Update 6/18/09
Teh [prefession]-zorz
I want some Buffs, enough with the nerfs. [pvp]
StormDragonZ
There is one boss I need to bring up:
http://wiki.guildwars.com/wiki/Chakeh_the_Lonely
Gate of Desolation sure will be "difficult" now...
http://wiki.guildwars.com/wiki/Chakeh_the_Lonely
Gate of Desolation sure will be "difficult" now...
Verene
Teh [prefession]-zorz
Regina Buenaobra
If you think you've received the incorrect number of XTH points, please contact Customer Support.
Professor K
Fantastic update. Its definately a step in the right direction.
savage vapor 33
Fixed a bug that would cause GvG matches to end in a tie if a Guild Lord died when the tiebreaker triggered. All Guild Lords will now become non-combatants when the match ends after 28 minutes according to the server clock. Note that this time may differ slightly from your client's timer.
WTF DOES THAT MEAN!?!?
WTF DOES THAT MEAN!?!?
SerenitySilverstar
Ec]-[oMaN
wire dawg
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If you think you've received the incorrect number of XTH points, please contact Customer Support.
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this is kinda of messed up when there is problems before with points there an update with in the hour to fix it so now we have to contact customer support and send every piece of information on our accounts when it seems it a mass problem and not just one person here and there why is that
Martin Alvito
The update claims that RoJ was fixed, fenix. Haven't gotten a chance to test it yet.
Decent update. The correct cost for LC was 10 (particularly in light of last month's hit to the reduced healing; I'd support 15e at 33% reduction). SF needs a hit; it's clear that ANet is trying to nerf everything but SF, but that strategy is flawed and we all know it.
Good changes otherwise. I don't think the Spawning "buff" is enough to change behavior, but we'll see. It's a start.
Decent update. The correct cost for LC was 10 (particularly in light of last month's hit to the reduced healing; I'd support 15e at 33% reduction). SF needs a hit; it's clear that ANet is trying to nerf everything but SF, but that strategy is flawed and we all know it.
Good changes otherwise. I don't think the Spawning "buff" is enough to change behavior, but we'll see. It's a start.
Ph33rtehGD
Great, do I have to send a support tickets for each of my 5 accounts that didn't get points at all?
HawkofStorms
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Shame they didn't fix RoJ, or SF, or Mind Blast, or any of those skills that people have been posting about.
Oh wait, Rit buff, that's totally a good enough distraction right guys? |
As for Mind Blast... shrug. People whining about that build being OP are all in RA. Is it gimmicky? Yes. Is it any more so then say... a touch ranger? Not really.
Edit @ Savage Vapor: At a GvG, when the game ends and both lords are still alive and the tiebreaker occurs, the match ends and a winner is announced (whoever hurt the other teams lord the most). However, there was a bug where the match would end and for 1-2 seconds after the match the lord could still be hurt (via hexes, etc). That update essentially just freezes the damage the lord can take so that the game ends at exactly 28 minutes, instead of 28 minutes and 1-2 seconds.
Taixen
I am really happy with update, my new Rit just got much more fun
DonCorleoneCS
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We're currently looking into the issue with the points.
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*EDIT* Well contacting support is out of the question for me then. These accounts were given to me by friends who quit and I don't have the cd keys to show. Oh well better luck next month.
Gift3d
Wait a sec. So... if we predict monthly on, say, 3 accounts we're going to have to register a plaync account for all of those accounts that aren't tied to plaync and submit a different support ticket for each and every one? Instead of an update to just fix it?
Cale Roughstar
jonnieboi05
SOMEBODY *cough, LINSEY, cough* is guilty of doing their job and analyzing community feedback. ;P
<3 GO GO LINSEY POWER!!!!!! <3
On a serious note, not a bad update. I'd say they did an amazing job on trying to make rits wanted again for PvE. ^_^;
~LeNa~
On a serious note, not a bad update. I'd say they did an amazing job on trying to make rits wanted again for PvE. ^_^;
~LeNa~
Misa
lewis91
"Heroes are more likely to scatter appropriately when affected by Ray of Judgment."
I'm confused, does that mean enemy AI will not scatter? If so...Wooo.
I like the update all round. And i may consider actually playing my rit from time to time.
I'm confused, does that mean enemy AI will not scatter? If so...Wooo.
I like the update all round. And i may consider actually playing my rit from time to time.
savage vapor 33
Fixed a bug that would cause GvG matches to end in a tie if a Guild Lord died when the tiebreaker triggered. All Guild Lords will now become non-combatants when the match ends after 28 minutes according to the server clock. Note that this time may differ slightly from your client's timer.
CAN SUM1 TELL ME WHAT THIS MEANS?
CAN SUM1 TELL ME WHAT THIS MEANS?
Gift3d
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"Heroes are more likely to scatter appropriately when affected by Ray of Judgment."
I'm confused, does that mean enemy AI will not scatter? If so...Wooo. I like the update all round. And i may consider actually playing my rit from time to time. |
ever.
brawler
I don't like this update at all.
I personally think Anet is trying to purge the game of all speed clears and farms. Nerfing cry of pain is a huge set back. I don't understand why they hate all the speedclears in the game. For instance, ursan. We all know how over powered it was. The biggest noob in the game could use it and still be qualified as a good player. Well so much for that until it got nerfed. I don't understand why they would want to ruin people's fun they just do. Speed clears that used cry of pain needed ample amount of organization, communication and practice. Is that not what Anet wants? I don't understand why Anet has to nerf everything that I enjoy doing. Go ahead and troll all you want, it's my opinion.
I personally think Anet is trying to purge the game of all speed clears and farms. Nerfing cry of pain is a huge set back. I don't understand why they hate all the speedclears in the game. For instance, ursan. We all know how over powered it was. The biggest noob in the game could use it and still be qualified as a good player. Well so much for that until it got nerfed. I don't understand why they would want to ruin people's fun they just do. Speed clears that used cry of pain needed ample amount of organization, communication and practice. Is that not what Anet wants? I don't understand why Anet has to nerf everything that I enjoy doing. Go ahead and troll all you want, it's my opinion.
pigdestroyer
no nerf to mindblast and bloodspike? how can they be so retarded?
Pony Slaystation
I thought you could just use the support on the Guild Wars website... do you actually have to do it from PlayNC?
fenix
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Read again Fenix, under the Heros and NPC behavior section. RoJ now causes scatter. And with the nerf to CoP and Keg farming from last week, SF becomes almost a nonissue now except for running and VSF.
As for Mind Blast... shrug. People whining about that build being OP are all in RA. Is it gimmicky? Yes. Is it any more so then say... a touch ranger? Not really. |
It actually means "RoJ causes scatter"...but they didn't word it right.
SF is still stupid, Mind Blast is still stupid
HawkofStorms
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By heroes they mean monsters, i'm convinced heroes will never scatter from aoe in PvE ever.
ever. |
Although RoJ will still be usable in JQ/FA (like anybody cares) since the NPCs there are in NM ai.
Edit: @ Fenix: understandable, it took me 2 reads through the notes before I caught the RoJ thing too.
Lyphen
I'm happy to see so much effort, and so many interesting changes in this update. I don't agree with them all, but it's refreshing to see such inspiration. Thanks, Anet!
Lishy
Anet, thank you.....
PARAS FOR NEW META!
It looks like I don't need to "distract" people anymore from the lack of balances :V
PARAS FOR NEW META!
It looks like I don't need to "distract" people anymore from the lack of balances :V
Teh [prefession]-zorz
and yes WTF happened to the nerf to BLOODSPIKE? seriously? ...
bursta91
no rp's on any of my 10 accounts QQ
Darcy
I won't know until I get home next week whether my 30 pts are correct or not, although I think my predictions really hit rock bottom last mAT. Not a real worry as I've been spending my Balth Faction on keys.
What really concerns me is the changes to the necro skills. Will make turtle killing in JQ a little more difficult, so I hope the RoJ scatter affects the quarry NPCs.
What really concerns me is the changes to the necro skills. Will make turtle killing in JQ a little more difficult, so I hope the RoJ scatter affects the quarry NPCs.
toocooltang
good update... but give it a week and all the speed clears will be back to normal
IronSheik
Oh god
We shall return.....On Pve Paras? Don't they use that in desolation?
We shall return.....On Pve Paras? Don't they use that in desolation?
Giga_Gaia
Well, they kinda missed the point of buffing the rits' primary attribute, but at least they tried.
EDIT: Just read the Signet of Spirits buff. Looks like they were listening after all! Wahahaha! This topic
EDIT: Just read the Signet of Spirits buff. Looks like they were listening after all! Wahahaha! This topic
refer
I thought these changes were good, then I realized... most of the Rit ones are PvE ONLY. great. stick some of them into pve please. those spirits still die in like seconds and take 3-5 seconds to cast.
And VoR.... noooooooooooooooooooooooooo.
And VoR.... noooooooooooooooooooooooooo.
shadows of hob
Fantastic update! Nearly everything most players wanted. A slight nerf to gaybuilds like PS sins, IWAY, roj scatter, COP, etc. And the rits will finally be happy for a while again!
Thumps up!
Thumps up!
Dzjudz
The Magni Tournament has officially become the easiest to finish spirit spamming now. Not even a need to stand in the doorway and set them up, just walk in and spam away!
MagmaRed
I'm more concerned about some of the PvE monsters now. As noted, the Paragons with Signet of Return and We Shall Return become considerably more difficult to deal with. But with the changes to the Rits, many monsters will also cause more trouble. Interrupting skills like Shadowsong was important to keep physical damage classes free from blind, but not it casts in 1 second making it much harder to hit. Not impossible, but more difficult. I just know they often overlook the monsters that use the skills they are changing. I remember Assassin monsters having no way to use a dual attack because they had their Off-hand changed to a Lead once.
I do like the change for USING a Rit, as the casting speed did make using many spirits more hassle than benefit. More importantly, they buffed the level meaning they will last longer. I do predict a nerf coming to We Shall Return though, as that just seems to powerful even at 25 energy. None of the nerfs effect me, as I don't rely on any of the skills that got nerfed. Some of them confuse me a little, but maybe I won't care since I'm not using them.
Anxious to see what this is like when playing tomorrow.
I do like the change for USING a Rit, as the casting speed did make using many spirits more hassle than benefit. More importantly, they buffed the level meaning they will last longer. I do predict a nerf coming to We Shall Return though, as that just seems to powerful even at 25 energy. None of the nerfs effect me, as I don't rely on any of the skills that got nerfed. Some of them confuse me a little, but maybe I won't care since I'm not using them.
Anxious to see what this is like when playing tomorrow.
Black Metal
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If you think you've received the incorrect number of XTH points, please contact Customer Support.
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so......after Z key distributions working.......NEVER.....and the supposed upgrade, now that it's still broken, we are back to square one
nice CR skillz LOL