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Simple: Release "serious" PvP part of game year (or more) in advance before releasing PvE part.
Reason: PvEr issue with nerfs is that: a) They get attached to unbalanced crap that makes game easy and protect it as 'ballance' b) They get attached to unbalanced crap that gets em virtual pixel goods and protect is as 'fun' c) They get attached to unbalanced crap they did not know is unbalanced crap and protect it as 'being punished for being original' Which is all eliminated if they never get to use that builds before and when their first hands-on encounter with skillset happens after all major rebalances happen. Normal Betas/Alphas usually fail at detecting broken stuff which gets discovered quite fast in environment where people play to win and not to test. (Failure being discovering 100 exploits and not noticing number 101). --- Would separating PvP/PvE chronologically work better than separation at skill level? |
I am a PvE player and don't whine as mentioned about, but as a Ranger, I cannot see why EW had to be nerfed in PvE just because PvPers whined about it.
That never made sense to me, and never will.
Calling all PvErs whiner is really crossing the line and just says more about the OP then what he wants to talk about.
Fact is, the needs of PvE and PvP players are different even with the same skills.
With GW as basis, the idea of skills adjustment as they are now, that is the way to move on.
Leave the PvE skills as they are, only balance the PvP skills. I can only agree, there should not be one set of skills in PvP that owns PvP, like good old IWAY. PvP is a game area where skill, use of them and tactics with teamplay decides the outcome.
I would even vote, that PvE should be reset to original skills and PvP skills should be the only onces balanced.
And furthermore, not only PvErs "whine", I heard my fair share of PvPers whine too.
So for another time, be adult, quit blaming people, do go after the issue as such.
/Santa




