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Originally Posted by Shanaeri Rynale
Arkantos's point about SF underlines the point I was trying to make. Some people want to get rid of the zap, pow splat parts of PvE and return to some semblance of balance, Anet has chosen(by adding cons sets, pve skills, not re-skilling mobs and OP skills) to create a zap-pow-splat PvE game.
In a balanced, pre Gwen/Nightfall world Anet would never had let SF etc be this abused. Now it seems that, by and large they are happy for people to play the game as a shoot em up. Maybe it's us the ones want rid of godmodes that are out of date..
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Honestly, I have no problem with overpowered builds in PvE. There always going to be there. The problem is, shadow form is just ridiculous. You're invincible. Get rid of it, and I really don't care too much about the other skills.
Sure, you could say we're out of date, but so is ANet then. They've already shown that they don;t exactly approve of what's going on by somewhat nerfing CoP. They've also said they dislike speedclears, and are looking at skills associated with it (read: shadow form).
It's simple. Get rid of shadow form, and get rid of speed clears. You still have a bunch of overpowered builds, you just can't clear elite areas in under half an hour, which is retarded anyways.
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So? Being invincible doesn't really mean much unless there's something else to go with it. Its the same idea as the whole tank sucks because they don't do decent damage argument. With perma, you have 3 skill slots taken up just to maintain shadow form.
Since perma have barely any attribute points left because of 16 shadow art, the perma can't have effective dagger damage.
The other option is instead of dagger, the perma pour all the remaining points into fire magic. Guess what? since fire spells are damn expensive, the perma has to have multiple decent energy management skills in the form of glyph of lesser energy + fire attunement, which takes up another two more skill slot. This leaves the perma with only 3 skill slots to fill out with damage skills.
At the end the perma only becomes a super tank with extremely sub par damage. Without high damage the build can really only be used for solo farm, tanking, or niche boss runs. All of which are either done by other classes effectively also, or just ain't that useful.
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3 skill slots to be invincible? Sounds pretty amazingly overpowered to me.
The assassin doesn't need decent dagger damage when they have silver armor, ebon battle standard of honor and by urals hammer. Also, you should probably look into
this build. Just proves that a shadow form sin
can have good dagger damage.
Sure, if he specs into fire magic he has 3 skills for damage. Better yet, he can spec into nothing and get silver armor, ebon battle standard of honor and by urals hammer, which is going to be effective damage.
If it has subpar damage, tell me how UWSC works. Other than vale (which requires a necro), every other sin does their own area of UW. If a single sin can do that, it's quite obvious that it has far from subpar damage.