UWSC going to be nerfed?

Sha Noran

Sha Noran

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I really find great joy and amusement reading through any post suggesting that Shadow Form should be outright removed from the game. Anyone who thinks that that might actually occur is clearly not aware of the fact that that skill was around for 2 years+ before the PvE only skills and consumables which broke the fundamentals of the game were added.

If ANet are sad about speed clearing, maybe they should have thought about the fact that the best teams were already completing all the super high end areas in 1-2 hour times before spawning a load of items and skills in their game that make all the balancing factors of all the battle encounters (recharge times, energy costs, energy availability, damage dealt, damage taken) completely fly out the window. How can they complain about people finishing things in a fraction of the time it used to take when they designed a lot of new equipment and skills specifically to make the players faster, more powerful and more damage resistant?

Lishy

Lishy

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Join Date: Jan 2008

Quote:
Originally Posted by Konig Des Todes View Post
They also said in the update where Cry of Pain was nerfed that they are working on removing the idea of speed clears as a whole and that nerfing cryway was step one.
CoP is actually better now in synergy with FoC since it degens a whole enemy mob and pressures heals. Great with Ether Nightmare.

Star Gazer

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because playing in pve should not be fun, amirite?

Bryant Again

Bryant Again

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Quote:
Originally Posted by Star Gazer View Post
because playing in pve should not be fun, amirite?
It should be about fun. It shouldn't be about broken skills and mechanics.

Arkantos

Arkantos

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Quote:
Originally Posted by Star Gazer View Post
because playing in pve should not be fun, amirite?
So you didn't have fun before EotN?

Oh, ok.

Konig Des Todes

Konig Des Todes

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Quote:
Originally Posted by Star Gazer View Post
because playing in pve should not be fun, amirite?
Didn't know fun meant repeating the same exact thing to the t for hours or doing things which were not possible when the game first came out, which was when most of the older players had the most fun, not because of what they did, but because of the people.

Right, fun is farming.

Star Gazer

Star Gazer

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Quote:
Originally Posted by Bryant Again View Post
It should be about fun. It shouldn't be about broken skills and mechanics.
since when did broken skills and mechanics ruin your game play? just because people have fun in other ways than you does not mean that you should be crying like my 4 year old wanting to watch cartoons because i want to watch the news. sometimes you have to suck it up and do your own thing. God forbid someone else enjoys something you don't.

Quote:
Originally Posted by Arkantos
So you didn't have fun before EotN?

Oh, ok.
indeed, I have. I also used to have fun hanging out with my friends and working on cars. now I have a family and work for a living. both are fun, but fun changes from one thing to the next as life goes on.

Quote:
Originally Posted by Konig Des Todes View Post
Didn't know fun meant repeating the same exact thing to the t for hours or doing things which were not possible when the game first came out, which was when most of the older players had the most fun, not because of what they did, but because of the people.

Right, fun is farming.

again, your idea of fun may be something different. just because people are different and have different ideas of fun does not mean you imploy your spiteful and greedy playstyle on others.

speaking of which, i ask all of you, what do you guys do for fun in guild wars?

Konig Des Todes

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Quote:
Originally Posted by Star Gazer View Post
since when did broken skills and mechanics ruin your game play?
Since when did broken skills and mechanics define fun like you implied in that post?

Quote:
Originally Posted by Sha Noran View Post
I really find great joy and amusement reading through any post suggesting that Shadow Form should be outright removed from the game. Anyone who thinks that that might actually occur is clearly not aware of the fact that that skill was around for 2 years+ before the PvE only skills and consumables which broke the fundamentals of the game were added.
I do hope you do not include me in wanting SF removed. I enjoy tanking and running with SF. It is the solo-farming I hate, and the Speed Clears. And I also dislike many PvE-only skills (note:Not all) and the consets (other consumables are ok, especially holiday ones).

Quote:
Originally Posted by Star Gazer View Post
again, your idea of fun may be something different. just because people are different and have different ideas of fun does not mean you imploy your spiteful and greedy playstyle on others.

speaking of which, i ask all of you, what do you guys do for fun in guild wars?
I don't think my playstyle is spiteful or greedy. What do I do for fun in GW? Quests I haven't done, work on titles, not virtual cash. But mostly, I research and discuss lore. Or I talk to friends from the game.

Though I don't play as actively as I used to, but this is bound to happen with everyone, those who grind to play are just making themselves addicted to the game (if they let it and do it constantly, note: Not all grinders will become addicted to the game, do not misunderstand me on this). Though, and I don't know if this is a good or bad thing, Guild wars, thus far, has been the last video game I actually bought. So I don't have "other games to go to" - I just occupy my free time with discussing GW lore or reading.

No one said I had to play GW to be active in GW.

Star Gazer

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Quote:
Originally Posted by Konig Des Todes View Post
Since when did broken skills and mechanics define fun like you implied in that post?
much as the other players who fill 5+ districts in TOA 24/7 do. Maybe I do not have the time to make a 2+ hour run of UW or FoW. Does that mean that I should not be able to access these areas nor play them how I want?

Konig Des Todes

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Quote:
Originally Posted by Star Gazer View Post
much as the other players who fill 5+ districts in TOA 24/7 do. Maybe I do not have the time to make a 2+ hour run of UW or FoW. Does that mean that I should not be able to access these areas nor play them how I want?
You misunderstand me. It's not that you find playing fun, or doing things quickly fun, it's that you rely on the things added or broken in some shape or form in order to enjoy the game the most. It is at this point of playstyle that I usually force myself into taking at least a week, though sometimes a month, break.

Star Gazer

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and I have. trust me. I have taken 3 breaks from this game...1 year, 5 months, and recently, 3 months after doing UW over and over and over again. and I do not rely on anything to be broken to have fun. i have been playing this game since BWE and have seen things go up and go down. fun was back in the good old days (6 months before factions release). now, things have progressed. for the better or worse, i cannot decide, but the thing that makes me sick about people arguing over SF or Ursan, is the fact that people just cannot let others have fun. spitefulness and hate are the primary reasons why gw is dying (and that whole age thing).

Again, your playstyle has no effect on me, nor should mine have on you. ectos are staying at 4.5-5k at merch. great, no fluctiations there....so what else could be the problem with others speed clearing uw? there has to be some underlying reason as to why you hate SF. PvP NEEDS to have balance, otherwise the game becomes the gimmick-fest that we have now. PvE does NOT. People argue this until they are blue in the face...but why? You are killing monsters. Were the entire Final Fantasy series always balanced? No. Nor did they need to be. You are killing things that just respawn with every zone. Give me another reason please.

Reverend Dr

Reverend Dr

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Who cares, right now nothing is really worth anything. Any zone to farm isn't worth farming. Unless something new is put in and a massive change made to trade/crafting/loot, changing the overefficient farming builds really won't make a bit of difference.

Konig Des Todes

Konig Des Todes

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Quote:
Originally Posted by Star Gazer View Post
there has to be some underlying reason as to why you hate SF. PvP NEEDS to have balance, otherwise the game becomes the gimmick-fest that we have now. PvE does NOT. People argue this until they are blue in the face...but why? You are killing monsters.
As you said yourself, others' playstyles. Some people may like blasting through enemies, but GW never appeared to me to be a game like DOOM or Diablo II. Especially seeing how the game has been about "skill not time" - which then means minimal grind and farming. Thus the idea of farming and grind goes against what the game was intended to be about. That is my issue, not some "hate SF" thing, but that "broken" (though to some they wouldn't be broken) mechanic in the game is going against the initial (and, thanks to the Live Team, reinstated) goal/intention of the game's mechanic and playstyle.

In other words, I am not arguing for my playstyle, but for the game's. If I want to blast through countless enemies, I load up Quake or DOOM. if I want a puzzle-based game, I load up Myst. If I want a game which is meant to be balanced, even in PvE, even when fighting "monsters" - I load up Guild Wars.

The point here is that not every game is meant to shape itself around everyone's playstyle. And due to such, some playstyles will clash with others' in a single game, such as GW, when said game wavers in the intended playstyle of the game. Thus, we then get this, arguments on opinion between those who prefer the original playstyle of the game and of those who prefer the unintended playstyle of the game which snuck in at one point or another.

Star Gazer

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Quote:
Originally Posted by Konig Des Todes View Post
post
well said. i totally agree on the skill > time scenario, as this is what the game was intended to be based on. i loved it and bought it due to this. but as time has gone on, people have done different things...sure, slowly making my way from area to area was fun...on the first 10 characters..now it is just..boring.

I agree that UWSC is VERY VERY VERY boring. My last hiatus from Guild Wars was due to the fact that I did it like all the time. But just because I find it boring, does not mean I will go against others who want to do it; they have no affect on me and thus I will let them do the most boring thing in the game.

its all about respecting people's opinion. here on guru, there seems to be a lack of that. if everyone just respected other's opinion, things would be good. cheers mate

fenix

fenix

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As mentioned by a few people, SF isn't the REAL problem here. Sure, you can have godmode without trying, but you shouldn't be able to kill EVERYTHING with it.

Fix zones, fix monsters, fix cons, fix PvE skills. After that, SF will just be a cool utility for running, but will be useless for anything more.



That being said, ANet will probably just zerg SF again.

Star Gazer

Star Gazer

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Quote:
Originally Posted by fenix View Post
Fix zones, fix monsters, fix cons, fix PvE skills. After that, SF will just be a cool utility for running, but will be useless for anything more.
so tell me why. give me one valid reason other than "its not supposed to be that way!" Is it due to ego? Is it due to bragging rights? Is it to "put down" the players who are inexperienced in this game?

I hate to burst your (and everyone else who is against SF and PvE "God Mode" in general) bubble, but the truth is, noone cares. Noone cares about your titles. Noone cares about your troubles and how you made it through the hard way. Noone cares about the playstyle you like, or the team builds you have. Why? Because it is PvE. PvE is about the person playing it at that moment, and noone else. As such, noone should care about other peoples stories or how they got there. Noone wants to hear it on the game, just as noone wants to hear about it in real life.

Keep in mind, I am not refering "you" to just you fenix, as I am just using the term loosely. This is to everyone who wants it nerfed (and in general wants anything nerfed in PvE). If people were not so caught up in thinking for themselves, this game and the pve community in general would be a lot more "pleasant" to deal with.

Now saying this, I do not UWSC any longer. It has been about 3-4 months or so since I have touched my sin and used him for SF. So I am not an advocate for it, as I (personally) think it is the most boring thing on this planet. I also do not need stuff to be easy: I have 28 titles, and aquired them ALL prior to the ursan age and the age of common consumables (barring candy canes for my vanquishes). I did not need stuff to be easy for me. However, I also do not see the problem in the next person getting their 29th or 30th title the easy way. Why? Because I. do. not. care. As long as they enjoyed the game, that is all that matters.

Flame away, as I know some will. Just keep in mind that I do not care what others think and I will continue playing my game the way I chose to play it.

Game on.

Lishy

Lishy

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Join Date: Jan 2008

Personally, I love uwsc. But something like this just isn't right to keep in the game.
If keg farm was nerfed, I predict this will as well.

fenix

fenix

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Quote:
Originally Posted by Star Gazer View Post
so tell me why. give me one valid reason other than "its not supposed to be that way!" Is it due to ego? Is it due to bragging rights? Is it to "put down" the players who are inexperienced in this game?

I hate to burst your (and everyone else who is against SF and PvE "God Mode" in general) bubble, but the truth is, noone cares. Noone cares about your titles. Noone cares about your troubles and how you made it through the hard way. Noone cares about the playstyle you like, or the team builds you have. Why? Because it is PvE. PvE is about the person playing it at that moment, and noone else. As such, noone should care about other peoples stories or how they got there. Noone wants to hear it on the game, just as noone wants to hear about it in real life.

Keep in mind, I am not refering "you" to just you fenix, as I am just using the term loosely. This is to everyone who wants it nerfed (and in general wants anything nerfed in PvE). If people were not so caught up in thinking for themselves, this game and the pve community in general would be a lot more "pleasant" to deal with.

Now saying this, I do not UWSC any longer. It has been about 3-4 months or so since I have touched my sin and used him for SF. So I am not an advocate for it, as I (personally) think it is the most boring thing on this planet. I also do not need stuff to be easy: I have 28 titles, and aquired them ALL prior to the ursan age and the age of common consumables (barring candy canes for my vanquishes). I did not need stuff to be easy for me. However, I also do not see the problem in the next person getting their 29th or 30th title the easy way. Why? Because I. do. not. care. As long as they enjoyed the game, that is all that matters.

Flame away, as I know some will. Just keep in mind that I do not care what others think and I will continue playing my game the way I chose to play it.

Game on.
I appreciate your viewpoint, trust me I do. I got Legendary Cartographer before TexMod, so feel proud of my effort doing it before there was easy/cheatmode.

The difference with SF, is that it changes the way the game was intended on being played. ANet never intended on UW being cleared in 10 minutes with a team, or 31 with 2 players. ANet never intended on DoA being cleared in 40 minutes. Or Urgoz in 20, or Deep in 12.

These areas were meant to be elite. Those times are fine, if you are doing a NM dungeon, or some missions. They aren't fine if they are the elite HARD MODE zones.

That's the difference. Although it mightn't affect others (arguably does, as fast farms = more rare skins = lower price = awful economy), it's the fact that the zones weren't meant to be so easy.

ANet know this, that's why they're looking at fixing it.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Just one thing though.
GW economy doesn't exist.
If item prices drop, it's the player who started the trend. And it's also the players who started the trend that ectos= money

Anet played no part in it.
So really, GW economy is nonexistent since it is all done by setting trends, all with an infinite source of money.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Star Gazer View Post
since when did broken skills and mechanics ruin your game play?
It loses foundation, meaning, and integrity. It's pretty discouraging to put so much effort into learning the game when you only need to get just a few easy to acquire tools that void all that knowledge. Sure you could learn so much "for fun", but shouldn't all that effort be rewarded?

And on the dev side, isn't that just a waste of resources? Why put so much effort into designing the skills, their functionality, their pictures, etc. when you can just make an "I WIIIIIIN" skill and save time and money? (The answer: because that's a bad game.)

This isn't to say that I don't like to indulge in mindless fun from time to time, but that's not what I should be pushed and encouraged to do. All players should be encouraged to learn more about the game, to get better at that. Halting their progress is just bad design.

FengShuiDove

FengShuiDove

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Quote:
Originally Posted by Sha Noran View Post
I really find great joy and amusement reading through any post suggesting that Shadow Form should be outright removed from the game. Anyone who thinks that that might actually occur is clearly not aware of the fact that that skill was around for 2 years+ before the PvE only skills and consumables which broke the fundamentals of the game were added.

If ANet are sad about speed clearing, maybe they should have thought about the fact that the best teams were already completing all the super high end areas in 1-2 hour times before spawning a load of items and skills in their game that make all the balancing factors of all the battle encounters (recharge times, energy costs, energy availability, damage dealt, damage taken) completely fly out the window. How can they complain about people finishing things in a fraction of the time it used to take when they designed a lot of new equipment and skills specifically to make the players faster, more powerful and more damage resistant?
Yyyyyyyyyyyyyyup. Permanent upkeep of Shadow Form has been possible since Nightfall and [[Deadly Paradox]. [[Cry of Pain] was also in the game when Nightfall released. Why was there no epic QQ then?

Glyph of Swiftness, Consumables, and massive amounts of overpowered PvE only skills. Let's analyze.

1. The first PUG-friendly "speed clear" groups were Ursan. Eye of the North PvE only skill was specifically the problem. Ursan Blessing nerfed.

2. With the advent of dungeons, running became extremely popular. Well over half the time, this is accomplished by a 600/Smite combination, although occasionally support players (QZ spirit Ranger or Monk, Permasin to run/clear certain floors/areas) are added. Permas can run a select few dungeons by themselves, but 600/Smite is the clearest, most obvious killer of dungeons.

3. Next came UWSC and other Speed Clears. But wait! What was the composition of the first UWSC groups? One A/Me Permasin and several E/Me [[Glyph of Swiftness] Obsidian Flesh Eles. Either consumables or an Eye of the North skill (in most instances both) were to blame for the very earliest Speed Clear setups. When people realized later than Shadow Form Sins could tank and damage just as well without the infamous "Obby crawl", builds were conjured to replaced the ObFlesh Eles. However, those Ele builds, and 600/Smite/55 builds as well, are still viable for Speed Clear style setups. Perhaps more builds, that would surely arise if Shadow Form was nerfed (or have already been made and tested but have not become general knowledge).

4. Though not chronologically last, I chose this one last to drive the point home: Discordway. I love it, personally, and love the flexibility of the bars I can run. Sure, I'm stuck with Asuran Scan or Assassin's Promise as a feeder hex on every bar, but I couldn't tell you how many different setups I've been able to run with Discordway. Still, some people say they hate it and that it should be nerfed. What does Discordway (in the simplest cases) depend on? The fearsome chain of Assassin's Promise-->"You Move Like a Dwarf!"-->Ebon Vanguard Assassin Support-->"Finish Him!". Let's count... uhhh, 3 GW:EN PvE only skills. Right in a friggin' row too. How poetic.

Shadow Form broke the game? Fail. The only broken thing about Shadow Form was the Planes farm, and ya know what, it was adequately fixed by adjusting the behavior of the mobs! ANet made a great choice there, it's still farmable, but it's slow enough that people aren't farming stacks of ectos in several hours anymore. Sounds like something else... oh yeah. 55 Monks. A historically influential build that destroyed a few areas in the UW with such incredible efficiency that it had to be beaten with the nerf stick. What's funny? 55's are still around, and still viable in certain places, but no longer a "problem" people feel obligated to whine about.

Shadow Form is the exact same way. The only complaint people have with Shadow Form is that it's currently the best known option for Speed Clear groups. But clearly, the problem doesn't hinge on what pops up when you scroll over the skill icon of the Elite Enchantment Spell Shadow Form. And changing that will NOT solve the problems that Shadow Form is so often attributed to causing.

Avarre

Avarre

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Quote:
Originally Posted by FengShuiDove View Post
Yyyyyyyyyyyyyyup. Permanent upkeep of Shadow Form has been possible since Nightfall and [[Deadly Paradox]. [[Cry of Pain] was also in the game when Nightfall released. Why was there no epic QQ then?
I'm not sure exactly what kind of point you're trying to make. That people who don't realize what kind of farming build can be made don't complain, and thus this makes the skill alright? Of course, PvE skill complaints, specifically regarding mesmer direct AoE, have been going on for longer than EotN existed. As well as comments regarding a skill that hard-counters everything else.

Quote:
Shadow Form broke the game? Fail.
Wonderful, no doubt your rebuttal will take the form of a humorous cat.

You make the comparisons between 55-SS/smite builds and SF but you don't actually compare anything. We've gone over this before in previous threads - the time for 2 SFs blows 55 or smite teams completely out of the water. PvE balance hinges on, rather than making the players and monsters even, keeping all the players even. SF has no equal.

Quote:
But clearly, the problem doesn't hinge on what pops up when you scroll over the skill icon of the Elite Enchantment Spell Shadow Form.
Is that so? You don't see a problem with skills that disregard a fundamental aspect of the game?

A game designed around hard and soft counters, where previously it took expensive and high-recharge elites to avoid spells (SB) and physical attacks (Mistform), is presented with a skill that allows an indefinite hard counter to all physical and magical attacks and you don't think that's a problem of game design at all?

garethporlest18

garethporlest18

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Join Date: Jan 2006

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The basic fact is, Shadow Form makes more or as much money as the pre nerf Prot Bond did. There is only 2 things that would make you more money, something bannable, and power trading.

If Anet took Shadow Form out of the game or made it impossible to up-keep. 95% of the teams forming for farming, would be stopped, things would get more expensive, and nothing would change really. At this stage in the game, it doesn't really matter. Anet probably doesn't touch it because they want people to make money for their overpriced titles.

FengShuiDove

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Quote:
Originally Posted by Avarre View Post
Wonderful, no doubt your rebuttal will take the form of a humorous cat.
And clearly a respectful post deserves a slap in the face from a mod. Classy. Please waste your night searching every one of my posts for an argument hastily cast aside by a lawlcat picture.

Quote:
Originally Posted by Avarre View Post
You make the comparisons between 55-SS/smite builds and SF but you don't actually compare anything. We've gone over this before in previous threads - the time for 2 SFs blows 55 or smite teams completely out of the water. PvE balance hinges on, rather than making the players and monsters even, keeping all the players even. SF has no equal.
The only comparison necessary is viability. If it can be included in a Speed Clear build as a suitable replacement for what is currently used, then it's comparable, for all intents and purposes of this argument. UWSC, since it's the primary example, has evolved incredibly from where it began due to certain nerfs and, more importantly, optimizations of the various roles necessary to complete the quests given in the Underworld and pop the end chest. However, that doesn't mean that all former "models" are ineffective or that future models won't be more effective.

Here's what will happen if Shadow Form itself is nerfed out of usage: There will be a temporary period of brainstorming from groups from every corner of the game after which groups will either revert to a more archaic form of UWSC (and other clears, whatever) or new builds will be developed/revealed that rival, if not beat, the times of what we currently have. I can't believe this argument still doesn't sit with people. Does no one realize that the Ursan nerf brought about the popularization of Cryway?

EDIT: Errrr, also, keeping all the players even? That's... simply laughable. Since when have certain builds not had extreme popularity in the PvE meta because of insanely higher effectiveness and/or ease of use? I don't feel like I need to provide examples.

Quote:
Originally Posted by Avarre View Post
Is that so? You don't see a problem with skills that disregard a fundamental aspect of the game?

A game designed around hard and soft counters, where previously it took expensive and high-recharge elites to avoid spells (SB) and physical attacks (Mistform), is presented with a skill that allows an indefinite hard counter to all physical and magical attacks and you don't think that's a problem of game design at all?
And why is an investment of 12 attribute points into Earth Magic and proper equipment any less broken? Or an investment into Protection Prayers and proper skills? An Obsidian Flesh tank invests in exactly one attribute line to really make or break the build. Yeah, there's a few supporting skills from other lines, but the consequences are ultimately the same. The damage is better from an Obby tank because of +1+3 Earth Magic and no 33% less damage like with Shadow Form. The only difference is the moving speed. And, oh wait, it's only in between mobs that it really makes a difference. And, oh wait, it's only in between mobs and while Obsidian Flesh is up.

Here, tell ya what. If Shadow Form gets nerfed, I'll dig up this post when the new speed clear build is posted that can clear UW or FoW in (heaven forbid) 5 extra minutes. Sure, it's a powerful skill, but it's not the problem. It's a means to get to an end, and just like all the other typical farming skills/builds it's a way to exploit the extremely exploitable game mechanics that allow elite areas to be cleared in incredibly low amounts of time.

Gli

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Quote:
Originally Posted by FengShuiDove View Post
[[Cry of Pain] was also in the game when Nightfall released.
No, it was added something like 7 or 8 months later.

FengShuiDove

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Quote:
Originally Posted by Gli View Post
No, it was added something like 7 or 8 months later.
I'm... not sure if this is supposed to be a counter to my arguments or just a historical note. The point is that the skill was around long before it was popular as a Speed Clear mechanic.

EDIT @post below: In which case, thanks .

Gli

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Join Date: Nov 2005

Quote:
Originally Posted by FengShuiDove View Post
I'm... not sure if this is supposed to be a counter to my arguments or just a historical note. The point is that the skill was around long before it was popular as a Speed Clear mechanic.
Consider it a historical note.

Avarre

Avarre

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Join Date: Dec 2005

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Quote:
Originally Posted by FengShuiDove View Post
Here, tell ya what. If Shadow Form gets nerfed, I'll dig up this post when the new speed clear build is posted that can clear UW or FoW in (heaven forbid) 5 extra minutes. Sure, it's a powerful skill, but it's not the problem. It's a means to get to an end, and just like all the other typical farming skills/builds it's a way to exploit the extremely exploitable game mechanics that allow elite areas to be cleared in incredibly low amounts of time.
We're not talking 5 extra minutes, though. The disparity between SF and 55 times is on the scale of hours. A lot of this is because of the far lower mobility of the team, and its reliance on a tank and glass-cannon nuker team setup.

I'd hope, as you assert, nobody is ignoring the fact that PvE design is exploitable in all cases of farming. Should ANet be strengthening such exploitable tactics?

Quote:
Originally Posted by FengShuiDove View Post
Does no one realize that the Ursan nerf brought about the popularization of Cryway?
People complained about Cry at the same time, much as they complained about Spiritual Pain, too. The big difference in focus, though, was that Ursan was more retarded in game terms - throwing skillbar, character, attributes and so on out. Yes, removing the easiest option opened the way for the next, but that doesn't mean either needed to be in the game.

Quote:
Originally Posted by FengShuiDove View Post
And why is an investment of 12 attribute points into Earth Magic and proper equipment any less broken? Or an investment into Protection Prayers and proper skills?
Show me where either matches the speed of SF in terms of 2-man/8-man functionality, and I'll grant you that. Though I will also say that the synergy between SoA/SH and PS is a bit silly.

My apologies for hostility, but I have low patience for internet memes like 'fail'.

Grj

Frost Gate Guardian

Join Date: Apr 2007

So its ok to have broken skill/builds like the 55/600/smite but Shadow Form has to be nerfed where by the only difference is the speed of which an area can be cleared?

People on this fourm make me laugh when they suppport nerfing stuff under the balance crusade, but the 55/600/smite whatever its variation can stay because thats not as bad as the evil that is Shadow Form.

Love this fourm and its "pick and choose" what they want nerfed, but hide behind the "balance" but other broken/overpowered stuff can stay.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Kain Fz View Post
Anet played no part in it.
So really, GW economy is nonexistent since it is all done by setting trends, all with an infinite source of money.
While that *should* be true, it isn't. Remember the forced reset when ectos hit 3k during the Ursan Wars. I'm pretty sure that's when they implemented "floor" values for things like runes and scrolls, too.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Grj View Post
So its ok to have broken skill/builds like the 55/600/smite but Shadow Form has to be nerfed where by the only difference is the speed of which an area can be cleared?

People on this fourm make me laugh when they suppport nerfing stuff under the balance crusade, but the 55/600/smite whatever its variation can stay because thats not as bad as the evil that is Shadow Form.

Love this fourm and its "pick and choose" what they want nerfed, but hide behind the "balance" but other broken/overpowered stuff can stay.
Facts:

1: SF is stronger than 55/600/smite and can work solo and team more effectively. Hence, it needs more attention.

2: The synergy of SH/SoA and PS has drawn complaints for making monk tanking indefinitely strong and easy. That, too, might be worth an adjustment.

3: Ignoring the ridiculous difference in UW clearing time for 2 man teams (SF approx 1 hour, 55/SS several hours) by trivializing it implies you just wanted to apply your paltry sarcasm rather than be useful.

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

I don't know what to think about Shadow Form anymore. It just seems to me like it is an extremely overpowered skill that should have been removed from the game a long long time ago. The ability to keep it up continually and become invincible with no effort is disconcerning to say the least. To me this seems like a broken skill. If there were a skill like this in other games do you think it would be around long or be removed?

Regarding the whole SF vs. 600 smite debate, it seems to me that there are fewer people doing 600smite runs. Yes it was happening, but not on the scale that the SF permasin runs are happening. Every where I go there are permasins. hard to say what I am getting at... I guess I don't think 600 or 55 were that big of a problem cause fewer people did it. Compare it to the number of people SFing and I think there is huge difference. This leads me to believe that something is broken and needs to be fixed.

Personally though, when it comes down to it, I really am not bothered by any of it. It does not affect my gameplay and how I chose to play. I can't be bothered by taking the time to get a sin all those titles and EOTN skills needed to make Perma-ing work. This game, for me, is on borrowed time anyways. I will be buying GW2 the day of release and moving on.

Ate of DK

Ate of DK

Wilds Pathfinder

Join Date: Oct 2005

Netherlands

None but Fools [nuts]

99% chance it will get nerfed. whahahaha.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by beanerman_99 View Post
Regarding the whole SF vs. 600 smite debate, it seems to me that there are fewer people doing 600smite runs. Yes it was happening, but not on the scale that the SF permasin runs are happening. Every where I go there are permasins. hard to say what I am getting at... I guess I don't think 600 or 55 were that big of a problem cause fewer people did it. Compare it to the number of people SFing and I think there is huge difference. This leads me to believe that something is broken and needs to be fixed.
They should just nerf them all. You see fewer 600/smite because they require 2 accounts. But they are all easy and overpowered.

Tullzinski

Tullzinski

Jungle Guide

Join Date: Mar 2006

Trying to stay out of Ryuk's Death Note

N/R

If someone uses SF in PVE how does this affect anyone else PVE game? Does it keep you from completing the storyline/elite areas? How does SF stop anyone from completing those areas? Next for the nerf bat: 600s, Discord Teams, new builds? Where the hell do you all stop? Eight basic skills for everyone. Boy that will be fun...

All I see is alot of griping about whatever electronic peni$ item has been reduced in "value" since whatever electronic peni$ item is overfarmed. Blah Blah Blah economy Blah Blah Blah. None of this affects your actual individual game play.

Everyone has the option to make the game as easy or as hard as YOU want to!!! Don't like SF, don't use it, simple, go into the underworld with nothing but low end skills like flare and no armor and no skills points assigned, if that is fun for you then go for it.

ANET, do yourself a favor quit wasting time and money nerfing stuff in PVE, let people have fun as they see fit. Look for ways to make it more fun for everyone. Why were there so many 55s/permasins/killer builds? Because people are enjoying getting stuff and kicking ass for whatever reason. Why is that bad?

My new mantra!!!: Restore Ursan! No More Nerfs! Buy all the accounts you want! Farm until you pass out! Abuse XTH! Solo God Builds for every profession! Unstoppable Hero Builds! 7 Heroes FTW! If you don't like it don't use it! Keep the F%#K out of my fun!

Destro Maniak

Jungle Guide

Join Date: Aug 2006

A/

I hope sf never gets nerfed, and youll spent your life bitching in threads of this kind

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Tullzinski View Post
If someone uses SF in PVE how does this affect anyone else PVE game? Does it keep you from completing the storyline/elite areas? How does SF stop anyone from completing those areas? Next for the nerf bat: 600s, Discord Teams, new builds? Where the hell do you all stop? Eight basic skills for everyone. Boy that will be fun...

All I see is alot of griping about whatever electronic peni$ item has been reduced in "value" since whatever electronic peni$ item is overfarmed. Blah Blah Blah economy Blah Blah Blah. None of this affects your actual individual game play.

Everyone has the option to make the game as easy or as hard as YOU want to!!! Don't like SF, don't use it, simple, go into the underworld with nothing but low end skills like flare and no armor and no skills points assigned, if that is fun for you then go for it.

ANET, do yourself a favor quit wasting time and money nerfing stuff in PVE, let people have fun as they see fit. Look for ways to make it more fun for everyone. Why were there so many 55s/permasins/killer builds? Because people are enjoying getting stuff and kicking ass for whatever reason. Why is that bad?

My new mantra!!!: Restore Ursan! No More Nerfs! Buy all the accounts you want! Farm until you pass out! Abuse XTH! Solo God Builds for every profession! Unstoppable Hero Builds! 7 Heroes FTW! If you don't like it don't use it! Keep the F%#K out of my fun!
Why bother, they can just release cheat codes.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Tullzinski View Post
If someone uses SF in PVE how does this affect anyone else PVE game? Does it keep you from completing the storyline/elite areas? How does SF stop anyone from completing those areas? Next for the nerf bat: 600s, Discord Teams, new builds? Where the hell do you all stop? Eight basic skills for everyone. Boy that will be fun...

All I see is alot of griping about whatever electronic peni$ item has been reduced in "value" since whatever electronic peni$ item is overfarmed. Blah Blah Blah economy Blah Blah Blah. None of this affects your actual individual game play.

Everyone has the option to make the game as easy or as hard as YOU want to!!! Don't like SF, don't use it, simple, go into the underworld with nothing but low end skills like flare and no armor and no skills points assigned, if that is fun for you then go for it.

ANET, do yourself a favor quit wasting time and money nerfing stuff in PVE, let people have fun as they see fit. Look for ways to make it more fun for everyone. Why were there so many 55s/permasins/killer builds? Because people are enjoying getting stuff and kicking ass for whatever reason. Why is that bad?

My new mantra!!!: Restore Ursan! No More Nerfs! Buy all the accounts you want! Farm until you pass out! Abuse XTH! Solo God Builds for every profession! Unstoppable Hero Builds! 7 Heroes FTW! If you don't like it don't use it! Keep the F%#K out of my fun!
So should we waste the time again to go through your post and prove to you why each and every one of your points has been discredited towards proper game design?

Or shall we just say "You're a tool" and move on?

Shemsu Anpw

Shemsu Anpw

Frost Gate Guardian

Join Date: Sep 2008

Sephirot - Keter

Down with UWSC with a team of Sins and Con sets.

That being said. I do enjoy my Sin. I DO believe something should be done. UW should not be done so quickly, and especially exclusive to UWSC. I enjoyed doing UW and FoW for Hall of Monuments and the few other times I played in a group but the super quick speed clear takes something away form the area. Making Cons not useable in elite areas seems like it would be a step in the right direction. I have found that trying to get a group together for UW and FoW at this time to be a pain if not impossible. I saw UWSC being offered in Doomlore last night 40k a person(I'm sure its limited space due to team positions) is that what we have been brought to...running a speed clear of UW or FoW....I say no...even if SF has to be nerfed(which I do not want) something has to be done. Randomize the type of Monsters..change them out..add spectral versions of other creatures..dragons, char, skales, Kourmans, ect and of course Margonites(Yes i know they have their own area...just a suggestion). Change skills of monsters. UW and FoW have become to stagnant and abused.

I appreciate everything GW and its team does and support them 100%. I just thing something should be done at least here.

Edit: Let me clarify I have no problem with solo or team runs for like FoW armor, Spider runs , ect, or solo running certain area if your able. I have a problem with the whole Elite area being done in a fraction of time, and this is the only thing people do there now whenever I visit.

Bug John

Krytan Explorer

Join Date: Aug 2005

Quote:
Originally Posted by Yichi View Post
So should we waste the time again to go through your post and prove to you why each and every one of your points has been discredited towards proper game design?

Or shall we just say "You're a tool" and move on?
In fact, all of his points are extreme, but valid.

I like to see you guys "discrediting" others opinions, but never being able to answer simple questions.

Here's one for you, simple enough: what exact influence do speed clear builds have on your gameplay ? (I'm expecting the usual failing arguments here, I wish you could surprise me this time.)