campaigns, but Nightfall really ticked me off with its mission structure i.e. requiring a hero.
And while Proph definitely isn't my least favorite, it's definitely the least replayable.
And while Proph definitely isn't my least favorite, it's definitely the least replayable.
brawler
Factions. Can't say it enough. Factions is by far the worst campaign. Too short, too fast of leveling, not enough challenge and the storyline is horrible. When I play RPG's I like to work through the game not breeze through it like its nothing. A challenge is what I look for and Factions does not give me that.
The Monk of Illusion
Factions for me. Nothing beats Prophecies.
paK0
proph
i dont like the story and the missions are ridiculously annoying
i dont like the story and the missions are ridiculously annoying
The forth fly
Nightfall-Heroes rlly messed up the game they make it to easy,Prophecies is the best lots of different environments and it was harder it took me about 3 months to finish proph it took under a week to finish NF and that would have been cut in half if they removed the grind
Shadowhaze
Nightfall and Factions are both pretty close as my least favorite. Sure you could level up faster, but I just didn't like them as well. I didn't like the stories as well as Prophecies (which is my favorite if you haven't guessed. ). Prophecies was the first one I got so that's probably why it holds a special magic for me. That and it holds fond memories of where I met a certain someone. hehe.
master of puppets
NF is my least fav for me
bad storyline , and just cos u lvl up faster doesnt mean its better
bad storyline , and just cos u lvl up faster doesnt mean its better
glacialphoenix
Hmmm.
Storyline wise I like Factions the least - Factions is great for speed, for levelling up, for gold and skills and suchlike, but storyline wise it's boring and the sheer inflexibility of the locations makes it worse - it's something they rectified with NF. If a quest takes me all the way to right in front of Gyala Hatchery, why the heck do I have to go all the way back and then run all the way back to Gyala because they won't open the gates 'til I complete the primary quest?
For starting characters, I don't like NF. I really don't like the NF method of levelling - at least Factions has speed and Presear is pretty; the NF 'get either level x or ss rank y' annoys me.
EDIT:
While I agree on the map confusion, Kaineng can have the most amazing skylines:
Storyline wise I like Factions the least - Factions is great for speed, for levelling up, for gold and skills and suchlike, but storyline wise it's boring and the sheer inflexibility of the locations makes it worse - it's something they rectified with NF. If a quest takes me all the way to right in front of Gyala Hatchery, why the heck do I have to go all the way back and then run all the way back to Gyala because they won't open the gates 'til I complete the primary quest?
For starting characters, I don't like NF. I really don't like the NF method of levelling - at least Factions has speed and Presear is pretty; the NF 'get either level x or ss rank y' annoys me.
EDIT:
Quote:
I hated Factions, only ever managed to force one char through it. I absolutely hated the "city" portion of it, the graphics were horrible "the slums" were obviously drawn by a 3 year with only 2 color crayons to choose from. |
Forgotton200
Faction.
Reason: Master Togo + Afflicted RoJ nuke.
Reason: Master Togo + Afflicted RoJ nuke.
Targren
Prophesies, for much the same reasons as others. Takes too long to get to the port town. Takes WAAAY to long to have a "full" character (2nd attrib quest at Iron mines?!).
Also hate EotN. The explorables are nice, but the dungeons are just way too long with way too little reward (Frostmaw's for a 200g grim cesta?! Yeah, want to repeat that sometime soon...)
Also hate EotN. The explorables are nice, but the dungeons are just way too long with way too little reward (Frostmaw's for a 200g grim cesta?! Yeah, want to repeat that sometime soon...)
MithranArkanere
I don't mind Prophecies taking too long but the speed of character development is slow, and it's very empty.
There are many areas in which absolutely no quests takes place in.
Other than Vanquish and Carthogrpaher, there is absolutely no reason to go there:
- Dry Top.
- Talmark Wilderness.
- Tears of the Fallen
- Twin Serpent Lakes
No elites to capture, no quests to make, no collectors with something at level 20 that is nice to get, no artisans that craft something not available somewhere easier to reach...
Just nothing.
- Ascalon should have been up to level 15, when it is up to level 8.
- Northern Shiverpeaks should be the place to level up to level 20, getting level 20 around Gates of Kryta.
- The +15 attribute quests should have been made one in Ascalon and one in Northern Shiverpeaks.
- Enemies with level 20 and elites should have started appearing from Lion's arch.
- No elite should be found only inside a mission, and all of them should have a fixed boss that appears always in a certain area, not necessarily in the same spot, though, instead having things like 4 bosses sharing 3 spots and elites appearing only at the end of a mission.
- NPCs should have given reward trophies and the items they gave should have been in collectors instead forcing people to get those almost useless rewards, even when I played for the first time, I alway had items that were better and had dropped from enemies... in previous regions. What a -50HP grim cesta? Get 5 quests done in Ascalon and talk to the collector. Don't want that? Just exchange the trophies for Kits, scrolls or Hunter's Ale.
- Every single area should have at least 1..5 quests related to them, either being made completely or partially in there, or having NPCs that give them in the area.
I found spots in Prophecies in which there is nothing. And I don't meant just enemies. Nothing. No grass, no trees, no rocks, no NPCs, no placeable objects, no chest spawn areas, no structures. Just the ground and nothing around in almost the entire radar range. I think there is one of those around Nebo Terrace, but the most I've sen where in Maguuma and the Crystal Desert. For the Desert it may be normal to have spots in which there is nothing at all, but not for a Jungle.
There are many areas in which absolutely no quests takes place in.
Other than Vanquish and Carthogrpaher, there is absolutely no reason to go there:
- Dry Top.
- Talmark Wilderness.
- Tears of the Fallen
- Twin Serpent Lakes
No elites to capture, no quests to make, no collectors with something at level 20 that is nice to get, no artisans that craft something not available somewhere easier to reach...
Just nothing.
- Ascalon should have been up to level 15, when it is up to level 8.
- Northern Shiverpeaks should be the place to level up to level 20, getting level 20 around Gates of Kryta.
- The +15 attribute quests should have been made one in Ascalon and one in Northern Shiverpeaks.
- Enemies with level 20 and elites should have started appearing from Lion's arch.
- No elite should be found only inside a mission, and all of them should have a fixed boss that appears always in a certain area, not necessarily in the same spot, though, instead having things like 4 bosses sharing 3 spots and elites appearing only at the end of a mission.
- NPCs should have given reward trophies and the items they gave should have been in collectors instead forcing people to get those almost useless rewards, even when I played for the first time, I alway had items that were better and had dropped from enemies... in previous regions. What a -50HP grim cesta? Get 5 quests done in Ascalon and talk to the collector. Don't want that? Just exchange the trophies for Kits, scrolls or Hunter's Ale.
- Every single area should have at least 1..5 quests related to them, either being made completely or partially in there, or having NPCs that give them in the area.
I found spots in Prophecies in which there is nothing. And I don't meant just enemies. Nothing. No grass, no trees, no rocks, no NPCs, no placeable objects, no chest spawn areas, no structures. Just the ground and nothing around in almost the entire radar range. I think there is one of those around Nebo Terrace, but the most I've sen where in Maguuma and the Crystal Desert. For the Desert it may be normal to have spots in which there is nothing at all, but not for a Jungle.
Master Mayhem
nightfall is really boring
ShadowsRequiem
By far Nightfall. Pve skills and the titles really killed the game imo, they had heroes and main characters you just didnt care about... AWFUL Weapon skins and Armor too.
You had to grind on every char you brought over(before they changed it) that was just god awful. The storyline was crappy, the only good thing was getting heroes so we didnt have to use horrible henchies in the other games.
Factions story was really bad... it seems like they just played halo and just stole everything to do with the inflicted.
Factions had awesome weapon skins and armors, these were by FAR the best of any of the other games! Which makes me like it so much more then nightfall.
You had to grind on every char you brought over(before they changed it) that was just god awful. The storyline was crappy, the only good thing was getting heroes so we didnt have to use horrible henchies in the other games.
Factions story was really bad... it seems like they just played halo and just stole everything to do with the inflicted.
Factions had awesome weapon skins and armors, these were by FAR the best of any of the other games! Which makes me like it so much more then nightfall.
Stop The Storm
Quote:
NF is my least fav for me
bad storyline , and just cos u lvl up faster doesnt mean its better |
NF is diabolical
only good thing to come out of NF was a few good skills and DoA
Heroes killed pug groups completely and the guildwars community bond as a whole.
it was also the only game of the guildwars franchise that i skipped through the cinematics on first time of playing. it really is THAT bad.
Verene
Prophecies.
Seriously, had I not gotten Factions two weeks after I got Prophecies, I probably would never have actually played GW at all.
I can't stand Prophecies. It's too slow. Most of the settings are downright ugly. The setup of the game leaves you gimped until you get to the very end. Henchmen suck and do not keep up with the levels of the enemies in areas. The story is overly convulated and ends up with you having basically done nothing. Missions are long, pointless, and the bonuses tend to be even more pointless. Quests are equally pointless and don't give anything worthwhile in return. And so on.
I just finally finished Prophecies, and frankly, I'm done with it. Eventually I'll need to drag my two Prophecies-born characters to the desert to ascend, but until I get around to doing that...I don't think I'm going to step foot in that game for a very long time.
Nightfall's my favorite. My favorite profession is from that game, I like the settings and general design, and heroes mean I don't have to deal with other people at all unless I want to - which largely, I don't. And people who complain about grinding for Sunspear levels are just lazy. Getting the right ranks for the attribute points, or getting r7 to continue when you get to Kourna, is downright easy and really doesn't require doing much beyond actually playing the game.
Seriously, had I not gotten Factions two weeks after I got Prophecies, I probably would never have actually played GW at all.
I can't stand Prophecies. It's too slow. Most of the settings are downright ugly. The setup of the game leaves you gimped until you get to the very end. Henchmen suck and do not keep up with the levels of the enemies in areas. The story is overly convulated and ends up with you having basically done nothing. Missions are long, pointless, and the bonuses tend to be even more pointless. Quests are equally pointless and don't give anything worthwhile in return. And so on.
I just finally finished Prophecies, and frankly, I'm done with it. Eventually I'll need to drag my two Prophecies-born characters to the desert to ascend, but until I get around to doing that...I don't think I'm going to step foot in that game for a very long time.
Nightfall's my favorite. My favorite profession is from that game, I like the settings and general design, and heroes mean I don't have to deal with other people at all unless I want to - which largely, I don't. And people who complain about grinding for Sunspear levels are just lazy. Getting the right ranks for the attribute points, or getting r7 to continue when you get to Kourna, is downright easy and really doesn't require doing much beyond actually playing the game.
agrios
Least favourite..hmm..Id say...Factions... I find Kaineng City slums just too depressing..besides that no biggie...I really enjoy all of GW.
glacialphoenix
Quote:
Quests are equally pointless and don't give anything worthwhile in return. And so on. |
I didn't get the last 15 attribute points on my monk 'til after I finished Factions, either. --;
wtfisgoingon
Quote:
Prophecies.
Seriously, had I not gotten Factions two weeks after I got Prophecies, I probably would never have actually played GW at all. |
And my take:
Prophicies by FARRRRRR
RETARDED storyline + lengthy and boring characters. Its the only campaign i havent finished yet.
Although the Euro sceneries were decent.
EToN comes in as 2nd.
superraptors
prophecies was so fun the first time around but once you repeat it, its SO BORIng
________
Buy glass bong
________
Buy glass bong
FlamingMetroid
Nightfall; "hey guys lets take everything that made Prophecies fun and balanced, and do the EXACT OPPOSITE"
Darkstar The Legend
i would have to say factions, i hate the timed missions. It also means i hate a fair few bits on nightfall.
Hyper Cutter
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For the Desert it may be normal to have spots in which there is nothing at all, but not for a Jungle.
|
Quote:
The story is overly convulated and ends up with you having basically done nothing.
|
This. Even the ones that give skills are so bizarrely unbalanced and random (giving lots of skills for one attribute and few for others, still giving you entry-level skills, ones you get right off the bat in the other campaigns, in the desert, etc).
haggus71
Some of those talking about how "long Prophecies takes" or "how bad the henchies are" are the same ones that made PUGs so painful. The whole point of henchies being like Alesia(the hoe) is because they were only used as an alternative for grouping with HUMAN BEINGS. If you and your guildies/friends couldn't get a full team together, you would slap on an extra and go in. Otherwise, Anet would have given them meta builds to use. After Night-fail, people play the game like it's Final Fantasy or Dragonquest, even in missions.
I would love to see a week where all heroes were disabled, and people had to rely on Mhenlo's epic Orison of Healing and touch heals. Love to see how bad PUGs would be. I am far from an epic player, yet I managed all of prophecies and factions without heroes or PvE skills. I wanted to actually learn how to PLAY the game, not feel entitled to have a win button, just because I suck at the game. There are probably people out there on their way up the KoaBD ladder that have no ability, and just let SAB/Discordway save their asses all the way.
I would love to see a week where all heroes were disabled, and people had to rely on Mhenlo's epic Orison of Healing and touch heals. Love to see how bad PUGs would be. I am far from an epic player, yet I managed all of prophecies and factions without heroes or PvE skills. I wanted to actually learn how to PLAY the game, not feel entitled to have a win button, just because I suck at the game. There are probably people out there on their way up the KoaBD ladder that have no ability, and just let SAB/Discordway save their asses all the way.
MithranArkanere
Oh, the Herring! I forgot! There IS something to do at Twink serpent Lakes: Getting the Herring. Yay...
False Maria
Quote:
Originally Posted by haggus71
Some of those talking about how "long Prophecies takes" or "how bad the henchies are" are the same ones that made PUGs so painful. The whole point of henchies being like Alesia(the hoe) is because they were only used as an alternative for grouping with HUMAN BEINGS. If you and your guildies/friends couldn't get a full team together, you would slap on an extra and go in. Otherwise, Anet would have given them meta builds to use. After Night-fail, people play the game like it's Final Fantasy or Dragonquest, even in missions.
I would love to see a week where all heroes were disabled, and people had to rely on Mhenlo's epic Orison of Healing and touch heals. Love to see how bad PUGs would be. I am far from an epic player, yet I managed all of prophecies and factions without heroes or PvE skills. I wanted to actually learn how to PLAY the game, not feel entitled to have a win button, just because I suck at the game. There are probably people out there on their way up the KoaBD ladder that have no ability, and just let SAB/Discordway save their asses all the way. |
LONGA
Phropercies,longgggggg trek across the map without any outpost around.
haggus71
Al Dente
Nightfall. No choice. My Paragon reached level ten, did all the quests up to Isle of the Dead, and it was as boring as hell! Of course, that was my first ever char, and his death rate reflected it: He has 10'500 deaths, rounded.
>.<
>.<
pumpkin pie
I love them all, but comparing the character developments of all 3 campaigns I have to say Nightfall. I completed all my foreign to Nightfall characters on all 3 campaigns and expansion, except those I started from nightfall, they reach level 20 and they have since become mule and waiting for minipet to arrive. So I vote Nightfall.
Stolen Souls
Methinks for that week, most people would solo farm, or not play until that week was over, rather than be forced to play in a way they don't want to.
Verene
Quote:
After Night-fail, people play the game like it's Final Fantasy or Dragonquest, even in missions. |
Not everyone wants to play with others.
Saldonus Darkholme
My wife and I both HATED Factions: It was all good until we reached that Shanty-Town known as Kainang, with it's seemingly endless fed-ex quests. The timed missions were also a pain.
FeroxC
Prophecies was the best it was an epic journey and was structured differently the new campaigns leave all the action till level 20. When first release prophecies was challenging throughout(remember the first time you got smashed by those rune dropping ettins )
Factions was the worst the city was so boring I quit. I then came back and completed it with masters in every mission in a weekend.
Factions got better after the city but it was a large boring obstacle and it seemed like my character was level 20 within a couple of hours :\
Factions was the worst the city was so boring I quit. I then came back and completed it with masters in every mission in a weekend.
Factions got better after the city but it was a large boring obstacle and it seemed like my character was level 20 within a couple of hours :\