UWSC going to be nerfed?

Scf Big M

Scf Big M

Frost Gate Guardian

Join Date: Jun 2006

GUILDWARS

Pen Island [Dong]

R/

I'd have to agree with Skyy. It destroys the concept of a limited skillset. So we can only carry 8 skills instead of 20, what does it matter when you only need 3 to be more or less invincible.

I think SF is overpowered, but moreso I think the high end areas need an update. If you notice, all the elite areas are just higher level, harder hitting monsters. Theres nothing creative about that, so of course SF blows through it. Give them counters, self heals, whatever, and the problem probably goes away, while leaving SF as a viable option for soloing or running like the devs have stated they want to keep it as.

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

Skyy is correct... one of the best players I have ever seen is Sacratus Ignis. He doesn't play anymore but before he left made a post on the dungeon farming thread... The last sentance of the first paragraph sums it up.

http://www.guildwarsguru.com/forum/s...&postcount=130

aga

aga

Krytan Explorer

Join Date: Feb 2009

England

A/

Quote:
Originally Posted by Scf Big M View Post
I think SF is overpowered, but moreso I think the high end areas need an update. If you notice, all the elite areas are just higher level, harder hitting monsters. Theres nothing creative about that, so of course SF blows through it. Give them counters, self heals, whatever, and the problem probably goes away, while leaving SF as a viable option for soloing or running like the devs have stated they want to keep it as.
I agree, I think the high end areas need to be updated moreso then SF and 600/smite. But I really can't see much happening to do this, maybe they'll add some more Incubi type foes, but this would just make them slightly harder and still fairly easily overcome. I stuggle to see what a-net can do to stop dungeon running without making the dungeons too hard for regular players.

As for the high end areas such as, DoA, Deep, Urgoz, UW, FoW...I'm sure they could stop SF breezing through them by adding skills like Soulrending Shriek to some of the monsters in them. I would really love to see this happen, but doubtful i will.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

DoA and Urgoz aren't really a problem though. The outposts are practically abandoned. Even during zbounties.

Yoom Omer

Yoom Omer

Frost Gate Guardian

Join Date: Mar 2007

Israel

One Life to Live Again [Life]

E/

Sform isn't the problem - not the big part of it, at least. The problem is that monsters run with suckish bars, and instead of fixing their bars A.Net decided to give them unfair buffs.

If every group of in the game consisted of some healers, some dmg dealers, some guys to annoy players (well, guys that have intterupts and stuff, mesmers prolly, rangers?) and rez, SF wouldn't be able to breeze thorugh. Balanced would. Also, they can bring some monsters signet of disenchantment, Hex eater vrtex etc., and shadow form goes Kaboom.

Simath

Simath

haha you're dumb

Join Date: Jul 2005

Moscow

Quote:
Originally Posted by Yoom Omer View Post
Sform isn't the problem - not the big part of it, at least. The problem is that monsters run with suckish bars, and instead of fixing their bars A.Net decided to give them unfair buffs.

If every group of in the game consisted of some healers, some dmg dealers, some guys to annoy players (well, guys that have intterupts and stuff, mesmers prolly, rangers?) and rez, SF wouldn't be able to breeze thorugh. Balanced would. Also, they can bring some monsters signet of disenchantment, Hex eater vrtex etc., and shadow form goes Kaboom.
So instead of fixing one skill, you would rather have them fix all the mobs. Absolutely brilliant.

Also, groups composed in a balanced fashion can breeze through areas. Failures are due to the people behind the builds lacking intelligence.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Simath View Post
So instead of fixing one skill, you would rather have them fix all the mobs. Absolutely brilliant.
But for the record, he is right: the AI in this game is pretty trash. An actual smart group of AI wouldn't keep trying to kill SF sins, they'd just ignore them. Instead they cast every single thing they have at them.

But if ANet isn't going to fix the AI then they're gonna need to tone down SF.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Not this month.

Shrimz

Krytan Explorer

Join Date: Dec 2006

Texas

[clap]

E/

Quote:
Originally Posted by Dzjudz View Post
Not this month.
This. Hopefully later.

Wynthyst

Wynthyst

Site Contributor

Join Date: Aug 2006

Gems of Destiny

D/

Do any of you read anything other than this forum?
Quote:
I am more concerned about UW, FoW and DoA having issues with balance that encourage this style of play than I am concerned about Shadow Form. I would rather work on making those areas fun and bug free in ways that discourage the use of SF than work on nerfing SF into the ground. ~ Linsey Murdock

vandevere

Frost Gate Guardian

Join Date: Aug 2007

The Great State of Denial

W/Mo

Looks like Linsey's tired of the nerfbat too...

Hopefully, she'll find a good alternative...

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Quote:
Originally Posted by Simath View Post
So instead of fixing one skill, you would rather have them fix all the mobs. Absolutely brilliant.
Yes. Yes it is. Give monsters decent bars and remove their unfair, overpowered inherent abilities and characteristics, toss in a couple signet enchant removals here and there and it's done. Make the enemies balanced and it'll make for a better game overall.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Wynthyst View Post
Do any of you read anything other than this forum?
That's why I love Lindsey.

Simath

Simath

haha you're dumb

Join Date: Jul 2005

Moscow

Quote:
Originally Posted by A11Eur0 View Post
Yes. Yes it is. Give monsters decent bars and remove their unfair, overpowered inherent abilities and characteristics, toss in a couple signet enchant removals here and there and it's done. Make the enemies balanced and it'll make for a better game overall.
First off, you should probably do some research on the programming that fixing every single mob would require, since you are apparently uneducated on the subject. At this point in time a task like the aforementioned would require more effort and man hours than Anet is willing to give.

Secondly, you're joking right? I'm sorry, but I just cannot take you serious. You want to remove the monsters overpowered abilities, but yet at the same time you want to give them decent bars. So you want to make them easier and harder all in one? You seem terribly confused.

The enemies do not need to be balanced. Skills that can be easily exploited in the vast majority of the areas (Shadow Form says hi) is the problem. Items such as consumables need to be removed, and so do PvE skills such as SY!. The problem isn't that hard to see, but some people prefer to remain blind to the matter.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Wynthyst View Post
Do any of you read anything other than this forum?
There are plenty of reasons why users don't read the wiki, but that's another discussion.

Anyways, making the areas more fun to play and discouraging players from running SF is a great idea. The problem, however, is that no matter how fun the areas are, people are going to run what's easiest and most effective. Which means ANet can change these 3 areas to be more fun, but everyone is still going to run SF because it's easy and effective.

Quote:
Secondly, you're joking right? I'm sorry, but I just cannot take you serious. You want to remove the monsters overpowered abilities, but yet at the same time you want to give them decent bars. So you want to make them easier and harder all in one? You seem terribly confused.
Sorry Simath, but he's correct. The way HM, some monster skills and environmental effects were implemented was horrible. I'd much rather do areas where the monsters don't have overpowered abilities, but have good skill bars that synergize well, and good AI.

However, in order for this to happen, ANet would have to remove the overpowered abilities players have (PvE skills, consumables), so it's never going to happen.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Quote:
Originally Posted by Simath View Post
First off, you should probably do some research on the programming that fixing every single mob would require, since you are apparently uneducated on the subject. At this point in time a task like the aforementioned would require more effort and man hours than Anet is willing to give.

Secondly, you're joking right? I'm sorry, but I just cannot take you serious. You want to remove the monsters overpowered abilities, but yet at the same time you want to give them decent bars. So you want to make them easier and harder all in one? You seem terribly confused.

The enemies do not need to be balanced. Skills that can be easily exploited in the vast majority of the areas (Shadow Form says hi) is the problem. Items such as consumables need to be removed, and so do PvE skills such as SY!. The problem isn't that hard to see, but some people prefer to remain blind to the matter.
I said it would be better for the game, not easier. Not once did I comment on the ease of the task, so take your passive aggressive idiocy elsewhere.

I don't want them to be made easier, I just want unfair advantages taken away. I want mobs to be subject to the same rules as the players fighting them, and giving them balanced bars will achieve that. Giving them balanced bars also forces them to make the AI use those bars effectively, which will improve hero AI as well, which helps the game overall.

Hard mode gives monsters increased movement and attack speeds, higher levels, and increased damage overall due to level differences. These differences are matched with consumables. Giving them balanced skill bars and removing inherent advantages other than those granted by Hard Mode would more than balance the game in PvE...if anything giving them good synergy and AI would make the game harder overall, and reduce, if not eliminate the effectiveness of gimmick builds. SF is so fragile it's not funny. If you think it's god mode you've never used it. If you think SF will survive in any mob with a single signet disenchanter you're balls-deep in your own bunghole, not to mention other non-spell/attack abilities that will laugh at SF like it isn't even there.

Simath

Simath

haha you're dumb

Join Date: Jul 2005

Moscow

Quote:
Originally Posted by A11Eur0 View Post
I said it would be better for the game, not easier. Not once did I comment on the ease of the task, so take your passive aggressive idiocy elsewhere.
So, apparently not fixing a skill which has caused so many issues and problems, has opened so many negative doors, and has just hurt the game in general would not be better for the game? As long as Shadow Form exists it will be abused. There is such a large pool of skills to choose from, it would be horrendously difficult for Anet to make sure it could never be used in the way it has been.

Whether or not you made a remark on "the ease of the task" is irrelevant. You were suggesting something that is near impossible considering Anet's current situation, and needed to be commented on.

As for my passive aggressive idiocy, well, I guess you don't realize this is the internet. I apologize. Next time I will preface my posts with a warning.

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

Subjecting mobs to the same rules as the players is what makes a game too easy and no fun to play. It's PvE, if anything, fighting against nothing but balanced mobs the entire time is the fastest way to bore yourself to death.

The concept seems like a good one - give mobs balanced bars to improve the state of the game and allow for more interesting fights. But in reality you don't want to have to fight a balanced mob every other minute. Not to mention after the first ten fights you'll want to quit Guild Wars and never come back. Only so many bars in Guild Wars can be balanced and people suggest giving every single mob in guild wars these bars. If you enjoy fighting the same enemy over and over I guess that will float your boat, but if not then you're out of luck.

The fact is, it's the imbalanced bars and gimmicky skill combinations that make PvE what it is. The diversity of these bars allow for a different experience no matter what zone you go to. Granted, not every bar for mobs are very well thought out, and I can certainly name a fair share of ones that I hate. But if PvE was nothing but balanced builds and fair-fighting monsters then it wouldn't be much fun.

edit: Plus I don't like turtling until VoD just to kill one group of enemies. Please enjoy that year old joke as I'm sure it ages just like fine wine.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
I am more concerned about UW, FoW and DoA having issues with balance that encourage this style of play than I am concerned about Shadow Form. I would rather work on making those areas fun and bug free in ways that discourage the use of SF than work on nerfing SF into the ground.
Make Sliver Armor trigger a maximum of one time per second.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Quote:
Originally Posted by Simath View Post

Whether or not you made a remark on "the ease of the task" is irrelevant. You were suggesting something that is near impossible considering Anet's current situation, and needed to be commented on.

Again: what I suggested and the effort required to complete the task is irrelevant, because I said "this would be better for the game."

See, there exists such a thing as reality. In this reality there exists such a thing as reason. I used my ability to reason to make a statement. You decided to forego your alleged ability to reason and slam me with an insult because I made a simple statement saying what would have been better. It's called criticism: Anet decided to code in something completely different when they gave enemies extra inherent abilities, rather than take already-existing skills and creating usable skill bars, for these NEWLY CREATED enemies in a NEWLY CREATED area of the game. See, When someone says what someone SHOULD HAVE DONE, and what SHOULD HAVE BEEN DONE would have been easier than what WAS done, that's called use of reason and common sense. Try it someday, you'll see the merits.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Wynthyst View Post
Do any of you read anything other than this forum?
I'll make my judgments of the devs' actions by what is done to the game, not what is said on the internet, thanks. It's great that she notes a valid problem, but so does every person in Guild Wars over the last four years.

Amnel Ithtirsol

Amnel Ithtirsol

Lion's Arch Merchant

Join Date: Feb 2008

AU

League Of The Fallen

Mo/

SF is fun. Mindless fun. And that suits some people better than others.

It's about the target market. Most of the good players have moved on to alternatives, but, Anet still needs to keep their remaining player base happy.

SF sin is all most remaining players know how to play so ANet can never take it away from them. If you're looking for diversity and challenge in a game, look elsewhere, because you wont find it here.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by vandevere View Post
Looks like Linsey's tired of the nerfbat too...

Hopefully, she'll find a good alternative...
I love Linsey. I want to send her a fruit basket.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Quote:
Originally Posted by Toxic OnyX View Post
@TraverSC
Feather farming nets you a similar profit, true, apart from the odd good drop from UWSC, but what do ppl feather farm with? yu Perma's (amongst other things)
Yeah that would be true, except for the fact that you just admitted to not having a damn clue what you are talking about. There are a thousand different feather farming builds, NONE of which are permas. Also, if you admit feather farming nets similar profit, you are basically admitting there is no economic reason to nerf UWSC.

Quote:
as for running a perma needing concentration are you kidding me, you have at least 3 seconds in which to cast SF that is the only bit of concentration you need, having to watch for the SF light blinking ready to be re-applied.
Yeah, there's no reason at ALL 9/10 UWSC pugs fail. Also, it's not 3 seconds, when you factor in cast time and latency. You can also lag spike and die with no recourse. It's not as easy as you make it out to be. Some areas are harder than others. Almost all areas can die even with SF up. All areas can fail even without losing SF.

I think what most people here complaining don't understand is that Permas are completely useless in general PvE. It is only used in farming and SC, which, let's face it, is another type of farming. If there is a problem here, it is not about Permas but about th concept of farming. It's obvious that you can farm other places than UW and net similar if not higher profit. The reason people do UWSC instead is because it is not monotonous and presents at least a little challenge to the average player.

You can QQ all you want about how easy perma is for you. I don't really care what you think of the game, but at least be honest:
1) Permas do not actually hurt the so-called economy.
2) There are far easier farms that net just as good profit

SlipknotOFA

Frost Gate Guardian

Join Date: Dec 2005

Newport Ky

Order Of Fallen Angels

Mo/Me

Quote:
Originally Posted by Taixen View Post
Hehe.

If they do nerf it, people will just find a new way to speed clear. If there is a change I hope that it's making UW harder, instead of changing SF again which will inevitably just cause lots of QQ here, there and well, everywhere.
You be crazy to think they are nerfing that. Can I have some of what you are smoking?

Simath

Simath

haha you're dumb

Join Date: Jul 2005

Moscow

Quote:
Originally Posted by traversc View Post
Permas do not actually hurt the so-called economy.


I'm sorry, but you're an idiot.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Simath View Post
I'm sorry, but you're an idiot.
Cute images notwithstanding, he's not the one who thinks there's an "economy" in a system with unlimited supply...

Simath

Simath

haha you're dumb

Join Date: Jul 2005

Moscow

Quote:
Originally Posted by Targren View Post
Cute images notwithstanding, he's not the one who thinks there's an "economy" in a system with unlimited supply...
I'm glad you thought it was cute <3. I've got a whole folder full, if you want to see.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Simath View Post
I'm glad you thought it was cute <3. I've got a whole folder full, if you want to see.
No thanks. I'm already obsessed now with determining the SOURCE image for that one.

Damn you...

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

Quote:
Originally Posted by wiki
Shadow Form, MB and 600Smite are all problems with the format they are prevalent in. I don't want to nerf SF (though I think about it for every update), I want to fix the problems in UW/FoW/DoA. I'm still on the fence about 600smite on whether I should hit the build itself or the areas that are supposed to be high-end yet can be farmed with it. We have been discussing the MB ele at length, but as we see it, the problem is with the tiebreaker not the build. There are other builds that do the same thing as the MB ele, so just nerfing it isn't actually going to fix anything. So we are going to continue to work on the tiebreaker instead. Changes like that need more careful consideration than normal so it takes longer to get something onto Live. - Image:User Linsey Murdock sig.jpgLinsey talk 18:57, 7 August 2009 (UTC)
I guess you'd better not hold your breath for a SF nerf.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Quote:
Originally Posted by Simath View Post


I'm sorry, but you're an idiot.
If it weren't for the ability to do SCs, a lot of players would have quit a long time ago.

The complaints people bring up against permas and UWSC are not actually arguments against permas and UWSC, but rather arguments against farming in general. Again, you can feather farm and net similar profit. But that's insanely boring and most people wouldn't be able to stand it. UWSC and other SCs allow people to "farm" while not being bored out of their minds.

If you kill SCs, farming will be relegated to people who are willing to perform utterly mindless tasks over and over again.

The only logical recourse the argument takes is that farming must necessarily be mindless and boring. If you think that, that's fine, but it's your opinion. If so, you need to go ahead and say it and stop hiding.

Simath

Simath

haha you're dumb

Join Date: Jul 2005

Moscow

Quote:
Originally Posted by traversc View Post
If it weren't for the ability to do SCs, a lot of players would have quit a long time ago.
Thanks for bringing up the pathetic state of this game.

Danax

Danax

Lion's Arch Merchant

Join Date: Jun 2007

Ontario

R/Mo

Quote:
Originally Posted by traversc View Post
If it weren't for the ability to do SCs, a lot of players would have quit a long time ago.

The complaints people bring up against permas and UWSC are not actually arguments against permas and UWSC, but rather arguments against farming in general. Again, you can feather farm and net similar profit. But that's insanely boring and most people wouldn't be able to stand it. UWSC and other SCs allow people to "farm" while not being bored out of their minds.

If you kill SCs, farming will be relegated to people who are willing to perform utterly mindless tasks over and over again.

The only logical recourse the argument takes is that farming must necessarily be mindless and boring. If you think that, that's fine, but it's your opinion. If so, you need to go ahead and say it and stop hiding.
Plus chest has chance for phatter loot

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Quote:
Originally Posted by Simath View Post
Thanks for bringing up the pathetic state of this game.
You're right. I'm glad were now in agreement. Now stop trying to kill what's left to enjoy in the game just because you don't enjoy it, Mr. troll wins flawless victory.

Quote:
Originally Posted by Danax View Post
Plus chest has chance for phatter loot
Getting an eblade or VSF from the chest is like winning the lottery. It's so rare, that it hardly affects the expected value from UWSC.

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

I want realm SC teams to be nerfed so other classes can actually play in those areas without being told SF or GTFO.

Screw the farmers, they've had their time

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Sarevok Thordin View Post
I want realm SC teams to be nerfed so other classes can actually play in those areas without being told SF or GTFO.

Screw the farmers, they've had their time
There are a bunch of people here that agree with you. If the lot of you either grouped up together, or went to make your own non-SC pugs, then all this supposed plethora of non-UWSCers who want to play your way would have an option.

Fix your own problems instead of QQing that its a problem with the game and demanding Anet screw over the majority (by your own argument, those who want to SC are the majority) to suit you.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

If less than a full team is able to clear an area, something is up. No exception.

BadgerzFTW

Academy Page

Join Date: Mar 2008

Quote:
Originally Posted by Sarevok Thordin View Post
I want realm SC teams to be nerfed so other classes can actually play in those areas without being told SF or GTFO.

Screw the farmers, they've had their time
Yeah, but, the problem here is that assassins in PvE are completely useless without SF. you said it yourself, SF or GTFO is how it is with assassins, not other classes. Other classes actually have a use in most everything else, including most other SC's. Maybe some even have more than one use! (besides paragons). Devoting most of a bar to dagger attacks is useless in PvE, and critscythe is decent but most groups would rather use something else.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by BadgerzFTW View Post
Yeah, but, the problem here is that assassins in PvE are completely useless without SF. you said it yourself, SF or GTFO is how it is with assassins, not other classes. Other classes actually have a use in most everything else, including most other SC's. Maybe some even have more than one use! (besides paragons). Devoting most of a bar to dagger attacks is useless in PvE, and critscythe is decent but most groups would rather use something else.
The fact that Sins are underpowered (and don't work too well in PvE anyways) doesn't give much excuse for them to essentially break the game.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Bryant Again View Post
If less than a full team is able to clear an area, something is up. No exception.
Well, not really. A 6 man balanced team is going to be able to complete most 8 man areas if they're good enough.

However, when 2 assassins are able to clear UW in 30 minutes, something is up, no exception.