I think that you lack Shadowsong.
It's an invaluable spirit. It blinds your enemies, making one out of two or three enemies harmless. Aatxes hit very hard and kill your spirits fast without Blind, even with Armor of Unfeeling.
Summon Spirits < Spirit Leech. You have to spread attributes thinner, but it's great when dealing with aatxes. That's basically turning 15 damage into 15 armor-ignoring damage + 15 heal every time a spirit hits.
I'll try going next time with only 5+1 spawning, 8 restoration, 10 in communing and the rest Channeling. This will make enemies die faster from Painful Bond, SoS and Bloodsong. Sure, they will have lower health bonus (20% instead of 40%), but that's bearable. If OP with a Ranger and no bonus managed to clear a lot of UW, then Spawning isn't that needed.
UW R/RT or RT/R solo build
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I'll try one of my variant builds and post results when I arrive home later.
It should be interesting to see. I think Black powder Mine would be more effective than shadowsong as you could spread out multiple instances and then summon spirits - effectively making +20 seconds blind possible.
The only reason i added in 10 spawning was for the the extra health gain - not sure this would make any difference.
I wonder if adding points into Rt/N - using Weaken Armor would be a better idea if not running Spirit Leech Aura.
It should be interesting to see. I think Black powder Mine would be more effective than shadowsong as you could spread out multiple instances and then summon spirits - effectively making +20 seconds blind possible.
The only reason i added in 10 spawning was for the the extra health gain - not sure this would make any difference.
I wonder if adding points into Rt/N - using Weaken Armor would be a better idea if not running Spirit Leech Aura.
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Some options:
-Black Powder Mine for Shadowsong?
use: Cast spirits, cast BPM, lure, recast BMP hope for death.
+: Normally all foes should be blinded
-: Recharge time, Scatter?, not all foes getting blinded by trap?Only 7-10 sec blindness
-Throw Dirt for Shadowsong?
use:Spirit, lure, TD, kill
+: Normally all foes should be blinded, 15 secs blindness
-: Recharge time, not all foes getting blinded
Dust Trap for Shadowsong?
use: Same as BPM
+:BPM
-:BPM
Smoke Trap for Signet of Spirits?
use:BPM
+:BPM
-: BPM + no signet of spirits
Blinding Flash for Shadowsong?
use: spirit, lure with blinding flash, make all the foes blinded with BF
+: All foes can be blinded
-: Energy manegment!! 15energy per BF!! constantly looking at condition of foes
Rupture Soul for Shadowsong/Painful Bond?
use: Spirit, lure, kill the spirit with RS were the mob is standing
+: 12 sec blindness, all blinded, with high spawning high damage
-:You kill a spirit
Sneak Attack for Shadowsong/Painful Bond
use: Spirit, lure, SA on all foes
+: Blindness on all foes
-: Melee attack, 5-8 secs blindness recharge 5secs= spamming
Blind Was Mingson for Shadowsong
use: BWM, spirit, lure, BWM
+: all normally blinded, if done right can be blinded for 14-15 secs
-: RESTORATION MAGIC, recharge of 20 secs
Pacifism for Painful Bond
use:Spirit, lure, 1 foe is attacked by shadowsong on the other you cast Pacifism
+: 2 foes blinded
-: Recharge etc..
Hypochondria for Painful Bond
= Spread conditions
-: wiki says that theres a bug
Conclusion: Best options are!
-BLACK POWDER MINE
-THROW DIRT
-RUPTURE SOUL
-BLIND WAS MINGSON tested: very hard to use, shadowsong works better
EDIT: More idees
-Binding Chains
-Black Powder Mine for Shadowsong?
use: Cast spirits, cast BPM, lure, recast BMP hope for death.
+: Normally all foes should be blinded
-: Recharge time, Scatter?, not all foes getting blinded by trap?Only 7-10 sec blindness
-Throw Dirt for Shadowsong?
use:Spirit, lure, TD, kill
+: Normally all foes should be blinded, 15 secs blindness
-: Recharge time, not all foes getting blinded
Dust Trap for Shadowsong?
use: Same as BPM
+:BPM
-:BPM
Smoke Trap for Signet of Spirits?
use:BPM
+:BPM
-: BPM + no signet of spirits
Blinding Flash for Shadowsong?
use: spirit, lure with blinding flash, make all the foes blinded with BF
+: All foes can be blinded
-: Energy manegment!! 15energy per BF!! constantly looking at condition of foes
Rupture Soul for Shadowsong/Painful Bond?
use: Spirit, lure, kill the spirit with RS were the mob is standing
+: 12 sec blindness, all blinded, with high spawning high damage
-:You kill a spirit
Sneak Attack for Shadowsong/Painful Bond
use: Spirit, lure, SA on all foes
+: Blindness on all foes
-: Melee attack, 5-8 secs blindness recharge 5secs= spamming
Blind Was Mingson for Shadowsong
use: BWM, spirit, lure, BWM
+: all normally blinded, if done right can be blinded for 14-15 secs
-: RESTORATION MAGIC, recharge of 20 secs
Pacifism for Painful Bond
use:Spirit, lure, 1 foe is attacked by shadowsong on the other you cast Pacifism
+: 2 foes blinded
-: Recharge etc..
Hypochondria for Painful Bond
= Spread conditions
-: wiki says that theres a bug
Conclusion: Best options are!
-BLACK POWDER MINE
-THROW DIRT
-RUPTURE SOUL
-BLIND WAS MINGSON tested: very hard to use, shadowsong works better
EDIT: More idees
-Binding Chains
If anyone is interested I am successfully soloing this first dragon festival quest that is the haiju lagoon and probably others will be possible as they rotate every few hours. The build seems to work in normal mode as a ranger with decent drops.
EDIT: Yep completed the haiju lagoon timed quest.
EDIT: Yep completed the haiju lagoon timed quest.
P
Thanks a ton spun I'm having a total blast with my ranger now, having been unimpressed with most PVX 'great' builds like Barrage, BHA, Touch, and a few others I worked hard at getting the skills for.
This is a solid and simple build: an excellent "general" farming build at least in my limited exposure (perhaps not on par with many HM area-specific builds, but outshines many ranger builds). I've made a few changes I think works really well, and I admit I'm fairly new to GW so hoping there's a few more 'refine' guys willing to share their ideas.
Here's what I have right now, and it's designed to be a bit speedier and safer. I suppose there's plenty of situations it is not speedy or safe, but I'll throw it out there for you guys to try and get back with me.
It's pretty much the same as Spun Ducky, here it is with a few more specifics:
10 Expertise
6 Communing
10 Restoration
12 Channeling
Bloodsong
Vampirism
Signet of Spirits
Armor of Unfeeling
Spiritleech Aura
Painful Bond (spirits do 18 more to mob + near)
Spirit Siphon (Leech 10ish energy from any near spirit, recast in 3 seconds)
Spirit Light (140 health heal near a spirit, recast in 4 seconds.)
I don't even have a good weapon yet, I'm using a +energy scepter and focus. The rest of my armor has +energy, a health, and the hat has 3 EXP rune (I'm likely going to swap out a + energy with a +3 Channel). So with this build I really have TOO much energy, I don't think I even need the energy leech (spirit siphon) but I'm using it for now (may swap it for Throw Dirt or "You are all Weaklings" if I find it's not necessary for most fights). Spirit Siphon works best by simply moving around your spirits like you would anyway. It takes the energy from the closest spirit and gives you a percentage (with this build, it's about 10 energy every shot). Every spirit has 31 energy it does NOT use, so it's harmless to the spirits and hooks you up nicely -- especially since each spirit is fodder.
I decided to drop Pain and Blind spirit because they both died or expired very quickly (and the extra energy cost), and I wanted to use the points in commune for channel. The signet recharge is VERY fast (20 seconds). With each of these guys plus the vamp and blood hitting for an extra 18 each (and + from channel), it's a worthy tradeoff.
Keep the ideas flowing for this build! I think this just might be the ticket for rangers (in groups it's plain SICK!)
Here's a spot I've been "farming" with great happiness - the spiders and flowers just outside of Sunspear Greathall on HM. Talk about fast and easy! I know it's noob, but I don't know good spots to farm -- and this one just happens to be a cinch.
I hope others will chime in "quick and easy" spots to farm for this build through this thread. I only have Nightfall open for HM, I'm working on factions campaign atm (just finished the quest for the signet guy which is why I started Factoins in the first place!).
This is a solid and simple build: an excellent "general" farming build at least in my limited exposure (perhaps not on par with many HM area-specific builds, but outshines many ranger builds). I've made a few changes I think works really well, and I admit I'm fairly new to GW so hoping there's a few more 'refine' guys willing to share their ideas.
Here's what I have right now, and it's designed to be a bit speedier and safer. I suppose there's plenty of situations it is not speedy or safe, but I'll throw it out there for you guys to try and get back with me.
It's pretty much the same as Spun Ducky, here it is with a few more specifics:
10 Expertise
6 Communing
10 Restoration
12 Channeling
Bloodsong
Vampirism
Signet of Spirits
Armor of Unfeeling
Spiritleech Aura
Painful Bond (spirits do 18 more to mob + near)
Spirit Siphon (Leech 10ish energy from any near spirit, recast in 3 seconds)
Spirit Light (140 health heal near a spirit, recast in 4 seconds.)
I don't even have a good weapon yet, I'm using a +energy scepter and focus. The rest of my armor has +energy, a health, and the hat has 3 EXP rune (I'm likely going to swap out a + energy with a +3 Channel). So with this build I really have TOO much energy, I don't think I even need the energy leech (spirit siphon) but I'm using it for now (may swap it for Throw Dirt or "You are all Weaklings" if I find it's not necessary for most fights). Spirit Siphon works best by simply moving around your spirits like you would anyway. It takes the energy from the closest spirit and gives you a percentage (with this build, it's about 10 energy every shot). Every spirit has 31 energy it does NOT use, so it's harmless to the spirits and hooks you up nicely -- especially since each spirit is fodder.
I decided to drop Pain and Blind spirit because they both died or expired very quickly (and the extra energy cost), and I wanted to use the points in commune for channel. The signet recharge is VERY fast (20 seconds). With each of these guys plus the vamp and blood hitting for an extra 18 each (and + from channel), it's a worthy tradeoff.
Keep the ideas flowing for this build! I think this just might be the ticket for rangers (in groups it's plain SICK!)
Here's a spot I've been "farming" with great happiness - the spiders and flowers just outside of Sunspear Greathall on HM. Talk about fast and easy! I know it's noob, but I don't know good spots to farm -- and this one just happens to be a cinch.
I hope others will chime in "quick and easy" spots to farm for this build through this thread. I only have Nightfall open for HM, I'm working on factions campaign atm (just finished the quest for the signet guy which is why I started Factoins in the first place!).
F
S
P
The Ghostly Might would not be better than the Signet of Spirits for a couple of reasons -- at least in this build (Wall-o-Spirits!).
Ghostly might won't have much affect on vamp and bloodsong, and having 3 spirits every 20 seconds (if they die off) is way more important than having a couple attack faster.
I am, however, going to play some Polymock tonight and see about the Ice Imp. I'm not sure I like it's 1 min recharge, I'm pretty happy with my altered build atm but would like to have some more skills to toy with.
Ghostly might won't have much affect on vamp and bloodsong, and having 3 spirits every 20 seconds (if they die off) is way more important than having a couple attack faster.
I am, however, going to play some Polymock tonight and see about the Ice Imp. I'm not sure I like it's 1 min recharge, I'm pretty happy with my altered build atm but would like to have some more skills to toy with.
Thanks for sharing build, I have been using my rt with
12 communing
9 resto
15 chann
4 spawning
1. Signet of Spirits
2. Bloodsong
3. Vampirism
4. Pain
5. Shadowsong (I always set this one up behind the other spirits after I pull)
6. Spirtleach Aura
7. Armor of Unfeeling
8. Summon Spirits (a friend of mine has been using the assn skill Shadow Sanctuary)
12 communing
9 resto
15 chann
4 spawning
1. Signet of Spirits
2. Bloodsong
3. Vampirism
4. Pain
5. Shadowsong (I always set this one up behind the other spirits after I pull)
6. Spirtleach Aura
7. Armor of Unfeeling
8. Summon Spirits (a friend of mine has been using the assn skill Shadow Sanctuary)
u
s
Quote:
Originally Posted by spike axe
Taking other hero seems interesting. Then you need to be shure that shadow song and wanderlust attack different foes. Maybe you can take a blind skill on your hero ritualist for blinding 2 foes!!
Well Shadowsong has a short life and slow cool down so having a 'backup' is useful.
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