Introducing ArkFenway - New 1/2 Man PvE Destruction
Abedeus
Quote:
Originally Posted by ZenRgy

I ran this build and then got an error 7. Thanks, Arkantos.
You are not good enough to run it. You may now leave in disgrace.
radbout
Btw, Arkantos:
what do you think of turning the Rt/n channel/resto-hero into a N/rt? I posted about that before but as of yet not seen any replies on it. I think it improves the healing part because you can save two skillslots by replacing the energyskills for soulreaping. the loss of some spirithp and offensive power are the obvious drawbacks.
(Still talking about the 1-manbuild)
Edit: OAhjYghr4OVzrZ5EjNOncSzhJA
what do you think of turning the Rt/n channel/resto-hero into a N/rt? I posted about that before but as of yet not seen any replies on it. I think it improves the healing part because you can save two skillslots by replacing the energyskills for soulreaping. the loss of some spirithp and offensive power are the obvious drawbacks.
(Still talking about the 1-manbuild)
Edit: OAhjYghr4OVzrZ5EjNOncSzhJA
Arkantos
I'd rather stick with the rit. Lack of red bar skills isn't an issue, since you have lots of protection and henchies. I've never had a problem with spirit light (or mbas) being the only healing skill on the heroes bars.
MercenaryKnight
I think we need a contest going around. Basically 1 human + 3 heroes/hench and then a 2 player + 6 hero contest. Find a moderately difficult vanquish somewhere that would be a good test. Then see who can beat it the fastest, with the least amount of deaths and then test that damage output at the master of whispers.
Just interesting because a lot of people say they don't see xxx build as something special and say you can easily do better than it.
My only concern is reclaim essence should be like a compass range instead of casting range of a spirit. Sometimes I want to run to the next group without waiting and I realize all the spirits= still recharging because reclaim essence was used. I don't know why, I think if the ritualist is barely out of aggro of the enemies it will use reclaim essence even though your still actively fighting the group.
Just interesting because a lot of people say they don't see xxx build as something special and say you can easily do better than it.
My only concern is reclaim essence should be like a compass range instead of casting range of a spirit. Sometimes I want to run to the next group without waiting and I realize all the spirits= still recharging because reclaim essence was used. I don't know why, I think if the ritualist is barely out of aggro of the enemies it will use reclaim essence even though your still actively fighting the group.
Life Bringing
Strong MJ honoring Arkantos. Anyways, it appears that the AI is best when the heroes are wielding a staff, so you should probably note that somewhere. Depending on what kind of guild you're looking for, LOD is probably open.
fenix
I mentioned on PvX wiki that using a staff is the way we've been doing it, as the Hourglass has good stats and is freeeeee (and infinite in number).
Apparently it also changes the way they use Reclaim. Which is probably why it works so well for us.
Apparently it also changes the way they use Reclaim. Which is probably why it works so well for us.
Life Bringing
And thats why I said you should put a note about using a staff somewhere. Some on pvx also suggested switching out the Xinrae rit for a necro, which is actually a pretty good idea. You could drop BoC for another heal(ghostmirror?) to make up for the slightly lower healing.
MercenaryKnight
Yeah on the wiki it says to use a +5 energy 30hp spear and spawning focus for the reclaim essence ritualist instead.
fenix
That won't be correct, because it (apparently) makes the Rit use it wrong. Stick to a staff and you won't have any problems with it.
Vann Borakul
I modified my 3-hero build yet again. I think this is as good as it is going to get for 3-hero spirit/minion builds.
http://pvx.wikia.com/wiki/Build:Team...Minion_Masters
http://pvx.wikia.com/wiki/Build:Team...Minion_Masters
Darcryed
Those team builds look pretty sweet, good job Arkantos & Fenix !
About to try the 1-man build on my D, are vanquishes quicker or simply safer w/ Arkfenway ? I'm planning on vanquishing in the Old Ascalon area and if this is working well I will keep working towards Leg Vanquisher.
EDIT : One more question : basically, any MM build will do ?
About to try the 1-man build on my D, are vanquishes quicker or simply safer w/ Arkfenway ? I'm planning on vanquishing in the Old Ascalon area and if this is working well I will keep working towards Leg Vanquisher.

EDIT : One more question : basically, any MM build will do ?
fenix
Darcryed; We're not 100% sure about speed, but so far the build is quite fast. As for safety, this build is FAR safer than any other hero bars. The defense is far superior to other builds, so you shouldn't have any worries about wiping unless you overaggro too much.
Life Bringing
I would say that Racway has superior defense. About Vann's build, the bars look similar, just with roles switched around
Vann Borakul
fenix
Well Racway arguably has better defense, but it of course comes almost entirely from a human paragon, which of course can fit into this build just as easily. So if you were a non-paragon human player, this build has the better defense.
Life Bringing
zelgadissan
Alright, I said I'd post my Urgoz HM results...
Humans were a mesmer, ranger, dervish, and necro. We don't speed clear and we don't act like we do - we run our main professions with pretty much whatever builds we choose and we do it for fun. If you want to know my build, I'll gladly share - it was junky. Six ArkFenway heroes, a smite monk to SoH the dervish, and an offensive paragon.
The heroes stood up extremely well. I'm not going to bother with telling you our time because we kept freezing continuously, I lagged out for what was close to ten minutes, had a guildie get caught in one of the closing doors (it happened to me before, I'd link it from Game Bugs but cba to manually find it with search down) so we had to wait on him to vamp out and then Rebirth him, etc. The only point where we even had a chance of failure was when we all froze mid-fight, and guess what? The OP rit heroes had killed an entire mob of nine enemies by the time we got back.
The point is the heroes translate quite well to the 12-man area. The time won't ever match up to what a big CoP speed-group can (could?) do - at the same time, if you have 12 people why would you run these heroes - but for the average GW player, Urgoz HM was and would be a breeze.
Humans were a mesmer, ranger, dervish, and necro. We don't speed clear and we don't act like we do - we run our main professions with pretty much whatever builds we choose and we do it for fun. If you want to know my build, I'll gladly share - it was junky. Six ArkFenway heroes, a smite monk to SoH the dervish, and an offensive paragon.
The heroes stood up extremely well. I'm not going to bother with telling you our time because we kept freezing continuously, I lagged out for what was close to ten minutes, had a guildie get caught in one of the closing doors (it happened to me before, I'd link it from Game Bugs but cba to manually find it with search down) so we had to wait on him to vamp out and then Rebirth him, etc. The only point where we even had a chance of failure was when we all froze mid-fight, and guess what? The OP rit heroes had killed an entire mob of nine enemies by the time we got back.
The point is the heroes translate quite well to the 12-man area. The time won't ever match up to what a big CoP speed-group can (could?) do - at the same time, if you have 12 people why would you run these heroes - but for the average GW player, Urgoz HM was and would be a breeze.
Life Bringing
Nice job on urgoz you two. On a side note, to anyone doing urgoz, the easiest way to kill Urgoz is to have one ranger player plant eoe and bring heroes in to get him below 90%. After that, flag all casters out of range and just run around in circles with EoE up.
zwei2stein
Damn you!
And i thought that my work on H/H/H-ing urgoz with Rt-only heroes was going to be original ...
:-/
And i thought that my work on H/H/H-ing urgoz with Rt-only heroes was going to be original ...
:-/
Missmelady
Completed Undworld hm with it.
ALSO NEW BOGROOT hm RUN. for those that don't wanna have a perma run it.
2 or 3 humans
1 perma for running first lvl.
2 of what/ever u want
4 rt heroes
1 necro hero
31 minutes hm bogroot run with this build.
I freaking love you guys <3
Btw I have changed one of the necro bars to running explosive growth and a few other rit skills with aura of the lich. U can room wipe with it in bogroots as well as uw as well as doa. 1 spell with aotl can drop bout 2000 dmg in aoe dmg killing pretty much everything instantly
just a fyi
ALSO NEW BOGROOT hm RUN. for those that don't wanna have a perma run it.
2 or 3 humans
1 perma for running first lvl.
2 of what/ever u want
4 rt heroes
1 necro hero
31 minutes hm bogroot run with this build.
I freaking love you guys <3
Btw I have changed one of the necro bars to running explosive growth and a few other rit skills with aura of the lich. U can room wipe with it in bogroots as well as uw as well as doa. 1 spell with aotl can drop bout 2000 dmg in aoe dmg killing pretty much everything instantly

deluxe
Did Gate of Madness, Bogroot and FoW in HM yesterday with these builds.
Build makes bossfights the easiest part, shiro almost died to the spirits alone while we were clearing the 5 rooms.
Build makes bossfights the easiest part, shiro almost died to the spirits alone while we were clearing the 5 rooms.

English Warrior
Me and friend tried DoA got too the city unfortunately a minion got stuck and agro'ed 3 mobs so we wiped, nevertheless it still worked.
chowmein69
me and a friend did eternal grove hm with this build
2 Sos rit
2 mm
2 reclaim essence
only about 3 deaths but it was easy
2 Sos rit
2 mm
2 reclaim essence
only about 3 deaths but it was easy
garethporlest18
I made up a build like this, using inspiration from this thread and from another.
3 hero build.
Rt/X- Razah. Channeling Rit.
15 Channeling, 12 Spawning
Signet of Spirits
Ancestors Rage
Splinter Weapon
Destruction
Rupture Soul
Boon of Creation
Spirit Siphon
Flesh of My Flesh
RT/X- Xandra
14 Communing, 10 Spawning, 10 Channeling
Shelter
Displacement
Union
Bloodsong
Pain
Signet of Ghostly Might
Spirit Siphon
Flesh of My Flesh
N/Rt-Olias
11 Death Magic, 11 Soul Reaping, 12 Restoration
Animate Bone Minions
Mend Body and Soul
Spirit Light
Spirit Light Weapon
Recuperation
Life
Protective Was Kaolai
Flesh of My Flesh
I used that in Crystal Overlook last night and we had no deaths. 1 death on the way over there when fighting a Paragon boss group. Otherwise it was pretty gravy.
I had Mhenlo and Kihm with as well though, we had more than enough damage.. I'm just really cautious. All those damaging spirits took down most things pretty fast. Worked pretty well. Probably could fix a few things here and there, seeing as that place isn't all that hard, or littered with AOE. But facing a group of 3 Sandstorm Crags..we had barely anyone lose health. I really have no idea why, but we dropped them fast.
3 hero build.
Rt/X- Razah. Channeling Rit.
15 Channeling, 12 Spawning
Signet of Spirits
Ancestors Rage
Splinter Weapon
Destruction
Rupture Soul
Boon of Creation
Spirit Siphon
Flesh of My Flesh
RT/X- Xandra
14 Communing, 10 Spawning, 10 Channeling
Shelter
Displacement
Union
Bloodsong
Pain
Signet of Ghostly Might
Spirit Siphon
Flesh of My Flesh
N/Rt-Olias
11 Death Magic, 11 Soul Reaping, 12 Restoration
Animate Bone Minions
Mend Body and Soul
Spirit Light
Spirit Light Weapon
Recuperation
Life
Protective Was Kaolai
Flesh of My Flesh
I used that in Crystal Overlook last night and we had no deaths. 1 death on the way over there when fighting a Paragon boss group. Otherwise it was pretty gravy.
I had Mhenlo and Kihm with as well though, we had more than enough damage.. I'm just really cautious. All those damaging spirits took down most things pretty fast. Worked pretty well. Probably could fix a few things here and there, seeing as that place isn't all that hard, or littered with AOE. But facing a group of 3 Sandstorm Crags..we had barely anyone lose health. I really have no idea why, but we dropped them fast.
MisterT69
criticism for the discorders: they need lots of improvement. The rest of the build is excellent. Just vanquished frozen forest w/one wipe cuz we pulled two massive stone summit grps. The discorders tho, need to be more prot oriented (both of them) instead of stuff like putrid bile, and imo only one of them should have animate minions and death nova, the other should have spirit bond, SoA, and perhaps foul feast? Although so far I'm liking this more than discordway, because I can afk even more with this build

Imaginos
Just did gyala hatchery mission HM with a friend and myself. We went the back way to kill everything and work back towards the turtles. We're both wars, don't have full runes for the rits and were missing one rit, so we made Master of Whispers into one of the heal rit builds and gave him sufficient energy management.
Mission went fine with 1 near party wipe near the start due to far too many mobs due to some psycho minions lol
We did not get masters due to a little turtle dying at the end and the rits not keeping it alive.
Things I noticed Precasting spirits on the person with Reclaim causes them to use reclaim and kill said spirit they just summoned The discorders rarely if ever used discord. We didn't have stuff on our wars to help trigger it. Even with calling they didn't use it and had to be microed which is irritating.The rits refused to keep boon of creation on themselves at all times. They would even not cast it half the time before summoning spirits.
It is fun seeing all the spirits suddenly show up
Energy didn't seem to be a problem for the rits at all, nor the necros of course due to massive minion creation/destruction.
Mission went fine with 1 near party wipe near the start due to far too many mobs due to some psycho minions lol

Things I noticed Precasting spirits on the person with Reclaim causes them to use reclaim and kill said spirit they just summoned The discorders rarely if ever used discord. We didn't have stuff on our wars to help trigger it. Even with calling they didn't use it and had to be microed which is irritating.
It is fun seeing all the spirits suddenly show up

shanaya
Just completed Perdition Rock Vanquish with the 6 hero build on my Ranger. Very impressive indeed. As previously mentioned its only the eles that give any real problems - a group of four Mahgo Hydras loosing off Meteor Showers is going to hurt you - but we only had two deaths and overall it was a very easy vanquish.
deluxe
nothing amazing or fast probably, but still nice to play something different than the standard 6 discord.
FoxBat
The Rit primary heroes doing shelter spam seem bad in my experience. They are unreliable about keeping boon up without micro, they will usually not siphon the right targets when their energy is about 15 or so to get to the point of casting shelter, and they have no-where near the energy to cast the spirits as often as they recharge. For heroes I think we're better off with N/Rts, or else spending additional slots on e-manage from even other secondaries.
For a 3-hero build a character devoted entirely to defensive spirits is overkill in most spots... it is safer and will pull you through some hard areas, but it's slower going than discord. Usually I'd rather run 2x discord and a single spirit chan+communing spammer (no resto), or even sab MM + Curses + spirit spam. At minimum you are getting about as much damage then as the old triple necro builds, plus some extra spirit wall defense.
For a 3-hero build a character devoted entirely to defensive spirits is overkill in most spots... it is safer and will pull you through some hard areas, but it's slower going than discord. Usually I'd rather run 2x discord and a single spirit chan+communing spammer (no resto), or even sab MM + Curses + spirit spam. At minimum you are getting about as much damage then as the old triple necro builds, plus some extra spirit wall defense.
Xenomortis
Quote:
Originally Posted by Ensign

This. You'd think that a bar with nothing but non-targeted maintained skills and 3 spirits would be something that the AI would do well, but it doesn't. At all. It's awful at keeping up Boon of Creation, it's awful at using Armor of Unfeeling (I presume the AI was never updated and it's waiting until it takes damage). It seems pretty awful at using Spirit Siphon as well.
I won't even get into requests for having the AI use Signet of Spirits when the spirits are already up solely for the energy. I've found Razah does the job well enough. By that, I mean I can get near constant Shelter, Union and Displacement coverage so long as Xandra has a copy of Union and Displacement too (but she isn't geared to keeping them up). Hardly ideal though.
Doing this on my necro, I run a N/Rt Signet of Spirits channeling build - my spirits are often attacked first and I carry Armor of Unfeeling. That usually means the defense spirits only take damage from their triggers and usually last long enough.
I find that if I move around a bit (well, quite a lot), the heroes won't use Spirit Siphon on the same spirit as often, but they're still pretty shit at it.
I will be honest here: I have not done much with this setup. Hardly anything in HM (a couple EotN missions) and Shards of Orr in NM; which could have been smoother, but was quite successful if I was careful with the 5/6 Wizards mobs (not Fendi though, that didn't go smoothly).
I would very much like to be able to not bother with Boon of Creation.
I would like to find a stronger alternative than Ritual Lord for Razah too (1 man H/H setup I'm doing here).
I won't even get into requests for having the AI use Signet of Spirits when the spirits are already up solely for the energy. I've found Razah does the job well enough. By that, I mean I can get near constant Shelter, Union and Displacement coverage so long as Xandra has a copy of Union and Displacement too (but she isn't geared to keeping them up). Hardly ideal though.
Doing this on my necro, I run a N/Rt Signet of Spirits channeling build - my spirits are often attacked first and I carry Armor of Unfeeling. That usually means the defense spirits only take damage from their triggers and usually last long enough.
I find that if I move around a bit (well, quite a lot), the heroes won't use Spirit Siphon on the same spirit as often, but they're still pretty shit at it.
I will be honest here: I have not done much with this setup. Hardly anything in HM (a couple EotN missions) and Shards of Orr in NM; which could have been smoother, but was quite successful if I was careful with the 5/6 Wizards mobs (not Fendi though, that didn't go smoothly).
I would very much like to be able to not bother with Boon of Creation.
I would like to find a stronger alternative than Ritual Lord for Razah too (1 man H/H setup I'm doing here).
cyber88
Was messing around with the rit hero builds, taking inspiration from all the ideas from the forum, I came up with this variation for a 2 rit builds.
SoS Rit
8+1 spawn
10+3+1 chan
12 resto
Boon of Creation
Signet of Spirits
Blood Song
Painful Bond
Spirit Light
Mend Body & Soul
Destruction
Death Pact Signet
Communing Rit
12+3 com
12+1+1 spawn
Reclaim Essence
Boon of Creation
Spirit's Gift
Anguish
Pain
Dissonance
Disenchantment
Flesh of My Flesh/Death Pact Signet
The 3rd hero could be either sabway's jagged bomber, discordway MM for corpses plentiful area. For areas with little or no corpses, any offensive heroes could be bought.
Comments appreciated.
SoS Rit
8+1 spawn
10+3+1 chan
12 resto
Boon of Creation
Signet of Spirits
Blood Song
Painful Bond
Spirit Light
Mend Body & Soul
Destruction
Death Pact Signet
Communing Rit
12+3 com
12+1+1 spawn
Reclaim Essence
Boon of Creation
Spirit's Gift
Anguish
Pain
Dissonance
Disenchantment
Flesh of My Flesh/Death Pact Signet
The 3rd hero could be either sabway's jagged bomber, discordway MM for corpses plentiful area. For areas with little or no corpses, any offensive heroes could be bought.
Comments appreciated.

FoxBat
SoS
Bloodsong
Boon of Creation
Shelter
Displacement
Armor of Unfeeling
Agony/Shadowsong
Pain
Enough spawning to hit 4e on boon, rest in commu or channel.
I like this guy as a compromise for the 3-hero builds (pair him with 2 necros). For some reason he's actually more likely to hit boon, and the emanage with that + SoS is enough to get him to use shelter. You may have to hit SoS manually though which is less than ideal. Also nothing to speed up the recharges on defense spirits, but that's little worse than the other commu builds that don't have energy to spam on recharge anyway.
Bloodsong
Boon of Creation
Shelter
Displacement
Armor of Unfeeling
Agony/Shadowsong
Pain
Enough spawning to hit 4e on boon, rest in commu or channel.
I like this guy as a compromise for the 3-hero builds (pair him with 2 necros). For some reason he's actually more likely to hit boon, and the emanage with that + SoS is enough to get him to use shelter. You may have to hit SoS manually though which is less than ideal. Also nothing to speed up the recharges on defense spirits, but that's little worse than the other commu builds that don't have energy to spam on recharge anyway.