Yeah, but, the problem here is that assassins in PvE are completely useless without SF. you said it yourself, SF or GTFO is how it is with assassins, not other classes. Other classes actually have a use in most everything else, including most other SC's. Maybe some even have more than one use! (besides paragons). Devoting most of a bar to dagger attacks is useless in PvE, and critscythe is decent but most groups would rather use something else.
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UWSC going to be nerfed?
own age myname
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Targren
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However, when 2 assassins are able to clear UW in 30 minutes, something is up, no exception.
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2 sins in 30 minutes? Wow.
Bug John
and what exactly do you guys think you'll get if SC builds are nerfed ?
people hoping SC farmers will stop and group with them if their builds are nerfed always make me smile
people hoping SC farmers will stop and group with them if their builds are nerfed always make me smile
JONO51
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When the hell did THAT happen? Seriously, this is getting silly now. If you're going to whine about UWSC, fine, that's your prerogative, but what's with this making crap up?
2 sins in 30 minutes? Wow. |
http://guildwarsguru.com/forum/showp...&postcount=153
near enough 30 mins.
the farmers will leave and those that want to play will be able to find like minded people there without waiting around for hours to try form a group, only seeing glf mtns wastes etc.
Arkantos
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When the hell did THAT happen? Seriously, this is getting silly now. If you're going to whine about UWSC, fine, that's your prerogative, but what's with this making crap up?
2 sins in 30 minutes? Wow. |
Before you accuse someone of making crap up, make sure they can't back up what they said.
Targren
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Before you accuse someone of making crap up, make sure they can't back up what they said.
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Still, if that is real (if the original poster, not you, is not being duplicitous), I am impressed, but you have to acknowledge that things like that are one hell of an outlying edge case and NOT the norm.
Arkantos
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You're right. I apologize. I've gotten so used to the "rhetorical styles" of people like Ugh and Toxic that I assumed the worst about your post.
Still, if that is real (if the original poster, not you, is not being duplicitous), I am impressed, but you have to acknowledge that things like that are one hell of an outlying edge case and NOT the norm. |
I've spoken to two people in game who have claimed to do it, and it seems very possible. I'm sure there are many more people than 8 doing the duo runs in a reasonable time. The fact that two players can clear the UW in HM in 33 minutes proves how absolutely broken shadow form is.
Bug John
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the farmers will leave and those that want to play will be able to find like minded people there without waiting around for hours to try form a group, only seeing glf mtns wastes etc.
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btw, people do sc for money, they're totally different from people willing to form a non-sc group, trying to make them leave won't change anything
you sir are egoistic, and you don't have a clue what you're talking about
Targren
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Eh, it's alright. I don't exactly believe everything I see here, either.
I've spoken to two people in game who have claimed to do it, and it seems very possible. I'm sure there are many more people than 8 doing the duo runs in a reasonable time. |
But two people in the masses of SCers, much less the GW population, is hardly a meaningful statistic, and I don't think it's reasonable to extrapolate that more people are doing that than 8-manning.
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The fact that two players can clear the UW in HM in 33 minutes proves how absolutely broken shadow form is. |
own age myname
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You're right, I am making stuff up. It was really an assassin and an elementalist in 33 minutes. Now before you go call me out on photoshop, here are three more fast runs. And for the hell of it, an assassin soloing the UW in 1:14.
Before you accuse someone of making crap up, make sure they can't back up what they said. |
Targren
JONO51
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so you want people that don't enjoy playing the game the way you like to leave ? how do you think making people leave will help you get in a group ?
btw, people do sc for money, they're totally different from people willing to form a non-sc group, trying to make them leave won't change anything you sir are egoistic, and you don't have a clue what you're talking about |
own age myname
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Then thing is, the entire place is full of farmers. It means the people that want to just play the area get discouraged and leave, making it impossible to make a normal group. i have no problem with farmers, I just find it stupid when the farmers saturate an area to the point where making a regular group is impossible and it becomes a case of join them or leave. shadow form is the main reason this has happened, therefore, should be nerfed.
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Like stated before, you'll need to nerf the mechanics of UW/FoW to stop speed clears.
AtomicMew
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Eh, it's alright. I don't exactly believe everything I see here, either.
I've spoken to two people in game who have claimed to do it, and it seems very possible. I'm sure there are many more people than 8 doing the duo runs in a reasonable time. The fact that two players can clear the UW in HM in 33 minutes proves how absolutely broken shadow form is. |
Skill/persistence is rewarded.
Bug John
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There will always be speed clears. Nerfing shadow form is just a force to move on to the next niche build.
Like stated before, you'll need to nerf the mechanics of UW/FoW to stop speed clears. |
too many farmers discouraging normal groups ? you need more resolve
Bryant Again
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and what exactly do you guys think you'll get if SC builds are nerfed ?
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Originally Posted by traversc
No it doesnt prove how broken shadow form is. It proves either a) how much time people are willing to waste to get the easiest spawns and most luck possible in the UW, or b) how skilled a select few players are compared to 99% of the rest of us, assuming they're able to do it consistently.
Skill/persistence is rewarded. |
Zahr Dalsk
Just give the creatures in the Underworld appropriate skills to turn off Shadow Form?
Ugh
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Just give the creatures in the Underworld appropriate skills to turn off Shadow Form?
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I've gotten so used to the "rhetorical styles" of people like Ugh |
mage767
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Just give the creatures in the Underworld appropriate skills to turn off Shadow Form?
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LOL. that should fix all UWSC clears.
http://wiki.guildwars.com/wiki/Mind_Shock
Ugh
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Give some creatures Mind Shock (ele elite) as the Stormcloud Incubus have in EOTN dungeons.
LOL. that should fix all UWSC clears. http://wiki.guildwars.com/wiki/Mind_Shock |
Danax
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Give some creatures Mind Shock (ele elite) and a monster elite as the Stormcloud Incubus have in EOTN dungeons.
LOL. that should fix all UWSC clears. http://wiki.guildwars.com/wiki/Mind_Shock |
Its a spell??
vamp08
bitchbar player
just give some monsters leech signet but i rather see sf die a painfull dead
Steps_Descending
That got me thinking... What is exactly the point of SCs? Last time I read the updates there was no title that required farming UW, the latest craze was VSs, then came the Zaishen Quest bags (equipment bags was that the name?) So... why are we still playing so seriously?
[DE]
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Incorrect. Flashing Blades. We do have a use, most sins are too ignorant to see past Shadow Form.
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That got me thinking... What is exactly the point of SCs? Last time I read the updates there was no title that required farming UW, the latest craze was VSs, then came the Zaishen Quest bags (equipment bags was that the name?) So... why are we still playing so seriously? |
Targren
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Uhm- You're right that most sins can't see past Shadow Form. However, Flashing Blades isn't the elite you'd want to be using in PvE.
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Actually, with the recent lead-attack recharge buffs, maybe it's time to look into some chains that start over, though Wild Blow should be an elite in the hands of assassins.
leetLoLa
nah if sf die many ppl will ragequit GW CAUSE their profit is comin from scs =S
HawkofStorms
Martin Alvito
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nah if sf die many ppl will ragequit GW CAUSE their profit is comin from scs =S
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Of course, it's the people who don't care to farm that REALLY get owned.
AtomicMew
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Re: 2 man UW
And that's quite a massive and quickly acquired reward for only two people. |
Again, there's no economic reason to nerf SF without nerfing ALL the other non-SF farms in existence.
AtomicMew
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The only people who win are the people with huge amounts of time on their hands. If everyone's farming the same exact thing at the same exact rate, everyone that farms less than the mean number of hours per week is getting poorer. Your pinky blobs are worth less and less every week (in terms of what you can buy with them), and so are the drops from the end chest.
Of course, it's the people who don't care to farm that REALLY get owned. |
Martin Alvito
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Actually, it's NOT. If you bothered to read, you would have seen this point made time and time ago. Even if these people are capable of doing 2 man UW consistently (which is dubious), the rewards are only comparable to an 8 man UWSC, which is itself, only comparable to feather farm.
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20-25k is borderline excessive for a long-term farm, but it's not totally out of whack with past sustained farms. It's when stuff starts hitting 40k+ an hour that it either gets farmed to death (eg: green farms) or it gets nerfed. For people that don't suck, UWSC meets the latter criteria.
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Right, if you don't farm, then you have less cash than farmers. I fail to see any injustice in that logic.
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The Halls chest and the monthly are solid farms for the PvP crowd, but they're fairly exclusive. The rest of the PvP community catches it in the shorts when stuff like this goes on.
AtomicMew
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What sort of warped mathematical universe are you people living in? A skilled team that can complete UW four times an hour is generating a lot more than the 20-25k an hour from feather farming. If that group rotates players around the different slots to even out the distribution, two ectos per player per run is a reasonable estimate of the long-term average. That's eight ectos an hour before you figure in the expected value of ultra-rare chest goodies.
20-25k is borderline excessive for a long-term farm, but it's not totally out of whack with past sustained farms. It's when stuff starts hitting 40k+ an hour that it either gets farmed to death (eg: green farms) or it gets nerfed. For people that don't suck, UWSC meets the latter criteria. |
4 UWSCs in one hour is severely pushing the limits. There are likely only a handful of guilds that are capable of this consistently. When you factor in organization time, rotation times, break times, everyone is on a different schedule, and yes, fails (EVERYONE fails sometimes, and there are 8 people), it probably comes out to around 20-30 minutes per UWSC. Given all these factors, it is not enough to be able find 8 different people who are capable of doing their areas consistently in 15 minutes, you need severely tweaked builds capable of doing it in <10 minutes with no room for error.
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Because you're a PvE-er, and you forget that this other parallel community (PvP) exists in your universe. There's also that problem where ANet prefers that players actually play the game, but I think that players have pretty conclusively proven that's just never going to happen. The Halls chest and the monthly are solid farms for the PvP crowd, but they're fairly exclusive. The rest of the PvP community catches it in the shorts when stuff like this goes on. |
Also, even accepting the ridiculous premise that Pvpers should get PvE rewards, ZQ-farm says hi.
Martin Alvito
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Right because 90% of players meet the criteria and can do UWSC 4 times in an hour. Oh wait...
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I'm sorry, what does PvE have to do with Pvp? Or are you saying now you need ectos to do Pvp?
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Everybody likes nice stuff, and the UWSC crowd isn't down there to scare up cash to outfit Koss with a Minor Swordsmanship rune, ya know? UWSC farmers are after luxuries, not necessities.
What matters is relative rates of speed. That's a LOT slower, except maybe on the /resign wars day. Unless you're holding Halls for hours or making the later single elimination rounds of the mATs, every hour spent PvPing puts you well behind the productivity of the farmer. Not good when the idea was for PvP to be the content players would ultimately graduate to.
AtomicMew
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And a year ago you all couldn't do UW HM in less than 1:15, and the community went absolutely ape when we posted 30 minute screenies (crying Photoshop in disbelief). The community may not be down to 15 minute runs yet, but if the good players can do it now then eventually the slower learners will catch up.
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lolwut? u need ectos 2 do pve? |
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Everybody likes nice stuff, and the UWSC crowd isn't down there to scare up cash to outfit Koss with a Minor Swordsmanship rune, ya know? UWSC farmers are after luxuries, not necessities. |
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What matters is relative rates of speed. That's a LOT slower, except maybe on the /resign wars day. Unless you're holding Halls for hours or making the later single elimination rounds of the mATs, every hour spent PvPing puts you well behind the productivity of the farmer. Not good when the idea was for PvP to be the content players would ultimately graduate to. |
Unreal Havoc
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Uh.... yeah you do. Do I need to wiki how many ectos/shards it takes to make an armor set? Do I need to calculate the millions of gold required to max titles and fill halls?
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lolwut? u need ectos 2 do pve? |
Hermos
Right then, you try doing GWAMM without a farm like UWSC and without playing 10+ hours a day in a reasonable amount of time.
If you want to max titles fast, you need to make money fast. If you're not in a good guild which does 8 man farm teams regularly or if you can't run dungeons, your options are severely limited. Either sit outside Kamadan in HM farming those 6g Iboga Petals to make the 2 million required to max Party Animal for your last title, or do some UWSCing.
If you have a better alternative, please do share, because I'd love to be able to max my money sink titles without the pain and torture that is PuGing UWSC.
The truth is, the UWSC gave casual players a reasonable alternative to playing excessively and powertrading to reach their millions. Now all the high end PvE players who made their millions already through rigorous, trivial farms or through player services now hate the fact that other players can achieve what they did in half the time with the same effort involved.
If you want to max titles fast, you need to make money fast. If you're not in a good guild which does 8 man farm teams regularly or if you can't run dungeons, your options are severely limited. Either sit outside Kamadan in HM farming those 6g Iboga Petals to make the 2 million required to max Party Animal for your last title, or do some UWSCing.
If you have a better alternative, please do share, because I'd love to be able to max my money sink titles without the pain and torture that is PuGing UWSC.
The truth is, the UWSC gave casual players a reasonable alternative to playing excessively and powertrading to reach their millions. Now all the high end PvE players who made their millions already through rigorous, trivial farms or through player services now hate the fact that other players can achieve what they did in half the time with the same effort involved.
Unreal Havoc
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Right then, you try doing GWAMM without a farm like UWSC and without playing 10+ hours a day in a reasonable amount of time.
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Many people got GWAMM before UWSC was ever introduced.
Hermos
UnChosen
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Yeah, but, the problem here is that assassins in PvE are completely useless without SF. you said it yourself, SF or GTFO is how it is with assassins, not other classes. Other classes actually have a use in most everything else, including most other SC's. Maybe some even have more than one use! (besides paragons). Devoting most of a bar to dagger attacks is useless in PvE, and critscythe is decent but most groups would rather use something else.
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All non-secondary defense options for sins have some ridiculous requirements or downside. Ridiculously low uptime (feigned neutrality), being blinded as a melee class (shadow sanctuary), delayed heal that requires attacking to have full effect (Shadow refuge), ends on attack (dark escape + feigned neutrality), teleporting to random location and risk the chance of getting aggro on a backline char (heart of shadows)....the only decent one is critical agility, and even that requires constant attacking to be kept up and is stripable.
Sins also have to spend energy for attacks AND have to execute a combo in order....all that and sins still get overshadowed in damage by warrior auto attacking and spamming adrenaline attacks...and the war can still fit in a healing skill without extra attribute investment (Lion's comfort), an IAS (without secondary investment), a superior IMS compared to dash (also without secondary investment), and also the totally superior SY! which outclassed all the shitty PvE skills that sins have.
As for shadow form....it doesn't really overpowers anything outside of UWSC and FowSC. Change the mobs in UW/FoW, leave the skill.