Quote:
|
I really find great joy and amusement reading through any post suggesting that Shadow Form should be outright removed from the game. Anyone who thinks that that might actually occur is clearly not aware of the fact that that skill was around for 2 years+ before the PvE only skills and consumables which broke the fundamentals of the game were added.
If ANet are sad about speed clearing, maybe they should have thought about the fact that the best teams were already completing all the super high end areas in 1-2 hour times before spawning a load of items and skills in their game that make all the balancing factors of all the battle encounters (recharge times, energy costs, energy availability, damage dealt, damage taken) completely fly out the window. How can they complain about people finishing things in a fraction of the time it used to take when they designed a lot of new equipment and skills specifically to make the players faster, more powerful and more damage resistant? |
Glyph of Swiftness, Consumables, and massive amounts of overpowered PvE only skills. Let's analyze.
1. The first PUG-friendly "speed clear" groups were Ursan. Eye of the North PvE only skill was specifically the problem. Ursan Blessing nerfed.
2. With the advent of dungeons, running became extremely popular. Well over half the time, this is accomplished by a 600/Smite combination, although occasionally support players (QZ spirit Ranger or Monk, Permasin to run/clear certain floors/areas) are added. Permas can run a select few dungeons by themselves, but 600/Smite is the clearest, most obvious killer of dungeons.
3. Next came UWSC and other Speed Clears. But wait! What was the composition of the first UWSC groups? One A/Me Permasin and several E/Me [[Glyph of Swiftness] Obsidian Flesh Eles. Either consumables or an Eye of the North skill (in most instances both) were to blame for the very earliest Speed Clear setups. When people realized later than Shadow Form Sins could tank and damage just as well without the infamous "Obby crawl", builds were conjured to replaced the ObFlesh Eles. However, those Ele builds, and 600/Smite/55 builds as well, are still viable for Speed Clear style setups. Perhaps more builds, that would surely arise if Shadow Form was nerfed (or have already been made and tested but have not become general knowledge).
4. Though not chronologically last, I chose this one last to drive the point home: Discordway. I love it, personally, and love the flexibility of the bars I can run. Sure, I'm stuck with Asuran Scan or Assassin's Promise as a feeder hex on every bar, but I couldn't tell you how many different setups I've been able to run with Discordway. Still, some people say they hate it and that it should be nerfed. What does Discordway (in the simplest cases) depend on? The fearsome chain of Assassin's Promise-->"You Move Like a Dwarf!"-->Ebon Vanguard Assassin Support-->"Finish Him!". Let's count... uhhh, 3 GW:EN PvE only skills. Right in a friggin' row too. How poetic.
Shadow Form broke the game? Fail. The only broken thing about Shadow Form was the Planes farm, and ya know what, it was adequately fixed by adjusting the behavior of the mobs! ANet made a great choice there, it's still farmable, but it's slow enough that people aren't farming stacks of ectos in several hours anymore. Sounds like something else... oh yeah. 55 Monks. A historically influential build that destroyed a few areas in the UW with such incredible efficiency that it had to be beaten with the nerf stick. What's funny? 55's are still around, and still viable in certain places, but no longer a "problem" people feel obligated to whine about.
Shadow Form is the exact same way. The only complaint people have with Shadow Form is that it's currently the best known option for Speed Clear groups. But clearly, the problem doesn't hinge on what pops up when you scroll over the skill icon of the Elite Enchantment Spell Shadow Form. And changing that will NOT solve the problems that Shadow Form is so often attributed to causing.


.