UWSC going to be nerfed?
AtomicMew
Commander Kanen
Fingers Crossed they will.
Coney
It's about time they nerfed the perma crap... For too many reasons to mention.
Targren
Coverticus
Okay, I have tried to be pragmatic with my viewpoints on Shadow Form and the likes. Sit in the middle as it were.
But
In my travels on working on my survivor, I ended up in Doomlore American District One. To be confronted with an explosion of messaging in Local Chat:
Seeing that some of these certain team builds have just appeared on Pvx over the last few days/weeks, this is now stupid. Just...stupid. Now that the masses (PuGs) are out and playing with this, it just has to be a matter of time before ANet has to pull the plug on this. One skill cannot rule the entire frigging game, as it is at the moment (I never quite appreciated the volumes going on until now tbh).
Apologies if some of this is old news (likely) but it's rapidly becoming Assassin Wars: Daggers of the North and not Guild Wars.
(I also kinda felt sorry for the poor little monk posting "Running CoF 2k" in the middle of all that spam too).
But
In my travels on working on my survivor, I ended up in Doomlore American District One. To be confronted with an explosion of messaging in Local Chat:
- Running UW (Survivors, Spider Cap etc) 28k/7 ecto
- Running Duncan 20k/5 ecto
- Running Bogroots
- Running Slavers
- Running This
- Running That
- Running Timbuk-flipping-too 100k yadeyah
- A/Mo LF SoOSC
- GLF A/P SoOSC
- Forming Kathandrax Sinway - need......
Seeing that some of these certain team builds have just appeared on Pvx over the last few days/weeks, this is now stupid. Just...stupid. Now that the masses (PuGs) are out and playing with this, it just has to be a matter of time before ANet has to pull the plug on this. One skill cannot rule the entire frigging game, as it is at the moment (I never quite appreciated the volumes going on until now tbh).
Apologies if some of this is old news (likely) but it's rapidly becoming Assassin Wars: Daggers of the North and not Guild Wars.
(I also kinda felt sorry for the poor little monk posting "Running CoF 2k" in the middle of all that spam too).
UnChosen
Quote:
Okay, I have tried to be pragmatic with my viewpoints on Shadow Form and the likes. Sit in the middle as it were.
But In my travels on working on my survivor, I ended up in Doomlore American District One. To be confronted with an explosion of messaging in Local Chat:
Seeing that some of these certain team builds have just appeared on Pvx over the last few days/weeks, this is now stupid. Just...stupid. Now that the masses (PuGs) are out and playing with this, it just has to be a matter of time before ANet has to pull the plug on this. One skill cannot rule the entire frigging game, as it is at the moment (I never quite appreciated the volumes going on until now tbh). Apologies if some of this is old news (likely) but it's rapidly becoming Assassin Wars: Daggers of the North and not Guild Wars. (I also kinda felt sorry for the poor little monk posting "Running CoF 2k" in the middle of all that spam too). |
The real problems is that those dungeons have ZERO incentives for people to do them normally. Long and stressful, shit drop, and completely unfriendly to pugs with all the artificial stat pump monsters, crazy boss that need specific planing and traps everywhere. Those people that get runs are not pugs being lazy, its people that literally gave up on pugging those areas thanks to the design. Nerfing SF and 600Smite would do nothing except just turn doomlore into an empty outpost just like what the Ursan nerf did to DoA....but in this case it cannot be justified because dungeons are NOT end game areas. (Or if they are...the rewards are totally not proportionate to the difficulty)
kazjun
Quote:
The real problems is that those dungeons have ZERO incentives for people to do them normally. Long and stressful, shit drop, and completely unfriendly to pugs with all the artificial stat pump monsters, crazy boss that need specific planing and traps everywhere. Those people that get runs are not pugs being lazy, its people that literally gave up on pugging those areas thanks to the design. Nerfing SF and 600Smite would do nothing except just turn doomlore into an empty outpost just like what the Ursan nerf did to DoA....but in this case it cannot be justified because dungeons are NOT end game areas. (Or if they are...the rewards are totally not proportionate to the difficulty)
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Knowing what I do now, I'd have saved myself the effort and just got the whole lot run. As is, I filled my nm and hm books and got my master points and never set foot in a dungeon since. And I see no reason to do so in future either.
Take away runners, and I reckon the only dungeon that'll see much action are CoF (easy and close), slavers (VSF only) and HoS (nm, cause you have to do it to finish eotn). The others will only see small niche groups if any at all.
YunSooJin
Yeah, so maybe something needs to be done to a game with big enough problems that people never want to go back to play content again. I don't think the answer is 'introduce invincible farmers and gimmicks'.
Tom Swift
Quote:
Yeah, so maybe something needs to be done to a game with big enough problems that people never want to go back to play content again. I don't think the answer is 'introduce invincible farmers and gimmicks'.
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But I firmly believe they have left it in place because its existence hides huge flaws in the game.
Dungeons and high end areas are such that pugs and h/h are very difficult while certain solo builds are effortless. Meanwhile the rewards and drops are so bad that even if these areas were redesigned to be only moderately difficult for groups they would not be worth wasting time on.
For this reason I doubt very much we will see a nerf to perma and other such builds. It would allow the flaws in the game to become so obvious that a huge number of people would just stop playing.
It is obvious they simply don't have the time or resources to fix such broken areas. So I doubt we will see any major nerf to any solo run ability.
Targren
Quote:
Of course they are. This goes for every single game in the entirety of the world: Inexperienced > experienced, always. But that doesn't mean you should make all of your games "nub friendly" from start to finish.
A good game caters to as many skill ranges as possible. This is what difficulties settings are supposed to do: provide something for the newcomer, and for the seasoned. A poorly designed game is one that caters to only one end of the spectrum, be it only to "newbies" or only to "proz". |
Bryant Again
Quote:
Unfortunately, I've never seen a game successfully pull that off, much less an MMO.
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For GW, a start would be just easing up on the high-end areas in NM. This is what they started with DoA but didn't really follow through with the other higher-end areas, and it would go a long way in starting in improving PvE.
But yes, I will say that if they don't want to persue in HM that they should indeed quit the game. Not because "they're not catered for" or because "they should quit the game" but because they beat it. GW doesn't have any form of PvE endgame sans achievement/money farming, and that's not really an endgame.
Sure there could be a bit more replayability if they were a better player, but this is the same of nearly every game with multiple difficulties, going all the way back with Doom. But since it's just a reset of the game with tougher bad guys most aren't upset to be missing out on it.
Targren
Quote:
But yes, I will say that if they don't want to persue in HM that they should indeed quit the game. Not because "they're not catered for" or because "they should quit the game" but because they beat it. GW doesn't have any form of PvE endgame sans achievement/money farming, and that's not really an endgame.
Sure there could be a bit more replayability if they were a better player, but this is the same of nearly every game with multiple difficulties, going all the way back with Doom. But since it's just a reset of the game with tougher bad guys most aren't upset to be missing out on it. |
Again, the same position could be taken towards the hardcore players. They finished HM mode, they beat it, so they should move on to another game. Hell, I'm at that point now that I finished my GW bucket list (Monkeyman went down last night).
Bryant Again
Quote:
The difference between Doom and GW is that doom is single player (IPX multiplayer mode notwithstanding. Remember that?), whereas GW has a social aspect...
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There's Left 4 Dead. Thousands of players with varying skill levels, and are all catered to via for the difficulty settings within the game, from ultra casual to to ultra hardcore.
Granted it's a shooter, so a bit tougher to compare to - so let's look at WoW. Way back in the day, and even with The Burning Crusade, all of WoW's endgame content could only be completed with a heavy time investment and dedication. All of the endgame raids were catered only to players with a lot more free time and skill (skill in wow, lolrite?). At the release of Wrath, things were pretty newbie friendly. Then hard modes became a bit more fine-tuned and it's becoming a bit reminiscient of the old 40man days. Now many more players are able to even see the endgame raids, while the people looking more for a challenge are also better satisfied.
Precisely why both groups need to be catered to, and while it's tough the payoff is huge. Both groups have something the developers need.
Targren
Quote:
so let's look at WoW. Way back in the day, and even with The Burning Crusade, all of WoW's endgame content could only be completed with a heavy time investment and dedication. All of the endgame raids were catered only to players with a lot more free time and skill (skill in wow, lolrite?). At the release of Wrath, things were pretty newbie friendly. Then hard modes became a bit more fine-tuned and it's becoming a bit reminiscient of the old 40man days. Now many more players are able to even see the endgame raids, while the people looking more for a challenge are also better satisfied.
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Quote:
Precisely why both groups need to be catered to, and while it's tough the payoff is huge. Both groups have something the developers need. |
Swinging the nerfbat on dungeon runs, however, does not cater to any group. Not the uber-hardcore who actually think they're fun, since they don't need to get the runs (if they can't find a group, that's an issue of their numbers, not what anyone else is doing). Not the runners. Not those buying the runs. The only concerns that are served are those of individuals who are primarily concerned with their prestigious ones-and-zeros-that-look-pretty.
Bryant Again
Quote:
I only have a few (statistically insignificant) friends who play WoW, but to hear them tell it, they've done precisely what you're advocating against: eased up the game to be more accessible, all the way to the end.
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This was WoW's fault in the beginning: Only catering to the hardcore. While their attempts to cater to both are a bit rusty, it's still great to see Blizzard take action.
Quote:
The only concerns that are served are those of individuals who are primarily concerned with their prestigious ones-and-zeros-that-look-pretty.
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I'm just one who can't see the balance of allowing less than three people to do the job of 8.
Targren
Quote:
As opposed to what it used to be - i.e. STRICTLY for the hardcore - it's a hell of a lot better. It's still not as challenging and rewarding as it once was, but now more and more players are actually able to step foot into the content and kill a boss in a raid.
This was WoW's fault in the beginning: Only catering to the hardcore. While their attempts to cater to both are a bit rusty, it's still great to see Blizzard take action. |
Quote:
I'm only against because I can't really see any reason not to - It's not just SF either, SF is only the most widespread (maybe?) at this point. I'm just one who can't see the balance of allowing less than three people to do the job of 8. |
So what do you mean by "balance?"
Bryant Again
I don't want to get into specifics because I don't want this derailment to continue, but I can remind you of a few things.
We both want a better PvE. We both want PvE to be more intelligent and skillful. But we're both realistic about the situation and know that we're not going to get that for GW1.
Because of that, we both want something to happen to the current situation. But what we want is different from the other's and no amount of quote wars is going to change either opinion.
We both want a better PvE. We both want PvE to be more intelligent and skillful. But we're both realistic about the situation and know that we're not going to get that for GW1.
Because of that, we both want something to happen to the current situation. But what we want is different from the other's and no amount of quote wars is going to change either opinion.
Targren
Quote:
I don't want to get into specifics because I don't want this derailment to continue, but I can remind you of a few things.
We both want a better PvE. We both want PvE to be more intelligent and skillful. But we're both realistic about the situation and know that we're not going to get that for GW1. Because of that, we both want something to happen to the current situation. But what we want is different from the other's and no amount of quote wars is going to change either opinion. |
MithranArkanere
If any character with any profession and all skills can't join any team to do any thing, then that's a reason to changed, change, change and changed until it happens.
Bug John
Quote:
If any character with any profession and all skills can't join any team to do any thing, then that's a reason to changed, change, change and changed until it happens.
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You don't even need the first three ones if you stay in eotn.
Targren
Quote:
If any character with any profession and all skills can't join any team to do any thing, then that's a reason to changed, change, change and changed until it happens.
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Still, I guess it's an option (not for GW, obviously. Too late for that now that ursan is dead).
Chieftain Heavyhand
Quote:
If any character with any profession and all skills can't join any team to do any thing, then that's a reason to changed, change, change and changed until it happens.
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There is nothing stopping anyone from forming groups to do UW with any of the professions.
Begin Rant:
UWSC groups are forming up teams based on team builds that work, some can do so at record times and they have been able to do so through continuous repetition, but not everyone can.
People have wanted this or that because they fail to look at professions for what they are different cards from a deck. Each card has a purpose.
A simple way to look at it is using a hammer when you need a screw driver, or a hatchet when you need a scalpel.
If all the SF whiners were to try to form up with each other and play with their "balanced" builds instead of constantly worrying how others play the game then we wouldn't have a new Nerf SF thread pop up every other day.
You guys broke a skill that made everyone equal when you screamed for the Ursan nerf and now your crying about another skill, I don't wonder if you guys are going to get your way I just wonder what skill you'll whine about next after you do.
I hope Anet learned a lesson after listening to you about Ursan Blessing whole guilds left the game because they were sick of the constant nerfs to things that people enjoy.
I've said it over and over again the only true balance I think you guys would be happy with is every damage skill does 1 damage and every healing skill does 1 healing everything else is removed form the game; all armor, off hands, and shields are removed form the game and all weapons are replaced with pointed sticks. Now every one is equal GW is finally balance oh wait that guy over there has a shiner stick than me throw dirt now that 's better.
MithranArkanere
Quote:
That's an interesting concept and, strictly speaking, it does seem that an argument could be made that it is the ultimate balance. Then you end up with something like Final Fantasy Tactics, though, where there's little difference between characters but their skills... at which point, the player who doesn't have the right skill rather than the right class is still left out, and you lose a lot of variety.
Still, I guess it's an option (not for GW, obviously. Too late for that now that ursan is dead). |
One characters makes everything.
Become a warrior, learn everything a warrior can do, change profession.
While being of one profession, what you can equip becomes limited, and you have one unique ability.
And so on until you have learned everything.
And once you have learned everything, you can be the mime, and you unique ability becomes 'mimicry'.
The "all you can do I can do better" feel is soooo great.
I wish GW2 was like that, since you could make one character, change primary rofession, switch armor and ding, you became another profession, and a single character could make everything.
That would you would need only one character of each race to be able to try all possible combinations... provided you have enough time.
Quote:
You can already.
There is nothing stopping anyone from forming groups to do UW with any of the professions. Begin Rant: UWSC groups are forming up teams based on team builds that work, some can do so at record times and they have been able to do so through continuous repetition, but not everyone can. People have wanted this or that because they fail to look at professions for what they are different cards from a deck. Each card has a purpose. A simple way to look at it is using a hammer when you need a screw driver, or a hatchet when you need a scalpel. If all the SF whiners were to try to form up with each other and play with their "balanced" builds instead of constantly worrying how others play the game then we wouldn't have a new Nerf SF thread pop up every other day. You guys broke a skill that made everyone equal when you screamed for the Ursan nerf and now your crying about another skill, I don't wonder if you guys are going to get your way I just wonder what skill you'll whine about next after you do. I hope Anet learned a lesson after listening to you about Ursan Blessing whole guilds left the game because they were sick of the constant nerfs to things that people enjoy. I've said it over and over again the only true balance I think you guys would be happy with is every damage skill does 1 damage and every healing skill does 1 healing everything else is removed form the game; all armor, off hands, and shields are removed form the game and all weapons are replaced with pointed sticks. Now every one is equal GW is finally balance oh wait that guy over there has a shiner stick than me throw dirt now that 's better. |
And wait...
And wait...
And wait...
After the nth time you get a "Make yourself an assassin if you want to join" you know that something is wrong and must be fixed.
And is also kind of annoying when you manage to join a team, and everyone dies on you.
One good way to fix Speed Clears is making their work like some challenges and missions: Scheduled.
No matter how fast you kill something, the next wave of monsters or the next area won't open until X time has past.
And there you are, no more getting to the end chest in 6 minutes.
Barrage
Quote:
One good way to fix Speed Clears is making their work like some challenges and missions: Scheduled.
No matter how fast you kill something, the next wave of monsters or the next area won't open until X time has past. And there you are, no more getting to the end chest in 6 minutes. |
I would actually like to reverse that (somewhat) and make the chest only spawn at 30 minutes, this would also create longer runs = less chest drops .
Sarevok Thordin
Perfected Shadow
If they're gonna break shadow form, I propose a change to it like:
For x seconds all hostile spells against you fail.
Increase the duration and make the upkeep possible at say 13 shadow arts or less. (with deadly paradox OR glyph of swiftness). And remove the 33% less damage.
For x seconds all hostile spells against you fail.
Increase the duration and make the upkeep possible at say 13 shadow arts or less. (with deadly paradox OR glyph of swiftness). And remove the 33% less damage.
AKB48
If Anet is gonna nerf UWSC, it could have done it ages ago. If Anet wouldn't nerf it then, why nerf it now when the price everything have already been brought down?
Lol'd, you're funny.
Quote:
If they're gonna break shadow form, I propose a change to it like:
For x seconds all hostile spells against you fail. Increase the duration and make the upkeep possible at say 13 shadow arts or less. (with deadly paradox OR glyph of swiftness). And remove the 33% less damage. |
Targren
Quote:
Oh, yes, there is. I go to a certain oupost, with my Elementalist that has all skills of them game, maxed titles (except the allegiance ones and Vanguard) and wait to find a team to make something there...
And wait... And wait... And wait... After the nth time you get a "Make yourself an assassin if you want to join" you know that something is wrong and must be fixed. |
Eragon Zarroc
It's always rumored about, hasn't happened yet. all good things must come to an end, but u never know when. it's no use worrying about when it may happen, no one truly knows. just abuse it as much as u can while it is here
Bryant Again
Quote:
I don't think it's a derailment. It's about UWSC being nerfed in the name of "balance." I wasn't asking what you meant as a challenge. You just seem to be one of the few with a stance on the issue on either side who can make a logically consistent argument, so I'm sincerely interested in your POV on the matter. If you don't want to get into it, though, that's your prerogative.
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Honestly, like I said in the Ursan thread, we're not going to get too far with nerfing just SF. It's just one thing that's near the top of the pile of what's wrong with PvE. Sure I'd like to see it nerfed - along with a thousand of other things - but if ANet isn't going to follow through with the rest, then what's the point?
Targren
I see what you mean. We have, what, 3 explorables and a dungeon like that now (Charr Homelands)? And nothing in them worth doing.
Ebony Shadowheart
I'm late coming to this thread, and I don't feel like reading through the whole thing, so here's my thoughts.
I don't do speed clears, simply because I don't find them fun. If other people do, so be it. I do enjoy using SF to run various of my other characters to a town or outpost when I need to. So, nerfing SF into oblivion would annoy me. I'd get over it pretty quick, same as I do with any skill change, but that's beside the point.
Anet has stated that they do not have issues at this point with the speed clears/solo farming/running, but that they were keeping an eye on them. It was in the developer updates...back in June.
"Runs, Solo Farming, and Speed Clears
Players have long asked for our viewpoint on these ways of playing through content. For the most part, we think these are acceptable ways of playing Guild Wars but may occasionally take steps to increase their difficulty or even block a particular build. For instance, when it comes to Shadow Form, there is little concern about solo farming in most places; however, the speed clears of our most difficult content have become fast enough to warrant a more watchful eye. Over the coming months we will monitor these areas and, starting with Cry of Pain, make adjustments where necessary."
http://www.guildwars.com/gameplay/de...l_balances.php
As such, if they decide the speed clears are becoming too fast, they will do something about it. It's their judgment call.
I don't feel destroying a skill is the best option for doing that. They could easily adjust it so that the UW chest will not spawn unless they 1)complete all the quests AND 2)kill every foe in the area. Effectively turning it into a vanquish. This would slow down the clears, yet still make the builds viable. This should make most people happy - The skill is still usable, and the clears take longer. This should also encourage the use of balanced teams again as well, since there should be less emphasis on having to be a sin at that point. If you have to kill everything anyway the time to the chest should be closer to the same.
I don't do speed clears, simply because I don't find them fun. If other people do, so be it. I do enjoy using SF to run various of my other characters to a town or outpost when I need to. So, nerfing SF into oblivion would annoy me. I'd get over it pretty quick, same as I do with any skill change, but that's beside the point.
Anet has stated that they do not have issues at this point with the speed clears/solo farming/running, but that they were keeping an eye on them. It was in the developer updates...back in June.
"Runs, Solo Farming, and Speed Clears
Players have long asked for our viewpoint on these ways of playing through content. For the most part, we think these are acceptable ways of playing Guild Wars but may occasionally take steps to increase their difficulty or even block a particular build. For instance, when it comes to Shadow Form, there is little concern about solo farming in most places; however, the speed clears of our most difficult content have become fast enough to warrant a more watchful eye. Over the coming months we will monitor these areas and, starting with Cry of Pain, make adjustments where necessary."
http://www.guildwars.com/gameplay/de...l_balances.php
As such, if they decide the speed clears are becoming too fast, they will do something about it. It's their judgment call.
I don't feel destroying a skill is the best option for doing that. They could easily adjust it so that the UW chest will not spawn unless they 1)complete all the quests AND 2)kill every foe in the area. Effectively turning it into a vanquish. This would slow down the clears, yet still make the builds viable. This should make most people happy - The skill is still usable, and the clears take longer. This should also encourage the use of balanced teams again as well, since there should be less emphasis on having to be a sin at that point. If you have to kill everything anyway the time to the chest should be closer to the same.
YunSooJin
Bryant Again
Quote:
I see what you mean. We have, what, 3 explorables and a dungeon like that now (Charr Homelands)? And nothing in them worth doing.
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This is largely in response to the way ANet has handled beasties. While the massive buffs that monsters have received make a bit of sense given their terrible AI, this doesn't really excuse the fact that there were quite a few touch-ups they could've done to their intelligence.
If there was a bit better framework in terms of their behavior this wouldn't really be needed, and the AI is something ANet essentially neglected since the first holy trinity run.
PvE could've been about building intelligent builds against a varying assortment of balanced monster mobs with team builds that actually posed a threat. The current state of PvE is nowhere near that, with people clogging their bars with PvE skills, their stats with consets, and the monsters with high levels, retard AI, and questionable builds.
Like I said earlier: the moment I see a group of monsters ignoring people with farming build - because why would you try to attack someone using one? - then I'll know the AI has taken a much more intelligent route.
That's what I wish I had right now in Guild Wars, far more intelligent and thus more in-depth gameplay - and who wouldn't want that?
drunk n angry
why would you blame the economy on perma sins, if anything they have made items more affordable for those who cant perma or dont want to perma. so what is the problem here?
how do they make things more affordable? simple math i have the only ecto i could sell for millions of gold, oh wait a perma sin just did a uwsc and got 3 ecto dropped to him crap my ecto lost value.....
thus, making the economy of the game better for those of us who dont have stacks of ectos.
likewise for the high end chest items, if you had the only one you could charge ungodly for a obby edge, but if permas keep farming them they will eventually become more affordable for everyone. so i say GO PERMA'S GO, DO THE GW WORLD A FAVOR AND FARM THE SHIT OUT OF EVERYTHING FOR THE LOVE OF GOD FARM FARM FARM FARM FARM FARM FARM FARM.
drunk n angry is online now Report Post
how do they make things more affordable? simple math i have the only ecto i could sell for millions of gold, oh wait a perma sin just did a uwsc and got 3 ecto dropped to him crap my ecto lost value.....
thus, making the economy of the game better for those of us who dont have stacks of ectos.
likewise for the high end chest items, if you had the only one you could charge ungodly for a obby edge, but if permas keep farming them they will eventually become more affordable for everyone. so i say GO PERMA'S GO, DO THE GW WORLD A FAVOR AND FARM THE SHIT OUT OF EVERYTHING FOR THE LOVE OF GOD FARM FARM FARM FARM FARM FARM FARM FARM.
drunk n angry is online now Report Post
Age
I am not going to read this whole thread but if you ask me.I would like to see the UW go back the way it was before uwsc,sf sins and ursan and drop favour altogether it kind of old now.I would even eliminate the 1000 entry fee.
This is what I would do if I was on the GW Live team.
This is what I would do if I was on the GW Live team.
Z'HA'DUM
As long as UWSC doesnt get smurfed...
Bryant Again
Quote:
why would you blame the economy on perma sins, if anything they have made items more affordable for those who cant perma or dont want to perma. so what is the problem here?
how do they make things more affordable? simple math i have the only ecto i could sell for millions of gold, oh wait a perma sin just did a uwsc and got 3 ecto dropped to him crap my ecto lost value..... thus, making the economy of the game better for those of us who dont have stacks of ectos. likewise for the high end chest items, if you had the only one you could charge ungodly for a obby edge, but if permas keep farming them they will eventually become more affordable for everyone. so i say GO PERMA'S GO, DO THE GW WORLD A FAVOR AND FARM THE SHIT OUT OF EVERYTHING FOR THE LOVE OF GOD FARM FARM FARM FARM FARM FARM FARM FARM. drunk n angry is online now Report Post |
One could argue that all players deserve a chance at any item, and that SF is helping towards that. It's not like their worth anything anyways; the only "necessities" are easily attainable: max weapons, armor, runes and upgrades.
On the other hand, if their rarity and prestige is the only thing going for them, shouldn't that be maintained? Like the above just stated, there's no rush for this gear, it's not required.
Of course, it is a lot easier to do, so that at least deserves some mention.
Argon
Quote:
Oh, yes, there is. I go to a certain oupost, with my Elementalist that has all skills of them game, maxed titles (except the allegiance ones and Vanguard) and wait to find a team to make something there...
And wait... And wait... And wait... After the nth time you get a "Make yourself an assassin if you want to join" you know that something is wrong and must be fixed. And is also kind of annoying when you manage to join a team, and everyone dies on you. |
gone
Quote:
How am i supposed to even think about getting fow armor for my ranger when over half the classes in the game cant even get a pug into uw/fow
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"ranger lf /RT to duo UW"
and of course
"famine ranger fow"
might be a start. if you are pugging the 'elite' areas know as uw/fow