UWSC going to be nerfed?

imnotyourmother

Desert Nomad

Join Date: Mar 2008

in a house

The Knitters Guild

W/R

its its overdone..is done..

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by MithranArkanere View Post
No single profession should be able to do in 10 minutes what takes 1 or 2 hours for the rest.
Exactly. The fact is, this farm is so efficient, it destroys the reason to even bother running it normally. People like myself who just don't have fun doing SCs (because I don't like the playing style) are screwed over, because everytime my guild, alliance, or a PUG wants to do those areas, they want to SC. I can't play with my play style because people are doing SCs.

Games should be about allowing players to have fun, not get "phat epic loot" as fast as humanly possible. And if you think you "have fun" doing speed clears... you only say that because you enjoy the rewards of it and because you probably never actually beat UW/FoW the old fashioned way (because you can't w/o OP skill combos). If you have fun doing SCs, then you should be able to have fun doing UW/FoW legitimately too. If you don't, then clearly it was just the loot that you enjoyed, and not the actually gaming experience.

Bug John

Krytan Explorer

Join Date: Aug 2005

Quote:
Originally Posted by HawkofStorms View Post
Exactly. The fact is, this farm is so efficient, it destroys the reason to even bother running it normally. People like myself who just don't have fun doing SCs (because I don't like the playing style) are screwed over, because everytime my guild, alliance, or a PUG wants to do those areas, they want to SC. I can't play with my play style because people are doing SCs.

Games should be about allowing players to have fun, not get "phat epic loot" as fast as humanly possible. And if you think you "have fun" doing speed clears... you only say that because you enjoy the rewards of it and because you probably never actually beat UW/FoW the old fashioned way (because you can't w/o OP skill combos). If you have fun doing SCs, then you should be able to have fun doing UW/FoW legitimately too. If you don't, then clearly it was just the loot that you enjoyed, and not the actually gaming experience.
Are you even talking about GW ?

People do not bother running UW normally because there's absolutely no point doing it. Once you did all the quests once, you're done.

BTW, what is a "normal build" ? Who are you to define normality and legitimacy in GW ?

There's no "epic loot" in GW, just a retarded 0.0001% chance to get something worth 100 ectos in a chest.

You say you want to be able to enjoy the game freely, but you want to prevent others form using certain skills, something just doesn't sound quite right...

Of course, the only thing they enjoy in SC builds is the end chest, and so what ? It's still better than nothing.

Can you really be that egoistic ?

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Quote:
All proffessions are equal, it's how you USE them.
No, professions are not equal. Let's look at the monk and the paragon, for example. Two monks are required in pretty much every balanced group (assuming it's a group of 8) with the minor exception of Ritualists or Eles acting as healers. Paragons have one widely accepted PvE build and are otherwise ignored. Two monks can clear countless high-end areas. Paragons have almost no farming builds.
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And what would assassins be without perma? you tell me the answer to that one
This I agree with. Assassins are only really desired when they are acting as SF tanks. But that doesn't mean they should continue abusing it, that means there is a problem with the class and they need buffs in other areas.
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wow, shows how much of a idiot you are, messing up other peoples posts

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So again, you are just objecting to this meta because YOU don't like it, and everyone should have to play your way.
I am objecting to this meta because it revolves around a skill that is clearly broken, it limits play to one build, it can clear an elite area in HM in a matter of minutes, and it is very simple to do. Also, it's just old. Age isn't really a valid argument (which is why I didn't include it in the list), but I really would just like something fresh (but preferably not gamebreaking >.>).
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Therefore, everyone who enjoys the current meta should have to adapt to the mighty Ugh's playstyle, because he's more important than they are
Basically, "the mighty Ugh's playstyle" (lol) can consist of anything that isn't clearly abusive to a game element that wasn't meant to be abused (SF, Keg farming, etc). Seems to leave a lot of options open.
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Exactly. The fact is, this farm is so efficient, it destroys the reason to even bother running it normally. People like myself who just don't have fun doing SCs (because I don't like the playing style) are screwed over, because everytime my guild, alliance, or a PUG wants to do those areas, they want to SC. I can't play with my play style because people are doing SCs.

Games should be about allowing players to have fun, not get "phat epic loot" as fast as humanly possible. And if you think you "have fun" doing speed clears... you only say that because you enjoy the rewards of it and because you probably never actually beat UW/FoW the old fashioned way (because you can't w/o OP skill combos). If you have fun doing SCs, then you should be able to have fun doing UW/FoW legitimately too. If you don't, then clearly it was just the loot that you enjoyed, and not the actually gaming experience.
<3 that post --^
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Yes, I was talking about the 'new' meta you are going for, that will probably exclude 7/10 profession (just an educated guess based on all previous speed clear metas).
Oh, I see. Edited previous post. However, not all SCs use only 3 professions. For example, Manlyway uses warriors, eles, a sin, a necro, a monk, and a rit.
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I haven't gotten a q9 Voltaic Spear or an eternal blade or any other high value item dropped for me in all that time. Does that mean I'm pissed at the people who have? No. Did those people 'earn' their obsidian armor more because they got a high value item dropped? No.
But not all those lucky people abused a broken skill to get it.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Ugh View Post
I am objecting to this meta because it revolves around a skill that is clearly broken, it limits play to one build, it can clear an elite area in HM in a matter of minutes, and it is very simple to do.
Your ignorance is showing again. Having 2 skills in common doesn't make it all the "same build" any more than every ranger bar in a PUG is the same build because they'll kick you if you don't have D-shot. I think Pools and Plains use the same build, but then, pits has 2 or 3 different options...

That the skill is broken is a matter of opinion, not fact (SF can be used for UWSC, we get it, but there are puh-lenty of things it can't farm), and you're again overestimating the efficiency and ease of UWSC. If it was as fast and foolproof as you seem to think, there wouldn't be any concept of "Failure pays cons," for instance. One screwup ruins the entire team and they start from scratch (gogogo dead reaper).


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Also, it's just old. Age isn't really a valid argument (which is why I didn't include it in the list), but I really would just like something fresh (but preferably not gamebreaking >.>).
You're not going to get it in a PUG. If that's what you want, get a better guild, new friends, or a better game, but stop pugging. Pugs do not appreciate creativity and initiative.


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Basically, "the mighty Ugh's playstyle" (lol) can consist of anything that isn't clearly abusive to a game element that wasn't meant to be abused (SF, Keg farming, etc). Seems to leave a lot of options open.
Since Anet has specifically said that they don't want to nerf perma-SF as a solution, that would mean that it's not "abusive to[sic] a game element that wasn't meant to be abused."

If they want to nerf UWSC, the best solution came up earlier in the thread... just make the doors open one at a time, or only allow one quest/reaper up at a time. This way they don't mess with skills that, regardless of what YOU think, THEY do not find "abusive". Change the AREA, not the skill

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Avatar The Element View Post
SF is basically godmode.....pls nerf it
Protective spirit has caused godmode 55hp and 600hp monks. Going to call for a much needed nerf for protective spirit too??

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Kashrlyyk View Post
Protective spirit has caused godmode 55hp and 600hp monks. Going to call for a much needed nerf for protective spirit too??
Not to mention 55 and 600 Necros.

vandevere

Frost Gate Guardian

Join Date: Aug 2007

The Great State of Denial

W/Mo

Quote:
Originally Posted by Targren View Post
Your ignorance is showing again. Having 2 skills in common doesn't make it all the "same build" any more than every ranger bar in a PUG is the same build because they'll kick you if you don't have D-shot. I think Pools and Plains use the same build, but then, pits has 2 or 3 different options...

That the skill is broken is a matter of opinion, not fact (SF can be used for UWSC, we get it, but there are puh-lenty of things it can't farm), and you're again overestimating the efficiency and ease of UWSC. If it was as fast and foolproof as you seem to think, there wouldn't be any concept of "Failure pays cons," for instance. One screwup ruins the entire team and they start from scratch (gogogo dead reaper).




You're not going to get it in a PUG. If that's what you want, get a better guild, new friends, or a better game, but stop pugging. Pugs do not appreciate creativity and initiative.




Since Anet has specifically said that they don't want to nerf perma-SF as a solution, that would mean that it's not "abusive to[sic] a game element that wasn't meant to be abused."

If they want to nerf UWSC, the best solution came up earlier in the thread... just make the doors open one at a time, or only allow one quest/reaper up at a time. This way they don't mess with skills that, regardless of what YOU think, THEY do not find "abusive". Change the AREA, not the skill
Like I said earlier, randomizing the monsters, and the skills they use, will also make a speed clear much less effective.

I mean, everyone who has gone to the UW knows exactly what is where. So everyone knows what skills to bring to which encounter. But, what if you didn't know which monster you would be facing? Or the skills they'll be using?

You'd have to slow down some, just to see what you're going to face at the next encounter.

I think that's all you would need, really, to...um...nerf the speed clears...

You see, I'm a little Nerf-weary right now. In the eyes of many, skill-nerfing has gone from being one of many possible solutions, to being the ONLY solution. And that's a lot like going after a mosquito with a bazooka.

Most of the problems I've been reading about would be better addressed by randomizing the monsters than by skill-killing.

And, let's make no mistake about this; there are posters here who have gone on record as saying they want SF, or whatever the hated skill is at the moment, totally erased off the skill-bar. I think the current term used to describe skill-killing is Smiter's Booned...

As so many have said, once SF is erased, these people will start railing after yet another skill, demanding yet another Smiter's Boon job. And I really don't see that ending until the game itself does.

Let's stop using blunt force to fix things, please. A little creativity and imagination, might actually get the job done without having to nerf anything...

Deakon

Deakon

Frost Gate Guardian

Join Date: Jun 2007

Arkansas

Just The Four Of Us [TRIO]

Mo/E

If all classes are balanced then what's the point in having more than one class? This thread reminds me of the "I can't get into HA because I'm not ranked" threads.

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Quote:
Originally Posted by Targren View Post
Your ignorance is showing again. Having 2 skills in common doesn't make it all the "same build" any more than every ranger bar in a PUG is the same build because they'll kick you if you don't have D-shot. I think Pools and Plains use the same build, but then, pits has 2 or 3 different options...
By "same build" I meant the team build used for UWSC, not the individual builds. And, if you want to hear more of me QQing, you can head on down to the ranger forum where I babble about how ranger skills lack variety and that they need more viable choices.
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That the skill is broken is a matter of opinion, not fact (SF can be used for UWSC, we get it, but there are puh-lenty of things it can't farm
From what I've seen, a permasin can farm either the most areas in the game or the second most (600 monks might be able to farm more, I dunno).
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and you're again overestimating the efficiency and ease of UWSC. If it was as fast and foolproof as you seem to think, there wouldn't be any concept of "Failure pays cons," for instance.
You seem to be the only one on Guru who thinks this.
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Since Anet has specifically said that they don't want to nerf perma-SF as a solution
Hopefully a change to functionality isn't a nerf in the eyes of Anet.
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If they want to nerf UWSC, the best solution came up earlier in the thread... just make the doors open one at a time, or only allow one quest/reaper up at a time. This way they don't mess with skills that, regardless of what YOU think, THEY do not find "abusive". Change the AREA, not the skill
This would be okay, I guess. I would still prefer they changed the skill but my personal opinion doesn't matter to Anet/anyone else.
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Protective spirit has caused godmode 55hp and 600hp monks. Going to call for a much needed nerf for protective spirit too??
If you insist...

Protective Spirit
10e 1/4c 5r
Enchantment Spell. For 5...19...23 seconds, target other ally cannot lose more than 10% max Health due to damage from a single attack or Spell.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by vandevere View Post
Like I said earlier, randomizing the monsters, and the skills they use, will also make a speed clear much less effective.
While I agree with you on just about every point (I'm sick and tired of the goddamn nerfbat), one of the qualifications of a "good" nerf to UWSC would be that it doesn't screw up the "normal" groups (that the whining smiters-boon-craving crowd insist never happen), right?

In light of that, I think the randomized spawning, if even technically possible in the engine, could be problematic. "Bad spawns" could go from something that screws up mountains to being a bad combination that all but assures a party wipe in the chamber. Take Smites+Coldfires, for instance. Part of the strategy for the wastes sin is the use the wide-open area of wastes to avoid these little battles and let them take care of each other if they want to live. Put them right at the start and wham... half the party is wiped before the other half has zoned in.

I'm not saying it's a bad solution, just one that would have to be implemented carefully, and "carefully" doesn't seem to be in the Anet Nerf-teams' vocabulary.


Quote:
Originally Posted by Ugh View Post
From what I've seen, a permasin can farm either the most areas in the game or the second most (600 monks might be able to farm more, I dunno).
The most != All, and the 600 does have the advantage. It doesn't even take enchant stripping to stop a perma. Just maybe a monk (and almost certainly 2) with a sufficiently spammable heal and most perma builds are shut down by raw recharge and the energy requirements. And the stuff it can farm are slower than most 600 builds (except maybe the Shield of Judgement ones... talk about overrated) because of the damage nerf and recharge on popular spells and/or the attack-skill shutdown of DP.

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You seem to be the only one on Guru who thinks this.
Who thinks what? That UWSC is not as easy as the SF-haters claim? No, I'm not the only one who thinks that.

Unless you mean the ones who are so morally opposed to it that, like yourself, that refuse to lower themselves to even try it, but instead speak out of ignorance that they read elsewhere on the forums, creating an echo-chamber of UWSC hate?

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Hopefully a change to functionality isn't a nerf in the eyes of Anet.
By definition, anything you would consider a "fix" would be a nerf, since you consider the skill too powerful to the point of broken, and a "fix" you approve of would make it less powerful.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Kashrlyyk View Post
Protective spirit has caused godmode 55hp and 600hp monks. Going to call for a much needed nerf for protective spirit too??
Quote:
Originally Posted by Targren View Post
Not to mention 55 and 600 Necros.
You people amuse me. There has been countless posts that prove that Prot Spirit works as it was intended too and always has. In the case of 55 monks and necros, it is a flaw in game mechanics that allows it to work more efficiently. In the case of the 600 smite, it still works as it is intended too, but when combined with SB, it makes the damage you take negligible. Nerfing Prot Spirit does not tackle the root of the problem, only compounds it by making a good skill that when used in a setting without breaking the game mechanics to benefit the most from it into a horrid skill.

The same can be argued with SF in the UWSC. It is the fault of game mechanics (by the addition of cons, etc.) as the skill is technically working as it is intended too. Should they completely kill the skill, no. Should they re-do their game mechanics to disallow the abuse of this, ABSOLUTELY!!!!!!

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

The point is, SF is so much better then 55ing, 600ing, etc. It isn't that it is good. It's insanely good. Being able to farm isn't a problem in itself. Farming builds will always exist thanks to people's creativity, and should since they let people make money. Being able to farm far and away better then any other build is a problem.

Yichi

Yichi

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Join Date: Sep 2005

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Dark Alley [dR]

Quote:
Originally Posted by Ugh View Post
Protective Spirit
10e 1/4c 5r
Enchantment Spell. For 5...19...23 seconds, target other ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
You have now done nothing more to the skill other than make to put it on the 2nd character instead of the primary. Same functionality, same results, can now add an additional skill on the primary bar to make run go smoother.

For PVP's sake, this change had better not be global, otherwise you completely screw monk bars...

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by HawkofStorms View Post
The point is, SF is so much better then 55ing, 600ing, etc. It isn't that it is good. It's insanely good. Being able to farm isn't a problem in itself. Farming builds will always exist thanks to people's creativity, and should since they let people make money. Being able to farm far and away better then any other build is a problem.
Except it's not. Which one is better is really farm-dependent. Sure, SF is better for farming UW, since that area has already been specifically nerfed AGAINST the 600/55 builds, but, for some of the more situational farms (most that I've done for Nicholas over the past few months, for instance), 600/55 kicks the snot out of it. The only really high-return, shining jewel of SF farms is UW.

Grj

Frost Gate Guardian

Join Date: Apr 2007

Quote:
Originally Posted by HawkofStorms View Post
The point is, SF is so much better then 55ing, 600ing, etc. It isn't that it is good. It's insanely good. Being able to farm isn't a problem in itself. Farming builds will always exist thanks to people's creativity, and should since they let people make money. Being able to farm far and away better then any other build is a problem.
Back then 55/600/smite solo/duo was better then all the other farming options out there but for some reason seems to evade the list of things people cry to get changed.

I guess everyone was too busy farming there asses off to care huh

Yichi

Yichi

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Quote:
Originally Posted by Grj View Post
Back then 55/600/smite solo/duo was better then all the other farming options out there but for some reason seems to evade the list of things people cry to get changed.

I guess everyone was too busy farming there asses off to care huh
Not quite, it was brought up on several occasions that it should be nerfed, however it isn't a skill problem that allows each of the builds to function as well as they do. It is a game mechanic issue, not a skill imbalance. See my post above.

vandevere

Frost Gate Guardian

Join Date: Aug 2007

The Great State of Denial

W/Mo

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While I agree with you on just about every point (I'm sick and tired of the goddamn nerfbat), one of the qualifications of a "good" nerf to UWSC would be that it doesn't screw up the "normal" groups (that the whining smiters-boon-craving crowd insist never happen), right?

In light of that, I think the randomized spawning, if even technically possible in the engine, could be problematic. "Bad spawns" could go from something that screws up mountains to being a bad combination that all but assures a party wipe in the chamber. Take Smites+Coldfires, for instance. Part of the strategy for the wastes sin is the use the wide-open area of wastes to avoid these little battles and let them take care of each other if they want to live. Put them right at the start and wham... half the party is wiped before the other half has zoned in.

I'm not saying it's a bad solution, just one that would have to be implemented carefully, and "carefully" doesn't seem to be in the Anet Nerf-teams' vocabulary.
I agree with you utterly on this. My reservations are with the nerfing culture that has sprung up.

Every time a problem has sprung up, the first thing we hear is NERF IT!!!; as if skill-killing is the be all and end all.

It should only be used in the last resort, when all other alternatives have been esxhausted.

Now, I've been in the UW a few times. Never did a Speed Clear, never will. I like to slow down and take my time. Trying to get max efficiency was never my thing. But, if people want UW slowed down THAT badly, there have to be other ways to do it than to Smiters Boon a skill.

I'd like ANET to look at all those other options before they go and kill a skill...

Yichi

Yichi

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Join Date: Sep 2005

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Quote:
Originally Posted by vandevere View Post
I'd like ANET to look at all those other options before they go and kill a skill...
Sadly the true fix to over 3/4 the problem lies within game mechanics, not the actual skills themselves, but it takes less time to adjust numbers on a skill, than to re-write programming in most cases.

Improvavel

Desert Nomad

Join Date: Apr 2007

Sincerely, instead of adding "new content" to the game, one of those big updates could be about redesigning UW.

UW is one of the most retard places in the entire GW - "hey its a mob of warriors", "look its a mob of rangers", "there is the mob of mesmers and there is the mob of monks and mob of eles and mob or necros"...

Dull and boooooooooooooooring and they killed the drops so much going there in any team format other than farming/UWSC is so freaking unrewarding that combined with the crappy uni-dimensional mobs makes UW #1 place to avoid in my book.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Improvavel View Post
Sincerely, instead of adding "new content" to the game, one of those big updates could be about redesigning UW.

UW is one of the most retard places in the entire GW - "hey its a mob of warriors", "look its a mob of rangers", "there is the mob of mesmers and there is the mob of monks and mob of eles and mob or necros"...

Dull and boooooooooooooooring and they killed the drops so much going there in any team format other than farming/UWSC is so freaking unrewarding that combined with the crappy uni-dimensional mobs makes UW #1 place to avoid in my book.
He's right, you know.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Bryant Again View Post
He's right, you know.
Abso-fraggin-lutely. Of course people only want to UWSC. The area SUCKS, the only draw to it is the reward. UWSC brings the reward faster (and compartmentalizes the suffering).

vandevere

Frost Gate Guardian

Join Date: Aug 2007

The Great State of Denial

W/Mo

Quote:
Originally Posted by Targren View Post
Abso-fraggin-lutely. Of course people only want to UWSC. The area SUCKS, the only draw to it is the reward. UWSC brings the reward faster (and compartmentalizes the suffering).
So, perhaps randomizing the monsters, mixing and matching them a little, along with improved drops all over, might be a step in the right direction..?

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by vandevere View Post
So, perhaps randomizing the monsters, mixing and matching them a little, along with improved drops all over, might be a step in the right direction..?
Depends on who you ask. I don't give an airborne copulation at a ventrally-rotating toroidal pastry about UWSC, personally. The .00001% chance at a good reward from the chest isn't worth the time (I ran mtns, so any hopes of ectos are right out) even for that, so randomizing it up still isn't going to get me to go back in there.

If you ask the people who DO enjoy it, then they're going to vote to leave it the hell alone (and I'd agree with them, solely because it doesn't affect me and I see no reason to screw with their play).

If you ask the people whining about nerfing SF, nothing will ever be good enough for them. If they nerf the area instead of Shadow Form, they'll continue bitch about shadow form. If they nerf SF to make UWSC but don't make it completely useless, they'll keep bitching about that. And if they DO smiters boon SF, they'll just bitch about its replacement.

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Quote:
Originally Posted by Targren View Post
that it doesn't screw up the "normal" groups (that the whining smiters-boon-craving crowd insist never happen)
They don't happen. I'm not "insisting" it. It's a fact.
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The most != All, and the 600 does have the advantage. It doesn't even take enchant stripping to stop a perma.
But the most does = the most. They can farm a lot of places and they can do it by themselves. Also, almost all enchantment stripping can't stop permas as almost of them are spells.
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Who thinks what? That UWSC is not as easy as the SF-haters claim? No, I'm not the only one who thinks that.

Unless you mean the ones who are so morally opposed to it that, like yourself, that refuse to lower themselves to even try it
Here's someone who seems as if he's tried it:
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And yes, UWSC is easy, if you have any experience permaforming. Mnts is easy too, just run there and start wanding. If you die, it's because of bad spawns or you ran in some traps or lag, it's not because it's difficult.
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By definition, anything you would consider a "fix" would be a nerf, since you consider the skill too powerful to the point of broken, and a "fix" you approve of would make it less powerful.
I was hoping for a change that could help sins become viable in ways other than perma. Make them more powerful for something other than tanking. Which, according to their low armor and high mobility, was not their intended function.
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You have now done nothing more to the skill other than make to put it on the 2nd character instead of the primary. Same functionality, same results, can now add an additional skill on the primary bar to make run go smoother.

For PVP's sake, this change had better not be global, otherwise you completely screw monk bars...
The smiter has no energy doesn't he? Either way, this is the wrong thread for a discussion of this skill.
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So, perhaps randomizing the monsters, mixing and matching them a little, along with improved drops all over, might be a step in the right direction..?
I would settle for this, the gate thing (that might be harder to implement, but I'm no programmer), or both.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Ugh View Post
They don't happen. I'm not "insisting" it. It's a fact.
PUGs are not normal groups.


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But the most does = the most. They can farm a lot of places and they can do it by themselves. Also, almost all enchantment stripping can't stop permas as almost of them are spells.
So can Warriors, Monks, Necros, and Eles. Hell, Eles can still Vaettir farm 5x faster than sins after the keg nerf. So unless you're going to come up with some solid backing to these claims, you're cherry picking facts to suit yourself.

Get a list of all farms.
Eliminate the ones "that matter" (or do we really care about farming bolts of cloth?)* (optional, if you do care)
Eliminate the ones that anyone other than sins cannot do.
Eliminate Underworld, since you've made your damn point on that one, we get it, you don't like it, come up with a 2nd example.

Let me know what's left over.



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Here's someone who seems as if he's tried it:
Well then, I guess it's subjective and if you want to make an intelligent judgement of its difficulty and efficiency, you're going to come down off your high horse and try it yourself.

Or you can just keep parroting the same BS you've heard from other people who've heard from other people like some Fox News/CNN pundit, and be privy to about the same credibility.

Quote:
I was hoping for a change that could help sins become viable in ways other than perma. Make them more powerful for something other than tanking. Which, according to their low armor and high mobility, was not their intended function.
Step 1 to that would be unnerf shadow stepping, then, since thier high damage + low armor would suggest that they were intended for pop in-chain-pop out surgical strikes. But Anet has already decided they didn't want that for Sins.

aga

aga

Krytan Explorer

Join Date: Feb 2009

England

A/

Quote:
Originally Posted by Improvavel View Post
Sincerely, instead of adding "new content" to the game, one of those big updates could be about redesigning UW.

UW is one of the most retard places in the entire GW - "hey its a mob of warriors", "look its a mob of rangers", "there is the mob of mesmers and there is the mob of monks and mob of eles and mob or necros"...

Dull and boooooooooooooooring and they killed the drops so much going there in any team format other than farming/UWSC is so freaking unrewarding that combined with the crappy uni-dimensional mobs makes UW #1 place to avoid in my book.
This is so badly true.

I would like to see a nerf to UWSC. Not to killl it completely, but just to make it slower/harder.

Freeze_XJ

Frost Gate Guardian

Join Date: Jan 2006

Dutchable Country

Myth of the Phoenix [Myth]

Mo/N

The problem most of you are forgetting is that nerfs are game-wide. If you hit permasins, it either means SF will become lame (the hp-drop afterwards makes it somewhat nastier than Spellbreaker for instance), or that UW becomes hell for a normal balanced group.

Removing consets is hard too, they're in, and outright removing them will cause major QQ, stopping to provide them will just make them expensive. Besides, they serve as HM-simplifiers for standard players, which is what Anet wanted. We experienced players have had enough already, GW is now aiming for the casual player, who needs consets to dabble in HM.

Throwing Well of the Profane or something funny on necros in UW (which kinda kills permasins, 600 and 55 alike) would require dervs (forms) or warrs back in, which sounds OK to me... A siggy would do the same, though, but keeps the option of 'cover enchants' open.

No matter what Anet does though, the QQ will come, the leavers will still leave, and the rest will just go on with what they did the past 4 years.

Fire Turok

Fire Turok

Frost Gate Guardian

Join Date: Jan 2008

Thieves of Fire

W/Me

[/QUOTE] This I agree with. Assassins are only really desired when they are acting as SF tanks. But that doesn't mean they should continue abusing it, that means there is a problem with the class and they need buffs in other areas.[/QUOTE]

uhh for one we are not ABUSING it we are playing with what anet has set up for us.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Improvavel View Post
Sincerely, instead of adding "new content" to the game, one of those big updates could be about redesigning UW.

UW is one of the most retard places in the entire GW - "hey its a mob of warriors", "look its a mob of rangers", "there is the mob of mesmers and there is the mob of monks and mob of eles and mob or necros"...

Dull and boooooooooooooooring and they killed the drops so much going there in any team format other than farming/UWSC is so freaking unrewarding that combined with the crappy uni-dimensional mobs makes UW #1 place to avoid in my book.
I think it was great, each area made especially for each profession. The mobs are not unidimensional, most of the areas only sport one profession, true, but most of the time there are several different creatures of that profession.

The problem is, it has gotten too easy to farm those areas nowadays because of all the newly added skills, professions and consumables.

Kinda weird knowing UW and FoW were made Core content, and not having been updated with the new skills and professions from the other campaigns. As it is now, Core = Prophecies when UW and FoW are concerned.
Quote:
Originally Posted by Fire Turok View Post

uhh for one we are not ABUSING it we are playing with what anet has set up for us.
Rolls eyes. Rest assured, Anet is looking into SF.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

The problem is less in people using an abusing feature and more ANet allowing it.

I'd quote Avarre on that one but I has no times : (

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Bryant Again View Post
The problem is less in people using an abusing feature and more ANet allowing it.

I'd quote Avarre on that one but I has no times : (
Yes, by all means, quote Avarre, whose second-favorite hobby after bitching about SF seems to be pointing out that he doesn't even play the damn game anymore, so why the hell should we care what he thinks on the matter, much less quoting him like some sort of reference?

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

Just because a player no longer plays the game doesn't mean his insight, or thoughts, are void of legitimate ideas.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Targren View Post
Yes, by all means, quote Avarre, whose second-favorite hobby after bitching about SF seems to be pointing out that he doesn't even play the damn game anymore, so why the hell should we care what he thinks on the matter, much less quoting him like some sort of reference?
Ever stop to wonder why some players who stopped playing, well, stopped?

Not to mention DE is correct. When someone makes a constructive argument, the fact that they don't play anymore doesn't mean their opinion is void. If it did, well, a shitton of constructive arguments in riverside are void.

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Quote:
Originally Posted by Targren View Post
PUGs are not normal groups.
By "normal" I assumed you meant balanced groups.
Quote:
So can Warriors, Monks, Necros, and Eles. Hell, Eles can still Vaettir farm 5x faster than sins after the keg nerf. So unless you're going to come up with some solid backing to these claims, you're cherry picking facts to suit yourself.

Get a list of all farms.
[Eliminate the ones "that matter" (or do we really care about farming bolts of cloth?)* (optional, if you do care)
Eliminate the ones that anyone other than sins cannot do.
Eliminate Underworld, since you've made your damn point on that one, we get it, you don't like it, come up with a 2nd example.

Let me know what's left over.
The farming potential of Warriors, Necros, Dervish, Rangers, and Ritualists don't come anywhere near the farming prowess of a sin or a monk. Eles? Not quite. Paragons and Mesmers? lol

Almost every farm another profession can do, a sin can do. And a sin can usually do it faster. Exceptions include some 600 stuff and very few others.

Sins are also required in damn near every team farm in the game. FoWSC and VSF, for example.

Quote:
Well then, I guess it's subjective and if you want to make an intelligent judgement of its difficulty and efficiency, you're going to come down off your high horse and try it yourself.

Or you can just keep parroting the same BS you've heard from other people who've heard from other people like some Fox News/CNN pundit, and be privy to about the same credibility.
Or I could keep parroting the facts I've heard from people who are speaking from their own first-hand experiences.

1 > 2 > 3

Got it?
That's what it takes to perma. When you see that purdy little SF icon start to flicker, do it again. If you can count to three, you have achieved invincibility in GW.

At most, it takes a few tries to get used to a farm/run/area/whatever.
Quote:
Yes, by all means, quote Avarre, whose second-favorite hobby after bitching about SF seems to be pointing out that he doesn't even play the damn game anymore, so why the hell should we care what he thinks on the matter, much less quoting him like some sort of reference?
Maybe he'd play GW more if Anet would take some initiative and nerf broken game elements.
Quote:
uhh for one we are not ABUSING it we are playing with what anet has set up for us.
Clearly you can't take a hint. Increased recharge and reduced damage while in SF seems like Anet's way of saying, "STOP ABUSING SF!" When an extremely powerful skill's one balancing factor (lose health when it ends) is incredibly easy to avoid, it's overpowered.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Ugh View Post
By "normal" I assumed you meant balanced groups.
Obviously you didn't assume that, since "balanced" groups happen every 1-2 weeks in my alliance, and you said it's a fact that they don't happen. So either you didn't assume that and you're backpedaling, or you're simply wrong.

Quote:
Sins are also required in damn near every team farm in the game. FoWSC and VSF, for example.
So you think the permasin nerf would stop team farms? They would be replaced. They're not required, they're simply the best way to accomplish the task for the role they fill in those teams.


Quote:
Almost every farm another profession can do, a sin can do. And a sin can usually do it faster. Exceptions include some 600 stuff and very few others.
...
Or I could keep parroting the facts I've heard from people who are speaking from their own first-hand experiences.

1 > 2 > 3

Got it?
That's what it takes to perma. When you see that purdy little SF icon start to flicker, do it again. If you can count to three, you have achieved invincibility in GW.
You're high.

Click > 1 > 2 > click > 1 > 3.
That's all it takes to be a good prot monk.

When you reduce things to keypresses, especially things you know nothing about, you miss the point.


Quote:
At most, it takes a few tries to get used to a farm/run/area/whatever.
That's the same with any class, any farm, anything really.

Quote:
Maybe he'd play GW more if Anet would take some initiative and nerf broken game elements.
Who cares? As far as I'm concerned, we're better off without people like him.

Quote:
Clearly you can't take a hint. Increased recharge and reduced damage while in SF seems like Anet's way of saying, "STOP ABUSING SF!"
Actually, you're apparently the one who cannot only not take a hint, but cannot even READ.

From the Dev update notes where SF's duration and recharge were reduced (to require more careful energy management)

Quote:
Originally Posted by Dev Update
We recognize the fact that farming with Shadow Form-based builds can be really fun, so we have not resorted to breaking the ability to keep Shadow Form up permanently.
Evidently the devs made a CONSCIOUS DECISION to NOT break the permanent maintainability of shadow form. So any argument that perma is abusing the skill/against the devs' idea of what it should be/whatever is a lie.


Quote:
When an extremely powerful skill's one balancing factor (lose health when it ends) is incredibly easy to avoid, it's overpowered.
And when it's "balancing" factor means instant death when it's not avoided, making it unavoidable is smiters' booning the skill. I am aware that this is what you and others like you want, but it is bad design and a bad approach.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Targren View Post
Who cares? As far as I'm concerned, we're better off without people like him.
We're better off without people who know more about the games' mechanics than anyone else on this forum?

That's a scary thought...

Quote:
Originally Posted by Targren View Post
And when it's "balancing" factor means instant death when it's not avoided, making it unavoidable is smiters' booning the skill. I am aware that this is what you and others like you want, but it is bad design and a bad approach.
The skill was generally bad design from the start. It's an incredibly unimaginative skill.

As is though, in it's current state yes, it does need a toning down. And if the devs don't agree, then that's also quite a scary thought.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

The standard balancing factors are cost, recharge, casting time, and duration. Giving it an RaO-esque rebalance of dramatically adjusting recharge time and duration, either to make it unmaintainable (in which case, the ending penalty could be reduced or dropped), or impossible to maintain by normal energy recharge, would probably kill most complaints.

Alternatively, add a 'SF is disabled for 60 seconds' clause on it, similar to Dervish Forms, so that fast recharge effects don't work on it. SF will still be viable as a target-sniping skill for solofarming or for running (where the penalty is largely irreleant), but no longer a tanking skill.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

While the devs said they would like to keep SF perminately maintained... they said that after nerfing it while saying "we will continue to keep on eye on it to see if that nerf was enough." Evidently, they knew it was screwed up. Clearly, it still is being abused to complete areas that take hours to do in a fraction of the time, from VSF to UW/FoWSCs. Again, that is the real problem. Being powerful is one thing. Being way more efficient relative to everything else is something else.

Just like Ursan, don't be surprised if it gets nerfed. And when it does, I'm sure there will be many people complaining about how "I'm never buying anything again, a.net sucks, etc" posts. But then people will get over it, like they have with every nerf. Because if you really enjoy the game (and not just trying to get phat loot), you will keep playing. And when GW2 comes around, all those whiners will forget their empty threats as they will all be drooling over a beautiful new game.

fecalstorm

Ascalonian Squire

Join Date: Apr 2009

vamp

The amount of people that piss and moan about SF is amazing. Permaform has been the best thing to ever happen for me because I'm an adult and have a life and don't have 100000000 hours to put into the game to get some FoW armor.