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Originally Posted by JR
To be fair, she didn't. She did not in any way say that ArenaNet has never helped out NCKorea.
I read an interview with a Lineage II (another NCSoft title) assistant producer today, which specifically covered the difficulty and delay caused by localizing from Korea to US/Europe.
More specifically:
So yes, were ArenaNet helping NCKorea with getting Aion ready for the US and European markets they could still have a significant amount of work to do, despite the Korean version being live.
That's beside the point though. If they finished with Aion a month ago, three months ago or yesterday it could still be a reasonable explanation for the massive delay for Guild Wars 2.
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Maybe they borrowed the localizing folks and a few others, but according to the NCSoft investor materials there are something like 160 people working at ArenaNet. It seems unlikely more than a handful would be helping out Aion's localization. That leaves everyone else to work on GW2.
The art thing is an easy theory to test. The Aion credits list the art team for the game, and as far as I remember they were all Korean names.
Quote:
Originally Posted by Ravious
I don't get this "stealing" thing. I just can't believe that's really an issue. Look at WAR. No one has touched PQs. The ToK, which can be called an iteration of LOTRO's deeds, still remains it's own beast. Or let's go back further to CoH's sidekick or now to their Architect. Still their own deal.
MMOs are big nasty beasts of code and design. You can't just mid-development "steal" a core-design feature like GW2's events or emergent skills. The whole game has to be built up with them.
I think it is much more about making a splash on this turbulent internet than competitor's stealing things.
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Examples include lua scriptable UI, achievements, making the MMO heavily quest based, queueing for a BG from anywhere. EQ2 has sidekicking, as will GW2.
Bad or mediocre ideas don't get stolen. CoH's architect didn't work out well, and is exploit city. Public quests as implemented in WAR didn't work out that great either except for initially. ToK was different but hardly worth copying, it's really for RPers. How much time do you really think the average WAR player spends reading it? Bear in mind that people don't even read quest text, they just click accept.