Why I think PvE is broken.(rant)
SurrealFi
/target HuntMaster Avatar
/bow
On an other matter:
The problem with the approach today is the constant nerfing (except the last buff to rits and paras, that was a great surprice! Almost no nerfing at all). The people in charge takes a long look at the popular skills and tries to figure out how to make them less imba. What they should do is to focuse on other skills and give the playerbase a more desirable content to chose from instead of narrowing it down to -Good Skills- and -Nerfed Skills-
Toss the nerf bat into the bonfire and bring in the buff wand!
/bow
On an other matter:
The problem with the approach today is the constant nerfing (except the last buff to rits and paras, that was a great surprice! Almost no nerfing at all). The people in charge takes a long look at the popular skills and tries to figure out how to make them less imba. What they should do is to focuse on other skills and give the playerbase a more desirable content to chose from instead of narrowing it down to -Good Skills- and -Nerfed Skills-
Toss the nerf bat into the bonfire and bring in the buff wand!
Wish Swiftdeath
That would be great if it happened but the problem is buffing stuff destroys the balance of the game.
It's nigh on impossible to buff lets say 20 skills without bringing something totally broken and ridiculous into the game which gets abused for 2-3 months before anet makes a half-assed attempt to fix it.
I think that's actually what caused the problem in the first place, skills these days are far far stronger than they were in prophecies days both in terms of damage and healing (WoH anyone?). This means that we see more gimmicky stuff being run, more emphasis on the skill bars you run with less emphasis on things like positioning and clever usage of skills.
That said I think that (with the exception of Bspike) that this is quite a good period in terms of game balance - well at least compared to the last year or so.
It's nigh on impossible to buff lets say 20 skills without bringing something totally broken and ridiculous into the game which gets abused for 2-3 months before anet makes a half-assed attempt to fix it.
I think that's actually what caused the problem in the first place, skills these days are far far stronger than they were in prophecies days both in terms of damage and healing (WoH anyone?). This means that we see more gimmicky stuff being run, more emphasis on the skill bars you run with less emphasis on things like positioning and clever usage of skills.
That said I think that (with the exception of Bspike) that this is quite a good period in terms of game balance - well at least compared to the last year or so.
slith
If shadow form gets nerfed then another gimmick build will pop up that will be just as effective. Sure between the two builds there ill be a time of a better economy. But once the new build comes out you'll be back here QQ'ing about it again.
And really your not complaining with pve overall your just complaining about the ease of farming these days. Think about you title next time all you did was rant about one aspect of pve.
And really your not complaining with pve overall your just complaining about the ease of farming these days. Think about you title next time all you did was rant about one aspect of pve.
SurrealFi
Yes it's true that it is harder to buff skills rather than just nerf the more problematic builds down to oblivion.. Or it would have been true a year or two back. Buffing skills isnt a problem anymore, since what can be buffed in pve doesnt have to be changed in pvp at all and vice versa.
the_jos
I'm just picking out a small part.
This sounds to me like PUG play.
GW has a huge number of people farming stuff. Loot or titles. Those will use the most efficient builds to do so, specially with those things that take ages to achieve.
To given an example: yesterday I was chatting to a former guildie and he asked me why I don't speed clear for my max Luxon title instead of playing AB.
Doing it SC will get me the title in approx one or two weekends (if my shoulder lasts that long...). AB will take me a couple of months.
The same applies to other farms. I never had any issues with my income, I just made sure my spendings were in check with them. No need to farm and don't care about those rare weapons. When I'm lucky I get them else I don't.
On PvE side there isn't much else left to do for people with a couple of thousands of hours on their account. Sure, start a new profession. Learn to play it. And then? Nothing. Yay, I can play warrior and be awesome. But since everyone is farming they won't notice it....
This ain't my style of play. I play for fun, do some stuff I've done numerous times. When I want somewhat of a challenge I get my second account and do stuff on that. Hardly any elites unlocked, bad or no heroes. Play with guildies or chat with old friends. Tag along for a Forge run with an ex-guildie.
I enjoy seeing others have a good time getting the stuff done that they want to get done.
I know my professions and how to play them. I might crack under some serious PvP pressure when playing monk but I don't need to play HB or UA monk in PvE. Regular preprot works good enough when the party doesn't draw aggro all over. Guardian here, SoA there. PS when caster is attacked by something doing huge damage. Clean conditions and hexes.
However, this ain't PUG play. This is playing with people who either enjoy playing balanced or don't really care about the teambuild since they just want to get something done for fun. Failure? That's ok, we'll learn from that and start over. It's a game, spending some hours instead of watching TV or doing boring household stuff or reading a book or drawing.
Till recently I cared about gameplay. I stopped doing that. If others want to learn how to play balanced or enjoy that and are lucky enough to bump into one of my officers they might get an invite.
I also know there are still a couple of decent guilds around that mainly play balanced teams. But the majority of the players is only involved in some form of farming nowadays. Because there is not that much else to do when you want to stick in PvE.
That's how the PvE game evolved the past few years and I think it's far more broken than your post stated.
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Originally Posted by silicagel
However, I'm alarmed at the way the vast majority of pve is played and I sense there's a lack of variety as well as skill and knowledge on the part of several key classes(i.e. monks).
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GW has a huge number of people farming stuff. Loot or titles. Those will use the most efficient builds to do so, specially with those things that take ages to achieve.
To given an example: yesterday I was chatting to a former guildie and he asked me why I don't speed clear for my max Luxon title instead of playing AB.
Doing it SC will get me the title in approx one or two weekends (if my shoulder lasts that long...). AB will take me a couple of months.
The same applies to other farms. I never had any issues with my income, I just made sure my spendings were in check with them. No need to farm and don't care about those rare weapons. When I'm lucky I get them else I don't.
On PvE side there isn't much else left to do for people with a couple of thousands of hours on their account. Sure, start a new profession. Learn to play it. And then? Nothing. Yay, I can play warrior and be awesome. But since everyone is farming they won't notice it....
This ain't my style of play. I play for fun, do some stuff I've done numerous times. When I want somewhat of a challenge I get my second account and do stuff on that. Hardly any elites unlocked, bad or no heroes. Play with guildies or chat with old friends. Tag along for a Forge run with an ex-guildie.
I enjoy seeing others have a good time getting the stuff done that they want to get done.
I know my professions and how to play them. I might crack under some serious PvP pressure when playing monk but I don't need to play HB or UA monk in PvE. Regular preprot works good enough when the party doesn't draw aggro all over. Guardian here, SoA there. PS when caster is attacked by something doing huge damage. Clean conditions and hexes.
However, this ain't PUG play. This is playing with people who either enjoy playing balanced or don't really care about the teambuild since they just want to get something done for fun. Failure? That's ok, we'll learn from that and start over. It's a game, spending some hours instead of watching TV or doing boring household stuff or reading a book or drawing.
Till recently I cared about gameplay. I stopped doing that. If others want to learn how to play balanced or enjoy that and are lucky enough to bump into one of my officers they might get an invite.
I also know there are still a couple of decent guilds around that mainly play balanced teams. But the majority of the players is only involved in some form of farming nowadays. Because there is not that much else to do when you want to stick in PvE.
That's how the PvE game evolved the past few years and I think it's far more broken than your post stated.
Gotejjeken
Titles in general are nothing BUT farming, so with tc's logic anyone who wants a title should quit the game. Look, I'm not sure we you have been but GW has always been about the money and PUG's have always sucked. Adding another build that can farm areas isn't doing anything but keeping people (such as myself) who've done mostly everything you can do in PvE, playing the game. Basically by your logic you're telling people that have done everything but gather some prestige armor to quit because they getting said armor too fast? Why would I want to spend a lot more time getting the stuff with nerfed builds? You only live once you know.
I believe this thread boils down to crying about farming being 'too easy' nowdays and allowing people who do not want to sink thousands of hours into the game to get the same rewards someone who previously sank thousands of hours in the game has.
Plain and simple, if I want something such as a tormented weapon there is no way around farming...people are just too stupid in game to try to get said weapon 'properly'.
I believe this thread boils down to crying about farming being 'too easy' nowdays and allowing people who do not want to sink thousands of hours into the game to get the same rewards someone who previously sank thousands of hours in the game has.
Plain and simple, if I want something such as a tormented weapon there is no way around farming...people are just too stupid in game to try to get said weapon 'properly'.
Kendel
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Yes, because that's how farming works. When you've done everything there's to do, and you want to get shiny stuff, this is what you can do to get it. Makes sense. You want to get it the fastest, so you do farm areas repeatedly until you get desired loot. This is because the only things worth farming are rare, and unless you are very lucky, you don't get what you are trying to get in just one run.
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I find it laughable how many players, especially Sins, have Chaos Gloves. You seriously telling me all those people bought it because THEY like it and not because they think it makes them look better? They are hideous and stand out way too much to actually fit in with the rest of your armour. Or the Tormented Shield? Oh yeah because that really looks good with your Monks bright white chaos gloves and terrible 'elite' armour.
Apok Omen
Nerfing OP skills isn't the way to go. It won't matter if they do, anyway. You notice that before Ursan was nerfed, speed clear teams had to use 3 con sets just to clear UW, DoA, and FoW. That's 1 1/2 hrs of running around and mashing buttons. Now, with SF and tank+nuke teams, teams barely make use of the full duration of 1 con set (can't speak for DoA, though)
So, go ahead, nerf SF. People will adjust and maybe even make runs faster than what they already are, thus causing the economy to plummet some more. And if Anet buffs Ursan back to the way it was, people won't even consider it.
You see, nerfing Ursan was one of the downfalls of farming, since the next option was actually the fastest. And if you nerf SF, the next option might be even faster. You just have to give top-PvErs time to find the answer.
So, go ahead, nerf SF. People will adjust and maybe even make runs faster than what they already are, thus causing the economy to plummet some more. And if Anet buffs Ursan back to the way it was, people won't even consider it.
You see, nerfing Ursan was one of the downfalls of farming, since the next option was actually the fastest. And if you nerf SF, the next option might be even faster. You just have to give top-PvErs time to find the answer.
Kendel
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Nerfing OP skills isn't the way to go. It won't matter if they do, anyway. You notice that before Ursan was nerfed, speed clear teams had to use 3 con sets just to clear UW, DoA, and FoW. That's 1 1/2 hrs of running around and mashing buttons. Now, with SF and tank+nuke teams, teams barely make use of the full duration of 1 con set (can't speak for DoA, though)
So, go ahead, nerf SF. People will adjust and maybe even make runs faster than what they already are, thus causing the economy to plummet some more. And if Anet buffs Ursan back to the way it was, people won't even consider it. You see, nerfing Ursan was one of the downfalls of farming, since the next option was actually the fastest. And if you nerf SF, the next option might be even faster. You just have to give top-PvErs time to find the answer. |
Targren
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Self-obsessed farmer version:
"WAAAHHH! I can't clear a high-end area in 15 minutes with 0 effort! Buff SF! Buff RoJ! Buff CoP! Make everyone run Speed Clears! Buff PvE skills! Help me make the economy even more worthless!" Yeah i can do that too. I just think mines more accurate. |
Oh wait, no it doesn't. You're not accurate at all. What the whiners often forget is that the farmers are amongst the most resourceful players in the game. Every time we get hit with the nerf stick, something new comes along. Got around anti-farm code. Got around myriad nerfs to SF, 55 monks, etc...
And farming persists. Because, as someone said above, after you've played for so long, there's nothing to do BUT farm. If by some miracle Anet does find a way to stop it for good, the farmers are NOT going to go out and start playing with the whining gits who got it nerfed. They've done it all already. They're just going to leave the game, probably pissed off, and play something else.
It's been almost 2 years since we got any new content, and that was a piddly small amount, easily completed inside of a month. Before that, nearly 3 years since NF. Now, there is titles. Titles means grinding and farming.
And stop talking about the economy. There is not one worth speaking of. There never will be. It is impossible to apply "economic" rules when there is infinite supply of anything. Blaming the drop in price from chest drops on shadow form is ridiculous. The longer anything is available, even rare things, the lower the price gets, because there are more and no one is merching these things (there's that lousy "infinite supply" gotcha again). If the price drops faster because more people can get it, GOOD. Eternal swords and chaos gloves for everybody (if they like that sort of thing)! Maybe then people will stop basing their ego on a goddamn game and trying to dictate how others play it.
Kendel
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Oh wait, no it doesn't. You're not accurate at all. What the whiners often forget is that the farmers are amongst the most resourceful players in the game. Every time we get hit with the nerf stick, something new comes along. Got around anti-farm code. Got around myriad nerfs to SF, 55 monks, etc...
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And farming persists. Because, as someone said above, after you've played for so long, there's nothing to do BUT farm. If by some miracle Anet does find a way to stop it for good, the farmers are NOT going to go out and start playing with the whining gits who got it nerfed. They've done it all already. They're just going to leave the game, probably pissed off, and play something else. |
Its called MOVE ON! If all you play this game for is farming, its about time you found a game you actually enjoy playing. Perhaps after taking a break you might come back and find something you like doing again.
Targren
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What? I recall the farmers were the ones 'QQing' when SF was first nerfed and for some stupid reason was then buffed again to be made perma-able.
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If they wanted to eliminate the 55 monk completely, a good starting point would've been to make the -75 non-stackable with identical runes, limiting it more or less to the Ele only. |
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SF could be nerfed anytime in 100s of ways. |
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I bet you honestly think making Reversal of Damage effect the smiter was a proper nerf that these 'resourceful' farmers got around by not being complete retards and taking a self heal signet. |
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Yes. There is. Its called MOVE ON! If all you play this game for is farming, its about time you found a game you actually enjoy playing. Perhaps after taking a break you might come back and find something you like doing again. |
the_jos
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Why would I want to spend a lot more time getting the stuff with nerfed builds? You only live once you know.
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I believe this thread boils down to crying about farming being 'too easy' nowdays and allowing people who do not want to sink thousands of hours into the game to get the same rewards someone who previously sank thousands of hours in the game has.
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I don't want to be forced to play your kind of game to get something nice. I don't mind playing some more time for it, but 4-6 times is a bit too much I'd say.
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Plain and simple, if I want something such as a tormented weapon there is no way around farming...people are just too stupid in game to try to get said weapon 'properly'.
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I can't help it that others can't do that. The same kind of players who are easily able to UWSC. See how wrong this actually is?
Tullzinski
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The problem is the level design, an area like DoA basically restricts the team build to very few options. The level design is way too unforgiving and the constant power creep basically forces you to abuse game mechanics to actually have a chance to complete the last areas.
Read what boko said! This is post of the month. Seriously. |
wetwillyhip
i maybe the first one, but i agree with your post 100%. many of these ideas i've had in my mind for awhile. great post.
Monk of Myst
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On to the next issue, pve monks. While I think they can be good elites at times, generally speaking they are not clear cut choices for pve monking.. that being healer's boon and unyielding aura. The problem with HB is that it's an enchantment that can be stripped and uses up a slot on the all important monk skill bar. If it goes, so does the ability for you to heal effectively, if it's on your bar.. you're probably lacking something in utility.. mainly hex and condition removal since the vast majority of pve monks don't understand the importance of these skills. I've literally had pve monks tell me that I should bring my own hex or condition removal..well guess what, you win.. I sometimes indulge your type and do this because I won't survive or be useful without it. Just try the pure heals concept in pvp. Hexes and conditions *do* matter, and removal will help a martial class tremendously because such classes are innately prone to the vast selection of hexes and conditions that inhibit a martial class vs a caster. If you try using these other classes in your team build, you will not only benefit from what they have to offer, you will benefit from helping them out. Oh and btw, they generally need less healing. As for UA, the most obvious problem is the -1 pip while in use. Energy mismangement can really inhibit a monk, and it is very easy to goof up when you have the energy regen of a ranger. It also absorbs a slot.. which would probably be taken be a res skill. UA is suitable for res purposes because it has fast activation, but is it a good choice for a pve monk elite? Not necessarily. Yes, I realize that there are numerous res skills available to monks, but that doesn't mean it's wise to use them. This is yet another problem with pve monking. I realize it will probably never go away, but I might as well say something about it. In pvp monks don't bring a res, and that's because they're slow activating skills that can not only be interrupted but place your team mates in harm's way while you're trying to activate them. It really isn't any different in pve, monks generally shouldn't use res skills unless a UA build is viable. Everyone else should bring a res. That said, HB and UA are good skills that are still acceptable for certain areas, but are the standard for irrational reasons that should be kicked to the curb. Like I said earlier, what's wrong with WoH? Yes, WoH has flaws too, but there are few if any skills that can heal as effectively for five energy, hence it's prevelance in arena(and even AB) play...but I must emphasize that WoH is perfectly viable in pve too, just as viable as UA or HB if not more in some cases. Before the release of nightfall, WoH(that you couldn't self target with, you can now :P) was exceedingly common on monk bars because it did the job and guess what.. it still does. Other monk elites I feel are viable for pve use include zealous benediction, peace and harmony and defender's zeal. I'm sure others can be used effectively depending on the situation, but that's the short list. |
I also look at rez as one of those things that can mean the difference between us finishing a mission and starting over, especially if you're at the last leg of the mission. If that's the case, I'd rather sacrifice one skill and carry the rez than start over.
Lishy
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Don't twist words. Heros may be fun and all since you customize them and they are there 24/7, but I have like 0 fun in PvE because of them. I played another online game that did the 8 skill thing and that one forced you to play with other people to do things... and it was way more fun than Guild Wars ever has been for me, despite having a crapload of beta problems (framerates of like 1 frame every 5 seconds in the endboss and taking up almost a gig of ram not even fullscreened due to be coded in flash, limited skills, etc). Real people are not always horrible players or DURR HURRRR WHUT DO WE DOOOOO?" I rarely encounter those type of people, and they seem to weed themselves out if I ever get them (they will leave because they'll think eveyboyd but them was the problem). PUGs have a bad rep, but can make the game way more fun. Plus I've met tons of people in that other game and if they'd iron out the lag I might go back lol. And say you can "play with your friends", but if everybody is pvxing their heros and taking henchmen, then is that statement true?
I may sound against heros 100% lol, but I do see how they are necessary and like using them myself, but they just clash with PUGs and I'm not sure what a solution would be. |
Nice reasoning
Excuse me while I go 6-hero vanquish with my guildies.
Nereyda Shoaal
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(...) Pve monks often bring HB or UA builds that center around seed of life and/or heal party with poorly thought out utility or versatility. What ever happened to WoH? What's wrong with WoH? I'll tell you, absolutely nothing.. it's great, HB and UA are the flavors of the month. (...)
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2 dervs in HM running in the centre of your party are enough to do a spike of 200dmg+ in a blink of an eye to 4-5 party members. I wish you luck countering this with WoH. If you think everyone can hold the agro and scatter everytime when the spikes come... then you must be living in a different world. Add to this ele enemy with Invoke Lightning on the skillbar and DP is almost guaranteed
HB + Heal Party is FTW when it comes to random spike on your party
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(...) On to the next issue, pve monks. While I think they can be good elites at times, generally speaking they are not clear cut choices for pve monking.. that being healer's boon and unyielding aura. The problem with HB is that it's an enchantment that can be stripped and uses up a slot on the all important monk skill bar. If it goes, so does the ability for you to heal effectively, if it's on your bar.. you're probably lacking something in utility.. mainly hex and condition removal since the vast majority of pve monks don't understand the importance of these skills (...) |
Some monks simply don't bother with bringing a hex removal with 12 seconds recharge. You cast it... only to find out 2 seconds later someone else is hexed
There are of course areas where you simply can't walk in without hex and con removal (Frostmaw) but most of the game HB simply does the job
Avarre
If you're balled up against mobs with AoE without prot, you have bigger issues.
Nereyda Shoaal
Kendel
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If you think everyone can hold the agro and scatter everytime when the spikes come... then you must be living in a different world.
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Between the nerf and the rebuff, the farming continued. |
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Then they'll farm with the Ele. |
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And farming will continue. |
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Who said that we didn't enjoy farming? I admit I'm not "hardcore" enough that I play a game I don't like for the sake of playing it. That's the part you're failing to absorb. Just because YOU might not enjoy it, does NOT imply that others don't. So you go do what you like, leave us to do what we like, rather than having the unmitigated gall to tell people they should stop playing because you don't approve of their playstyle. You're just not that important. |
GourangaPizza
Nereyda Shoaal
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Apparently you don't understand the difference between holding agro and standing next to allies when HM Eles and Dervs are around. If 4 people are trying to tank Awakened Dune Carvers and none of them have prot your team fails.
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A master-baiter will gladly be the mob's whipping boy for the party so long he has PS on him.
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You either don't play the game or play with flawless people
In perfect world tanks tank, rangers pull, casters sit at the back. But we don't live in perfect GW world, well... I don't. Maybe you do
VinnyRidira
I don't agree about Pve players playing Pvp to gain perspective. I live with very lousy ping rates and certain aspects of the game are denied due to that. I would have liked to play an interrupting mesmer, but my reflexes are not that great and suffer badly with extra long ping times. I have played all the character types in the game. I suck at playing healing and protecting, so I played the monk as a smiter. I also found the assassin tends to make a better smiter, as the spell type skills for the assassin are worse than useless, mostly. These days I generally play a necromancer, monk or ritualist, with the recent ritualist's buff, spirit builds are now better than great. Necromancers are still one of the most powerful characters in the game, even after the soul reaping nerf.
Targren
Wow. Reading comprehension FTL.
Silence? Were you even here? There was invective, loud and vile, levelled at Anet, anti-farming whingers like yourself, and their families and ancestors. All the while the ranting was going on, Bars were being adjusted to make room for Intensity and EBSoH, zealous scythes of enchanting were being assembled, and things were still moving on.
And it will take those 1% a very short time to come up with something new that works, to pass on to those "wiki-copying noobs," and farming will continue. Might have a setback of a day or two, max. No big deal there.
How is that different from "playing the rest of the game?" The same 58 missions, the same 121 explorables, the same 18 dungeons, the same 5 elite areas...
Seriously, who the hell do you think you are? Listen carefully this time; I will use small words.
You... do... not.. get... to... tell... other... people... what... they... find... fun.
If you don't get it this time, let me know, and I will try to find some crayons to dumb it down some more until it sinks in.
And no one said anything about doing it 24/7, so shove your strawman. But there's a difference between making it impossible, like you're advocating, and not doing it 24/7. And, for that matter, if they DO want to do it 24/7, it's NOT any of your damn business.
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Really?! There i was thinking the entire farming community held a minutes silence after SF got nerfed. Anymore retarded things you think you need to tell me?
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Not at first. Pretty sure the forums will be full of whining Permasins claiming that clearing UW in 15 minutes is perfectly legit. All the noobs that copy wiki builds and youtube videos. The farming community with intelligence is less than 1%, the rest are just sheep that use the builds without a clue. |
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Bwahaha, thats what they all say. I enjoy farming... so why don't you go play the rest of the game? If you find entering the same area with the same build taking the same route killing the same enemies over and over again... |
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and you don't find actually playing the game fun also then there must be something wrong with you. |
You... do... not.. get... to... tell... other... people... what... they... find... fun.
If you don't get it this time, let me know, and I will try to find some crayons to dumb it down some more until it sinks in.
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Pretty sure you don't need to farm 24/7 to get enough cash to actually play this game or to get the titles. |
qvtkc
Targren
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Pls...
You either don't play the game or play with flawless people In perfect world tanks tank, rangers pull, casters sit at the back. But we don't live in perfect GW world, well... I don't. Maybe you do |
No cons, no cryers, no discord (though at first there was some argument on that front, until we made the dissenter /wiki "Impossible odds"), no permas. Just good, old-fashioned randomway "Kick the Red-Engine out of them." The warrior tanked (and was perfection with his stance-breaker), the ele spiked, the ranger (moi) pulled to the tank and turreted like a fiend.
Best part was how the AI screwed us at the end. All 5 shrines capped, and our monk heroes got stupid and died to the Lich. We still beat him. Brings a tear to my eye. It was so beautiful.
Kendel
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Pls...
You either don't play the game or play with flawless people In perfect world tanks tank, rangers pull, casters sit at the back. But we don't live in perfect GW world, well... I don't. Maybe you do |
Yes, you really do fail at it.
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Silence? Were you even here? There was invective, loud and vile, levelled at Anet, anti-farming whingers like yourself, and their families and ancestors. All the while the ranting was going on, Bars were being adjusted to make room for Intensity and EBSoH, zealous scythes of enchanting were being assembled, and things were still moving on. |
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And it will take those 1% a very short time to come up with something new that works, to pass on to those "wiki-copying noobs," and farming will continue. Might have a setback of a day or two, max. No big deal there. |
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How is that different from "playing the rest of the game?" The same 58 missions, the same 121 explorables, the same 18 dungeons, the same 5 elite areas... |
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And no one said anything about doing it 24/7, so shove your strawman. But there's a difference between making it impossible, like you're advocating, and not doing it 24/7. And, for that matter, if they DO want to do it 24/7, it's NOT any of your damn business. |
vamp08
Originally, Yoda's talk of bringing "balance to the force" was really another way of saying "Shadowform, gtfo!"
Targren
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Maybe i should add /sarcasm tags next time, apparently claiming there was a minutes silence on an online RPG when SF got nerfed was just too subtle for someone like you to figure out.
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Only if they don't have to come up with anything new. Changing 1 or 2 skills to make things work again, do you class this as effort? More than likely the people who actually have the capacity to make builds in the first place have already considered these other skills... but obviously you seem to be missing the point (again). NOTHING will replace a Permasin! |
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What? You can tell the difference? If i asked how to clear an area 99% of the time 600/smite could be posted and it'd work. Maybe the 2 optional slots get changed, maybe the elite is changed, maybe the Smiter has to bring Healing Signet, maybe a 3rd is needed to spam QZ. Theres no difference in the slightest. |
I don't get to, or need to, use cute little builds like 600/smite. Those are for farming. Going with them and doing nothing while they do everything is boring, not fun, and if that's your idea of "playing the game" then your advice to do so is even more worthless than I originally thought.
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Not that you'd do them anyway, profit and speed is whats important so you go to the best place, maybe to 'shake things up' every now and then you go to a different area. |
Honestly, you're talking so much crap I'm not even sure what point you're pushing here. Is your definition of the "playing the game" that I ostensibly don't enjoy actually "redo tedious, unrewarding things?" Because if so, then yes, you're right, I don't enjoy "playing the game", and you're the one with the psychological problem (or at least a tendency towards masochism).
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Must be such fun for you, and once you've got these shinies you desire oh-so much you can quit the game because you've got nothing to do anymore. |
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Never heard of exaggeration? Most people can figure this sort of thing out, even in text form, maybe you should go play with those crayons till you've calmed down and actual read things through enough to figure out what is actually meant. |
dr love
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Here's the problem. Most of the time people don't want to wait to fill up an all 8-man party team unless it seriously involves skill like in DoA. And as for RoJ being so imba... CoP is still the flavor of the month and people are still using it more often than RoJ. Why nerf it? It has it's scatter now yet it's still quite useful if used right. Now the problem is you're trying to turn PVE into PVP. The only reason builds like RoJ and CoP and permas are still viable is because the monsters NEVER change. There will ALWAYS be margonites in city, but never stygian creatures there. It's all predictable. This is not the case in high end PVP.
In PVP you have to expect the worst and be prepared for it. You don't know what your opponents are running so your goal is to make a team build that gives you the best chance of winning the match. In PVE, all you have to do is make one good build for an area and use it over and over until it's nerfed. Why? Because the terrorwebs in UW will never change to earth magic. The Margonite anur Ki's will never change to UA monks. The Warriors in FoW will never change to cripslash. The builds are predictable and you only need one build to stop them, hence the reason good all around nuke skills like CoP and RoJ work. As for nerfing Perma... you can't expect us to go back to the slow ass OB tanks rite? As teh great randy marsh of south park says: "Once you've had internet porn, you just can't go back to playboy." |
and UA is a damn sexy skill. nothing better than instant rez at full hp and mp. makes a potentially disastrous situation easily recoverable.
pve and pvp are 2 very different realms. pvp builds (both team or solo) are mediocre for pve. and of course pve builds just won't work in pvp because 1/3 of the skills are usually pve only. monsters are dumb and almost always do the same thing (except when their agro is all f'ed up), so its easy to gather them up and nuke em. this is done in in all kinds of mmo's
Targren
Kendel
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No, it wasn't subtle, it was ineffective. It came across as being metaphorical instead (no, I never believed you were saying that the farmers actually stayed silent), suggesting "mourning" when, in fact, the opposite was true. The farmers will not go gentle into that good night.
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No, I get the point quite clearly. What you are missing is that, until permasin is made impossible (and I do not discount the possibility of that, even as soon as the next update, considering ANet's general lack of judgment in the whiners they choose to appease), AND nothing replaces it, I will continue to believe that the ingenuity of that cross section of the playerbase will make do. |
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When I'm not farming, I play PvE with a ranger as my main, and the one I'm working on the real titles on. I don't run discord or sabway or cryway, I build to the area, and occasionally I have to recruit assistance (physicals have issues in bundle-missions like Arborstone, though Jennur's Horde was pretty easy with patience and no time-limit). That is FUN to me (except for the recruiting help part, since EVERYONE hates those damn missions), just like farming is FUN to me. Both are part of "playing the game". Flexibility is a wonderful benefit of being a multifaceted individual (and a ranger). You might try it sometime. I don't get to, or need to, use cute little builds like 600/smite. Those are for farming. Going with them and doing nothing while they do everything is boring, not fun, and if that's your idea of "playing the game" then your advice to do so is even more worthless than I originally thought. |
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Despite the fact that you are outright BSing again (it is really poor form to assume my desires and be so wildly, ignorantly wrong about it) Who cares if I quit the game if I've got nothing left to do? Isn't that the point of a game? To play it until you're finished playing it? Or do you think people should be like those idiots who keep looking for their car keys after they've found them? Of course I'll stop playing when I'm finished playing. |
Targren
It's a reference to a poem.
I disagree. If it was imbalanced, it would be used for EVERYTHING, not just farming. As it is, it's maluses make it completely useless as an "oh shit" button in any normal play. Nerfing it to make it unusable for farming will only relegate it once again to the pile of "completely useless elites" next to Quick Shot, Illusionary Weaponry, and Panic. And if it IS nerfed, it will be replaced.
Fair enough. In the statement that leeching from 600/smites is not fun, I should have specifically stated "leeching from 600/smite is not fun for me." Other than that statement, which I mistakenly thought would be clear that I was speaking of my own opinion, I made NO comment on what other people find fun/enjoy.
As for why I am replying to them, they ARE relevant for me. In your zealous crusade to nerf these "farming-only farmers," you will affect me and my enjoyment, because Anet cannot only nerf them without nerfing me, and there is no reason being offered other than "some obnoxious GWG moralfags disapprove." So it is very relevant to me.
See above.
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...again... wtf is that suppose to mean? Until the Permasin is nerfed nothing will change, the majority of the farming is revolving around it because its so unbalanced. |
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Congratulations. Since you seem to be questioning me, what exactly gives you the right to comment on what these people do or do not like and what there motives are when you clearly are not 1 of them if what you say is true. People who do nothing but farm, you do other things but farm, so clearly i was talking to you? Why exactly are you replying to things that are clearly not relevant to you as if they are? |
As for why I am replying to them, they ARE relevant for me. In your zealous crusade to nerf these "farming-only farmers," you will affect me and my enjoyment, because Anet cannot only nerf them without nerfing me, and there is no reason being offered other than "some obnoxious GWG moralfags disapprove." So it is very relevant to me.
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Amazing, again you reply to something that clearly isn't relevant to you (assuming what you said above is true) as if it was. How about you try and respond to things that are actually relevant next time? Your hypocracy is getting dull, i can't speak for people who farm none stop but apparently you can? |
Nereyda Shoaal
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What? Sorry but more than 1 person getting hit by a nearby/area AoE spell is fair enough, assuming its not an entire team obviously. Sometimes theres just not enough space to make sure everyone can avoid them. But if your team is getting raped by adjacent/scythe attacks you're playing with morons. Avoiding tiny AoE skills isn't even close to 'perfection', its just not being incompetant.
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I'm taking back what I said. HB is the worst elite monk skill and everyone should stop using it. Everyone go back to WoH. Now!
Kendel
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I disagree. If it was imbalanced, it would be used for EVERYTHING, not just farming. As it is, it's maluses make it completely useless as an "oh shit" button in any normal play. Nerfing it to make it unusable for farming will only relegate it once again to the pile of "completely useless elites" next to Quick Shot, Illusionary Weaponry, and Panic. And if it IS nerfed, it will be replaced.
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Fair enough. In the statement that leeching from 600/smites is not fun, I should have specifically stated "leeching from 600/smite is not fun for me." Other than that statement, which I mistakenly thought would be clear that I was speaking of my own opinion, I made NO comment on what other people find fun/enjoy. |
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As for why I am replying to them, they ARE relevant for me. In your zealous crusade to nerf these "farming-only farmers," you will affect me and my enjoyment, because Anet cannot only nerf them without nerfing me, and there is no reason being offered other than "some obnoxious GWG moralfags disapprove." So it is very relevant to me. |
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Originally Posted by Nereida Shoal
Mr. your arguments are so strong I'll just go and sit in the corner. Obviously 3 years of monking and observing people's habits is not enough.
I'm taking back what I said. HB is the worst elite monk skill and everyone should stop using it. Everyone go back to WoH. Now! |
Targren
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Wow... you honestly believe that doesn't mean its imbalanced? Its only used for farming, therefore its not overpowered? Shadow Form should be obliterated from the face of PvE. When it was used in conjunction with Sliver Armour to give you a small window of opportunity to farm bosses was 1 thing and alot of changes wouldn't effect that, but being able to tank an infinite amount of foes in almost any area of the game on your own is just ridiculous.
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As for tanking an infinite amount of foes in almost any area on your own, that's bollocks. Do it in the Jade sea. Oh, wait, you can't. Do it anywhere where the baddies use signets or touch skills (there are a lot of them, they just generally go unnoticed). You can't. Do it in Sanctum Cay. You can't. Hell, you can't even do it in old ascalon, the most noobish area of the game.
And even if you could, what good is standing there tanking if you can't kill them on your own? Plenty of places where that's the case too, so you need a team. Yep, farmers occasionally team up.
If the skill let permas do EVERYTHING, like you claim, with no effort or skill whatsoever, then you might have a point. But it doesn't. It doesn't come close. Even the widely-hated UWSC requires more skill and teamwork than most of the haters are likely to EVER be capable of.
It doesn't make every mission soloable (The ones it does can probably be counted on 1 hand, with at least enough fingers left over to deliver an appropriate message to Anet when they do nerf it. Tihark Orchard doesn't count).
No, people are butthurt because of UWSC and crying about the non-existent economy when they really mean they're afraid of their ecto supplies dropping in value (which is funny as hell, since half the UWSC team has a near-zero chance of seeing even one).
FoW? Please. My guild regularly clears it with a team of 8 paragons, just for giggles. SF isn't doing any damage there. Deep? Nope. Urgoz? Nope. DoA? Never seen a team without one, admittedly, but as I understand it, it's pretty much required and not a speed clear thing.
So no, I don't buy you're logic that it's imbalanced because you choose to ignore its many shortcomings.
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No-one can find it fun because you don't actually do anything... |
There are more things in heaven and earth than are dreamt of in your philosophy, Horatio.
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wtf do you think people Smite for? Because they find it fun sitting half a radar away doing nothing? No, they do it because either they fail at 600 and have no choice or don't want to put any effort in to get loot (usually both). |
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Theres always an abundance of Smiters for DTSC because most people seemingly don't want to put any effort into things. |
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How does playing your Ranger require you to farm excessively? Sure you might need to farm occasionally to get some extra cash, |
Playing Ranger + Monk + Assassin + Mesmer + Necro + Warrior + Paragon + Dervish + Ritualist + Elementalist : quite expensive.
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but someone already pointed out (here or another thread i can't remember) that if you really want to make some quick money, turn up to a Z-quest and run it or farm the items themselves during a weekend event. |
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Farming using small teams is not the issue. Farming an entire zone in 1/10th of the time is. Speed Clears will always be faster, they just shouldn't completely outclass every other viable build by a mile. |
So when you get your way and Anet stupidly nerfs shadow form again to kill UWSC, rather than nerfing the area itself(because that's apparently how they roll), those same teams that practiced it and got it down will STILL do it faster than ARG.
Tyla
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Shadow form is not the issue here. The area is. And you can't expect it not to be, considering the area is OLD, there are new skills and classes to work with, AND people have been getting a LOT of practice. It's not just the build that outclasses every other build, it's the teams themselves. Just because it takes the average randomway group an hour and a half does NOT mean that is the baseline to use for comparison. That same team, attempting a UWSC, will probably fail inside 15m, because those buggers are HARD, they require teamwork and coordination, and few bother to cultivate that anymore.
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Yes, practice makes people better... but no amount of practice in running would make you run the speed of light, for example. Yes, it's a massive exaggeration, but it's the same concept. You wouldn't even be able to touch the speeds we get today if it wasn't for new skills coming in.
Calling it hard is pretty dumb too. Difficulty is completely subjective. I've had people tell me that powerchords on a guitar are incredibly easy, and single string picking is a lot harder (I'm a beginner at the moment anyway), but I've had exactly the opposite with that, I can barely even keep the same finger structure when moving up and down the neck to change chords, but I can play single string quite well compared to powerchords. And when you practice, it eventually gets easier. You can hardly call something hard after a couple months of practice, depending what it is. I recall hearing that some areas in the game were awfully hard with H/H, with whatever buffs, but I found them to be easy without the buffs. (Discounting PvE skills obviously, I probably had some of that stuff on my bar)
Targren
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Take a step back. There are new skills and classes to work with, but it's the area that's the issue and not the skill Shadow Form? Shadow Form isn't the only cause, but it is part of the cause and the heavy defense of it allows so much versatility in areas (most of the game, no doubt).
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Yes, practice makes people better... but no amount of practice in running would make you run the speed of light, for example. Yes, it's a massive exaggeration, but it's the same concept. You wouldn't even be able to touch the speeds we get today if it wasn't for new skills coming in. |
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Calling it hard is pretty dumb too. Difficulty is completely subjective. I've had people tell me that powerchords on a guitar are incredibly easy, and single string picking is a lot harder (I'm a beginner at the moment anyway), but I've had exactly the opposite with that, I can barely even keep the same finger structure when moving up and down the neck to change chords, but I can play single string quite well compared to powerchords. And when you practice, it eventually gets easier. You can hardly call something hard after a couple months of practice, depending what it is. |
and needs a lot of practice? Or are you saying calling it hard is dumb because it becomes less hard with practice? Or.. what? I'm giving you the benefit of the doubt and assuming there's a way of parsing this that isn't completely vacuous.
Tyla
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I spoke to this in an earlier post. Things like this are seriously overstating the power of the skill.
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Most of the complaining about speeds is a massive exaggeration, too. Claiming UWSC takes 1/10 the time of a normal clear is BS. Before it came out, there were noted instances where a good team would clear it in 45 minutes. So that gives you maybe 1/2 the time, at best, assuming a perfect run and perfect spawns. |
But the times that people are getting are absurd. 45 minutes back then, with a really skilled team? Compared to now? Sometimes more than half is a hell of a lot of difference.
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Wait, what? You say calling it hard because it needs a lot of practice is dumb, then go on to give a counterexample of something that's... hard and needs a lot of practice? Or are you saying calling it hard is dumb because it becomes less hard with practice? Or.. what? I'm giving you the benefit of the doubt and assuming there's a way of parsing this that isn't completely vacuous. |
Skill levels will always alter the difficulty of something in that person's eyes.
Practice will increase skill levels, but at times, some things are just unsurpassable.