So What Are We Doing at the Moment?

Regina Buenaobra

Regina Buenaobra

ArenaNet

Join Date: Apr 2008

Me/

I just posted this on my wiki blog:
Quote:
Here’s a heads-up on some of the things we’re working on:

* Removing Heroes from GvG and HA. This is something that many players have been asking for for a long time. We still want people to be able to participate in the action even if they can’t field a full team, so we will replace Heroes with a bunch of new Henchmen. We are currently working on the details, so we can’t give you a concrete timeline, but we do know that we want you to be involved. We’re looking for suggestions on the skills you want to see for those Henchmen, so start thinking about those skill bars!

* Introducing a Guild Wars Live Test Krewe to help test upcoming updates and skill changes. We’re opening up the testing process to players, and if you are selected you will be able to access our test server and directly interact with our developers! We’ll put up an application form on our website once we finalize all the details. Two things in advance: due to legal reasons, you need to be at least 18 if you want to apply, and you need to speak and write English fluently.

That's all for now. I hope you like what we have in store!

Keira Nightgale

Krytan Explorer

Join Date: Jun 2007

Gulfstream Owners Club [GS]

Rt/R

Quote:
Originally Posted by Regina Buenaobra View Post

1 So A-net is finally closing the curtain upon GW pvp.
Suggestion, it might be possible to tweak heroes AI so that they are going to be less efficient in pvp scenarios?
If not, wouldn't it be better (it is because it is actually done) to prevent heroes from using certain skills therefore hindering their total efficiency?


2 You're two updates too late.
Giving player feedback more credit would be even better.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Don't care about the PvP section. No offense, never have. Doubt I ever will.

Number two seems like a pretty good idea given some of the issues of the past two updates. I have to disagree with Kiera on it being too late. Late, certainly, but not too late unless this was the last update planned.
It'll increase the size of the testing base for free, and solidify relationships with players who might be feeling a bit let down. I like it.

(Yeah, I plan to apply when they go up. How did you guess?)

Keira Nightgale

Krytan Explorer

Join Date: Jun 2007

Gulfstream Owners Club [GS]

Rt/R

Quote:
Originally Posted by Targren View Post
Don't care about the PvP section. No offense, never have. Doubt I ever will.

Number two seems like a pretty good idea given some of the issues of the past two updates. I have to disagree with Kiera on it being too late. Late, certainly, but not too late unless this was the last update planned.
It'll increase the size of the testing base for free, and solidify relationships with players who might be feeling a bit let down. I like it.

(Yeah, I plan to apply when they go up. How did you guess?)
I was being sarcastic about A-net failing to notice two game breaking bugs in the past two updates and using us players as beta-testers instead.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Quote:
Two things in advance: due to legal reasons, you need to be at least 18 if you want to apply, and you need to speak and write English fluently.
I got both covered. I'm 22 and I also completed college with an English degree, so I can speak and write (and type) quite well too.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Both ideas are sound.

Test Krewe sounds too Asuran. I would rather vote for Ebon Bugguard.

Will there be a NDA on skill tests or other things that the testers experience on the test server?

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Longasc View Post
Both ideas are sound.
Test Krewe sounds too Asuran. I would rather vote for Ebon Bugguard.
I dunno. Too homophonic with "Ebon Buggered" which some of the carebears might find offensive, but could be wildly appropriate, considering the nature of software development. ^_^

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

open process for balance changes and testing is good.

Ebony Shadowheart

Ebony Shadowheart

Krytan Explorer

Join Date: Sep 2006

USA

SSW

E/

Quote:
* Introducing a Guild Wars Live Test Krewe to help test upcoming updates and skill changes. We’re opening up the testing process to players, and if you are selected you will be able to access our test server and directly interact with our developers! We’ll put up an application form on our website once we finalize all the details. Two things in advance: due to legal reasons, you need to be at least 18 if you want to apply, and you need to speak and write English fluently.
I'm covered.....where do I apply?

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Keira, while both decisions may be overdue, they are both also progress.

Good plans that the devs make the community aware of trump poor plans that do not see the light of day until they are added as updates.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Very interesting. I never expected either to happen, especially number 2. I never thought heros should have been allowed in HA or GvG to begin with.

It's good to see that they're making a conscientious effort to listen and now giving players more representation in update feedbacks. Unfortunately I will not be 18 until later this year, but I know that there will be alot of knowledgeable ppl applying so that my concerns are assuaged.

Introverted Dimensions

Introverted Dimensions

Wilds Pathfinder

Join Date: Jan 2006

R/

Can we get a link to your blog?

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by trx despair View Post
Can we get a link to your blog?
Err... click the first line of her post.

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

Well, I'll be applying for the second once that's available, that's pretty awesome :P

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

I don't know if I can bring myself to join something called a Krewe, but I guess I can try for this

DoomFrost

Lion's Arch Merchant

Join Date: May 2005

Florida

E/

Sounds good, having a Test Krewe would certainly help Guild Wars out. The removal of Heroes from GvG and HA would also be great.

Braxton619

Braxton619

Desert Nomad

Join Date: Jul 2008

A/W

The henchmen idea sounds great!

Sadly i'm 15 so I won't be able to apply for the Live Team

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

This is great. Lately it looks like anet has been listening to the community a LOT more often

Ghost Omel

Ghost Omel

Krytan Explorer

Join Date: Aug 2007

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W/

Quote:
Originally Posted by Kain Fz View Post
This is great. Lately it looks like anet has been listening to the community a LOT more often
Because Ultimately they know is that is the players that run the game.. they just gave us the template to run it on

Now its time to wait for the Ex GW players to come and say somehtign awfull about this =)

Nanood

Nanood

Wilds Pathfinder

Join Date: Aug 2005

Supermans Crystal Palace

Legion Of The Dark Sun

I like that Regina is posting updates on what's being worked on. Those bits of information however small are greatly appreciated.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Thanks for the heads up. I'm eager to know where to be signing up for this Test Krewe, and I hope you've got more surprises and things you're not telling us about like the last content update.

Ghost Omel

Ghost Omel

Krytan Explorer

Join Date: Aug 2007

----//---//---//-----//----

W/

I fit the criteria.. But im not that good of PvP player.. il apply non the less to help out in any way i can....And yes i agree with above Post ..

Gracias
Thank you
Dyakuyou
Djenkuyou
Spasibo

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

Holy crap

I like that a lot, heroes don't help ha/gvg at all except to form groups and its really not hard to get 8 instead of 6/7 for any arguing about that. Burn in hell godly interupts/wepspell prots.

Reserving judgment on what comes from the test "krewe" but could work.

Quote:
Originally Posted by Keira Nightgale
1 So A-net is finally closing the curtain upon GW pvp.
Say what now?

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Hopefully you get some knowledgeable people in this testing server access and not a bunch of retards...

But sadly you're over a yeah and a half too late on the first problem, and 3 years too late on the 2nd problem. Seriously why did you close the alpha testing anyway if you are basically going to go and re-open it again...

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

Quote:
Originally Posted by StormDragonZ View Post
I got both covered. I'm 22 and I also completed college with an English degree, so I can speak and write (and type) quite well too.
I have both covered.

Right?

]HM[ Sabre Wolf

]HM[ Sabre Wolf

Lion's Arch Merchant

Join Date: Oct 2006

USA

Servants of Fortuna

W/

#1: Thank you... PvP will belong to PLAYER v PLAYER.. and not PLAYER and some AI mixed in v PLAYER... bravo!

#2: I have been wating for an opertunity like this to come along... and I hope that I am one of the lucky chosen peeps to assist the live team. That would be somthing special for anyone.

Gmr Leon

Gmr Leon

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Yichi View Post
Hopefully you get some knowledgeable people in this testing server access and not a bunch of retards...
They'll likely make sure to sort out the "Haha, this will be fun to screw with!" people from the "Now I can finally contribute to the advancement of the game!" people.

Quote:
Originally Posted by Yichi
Seriously why did you close the alpha testing anyway if you are basically going to go and re-open it again...
If it involved paying people to test, I'm sure it's easy to understand that they'd want to strike those people off the payroll. Besides, now that they have a solid playerbase, why wouldn't they use them as volunteer labor? It's free, it gets more effective results since it's bound to be a wider audience, and it lets them listen to the people that care enough to help test out the updates.

dusanyu

Lion's Arch Merchant

Join Date: Nov 2007

Illusion of skillz [Iz]

W/E

Here’s a heads-up on some of the things we’re working on:

* Removing Heroes from GvG and HA. This is something that many players have been asking for for a long time. We still want people to be able to participate in the action even if they can’t field a full team, so we will replace Heroes with a bunch of new Henchmen. We are currently working on the details, so we can’t give you a concrete timeline, but we do know that we want you to be involved. We’re looking for suggestions on the skills you want to see for those Henchmen, so start thinking about those skill bars!

http://wiki.guildwars.com/wiki/User:...-_19_June_2009


they nip hexes in the bud slightly this month now they announce fixing Heroway.

feel like a Kid in a candy store

Ec]-[oMaN

Ec]-[oMaN

Desert Nomad

Join Date: May 2005

Toronto, Ont.

[DT][pT][jT][Grim][Nion]

W/

Quote:
Originally Posted by Yichi View Post
Hopefully you get some knowledgeable people in this testing server access and not a bunch of retards...

But sadly you're over a yeah and a half too late on the first problem, and 3 years too late on the 2nd problem. Seriously why did you close the alpha testing anyway if you are basically going to go and re-open it again...
This.

I also find this ironic when they stated they are adding more positions for the Live team. So which is it? Lack of man power or have they finally concluded closing alpha was a bad choice hence 3+ years of mediocre balance after Factions release.

Also until there are finer details posted on the website entailing what actually is going to occur within the Test Crew we don't know if it really is for the better.

How many testers there will be and what are they testing/which environment. If it's just testing for skill bugs like the ones causing GW to crash in the last update that's pretty sub par.


Regarding Heroes, why even bother implementing more henchmen to fulfill the role you want gone in the first place? Added work. All that's going to come from it is wasted time. More henchmen with static skill bars that no one will want to use them. Isn't the end result not to have AI in the place of human players? If so just remove the option.

If heroes>henchmen why? If heroes=human than why would the playerbase want or take henchmen? Alas by wasting time and adding more henchmen with sub par skill bars that won't change, you've just effectively removed the desire to take AI(short route just remove heroes and add no new henchmen)

Still Number One

Wilds Pathfinder

Join Date: Jun 2008

W/

They should give the monk Seaguard Gita's bar. It has a hard res and super condi removal!!!

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by Kuntz View Post
I have both covered.

Right?
Gah!! David the Hammer has an alt!!

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

NEW HENCHIES!!! DAMN i would prefer new heroes

Still Number One

Wilds Pathfinder

Join Date: Jun 2008

W/

Quote:
Originally Posted by Ec]-[oMaN View Post
How many testers there will be and what are they testing/which environment. If it's just testing for skill bugs like the ones causing GW to crash in the last update that's pretty sub par.
Pretty much what I want to know as well. are you testing what effect the skills will have in certain PvE areas, whether or not they are too powerful or useless in PvP situations, or just making sure they do what you want them to (aka no bugs). If you are going to test skills for PvP, I hope you are very selective on who you pick and actually choose people who have a very high understanding of the game and not just lucky number 15 that we pulled out of a hat.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

-Introducing a Guild Wars Live Test Krewe: to help test upcoming updates and skill changes. We’re opening up the testing process to players, and if you are selected you will be able to access our test server and directly interact with our developers! We’ll put up an application form on our website once we finalize all the details. Two things in advance: due to legal reasons, you need to be at least 18 if you want to apply, and you need to speak and write English fluently.

oh man, epic.

Apok Omen

Krytan Explorer

Join Date: Jun 2006

Commence Aggro [BaMf]

Mo/E

I nominate Ensign as Krewe Kaptain.

Apollo Smile

Apollo Smile

Wilds Pathfinder

Join Date: Jan 2008

[LORE]

E/Mo

Sounds intresting. Something i'll definately look into later on.

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

^^ WHAT you saying?
edit: << stop the excitement. Linsey can i be in the team please... my engrish is sorta good and i is 18. I just hope they hope they dont mean maturity or we're all screwed.

Ec]-[oMaN

Ec]-[oMaN

Desert Nomad

Join Date: May 2005

Toronto, Ont.

[DT][pT][jT][Grim][Nion]

W/

Suggestion;

Why even bother implementing more henchmen to fulfill the role you want gone in the first place? Added work. All that's going to come from it is wasted time, more henchmen with static skill bars that no one will want to use them. Isn't the end result not to have AI in the place of human players? If so just remove the option.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Quote:
Originally Posted by Kuntz View Post
I have both covered.

Right?
Not everyone has perfect spelling and grammar. Though, you are correct, Kuntz. You get a point.

IrishX

Frost Gate Guardian

Join Date: Jan 2008

W/

Alpha did not really do anything productive the first time, so why are you bringing it back? Many players will only give ideas that give their style of play an advantage, even though there is almost no incentive to do so anymore. Obviously, this does not apply to everyone, as some players have been very non-biased when discussing game balance, but the majority will try to increase the strength of their favorite style of play.