UWSC going to be nerfed?

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Spiritweaver View Post
Anet have already made it clear that they don't like the ease of which areas are speed cleared. If it didn't need to be fixed Anet wouldn't have made this statement.
If it was needed to be fixed, they would have fixed it instead of just being concerned with it. Now, things change so it could be that the speed at which SCs are performed will justify a nerf. And that isn't something I can argue with. Because I am well aware of the speed and it's this speed that is the reason why I don't want to see SF trashed IF this is the only change they do.

What I have an issue with though is that people here are screaming for a nerf to a skill because that skill gives permanent invincibility in farming when the skill was DESIGNED to give permanent invincibility in farming.

Spiritweaver

Banned

Join Date: Jul 2009

Quote:
Originally Posted by upier View Post
If it was needed to be fixed, they would have fixed it instead of just being concerned with it. Now, things change so it could be that the speed at which SCs are performed will justify a nerf. And that isn't something I can argue with. Because I am well aware of the speed and it's this speed that is the reason why I don't want to see SF trashed IF this is the only change they do.

What I have an issue with though is that people here are screaming for a nerf to a skill because that skill gives permanent invincibility in farming when the skill was DESIGNED to give permanent invincibility in farming.
They tried to fix it, and keep the balance for both parties happy. Anyone can see that.

Sadly they failed.

I don't see how anyone can not see how perma invincibility in any shape or form is bad for the game.

ne33us

Academy Page

Join Date: Nov 2005

Athens, Greece

Quote:
Originally Posted by Taixen View Post
Hehe.

If they do nerf it, people will just find a new way to speed clear. If there is a change I hope that it's making UW harder, instead of changing SF again which will inevitably just cause lots of QQ here, there and well, everywhere.
On topic "Nerf-ism"
Nerf everything. Who cares.
I will still farm even if I have to use only a nerfed ress signet on my bar.

Off topic "QQing"
Just a clarification.
The source of QQ here comes from (IHO, a minority) of people that want something nerfed (usually something that is buffed/OP on pursose and not by accident) and not the other way around.

If I'm somehow wrong, pleaze point me to at least one "omg plz buff this or that because otherwize the/my gameplay is ruined" thread.

Renegade26

Renegade26

Krytan Explorer

Join Date: Jul 2006

R/

Quote:
Originally Posted by Chrisworld View Post
So, you will leave the game if they make it so you can no longer use a method that lets you half-ass your way through a zone to get what you want which was never intended by the game developer?

Epic GG is epic.
its not like any part of pve is hard... hard mode is just higher damage, which requires better builds, not better play... gz to you if you enjoy vanquishing by balling and tanking enemies, then nuking them. Youre doing the same as me, but in different areas.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Spiritweaver View Post
They tried to fix it, and keep the balance for both parties happy. Anyone can see that.
Sadly they failed.
They absolutely didn't try to make both parties happy. They told the people that do not like SF to buzz off.

Quote:
Originally Posted by Spiritweaver View Post
I don't see how anyone can not see how perma invincibility in any shape or form is bad for the game.
The game has far bigger issues than perma invincibility and sadly SF helps in countering some of those issues.
And if those issues aren't addressed - nerfing SF will just cause a new issue to pop-up.

Bug John

Krytan Explorer

Join Date: Aug 2005

Quote:
Originally Posted by UnChosen View Post
Didn't work for Ursan + DoA, won't work for UW/FoW either. All that will do is to reduce the place back to being solo and duo farmers' paradise, ruin all the little stuff like raptor farm and screw over pugs everywhere else trying to finish long and stressful EoTN dungeon with perma tank help. Sins would probably revert to being one of the ignored class like mesmers without CoP.

Its better if they just do a map nerf to get rid of the speed clear mechanics altogether and then increase the ecto / loot drop by like 4x for full human groups, so that soloing/duoing the place or 2P6Heroes ain't the most effective.
qft

to all the QQers blindly asking for a nerf without thinking of what has to be done not to kill the game, read this post again


Quote:
Originally Posted by Spiritweaver View Post
They tried to fix it, and keep the balance for both parties happy. Anyone can see that.

Sadly they failed.

I don't see how anyone can not see how perma invincibility in any shape or form is bad for the game.
that is YOUR opinion

I hardly ever play perma on my sin (that's just way too boring), but I'm perfectly fine with SC builds

btw who exactly are both parties ? those who use it and those who don't ? if that's the case, both should be happy
but I guess it was rather those who enjoy it versus those who want it nerfed, in which case both parties CAN NOT be happy

I don't see how anyone can not see how perma invincibility (that is actually wrong, nvm) has no influence on the game

Bloodgrave

Guest

Join Date: May 2009

Quote:
Didn't work for Ursan + DoA, won't work for UW/FoW either. All that will do is to reduce the place back to being solo and duo farmers' paradise, ruin all the little stuff like raptor farm and screw over pugs everywhere else trying to finish long and stressful EoTN dungeon with perma tank help. Sins would probably revert to being one of the ignored class like mesmers without CoP.
Screw PuGs. I'd rather go with a guild group that is far better organised, and reliable.

I find it amusing that Shadow Form is allowed to run rampant yet Ursan was nerfed to the ground due to major QQ. The argument against either at its core still comes down to the same thing.

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

This discussion ties in good with the "Creative Anit-Farming" thread.

Stop nerfing skills and just make the effort match the reward. FengShuiDove has a good idea. The faster you complete the dungeon/elite area the less great the reward will be. The more time and effort you put in the greater the reward will be.

I am not one for putting in hours of effort to complete a dungeon just to get some [email protected] gold, non-max item. I mean lets be real, how fair is that? Do that too many times and I just won't ever go there again, making that area a complete waste of developers time and money.

So speed clears won't die if people are filling Hard Mode books for title points. It just they won't get great super-duper items for doing so.

Martacus Grognoggin

Ascalonian Squire

Join Date: Aug 2009

N/

I don't really have anything against Shadow Form, but I do think being able to solo entire areas of UW and FoW with such ease is kind of borked.

So, maybe (as someone suggested) make it so a sin in SF can't deal damage, or...change the function on Sliver Armor so that only attacks that would hit trigger the damage. I mean, since SF causes all attacks to miss, a change to sliver armor like that takes away some of the borkedness of speed-clears but still allows a sin to tank.

Killerminds

Killerminds

Frost Gate Guardian

Join Date: Feb 2007

For 5...21 seconds I CAN take damage

Union Of Light Form Users

W/

I love how many people were QQin about how Ursan "ruined the game" and such, and now you have those same people clearing UW in 13 minutes with their perma. At least with Ursan all you had to do was grind for 2 hours then at least any profession could participate in every elite area. I dont want to appear as if im protecting Ursan Blessing, but why was such a big fussed made about this and not SF.
Make it maintainable but have the user deal NO DAMAGE while under this enchantment, hopefully that will get people to work together again.

Stop The Storm

Stop The Storm

Keeping DoA Alive

Join Date: Jan 2007

England

Were In [DoA]

A/N

Quote:
Originally Posted by beanerman_99 View Post
The faster you complete the dungeon/elite area the less great the reward will be. The more time and effort you put in the greater the reward will be.
eh?

so reward a 100% fail PUG group who take 4 hours to do duncan with more things than a 30 minute organised guild team?

great idea brains

Grj

Frost Gate Guardian

Join Date: Apr 2007

Quote:
Originally Posted by Spiritweaver View Post
They tried to fix it, and keep the balance for both parties happy. Anyone can see that.

Sadly they failed.
You raise a very good point here, but the thing i've noticed is some people from both parties are never satisifed or happy with any of the changes that are made.

Another point, If people can get to these chests so fast now, why are these chests exempt from loot scaling?

Loot scaling for end game chests...

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Bug John View Post
that is YOUR opinion...
What, exactly, is fair and balanced about being able to completely disregard the party system and go in by yourself solo - and still be able to complete it in a timely an fashion? I find it pretty frivolous to encourage party play so much then completely disregard it, similar to when Ursan was still really good and completely disregarded professions.

My stance, now that I've formed an opinion, is this: I feel pretty strongly about not having any soloable builds, but I don't think this should be solved via just outright nerfing it. They should be made obsolete by better monster mob layouts and AI.

I mean what would *you* do if you ran into an SF sin, or a "tanking" warrior? You wouldn't attack it, you'd ignore it. That's exactly what the monsters *don't* do: they toss every single spell, attack and ability at them. Fix that, and we're already a step ahead.

Devastating Flames

Devastating Flames

Frost Gate Guardian

Join Date: Jun 2008

The Canthan Defenders

E/Mo

I say make it so either Sf has a cd like the avatars 30 seconds or 1 min.

or

they find a way to stop the speed such as moving some monster in the way that trap to block the way keeps it balanced just cant run thought it or tele past them even as simple as blocking off one critical path keeps it fair for non runners and slowed to stooped the speed clears.

the behemoths i believe

Bug John

Krytan Explorer

Join Date: Aug 2005

Quote:
Originally Posted by Bryant Again View Post
I mean what would *you* do if you ran into an SF sin, or a "tanking" warrior? You wouldn't attack it, you'd ignore it. That's exactly what the monsters *don't* do: they toss every single spell, attack and ability at them. Fix that, and we're already a step ahead.
this would be a nice update, but :

- it won't happen in GW, pray for GW2
- you'd have to change many other things (what about lvl 30 "intelligent" mobs that immediately gank low armored casters, rip off their enchants and spike them in 3 hits ?)

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Bug John View Post
this would be a nice update, but :

- it won't happen in GW, pray for GW2
- you'd have to change many other things (what about lvl 30 "intelligent" mobs that immediately gank low armored casters, rip off their enchants and spike them in 3 hits ?)
The only reason it's not going to happen in GW1 is *because* you'd have to change so many other things. It is a complete revamp of PvE and yes, making the PvE actually good isn't going to be an easy task.

The trade-off for all of that hard work, however, is a much more balanced and intelligent PvE as opposed to the simple-minded mess it is now.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by Bloodgrave View Post
Screw PuGs. I'd rather go with a guild group that is far better organised, and reliable.

I find it amusing that Shadow Form is allowed to run rampant yet Ursan was nerfed to the ground due to major QQ. The argument against either at its core still comes down to the same thing.
Its not like every guild out there are pro, plenty of shitty guilds out there. If your solution is to screw pugs and every less pro guilds out there, you might as well ask ANet to shutdown the server....all problems solved.

Quote:
Originally Posted by Bug John View Post
this would be a nice update, but :

- it won't happen in GW, pray for GW2
- you'd have to change many other things (what about lvl 30 "intelligent" mobs that immediately gank low armored casters, rip off their enchants and spike them in 3 hits ?)
What? NO NO NO NO NO! Part of the reason that Perma is so popular outside of UWSC/Farming IS because of high lvl monsters that mostly go for casters and kill them in less than 3 hits, including a bunch of fire AoE monsters that can wipe out an entire pug group in a couple of hits if not prepared! It puts way too much pressure on the monk, forcing them to staple prot spirit on their bar and have to time their prots perfectly. To avoid too much reliance on the monks and perfect kiting pugs either stack a bunch of party defense, or do Perma Tank + Nuke. No wonder SY! and Perma are like the 2 most popular builds out there. Perma allow pugs to divert attention away from their monks by going far ahead and grabbing aggro, and SY!....just negate most damage.

Intelligent and varied build = Yes. Higher Lvl + Damage + Armor and other artificial stats pump = No.

Bug John

Krytan Explorer

Join Date: Aug 2005

Quote:
Originally Posted by UnChosen View Post
What? NO NO NO NO NO! Part of the reason that Perma is so popular outside of UWSC/Farming IS because of high lvl monsters that mostly go for casters and kill them in less than 3 hits, including a bunch of fire AoE monsters that can wipe out an entire pug group in a couple of hits if not prepared! It puts way too much pressure on the monk, forcing them to staple prot spirit on their bar and have to time their prots perfectly. To avoid too much reliance on the monks and perfect kiting pugs either stack a bunch of party defense, or do Perma Tank + Nuke. No wonder SY! and Perma are like the 2 most popular builds out there. Perma allow pugs to divert attention away from their monks by going far ahead and grabbing aggro, and SY!....just negate most damage.

Intelligent and varied build = Yes. Higher Lvl + Damage + Armor and other artificial stats pump = No.
sure, a prot spirit is all you need to win in doa... do you even play pve sometimes ? I'd especially love to see a monk kiting a lvl 30 hammer warrior, running 33% faster and scoring criticals on his back

maybe you missed the point, but I was talking about IMPROVED AI, the kind of monsters that just won't stay on your tanks, but rush your casters and avoid or rip their prot spirit

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

People say gw pve is too easy, but why is it urgoz, deep, slavers, and doa are all dead?

NiukNiuk

NiukNiuk

Frost Gate Guardian

Join Date: Jan 2006

France

P/

Quote:
Originally Posted by Kain Fz View Post
People say gw pve is too easy, but why is it urgoz, deep, slavers, and doa are all dead?
Urgoz and Deep: Chest Rewards...and in hard mode the ennemies don't give double faction points so there's no point doing it in HM.

Slavers and Doa: I don't know, but I don't like these areas. DoA is one of the worst areas I've played in the game. I got my statue, I won't coming back there.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Kain Fz View Post
People say gw pve is too easy, but why is it urgoz, deep, slavers, and doa are all dead?
DoA (which is probably the most poorly designed area of the game), Urgoz and Deep all have pretty bad rewards. Also, there's no point in completing all of Slavers' when you can easily farm the first level for voltaic spears. The fact that most pugs are bad is also a reason.

gone

Guest

Join Date: Jan 2007

Quote:
Originally Posted by Kain Fz View Post
People say gw pve is too easy, but why is it urgoz, deep, slavers, and doa are all dead?
because all of the e-leet gurus are trying to take their ball and go home.

Martacus Grognoggin

Ascalonian Squire

Join Date: Aug 2009

N/

Quote:
Originally Posted by Kain Fz View Post
People say gw pve is too easy, but why is it urgoz, deep, slavers, and doa are all dead?
Because they're not as easily farmed as UW and FoW.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Once again, all I'm hearing in this thread is QQQQQQQQQQQQQQQQQQQQQQQQQQQQQ.

Once again, I'd like someone to give a reasonable explanation why they CARE if other people use SF.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by traversc View Post
Once again, all I'm hearing in this thread is QQQQQQQQQQQQQQQQQQQQQQQQQQQQQ.

Once again, I'd like someone to give a reasonable explanation why they CARE if other people use SF.
I could give less of a shit about what other people do. I only care about what the developers allow, encourage, and design.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Bryant Again View Post
I mean what would *you* do if you ran into an SF sin, or a "tanking" warrior? You wouldn't attack it, you'd ignore it. That's exactly what the monsters *don't* do: they toss every single spell, attack and ability at them. Fix that, and we're already a step ahead.
That would actually be really funny, and I'm one of those nefarious twisted souls who is ruining the game by playing solo from time to time. All it means is switching from reactive to active damage to kill, and more creative solutions for energy management. It could slow down several builds quite a bit.

Some of the warrior solo builds would actually be easier.
*Critical Hit!* *Critical Hit!* *Critical Hit!* *Critical Hit!* *Critical Hit!* dead, rinse, repeat.

Killerminds

Killerminds

Frost Gate Guardian

Join Date: Feb 2007

For 5...21 seconds I CAN take damage

Union Of Light Form Users

W/

Quote:
Originally Posted by Bryant Again View Post
I could give less of a shit about what other people do. I only care about what the developers allow, encourage, and design.
Amen.
123456789101112

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by traversc View Post
Once again, all I'm hearing in this thread is QQQQQQQQQQQQQQQQQQQQQQQQQQQQQ.

Once again, I'd like someone to give a reasonable explanation why they CARE if other people use SF.
This is really simple:

If you already have lots of ecto or the stuff that comes out of the UW chest, the existence of SF is brutal. More ecto in the system makes the really rare stuff cost even MORE ecto, and it dilutes the coolness factor of your existing gear.

Very few players want to use items that everyone and his brother have, no matter how attractive that gear is. Given the means, players will always want to use stuff that other players don't have. People want to personalize their characters. Scarcity matters.

With SF allowed, the only way to "win" is to farm your tail off or own the really rare stuff people want to buy. The former costs time, and people don't like that. The latter is the rich getting richer, and people don't like that either.

BadgerzFTW

Academy Page

Join Date: Mar 2008

Quote:
Originally Posted by Martin Alvito View Post
This is really simple:

If you already have lots of ecto or the stuff that comes out of the UW chest, the existence of SF is brutal. More ecto in the system makes the really rare stuff cost even MORE ecto, and it dilutes the coolness factor of your existing gear.

Very few players want to use items that everyone and his brother have, no matter how attractive that gear is. Given the means, players will always want to use stuff that other players don't have. People want to personalize their characters. Scarcity matters.

With SF allowed, the only way to "win" is to farm your tail off or own the really rare stuff people want to buy. The former costs time, and people don't like that. The latter is the rich getting richer, and people don't like that either.
Quick! Nerf SF! Other people are getting the same ph4t l00t as me! I won't be as cool now.

Leather Square

Banned

Join Date: Aug 2009

I can't stand the people that have at least one set of Obsidian armor and complain about ectoplasm prices. The worst people are those that have ectoplasm stockpiled and QQ about losing gold value because they decided to keep that 10 stacks of ectoplasm and horde it, but then it backfired on them and now they can't sell them for as much. This is very, very similar to the stock market.

Mendez256

Mendez256

Ascalonian Squire

Join Date: Jan 2008

Neither Obnoxious Or Boisterous [NooB]

P/W

God this should be nerfed. I've never actually been able to get a decent group of people together to clear UW or FoW because everyone in ToA is an assassin. In ToA right now and most of the players are assassins. You should need planning, time, balanced skills and above all 8 god damned players to clear something like the UW.

The only times I've been into the UW are solo or with guild members.

Scratch that I just got a team. ^_^ UW time.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by BadgerzFTW View Post
Quick! Nerf SF! Other people are getting the same ph4t l00t as me! I won't be as cool now.
You say this, but there are dozens of once popular rare skins that never see play because ANet made them drop everywhere. Fellblade is about the only exception that I can think of (that you still see regularly despite increased drop rate/inscribable), and it was always fairly common as the rarer skins went.

It's nice that you don't care and want to be snide about it. However, the community's behavior seems to indicate that players care.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

People say they don't care about the economy and yet they continue to farm their butt of to get money, and then act shocked when they find out all their valuable stuff is worthless. Shrug it off all you want, but when ecto is worth 2k and obsidian edges are worth 20k and you are suddenly poor, don't complain to us. We warned you.

Leather Square

Banned

Join Date: Aug 2009

Quote:
Originally Posted by HawkofStorms View Post
People say they don't care about the economy and yet they continue to farm their butt of to get money, and then act shocked when they find out all their valuable stuff is worthless. Shrug it off all you want, but when ecto is worth 2k and obsidian edges are worth 20k and you are suddenly poor, don't complain to us. We warned you.
I will be laughing my happy ass all the way to the FoW and back, but in my Obsidian armor.

BadgerzFTW

Academy Page

Join Date: Mar 2008

Quote:
Originally Posted by Martin Alvito View Post
You say this, but there are dozens of once popular rare skins that never see play because ANet made them drop everywhere. Fellblade is about the only exception that I can think of (that you still see regularly despite increased drop rate/inscribable), and it was always fairly common as the rarer skins went.

It's nice that you don't care and want to be snide about it. However, the community's behavior seems to indicate that players care.
Kay, but what I'm getting here is that you want Anet to nerf SF because they made skins that were rare before drop in multiple places?

Aeon221

Aeon221

Krytan Explorer

Join Date: Jan 2006

[TEW]

N/

I don't see why this isn't being nerfed with new creature spawns. Dying Nightmares and Kepkhet Marrowfeast were both added as counters to farming builds, so why not more stuff like that?

A few ranger mobs with choking gas would cause some severe problems.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Quote:
Originally Posted by Bryant Again View Post
Quote:
Once again, all I'm hearing in this thread is QQQQQQQQQQQQQQQQQQQQQQQQQQQQQ.

Once again, I'd like someone to give a reasonable explanation why they CARE if other people use SF.
I could give less of a shit about what other people do. I only care about what the developers allow, encourage, and design.
QQQQQQ.

Quote:
I don't see why this isn't being nerfed with new creature spawns. Dying Nightmares and Kepkhet Marrowfeast were both added as counters to farming builds, so why not more stuff like that?

A few ranger mobs with choking gas would cause some severe problems.
Off-topic QQQQQ.

(This discussion isn't about HOW to nerf SF, in case you haven't figured it out. There's a million +1 ways to nerf SF, and yours aren't any cleverer. )

"Once again, I'd like someone to give a reasonable explanation why they CARE if other people use SF."

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by UnChosen View Post
Its not like every guild out there are pro, plenty of shitty guilds out there. If your solution is to screw pugs and every less pro guilds out there, you might as well ask ANet to shutdown the server....all problems solved.
So you're basically saying that it should be normal for PuGs to complete a HM Elite area that can drop some of the rarest weapons in the game (well if you can even call them that anymore) in under 30 minutes? (I say 30 mins just to allow for the bad teams).

How is this good for the game? A game that was once pouted as skill over grind.

Now all people do all day is grind UW/FoW for high end items out of the chest.

Shadow Form is bad for the game, along with 600/Smite. Players no longer attempt to play an area with balanced teams. They either perma 123 roll their face over the keyboard through areas, or get 600's to run them through dungeons because they are too lazy to have a go themselves.

This game is nothing like it used to be. Nowadays HM is just a joke with the current PvE meta. There is no skill involved with the majority of it and very little in the way of prestige anymore either to work towards.

Grj

Frost Gate Guardian

Join Date: Apr 2007

Quote:
Originally Posted by traversc View Post
QQQQQQ.


Off-topic QQQQQ.

(This discussion isn't about HOW to nerf SF, in case you haven't figured it out. There's a million +1 ways to nerf SF, and yours aren't any cleverer. )

"Once again, I'd like someone to give a reasonable explanation why they CARE if other people use SF."


Farm's in the past have been nerfed/changed that had a fraction of the impact UWSC has now which begs the question why waste dev time in the first place changing these farms.

We might as well revert some of the nerfed farms from the past. Hey might as well bring back the very first 55 UW solo.

Why do people seem the care that other's where botting HFFF... its not effecting you.

Why do people care that people where farming mallyx over and over from an outpost people where not supposed to have access to. Its not effecting you...

Why do people care that an expolit allowed people to dupe items. Its not effecting you...

Would you approve an update that gave a player true godmode, and/or the ability to kill every enemy in the instance with little to no effort. Again you don't have to play with these people, it doesn't effect you...

As long as this game is multiplayer to an extent people will "care" what others do in this game, even if they don't even play with them. Its pathetic seeing that as a justification for keeping broken farms/builds/skills because i don't play with you, it doesn't effect you.

Oh and i'm getting that some people seem to think that nerfing Shadow Form is some kind of attack on assassins and regardless of the balance issue or discussion at hand they feel the need to constantly defend it.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by BadgerzFTW View Post
Kay, but what I'm getting here is that you want Anet to nerf SF because they made skins that were rare before drop in multiple places?
No, what I'm saying is that no one wants skins that are everywhere.

It's not that ANet made those skins drop in multiple places...it's that they made skins that were hard to get drop EASILY. Serpent Axe, Sephis Axe, Elemental Sword, Tyrian Sickle, Brute Sword.......just to name a few.

Leave SF in the game long enough, and Eternal Blades, Voltaic Spears, Celestial Compasses and BDSes will all be like Deep and Urgoz greens. Those greens may be nice looking, but nobody actually uses that garbage unless they're new to GW. Once "desirable" skins become too easily acquired, they stop being a way to personalize a toon or show off, and instead using them is a badge of shame. ("You're using THAT?")