UWSC going to be nerfed?

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Quote:
Originally Posted by Vendetta Wish View Post
Make ecto a very limited drop in UW and make up for it by having dungeon chests & Master area chests drop it and possibly make it a drop for Bosses to drop. That will leave UW for those who want the drops that do come out of there, along with the title, and some ecto. Bye Bye farmers. Ecto economy levels out!!
Or

1) Either change SF, nerf SF, make UW harder to farm with the addition of new skills/baddies, or do some combination of the previous ideas.
2) Increase drop rate of ectos a bit.
3) People still do UW for better drops, but it can't be SCed.
4) ???
5) Everyone dances and sings while flying unicorns vomit sunshine and fart rainbows.

Bloodgrave

Guest

Join Date: May 2009

Quote:
Originally Posted by traversc View Post
If you disagree with S3, then you are a casual PvE player and you need not concern yourself with this thread or even SF at all.
I guess that kills the casual players don't have the time to clear UW via balanced argument then.

.

R_Frost

Lion's Arch Merchant

Join Date: Jan 2006

California

Me/

Quote:
Originally Posted by Kashrlyyk View Post
Why shouldn't Protective Spirit be nerfed?
they cant or wont nerf prot spirit, nerfing that would bring a need to redesign alot of areas of the game, including alot of areas in HM. lets face it the game is 4+ years old with a possibility of GW2 in the future. leave GW1 alone. for as long as i remember the UW has always been about getting ecto, and a few weapons from the chests until other means came availible to get some of those weapons. i dont remember many looking for full party to clear UW announcements in ToA, its always been people looking to form whatever group to do some farm run. only FoW at one time actually got full groups to clear or farm until various farm builds were developed as more games and skills became availible. for what GW is as of now, may as well leave the farming builds alone, its not like we all play in a common instanced world where someone farming could screw up the drops or game for others that come along. as much as i avoided getting on the Ursan train, i almost think they need to put it back to the way it was along with the original version of spirit bond and maybe breathe some more life in the game if they decide redesigning the mobs to be better balanced isnt an option they want to tackle. i mean really, for those of us that have been playing more then the last year, whats left in the game but farm for some drop you may have always wanted, work on your titles or farm money to get the titles or venture into PvP if you havent already.

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Today my brother walked into my room and watched me for a bit. After about 5minutes he asked on why I wasn't dieing (I was in UW with SF) and I told him SF makes you immune to all attacks.

First thing he said was "That's stupid" and he walked out.

SF is a broken mechanic. I believe it should be nerfed. But, the main thing I don't like with the SF nahsayers is that they think it'll get rid of SC by nerfing SF. I'm not 100% sure about this, but wasn't Obby tanks used in the first version of UWSC? Who says that won't rise again?

Linsey already stated this herself, they are going to work on fixing the areas rather then the skills.

Mokeiro

Academy Page

Join Date: May 2009

I have the perfect fix for UW:

Add an enviromental effect in all of the UW.

"You suffer -1 health degen for each party member who is not in radar range"
So if all party is togheter no degen, but for each party member grayed out in party windows -1 health degen, thats way, the UWSC where each SF sin run to his area to clear it, must face -7 health degen in the worst case, that would force people to act togheter and slowdown speedclears.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by upier View Post
I guess it would be better to focus on the playstyle, as in "farming the game" and "playing the game", rather than labelling each player as either a "farmer" or a "player".
Still, a division of this sort has to be made since, so that we can define the relevant playerbase. The farming results just aren't in touch with "playing the game" so they seriously can not mater in defining what is achievable.
See, that's wrong. You're using a flawed, moralistic definition of "playing the game." Farming is no less "playing the game" than GvG, Going for Protector/Guardian title, or perma-pre. Farming is a subset of playing, NOT an alternative.

You also can't dichotomize the playerbase by "playstyle" either. My guild likes to farm. We also like to play other aspects of the game. Our "playstyle" changes hourly. I'll spend 20 minutes on a DSC with them, then we'll go and take our paragons through FoW (yeah, 8 paras. Slow but hella fun), then spend the next two hours working on capping the last 50 elonian elites I need, or helping guildies finish their protector/guardian titles (unless they are doing Eternal Grove HM. then they're on their own!), or helping them get their monk through Nightfall (just to use examples from this past weekend).

By focusing on splitting the playerbase in this fashion, you are, intentionally or not, specifically making the issue fractious instead of trying to find the "happy medium." Granted, that won't be good enough for the "I'm never coming back until Anet does what I want" crowd, but then again, nothing will ever be.

Making a fight out of it just makes flamefests burn(and I admit to being more guilty than many in participating in those...).



Quote:
The players' first step?
Farm the HELL out of SF. My guess is that A.Net will take the easy road and somewhere along the road nerf SF (what I find interesting is the super buff to Selfless Spirit. If we go back to a non-invincible tank, those monks will need to heal and prot their asses off! And it kinda seems that new Selfless is designed to help in that ...) which means we'll be left with content that you won't be able to participate in unless you have shitloads of cash, which you won't be able to make at that point anymore.
That's the practical advice.
Amen.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Quote:
Originally Posted by Shasgaliel View Post
I think they once said that they would not touch protective spirit, I remember vaguely some discussions from 2006... Cannot find link though

Most "invincible" solo builds are based on enchantments. So maybe instead of changing the enchantments as such more enchantment removals (or more severe ones) can be added to the overfarmed areas?
They DID do that.

UW has spirits (forget what they are called) that pop up and use rend enchantments. This forced 55 monks to use spell breaker and bring along a SS buddy and it slowed down farming a lot.

The problem it isn't working now?

SF blocks spells from working and rend enchantments can't get rid of SF, if they changed that SF so it could no longer block spells wouldn't be unusable for farming but they wouldn't be as strong in most areas.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Guardian of the Light View Post
They DID do that.

UW has spirits (forget what they are called) that pop up and use rend enchantments. This forced 55 monks to use spell breaker and bring along a SS buddy and it slowed down farming a lot.

The problem it isn't working now?

SF blocks spells from working and rend enchantments can't get rid of SF, if they changed that SF so it could no longer block spells wouldn't be unusable for farming but they wouldn't be as strong in most areas.
If it didn't block spells, then they need to nuke the damage reduction and the life loss, since it's going to be just a a mirror image of "Mist Form", or a weaker copy of Obby Flesh (No +armor, no slowing).

Easier and better fix would be to change the skill bars on the dying nightmares. When they were added (pre-perma), the 55s were the big deal, so rend did it.

Now that SF is unstrippable by them, they also know how to make monsters dual-class: give them Siggy of Disenchant, Expunge enchantments, or

Give Graspings "Rending Aura" and mess with their energy regen, and/or "Rending touch" and "Grenth's Aura" to make sure they never even get passed Chamber.

(Doing all of these things would probably turn UW into another DoA, completely OP in HM, but what the hell? Who cares if only the top 2% of players can do it, as long as the farmers can't, right?)

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Targren View Post
See, that's wrong. You're using a flawed, moralistic definition of "playing the game." Farming is no less "playing the game" than GvG, Going for Protector/Guardian title, or perma-pre. Farming is a subset of playing, NOT an alternative.

You also can't dichotomize the playerbase by "playstyle" either. My guild likes to farm. We also like to play other aspects of the game. Our "playstyle" changes hourly. I'll spend 20 minutes on a DSC with them, then we'll go and take our paragons through FoW (yeah, 8 paras. Slow but hella fun), then spend the next two hours working on capping the last 50 elonian elites I need, or helping guildies finish their protector/guardian titles (unless they are doing Eternal Grove HM. then they're on their own!), or helping them get their monk through Nightfall (just to use examples from this past weekend).

By focusing on splitting the playerbase in this fashion, you are, intentionally or not, specifically making the issue fractious instead of trying to find the "happy medium." Granted, that won't be good enough for the "I'm never coming back until Anet does what I want" crowd, but then again, nothing will ever be.

Making a fight out of it just makes flamefests burn(and I admit to being more guilty than many in participating in those...).
If I am to argue that the current end-game content is out of touch with how the game is played, I first need to define how the game is played.
And that's why I have excluded farming and I am saying that farming can not matter. People that farm aren't on the lowest level of players that should still be allowed access to this sort of end-game content, so if the guys that are poorer than they are will have access to this content, they, having more resources, will ALSO have access to it.
If normal playing gives you enough resources, then there is no need to have a faster way of obtaining resources. Yet at the same time, that does not mean that there can not be a faster way.

The problem right now is that the faster way isn't a bonus that enables you to reach the goal faster. Realistically looking, it's the only way.


EDIT:
*waves at Linsey*

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

Quote:
Originally Posted by Targren View Post
(Doing all of these things would probably turn UW into another DoA, completely OP in HM, but what the hell? Who cares if only the top 2% of players can do it, as long as the farmers can't, right?)

DOA is OP in HM for several reasons

1.) Area affects and no way to turn them off. If you add up all the different types of area affects it basically leaves you with tank and spank teams
2.) Long quests. To do DOA effectively you need to do all the quests from start to finish in order. Most of the quests are fairly complex and require a wide range of tactics
3.) DOA can easily be done NM with almost any setup and knowledgable players.

Seblip

Seblip

Ascalonian Squire

Join Date: Nov 2008

The Wyrdfel

R/

Personally, I don't think that ANet will nerd Shadow form or UWSC. Shadow Form is a key factor in why so many thousands of us play GuildWars. To nerf it, once again, would destroy a large proportion of potential farms and also suck the fun out of the game for many. UWSC is still a difficult thing, even with the permanent maintainence of SF. I see more failed runs than successes in PUGs and even Guild teams require a lot of practice and co-ordination.
The way I see it, GW is a dying game as it is, to nerf SF would just see ANet shooting themselves in the foot, several times. My other reason for my belief is simply that ANet have nerfed SF several times already and yet it is still maintainable, albeit more difficult/expensive. If they wanted to truly destroy the perma sin they would have by now.
Personally I'd be rather upset if they nerfed SF after recently discovering the joys of UWSC, I don't enjoy it because of the potential wealth, but because it's a true team game and provides an exciting challenge...especially during failing runs. xD

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by upier View Post
The problem right now is that the faster way isn't a bonus that enables you to reach the goal faster. Realistically looking, it's the only way.
Put that way, it makes a lot of sense, and it's true and clear without being divisive. And I agree 100%. I've been worried about what I'm going to do with my girlfriend in a few weeks, since we've gotten her through NF and Proph, we're on HoS in eotn and halfway through factions... She's textbook casual player and, you're right, once she finishes them up, there's nothing for her to do.

Quote:
Originally Posted by toocooltang View Post
DOA is OP in HM for several reasons

1.) Area affects and no way to turn them off. If you add up all the different types of area affects it basically leaves you with tank and spank teams
2.) Long quests. To do DOA effectively you need to do all the quests from start to finish in order. Most of the quests are fairly complex and require a wide range of tactics
3.) DOA can easily be done NM with almost any setup and knowledgable players.
1-2. Indeed. It's entirely unforgiving to the slightest slipup. "Balanced" is pretty screwed in there.
3. Yeah, that's why I specified HM (Didn't find Mallyx that easy, but it could be because I was with a braindead PUG my guild leader pulled me into... still need that damn statue)

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Guardian of the Light View Post
UW has spirits (forget what they are called) that pop up and use rend enchantments.
That's my issue with Linsey's post on the wiki indicating that she'd rather see the zones reworked then nerf any skills. Their attempts to fix issues with zone designs have never worked. The Dying Nightmares were a lazy fix that didn't even work, as are the aforementioned spirits. AoE scatter had hilarious side effects causing enemies to flee when hit by something as simple as Ignite Arrows, but more the fact that all players had to do was bring an AoE snare and continue to abuse mass AoE builds. Their attempts to add challenge can be seen in DoA's original form with environmental effects and broken monster skills. Environmental effects I would argue are in some cases as bad as broken skills themselves because they restrict the usefulness of classes in certain areas forcing you to build against them using your professions, not your skillbar.

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

If you dont want to nerf shadowform then the earth magic line needs some huge reworking. At 13 earth ( 12+1 from cons) You get the following in addition to not being able to be targeted by spells and all attacks miss that comes from shadowform

27 base damage reduction (stone flesh aura)
+55 armor and movement is 19% slower, the movement loss is cancelled by cons, so if you have personal cons or a IMS stance you move faster than normal. (armor earth)
And sliver armor which does 33dmg

If add the 3 basic perma skills plus the ones above this leaves you 2 spots open for whatever PVE skills you want.

Assuming that you dont have weapon mods you'll have 135 armor with 27 damage reduction beyond the armor, so anything besides TOUCH SKILLS will do effectivly 0 dmg. You can't be the target of any spells, and no attacks hit you. You can deal decent damage and you still have other options from your two PVE skills.

Consider you don't have to split your att pts across 3 or more lines that bar is pretty OP.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Quote:
Originally Posted by Racthoh View Post
That's my issue with Linsey's post on the wiki indicating that she'd rather see the zones reworked then nerf any skills. Their attempts to fix issues with zone designs have never worked. The Dying Nightmares were a lazy fix that didn't even work, as are the aforementioned spirits. AoE scatter had hilarious side effects causing enemies to flee when hit by something as simple as Ignite Arrows, but more the fact that all players had to do was bring an AoE snare and continue to abuse mass AoE builds. Their attempts to add challenge can be seen in DoA's original form with environmental effects and broken monster skills. Environmental effects I would argue are in some cases as bad as broken skills themselves because they restrict the usefulness of classes in certain areas forcing you to build against them using your professions, not your skillbar.
Indeed I agree.

I hate to wag my cane and say "back in the old days" but a year ago when I played Guild Wars you had a build that would only work in a few areas and it wouldn't clear it x10 faster. SF has basically taken over everywhere.

It makes sense to make an area more difficult if an single build is farming it in that area but not if that same build can farm wherever it wants to.

SlipknotOFA

Frost Gate Guardian

Join Date: Dec 2005

Newport Ky

Order Of Fallen Angels

Mo/Me

Quote:
Originally Posted by R_Frost View Post
leave it alone. after 4+ years and doing everything whats left in the game but farm the ecto's to get a set or more of FoW armor. not like the drops were ever really good in the UW. nerf one of the few things that alot of people do then you just lost some of the player base thats left in the game
I tottaly agree espeically with gw2 coming out in 2011 leave it be and let it rest RIP Guildwars ty for the fun. I know if they do any ext nerfing i can turn my back on gws I just got back from a 9 month break I can do 2 years easily.

DonCorleoneCS

Wilds Pathfinder

Join Date: Mar 2006

Connecticut

???oo ???ugs ???lan [?????????]

W/

Quote:
Originally Posted by toocooltang View Post
If you dont want to nerf shadowform then the earth magic line needs some huge reworking. At 13 earth ( 12+1 from cons) You get the following in addition to not being able to be targeted by spells and all attacks miss that comes from shadowform

27 base damage reduction (stone flesh aura)
+55 armor and movement is 19% slower, the movement loss is cancelled by cons, so if you have personal cons or a IMS stance you move faster than normal. (armor earth)
And sliver armor which does 33dmg

If add the 3 basic perma skills plus the ones above this leaves you 2 spots open for whatever PVE skills you want.

Assuming that you dont have weapon mods you'll have 135 armor with 27 damage reduction beyond the armor, so anything besides TOUCH SKILLS will do effectivly 0 dmg. You can't be the target of any spells, and no attacks hit you. You can deal decent damage and you still have other options from your two PVE skills.

Consider you don't have to split your att pts across 3 or more lines that bar is pretty OP.
Sliver armor does not do 33 damage while under the effects of SF. You deal 33% less damage while SF is up and the damage with the ebon ward and BUH you're still below that 33 damage.

Honestly let people have the perma SF sin.....if you want to nerf it for being overpowered.....just nerf sliver armor. It's the 1 damage skill used in all A/E perma builds. SF states that all attacks miss, miss should be like when a ranger shoots an arrow and you side step away. It should not count as a block to trigger sliver armor.

and hai racthoh

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by DonCorleoneCS View Post
Sliver armor does not do 33 damage while under the effects of SF. You deal 33% less damage while SF is up and the damage with the ebon ward and BUH you're still below that 33 damage.
With both in effect you'll hit more than 33 (although an Assassin would only have 13 Earth Magic for 31) unless you're on an armored target, even then that depends on the way the calculations are (I don't have an Assassin so I can't check). Otherwise there is something seriously wrong with their damage formulas.

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

The fact still remains though. You can't be targeted by spells, all attacks miss, you have a ton of armor and damage reduction all the while you can steal deal pretty decent damage. Pretty sick bar IMO

X-Plosiv

X-Plosiv

Krytan Explorer

Join Date: May 2005

[Pink]

R/

Quote:
Originally Posted by UnChosen View Post
And why would 8 perma sin just get together just to clear a dungeon? To get those valuable loot that sell for 50g ea? For the chance that one of them might get the rare end game chest that drops with 0.000001% chance? Most of the EOTN dungeons are ridiculously stressful for the crappy stuff they contain with the exception of extremely rare end chest items....I've known no one that actually want to repeat those dungeons with or without perma. Everyone I know avoid those dungeons like the plague and literally beg for 600/smite run when its necessary for Z-quest.
We do it for FUN. It`s fun running, and trying to get better time. To me, even when i do UWSC which i do alot, I don`t care if im some good ecto drop role as WASTE, or if im VALE. Tbh, I WISH SF get nerf! ...but, if you are in SC guild, 8x sinway is a nice thing to do, its fun

Toxic OnyX

Lion's Arch Merchant

Join Date: Mar 2009

Atreia

You want to slow farming?

#1: "Whilst under the effects of Shadow Form you cannot take damage from any source and cannot deal conditions or damage to any source" (in essence 100% damage reduction)

This still enables godmode so an assasin could tank, but will slow farming considerably as there will never be more than 2 assasins in any team because you will need 3 man spank to deal damage.

#2: If you wanted to amend areas to make them harder to farm rather than all out nerf SF then again it is simple, "whilst under the effect of an enchantment you move 50% slower in this area if the enchantment is SF then you also suffer from 40 armor reduction" then change mobs to be be based more on Ranger trap mobs, poison or flame turrets, signet mesmers and spirit rit's (this could be done anywhere) basically the things that hit through SF. (again this would only be for certain areas and dungeons ans perma-teams on farm the places with the best drops so it affects about 6 in game areas only)

The slow down stops the assasins running over traps without damage,the armor reduction will stop the stupidity that is 125 armor on an assasin and adding mobs and things that hit through SF cause unstoppable damage and thus you again must revert to sin tank, healer and 2 spank.

Doesn't change the fact that it is without a doubt the most broken build in any game but if a-net want to keep it then there is a couple of viable solutions. (the side effect of #1 is that there can be no solo sin farmers then, meh oh well lol )

FrAnt1c??

FrAnt1c??

Forge Runner

Join Date: Jan 2007

Belgium

Legion Of Sacred Light [LSL]

Mo/

Let the people farm, nobody cares, the game is 4+ years old. If people want an obsidian armor or chaos gloves, Anet has provided an easy way to farm it.
Hell if you don't want people to make money really fast, then also nerf 55/600 invinci monk, obsi tank, hell why not even "nerf" powertrading?
Hell, You can "farm" a couple of obsi armors in a week by trading items, now what is more ridiculous? Making a ton of gold just by standing in a town shouthing "WTB /WTS" or by farming UW/FOW?

Just let it go...

shillo

Academy Page

Join Date: Sep 2006

Quote:
Originally Posted by Toxic OnyX View Post
#1: "Whilst under the effects of Shadow Form you cannot take damage from any source and cannot deal conditions or damage to any source" (in essence 100% damage reduction)
Actually this could be done even simpler. Make Shadowform easy to keep up all the time (just for simplification). Functionality would be: You take no damage.

This makes SF strippable by any enchant removal (and not just Signet), and makes the Sin killable by degen or lifesteal, snareable and interruptable.

Result: No solo sin, and tanksin becomes reasonably balanced.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Don't use 'nerf' in place of 'fix'.

Whatever they do, if they stop Speed Clears, that will be GOOD for everyone, specially for those that it's mostly the only thing they do.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by MithranArkanere View Post
if they stop Speed Clears, that will be GOOD for everyone, specially for those that it's mostly the only thing they do.
How could it POSSIBLY be good for them? If it's the one thing they enjoy doing, and they can't do it, that's good for them?

You are Hillary Clinton, and I claim my five pounds.

Renegade26

Renegade26

Krytan Explorer

Join Date: Jul 2006

R/

UWSC is the only reason im playing this game anymore. If it is nerfed out of playability then i cant play this game anymore. The monetary reward is worthless to me and I barely care about what comes out at the end, its just something to do with 7 real ppl, where I can test how I am improving based on time.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Renegade26 View Post
UWSC is the only reason im playing this game anymore. If it is nerfed out of playability then i cant play this game anymore. The monetary reward is worthless to me and I barely care about what comes out at the end, its just something to do with 7 real ppl, where I can test how I am improving based on time.
Is this a joke?

I'm not going to tell you how to play, but if getting better and better times on UWSC is the only reason you play Guild Wars, surely a fix to SF would make the game MORE fun for you?

After all, you'll get a new baseline to try and beat. A matter of fact, if UW is the only area you play, wouldn't you WANT updates to the area to keep it fresh?

Renegade26

Renegade26

Krytan Explorer

Join Date: Jul 2006

R/

Like I said, if they change something so that UWSC is no longer possible, I leave this game.

If they increase the challenge but keep it possible Ill probly keep at it. You seem to think that I am stuck on this game, and that if it isnt UWSC, ill do something more fun on gw ^^. Ill go play something else or whatever. It wont be gw.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Renegade26 View Post
where I can test how I am improving based on time.
Sounds like WoW, bro.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by Renegade26 View Post
Like I said, if they change something so that UWSC is no longer possible, I leave this game.

If they increase the challenge but keep it possible Ill probly keep at it. You seem to think that I am stuck on this game, and that if it isnt UWSC, ill do something more fun on gw ^^. Ill go play something else or whatever. It wont be gw.
I thought UWSC was a means to a goal? Earning some gold so you can buy obsidian armor / rare weapon / whatever expensive item.

X-Plosiv

X-Plosiv

Krytan Explorer

Join Date: May 2005

[Pink]

R/

Quote:
Originally Posted by Dzjudz View Post
I thought UWSC was a means to a goal? Earning some gold so you can buy obsidian armor / rare weapon / whatever expensive item.
Not really.

There are some places in UW where you get more ectos, such as [PITS, PLAINS, WASTE, POOLS], and there are some places where you don`t get [Vale, mnts]. Chamber is somewhere between. I tend to do areas where you mostly get ectos, but every third I tend to do VALE [valesin or valenecro, same to me], where I don`t get ectos. Why? Because it`s fine doing something in duo, and I just love when I`m necro and i kill 10 creatures at once. Or when i scythe the shit out of spirits. From 10h i play, i spend 4 in UW, other 6 I`m either doing HM missions or VQ, or capping skills [got 95 factions skills in 5 days lol, so tomorrow or for 2 days going for that title on my ranger]. UW got me enough money to buy primeval armour + chaos gloves for my ranger (and got enough to buy again and again if i want cause of UWSC) [Plus might buy dragon gloves too, seen they look nice too], and to be honest, if UWSC get nerf, I would not have nothing against it, because I was talking today with guildie about one thing. I was doing waste and talking about porn [it`s not reason why I die, I SWEAR I SWEAR!!! ], and I forgot to recast SF [good thing we was 9/10 and was all at waste reaper, so one guildie tele left to catch group, other dc right to get them], but I got so used to SF that I don`t even look at it as a skill, it`s like part of assasin. That`s why I hope it get nerf, to bring game back as it used to be without SC things, because UWSC became almost robotic thing to me, and I think to most people that did atleast 250+ runs.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Renegade26 View Post
Like I said, if they change something so that UWSC is no longer possible, I leave this game.

If they increase the challenge but keep it possible Ill probly keep at it. You seem to think that I am stuck on this game, and that if it isnt UWSC, ill do something more fun on gw ^^. Ill go play something else or whatever. It wont be gw.
This has to be the saddest thing I read in this thread...

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Renegade26 View Post
Like I said, if they change something so that UWSC is no longer possible, I leave this game.

If they increase the challenge but keep it possible Ill probly keep at it. You seem to think that I am stuck on this game, and that if it isnt UWSC, ill do something more fun on gw ^^. Ill go play something else or whatever. It wont be gw.
well they have your money anyways so.. good riddance I guess? =P

Show Some Skin

Show Some Skin

Frost Gate Guardian

Join Date: Jun 2009

Dead.

[Game]

Rt/

Quote:
Originally Posted by Renegade26 View Post
Like I said, if they change something so that UWSC is no longer possible, I leave this game.
What a loss


I doubt they will do anything to SF tbh, all they do is grab a bunch of random skills and "fix" them. I think they all sit and laugh at the qq threads people make

Bob Slydell

Forge Runner

Join Date: Jan 2007

Quote:
Originally Posted by Renegade26 View Post
Like I said, if they change something so that UWSC is no longer possible, I leave this game.
So, you will leave the game if they make it so you can no longer use a method that lets you half-ass your way through a zone to get what you want which was never intended by the game developer?

Epic GG is epic.

furanshisuko

furanshisuko

Wilds Pathfinder

Join Date: Oct 2007

R/

/vote for nerf,people will start doing more balanced teams

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by furanshisuko View Post
/vote for nerf,people will start doing more balanced teams
Didn't work for Ursan + DoA, won't work for UW/FoW either. All that will do is to reduce the place back to being solo and duo farmers' paradise, ruin all the little stuff like raptor farm and screw over pugs everywhere else trying to finish long and stressful EoTN dungeon with perma tank help. Sins would probably revert to being one of the ignored class like mesmers without CoP.

Its better if they just do a map nerf to get rid of the speed clear mechanics altogether and then increase the ecto / loot drop by like 4x for full human groups, so that soloing/duoing the place or 2P6Heroes ain't the most effective.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Chrisworld View Post
So, you will leave the game if they make it so you can no longer use a method that lets you half-ass your way through a zone to get what you want which was never intended by the game developer?

Epic GG is epic.
Once again:
Quote:
Originally Posted by Dev Update
After repeated adjustments to both the skill and the Underworld, Shadow Form continues to dominate PvE farming. All the adjustments we have made to this style of farming have aimed to slow players down but not eliminate it as a viable farming option. We recognize the fact that farming with Shadow Form-based builds can be really fun, so we have not resorted to breaking the ability to keep Shadow Form up permanently. However, we continue to be uncomfortable with the speed in which players are able to complete various popular farming runs. We have decided to try one last time to scale down the effectiveness of Shadow Form while still allowing it to be maintained permanently.

By reducing the recharge and duration time, we force players to cast Shadow Form more frequently, which in turn increases the Energy pressure associated with maintaining the skill. For Assassins with modest Energy pools, this results in more conservative Energy management through weapon swaps and lowers damage per second as damaging skills have to be cast less frequently in favor of saving up enough Energy to cast Shadow Form again. For non-Assassin primary characters (such as the Elementalist with an Energy pool large enough to worry less about Energy pressure) this change makes maintaining Shadow Form a much more delicate balance. There is little margin of error because it requires a full spectrum of skills, consumables, and weapon swaps to simultaneously increase the duration and reduce the recharge of Shadow Form enough to maintain it permanently.
http://wiki.guildwars.com/wiki/Arena...008#Assassin_2
Not only was SF adjusted so that it could be kept up permanently, it was done so KNOWINGLY it will be used for farming. Hell, they even specifically mention UW.

Something being "broken" (as in "imbalanced", rather than being a bug) in PvE, does not mean it NEEDS to be fixed. "Balance" is a concept that is known to take one for the team, because there just are bigger priorities in PvE.

Spiritweaver

Banned

Join Date: Jul 2009

Quote:
Originally Posted by upier View Post
Once again:

http://wiki.guildwars.com/wiki/Arena...008#Assassin_2
Not only was SF adjusted so that it could be kept up permanently, it was done so KNOWINGLY it will be used for farming. Hell, they even specifically mention UW.

Something being "broken" (as in "imbalanced", rather than being a bug) in PvE, does not mean it NEEDS to be fixed. "Balance" is a concept that is known to take one for the team, because there just are bigger priorities in PvE.
Anet have already made it clear that they don't like the ease of which areas are speed cleared. If it didn't need to be fixed Anet wouldn't have made this statement.

Quote:
However, we continue to be uncomfortable with the speed in which players are able to complete various popular farming runs. We have decided to try one last time to scale down the effectiveness of Shadow Form while still allowing it to be maintained permanently.

ne33us

Academy Page

Join Date: Nov 2005

Athens, Greece

Quote:
Originally Posted by FrAnt1c² View Post
Let the people farm, nobody cares, the game is 4+ years old. If people want an obsidian armor or chaos gloves, Anet has provided an easy way to farm it.
Hell if you don't want people to make money really fast, then also nerf 55/600 invinci monk, obsi tank, hell why not even "nerf" powertrading?
Hell, You can "farm" a couple of obsi armors in a week by trading items, now what is more ridiculous? Making a ton of gold just by standing in a town shouthing "WTB /WTS" or by farming UW/FOW?

Just let it go...
/agree

Unfortunately, guru people live for this kind of arguments and they won't ever drop them