Prophecies.
• Noob henchs
• You are a noob till you get in Crystal desert...(Attribute quests)
• Long missions
• Boring
I have 7 PvE characters: 6 are from Factions,1 from Prophecies.(First char)
Least favourite Guild Wars campaign, and why.
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Factions is my least favorite. It took nearly 2 years for me to finally force myself to play 1 character through it, and that was so I could pick an alliance. I have not done JQ or FA at all. Too much negative reading about it, in this and other forums. The only positive about Factions, quick easy max armor for prophesies characters.
EotN, on my main Prophesies character, 3 heroes and bits and pieces of the HoM. Irritating that I can not remove those pesky quests from my logbook.
Nightfall just doesn't hold my interest long enough to complete it. My main Prophesies character has 9/20 missions completed.
Prophesies was/is my "1st love" of GW. My first 4 characters roam the map over and over. They farm, help others through the game, treasure hunt, explore, and just go out and kill things. They have outlasted most of the people on my friends list, that gets purged quite often, then refilled.
On a scale 1 to 10, 1 being the least, 10 being the best liked:
1 Factions
2 EotN
4 Nightfall
10 Prophesies
EotN, on my main Prophesies character, 3 heroes and bits and pieces of the HoM. Irritating that I can not remove those pesky quests from my logbook.
Nightfall just doesn't hold my interest long enough to complete it. My main Prophesies character has 9/20 missions completed.
Prophesies was/is my "1st love" of GW. My first 4 characters roam the map over and over. They farm, help others through the game, treasure hunt, explore, and just go out and kill things. They have outlasted most of the people on my friends list, that gets purged quite often, then refilled.
On a scale 1 to 10, 1 being the least, 10 being the best liked:
1 Factions
2 EotN
4 Nightfall
10 Prophesies
A
Prophecies. Overplayed it and it sucks to get every character through the desert just to get your full attribute points.
Its been a long time since I've made a prophecies character, and he still is missing 30 attribute points.
Easy to make a character in Factions or Nightfall and get it where you want to fast.
Its been a long time since I've made a prophecies character, and he still is missing 30 attribute points.
Easy to make a character in Factions or Nightfall and get it where you want to fast.
G
Prophecies: it was great the first time playing through it, but every time after that feels more like a chore than a game. The missions are sooo long and now mostly feels like I just stop, kill a few enemies, run 10 meters, stop, kill a few more enemies, repeat. One hour later, mission complete. Bleargh. I only started prophecies characters just to get their faces/hairstyles, but now there's no need so meh. And let's face it, the Lich fight was lame for a final boss.
Factions and Nightfall were the best. They had much more challenging missions, the action was much more fast paced and is perfect for someone who's already familiar with the game/starting another character. EotN was pretty fun while it lasted. The PvE skills were cool even though it broke the game like hell. Oh well.
Factions and Nightfall were the best. They had much more challenging missions, the action was much more fast paced and is perfect for someone who's already familiar with the game/starting another character. EotN was pretty fun while it lasted. The PvE skills were cool even though it broke the game like hell. Oh well.
d
Least favourite is Nightfall.
- big "Power Leak" downward spiral, just nerf nerf nerf nerf nerf all skills without rebalancing pve monsters and henchmens afterwards.
- unstable game, skill change just for the sake of skill change with no time for the meta to settle, and no regards to what it does to the game.
- start of per-character mandatory grinds, you can't even progress story on your character without r7 sunspear.
- start of grind-based buffs/skills, you can't even get into a group without r4 lightbringer. It gets even worse when Sunspear/Kurzick/Luxon skills are added.
The only redeeming point are just the Heroes that you can recruit and then bring to Prophecies/Factions.
- big "Power Leak" downward spiral, just nerf nerf nerf nerf nerf all skills without rebalancing pve monsters and henchmens afterwards.
- unstable game, skill change just for the sake of skill change with no time for the meta to settle, and no regards to what it does to the game.
- start of per-character mandatory grinds, you can't even progress story on your character without r7 sunspear.
- start of grind-based buffs/skills, you can't even get into a group without r4 lightbringer. It gets even worse when Sunspear/Kurzick/Luxon skills are added.
The only redeeming point are just the Heroes that you can recruit and then bring to Prophecies/Factions.
Ugh, I hate Factions. I still slog through a lot of it with different characters, but it is BY FAR the most frustrating for me. Kaineng City is terrible, boring, tedious...blah. Some of the missions are suddenly so difficult and require such a radical change in strategies from one to the other that it makes me want to club baby seals. >.o
Nightfall and EotN are probably my favorites, mostly for the scenery and because the various campaign titles are relatively easy to collect. I don't know why everyone is complaining about having to be First Spear to start to advance the storyline away from "noob island". It only takes about 20 minutes of killing plants outside of Kamadan to accomplish it. There are worse areas of grind, in my opinion.
Nightfall and EotN are probably my favorites, mostly for the scenery and because the various campaign titles are relatively easy to collect. I don't know why everyone is complaining about having to be First Spear to start to advance the storyline away from "noob island". It only takes about 20 minutes of killing plants outside of Kamadan to accomplish it. There are worse areas of grind, in my opinion.
Factions, personally. While I liked the cultures there (admittedly the Kurzicks and Luxons could have done with less stereotyping, but when you don't have much screen-time to develop them in, there isn't much you can do about that), the game as a whole just seemed too ... well, forced. The plot didn't always make that much sense, the game areas were separated into blocs that were much the same as each other (island, city, stone forest, jade sea basically), the campaign was overall quite short (not good when it already gets artificially extended through "oh that didn't work, let's go back and try something else" plot elements), it was heavily linear, and so on.
But it still had plenty of good things one could take away.
But it still had plenty of good things one could take away.
Factions, definitely.
I hate the Kaineng City area, it's ugly and confusing. The story didn't grab me at all, I honestly can't even remember what it was O_o. I also hated that you had to collect faction points to advance in the game. At that time I was not interested in PvP at all.
On the plus side for Factions, you can get your character up to lvl 20 quickly, together with all the attribute points. It's easy to go to the other games from it too.
My favorite is Nightfall, loved the story, the areas, never had problem with collecting enough points to advance (always had more than enough points), and the best area in the entire GW (for PvE) is there too
Of course I'm talking about DoA in HM 
I hate the Kaineng City area, it's ugly and confusing. The story didn't grab me at all, I honestly can't even remember what it was O_o. I also hated that you had to collect faction points to advance in the game. At that time I was not interested in PvP at all.
On the plus side for Factions, you can get your character up to lvl 20 quickly, together with all the attribute points. It's easy to go to the other games from it too.
My favorite is Nightfall, loved the story, the areas, never had problem with collecting enough points to advance (always had more than enough points), and the best area in the entire GW (for PvE) is there too
Of course I'm talking about DoA in HM K
factions is by far my least favorite. That RED ENGINE city, the horrible "story line" that was felt like the player was along for the ride instead of an intergal(sp) part of the story, the echovald forest - UGH!, hated the timed missions, especially the ones where you had to rely on another team to get through, Togo & Menlo getting stuck, and the voice acting was BAD, very, very BAD!
R
Nightfall and it isn't even close. EoTN is 2nd worst if that counts.
I am also amazed at the amount of people saying Prophecies. The problem is so many people are comparing it to the other expansions where they can't be compared. The big complaint is "its too slow it takes forever to get your character good etc etc". The entire point of Prophecies was a slow buildup to a climax...you know like just about every other good RPG out there. Not to mention Tyria is still the best looking continent in the game. Then you have other people saying Prophecies is the worst "because its too easy" when they go in there with their lv20 and their heros with PvE skills and roll over it. That isn't the way it was meant to be played.
My big problem with the other expansions is it takes all of about 5 minutes to max your character and you can thereby role over the rest of the game. This particularly true in Nightfall with heroes...hence Nightfall is the worst. I had ZERO fun going through Elona. Cantha is probably the ugliest continent in the game, but I give Factions a pass because heroes weren't out yet and it was more challenging (not to mention Factions has some of the best missions in the entire game). That isn't even taking into consideration that Paragon and Dervish are the least interesting classes in the game and the skills introduced in the expansion broke the game beyond repair.
I am also amazed at the amount of people saying Prophecies. The problem is so many people are comparing it to the other expansions where they can't be compared. The big complaint is "its too slow it takes forever to get your character good etc etc". The entire point of Prophecies was a slow buildup to a climax...you know like just about every other good RPG out there. Not to mention Tyria is still the best looking continent in the game. Then you have other people saying Prophecies is the worst "because its too easy" when they go in there with their lv20 and their heros with PvE skills and roll over it. That isn't the way it was meant to be played.
My big problem with the other expansions is it takes all of about 5 minutes to max your character and you can thereby role over the rest of the game. This particularly true in Nightfall with heroes...hence Nightfall is the worst. I had ZERO fun going through Elona. Cantha is probably the ugliest continent in the game, but I give Factions a pass because heroes weren't out yet and it was more challenging (not to mention Factions has some of the best missions in the entire game). That isn't even taking into consideration that Paragon and Dervish are the least interesting classes in the game and the skills introduced in the expansion broke the game beyond repair.
by far my least favorite is prophecies, partly for how slow/frustrating it is to actually get a character 'complete' there and partly for the story.
Maybe factions spoiled me but I really find it annoying to not have all 200 attribute points until you've completed 85% of the story. I mean I know that's the route of a lot of rpg's take but to me GW is about the "the game starts at lvl 20" approach. That and the hench there are absolutely horrid (Alesia is your ONLY healer/support hench until the Desert)
And with the story; as clichéd as most of the GW story arcs are, I always felt proph was the worst offender. That and the fact that it seemed to jump from one situation to another really made me confused and finally uninterested in it. There used to be a great synopsis of the Proph storyline on Uncyclopedia, I remember one summary statement of it went something like this, "Unfortunately you pretty much doomed all of humanity by running from every major threat you encountered on your adventure."
Honestly, of all the enemies you face you really only end up defeating like 2 (and then only if you actually do all the titan missions at the end). At the end of prophecies: Ascalon is still getting stomped by the Charr; the Dwarves are still in a full on civil war; Kryta, formerly the only relatively peaceful place left in the world, is now also in a full on civil war along with a still present undead horde threatening everything. I never got much of a sense of purpose or heroics from playing the proph storyline, it really did feel like we were just running from pretty much everything we ran into.
Maybe factions spoiled me but I really find it annoying to not have all 200 attribute points until you've completed 85% of the story. I mean I know that's the route of a lot of rpg's take but to me GW is about the "the game starts at lvl 20" approach. That and the hench there are absolutely horrid (Alesia is your ONLY healer/support hench until the Desert)
And with the story; as clichéd as most of the GW story arcs are, I always felt proph was the worst offender. That and the fact that it seemed to jump from one situation to another really made me confused and finally uninterested in it. There used to be a great synopsis of the Proph storyline on Uncyclopedia, I remember one summary statement of it went something like this, "Unfortunately you pretty much doomed all of humanity by running from every major threat you encountered on your adventure."
Honestly, of all the enemies you face you really only end up defeating like 2 (and then only if you actually do all the titan missions at the end). At the end of prophecies: Ascalon is still getting stomped by the Charr; the Dwarves are still in a full on civil war; Kryta, formerly the only relatively peaceful place left in the world, is now also in a full on civil war along with a still present undead horde threatening everything. I never got much of a sense of purpose or heroics from playing the proph storyline, it really did feel like we were just running from pretty much everything we ran into.
