When you look at the list of playable races which we have heard of so far, you have a list of five playable races.
* Asura
* Charr
* Human
* Norn
* Sylvari
But are these races really balanced when you think of a good vs evil scenario. So far the only evil race i see on the list is the Charr ?
Am i the only one who think that is a little lame, i would really love some more "evil" races.
Asura could go as a kind of "evil" because of their personality, but still they help all the other ones in Eye of the North.
Human's aint evil for sure, and Norn can't be either since they also assist the humans in Eye of the North.
That leaves the Sylvari.. but they are a non-violent race as far as i could see on the wiki
Correct me if I'm wrong, but that aint much evil in GW2 to me?
Good Vs Evil.. GW2
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What makes you think humans aren't evil? In so many fantasy games humans are portrayed as a xenophobic species that is often suspicious of other races. Norn have helped humans and stuff, but that could only be a temporary alliance. It's not like they totally love each other. Very often you have alliances that are just convenient while they have no love for each other. See: luxons & kurzicks in the Cantha storymode.
Guild Wars 2 is many years in the future. Many races have their own interests in many areas, and it's not unimaginable that eventually their interests would not be compatible, which could lead to war. I think the way you think of evil is too one-dimensional. The dumb, shallow kind of evil is annoying, IMO. A lot of games have it like that. Sometimes evil to one person is good to another person... that makes things much more interesting.
I think Guild Wars 2 is going to look really interesting.. GW1 is just playable humans. Having so many playable races would make the game look so different from GW1. I think more high-fantasy, although GW1 always had many brushes with high-fantasy already, despite the medieval atmosphere of the game.
Guild Wars 2 is many years in the future. Many races have their own interests in many areas, and it's not unimaginable that eventually their interests would not be compatible, which could lead to war. I think the way you think of evil is too one-dimensional. The dumb, shallow kind of evil is annoying, IMO. A lot of games have it like that. Sometimes evil to one person is good to another person... that makes things much more interesting.
I think Guild Wars 2 is going to look really interesting.. GW1 is just playable humans. Having so many playable races would make the game look so different from GW1. I think more high-fantasy, although GW1 always had many brushes with high-fantasy already, despite the medieval atmosphere of the game.
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Prophecies portrayed Charr as evil but that changed with GWEN. Motivation for why they've destroyed Ascalon was understandable, because the humans just kept on invading Charr territory, the Charr had to do something back. So Charr aren't evil either. And I like it that way (see above post).
Not all games have to have a selection of 'good races' and 'evil races'. In ANet's position that's the last thing I'd be dong. They have enough accusations of WoW copying as it is.
Besides, it was only really the humans in Ascalon that ever had an issue with the Charr anyway. GW2 is set in what is at the moment Kryta. I don't see many Krytans fighting Charr for their very lives, to be blunt. The point of Proph as far as Ascalon is concerned is that it died. That way your character can go roaming arond, solving dispues here and there with no homeland calling them back.
Personally, I see the five races (and remember that those are the only 'announced' races. I guess it's possible that they have another in mind) as all more-or-less getting along. At least as far as not fighting each other outright is concerned. The Charr and the remaining human homelands are separated by a mountain range. I don't know. The story may bring them together or apart in interesting ways. But at least for the beginning of the plot I can see there being a tenuous peace between them, particularly in the light of a common foe such as dragons.
Besides, it was only really the humans in Ascalon that ever had an issue with the Charr anyway. GW2 is set in what is at the moment Kryta. I don't see many Krytans fighting Charr for their very lives, to be blunt. The point of Proph as far as Ascalon is concerned is that it died. That way your character can go roaming arond, solving dispues here and there with no homeland calling them back.
Personally, I see the five races (and remember that those are the only 'announced' races. I guess it's possible that they have another in mind) as all more-or-less getting along. At least as far as not fighting each other outright is concerned. The Charr and the remaining human homelands are separated by a mountain range. I don't know. The story may bring them together or apart in interesting ways. But at least for the beginning of the plot I can see there being a tenuous peace between them, particularly in the light of a common foe such as dragons.
Ascalon originally belonged to the Charr. The Humans then arrived on Tyria, drove them back and took it, causing the Charr to become angry and attempt to counterstrike. Thus the whole Charr vs Humans sceneario. Charr aint evil. They are evil from a human perspective.
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Awww , when i first saw the name of this thread i thought it was going to be about the idea of having good and evil sides in GW2 that the player could actually join and which would make a difference mission wise to the way you played the game but oh well.
You have only listed the playable races,theres going to be loads of evil guys in GW2 , sadly unplayable going by whats already been said about playable races, theres the Undead of course , the Dragons (several of them)and the Corsairs.
You have only listed the playable races,theres going to be loads of evil guys in GW2 , sadly unplayable going by whats already been said about playable races, theres the Undead of course , the Dragons (several of them)and the Corsairs.
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I think your good vs. evil example is oversimplifying the situation. Yes, the Charr are at odds with the human races, but that doesn't make them 'evil'. After all, when it comes to guilds all races will be welcome. I simply think the races offer us choices. I like that there won't be a simple 'us' and 'them' scenario. I think you need to look at it in a bit more depth rather than so black and white.
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Not all games have to have a selection of 'good races' and 'evil races'. In ANet's position that's the last thing I'd be dong. They have enough accusations of WoW copying as it is.
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I'd agree with the general consensus - there are no really 'good' or 'evil' races out of those playable in GW2. Apart from EOTN, recall that the really big problems in each chapter was caused by someone who was (originally) from the same race as the characters - Khilbron, Shiro, and Varesh respectively.
You probably could say that the Sylvari are a little bit more good than the others (following Ventari's pacifistic tenets as a religion) while Charr are more evil (highly aggressive, engaging in slavery and spitting on anything humans would regard as altruism beyond you-scratch-my-back-I'll-scratch-yours-as-long-as-it-remains-convenient behaviour) but on the whole I think we'll find that individuals are just as capable of great good or evil regardless of race.

