Confirmation that the Live Team is going after SF this year

careyt

careyt

Lion's Arch Merchant

Join Date: Mar 2007

Order of the Immortal [Vamp]

Rt/

here, I just read this tweet on the official Arenanet twitter account: http://twitter.com/arenanet/status/3785120884


what do you guys think about that? I dunno, I think I'm happy, or maybe just happy it's official.

Inde Edit: "Shadowform allows solos to access Underworld, Fissure, etc much easier, but it is becoming more prevalent and may be issue. ~DC #GuildWars" (just an additional twitter I thought I would add to this thread)

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Mwahahhahahhaahahha

It's the SKILL, NOT THE AREAS.

I really must book some time off to read the forums when it hits.

careyt

careyt

Lion's Arch Merchant

Join Date: Mar 2007

Order of the Immortal [Vamp]

Rt/

Quote:
Originally Posted by Sarevok Thordin View Post
It's the SKILL, NOT THE AREAS.

huh? I don't understand the joke.

Coverticus

Coverticus

Lion's Arch Merchant

Join Date: Jan 2006

The Zodiac Elites [TZE]

Mo/

...this year. Hmm, few months left yet lol. Glad they ARE looking at it though, so it's another "use while you can" kinda thing.

Anyway, no doubt QQWars commence

Edit:
Quote:
Originally Posted by careyt View Post
huh? I don't understand the joke.
Peeps have been under the impression (from ANet) that the areas were going to get looked at and not SF (since Linsey didn't want to spoil the enjoyment of "farming" etc etc etc)

gone

Guest

Join Date: Jan 2007

epic lulz will be had. I can not wait.

exploiter

exploiter

Jungle Guide

Join Date: Jan 2008

ign Punk Isnt Dead

R/

good, no more use for assassins

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

Having tried perma SF on my assassin, I honestly cannot think of a more boring way to play the game. The skill collects dust.

So I can't be bothered to care either way.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

As long as they admit in the developer updates for the change that they were completely retarded for ever introducing a skill like this, then I'll be happy. Otherwise, the damage is already done, who cares, dead game, insert snappy retort here, etc. etc.

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Quote:
Originally Posted by careyt View Post
huh? I don't understand the joke.
All the UWSCers were bleating they weren't going to change the "skill" SF itself, but the areas it was abused in.

Guess again.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

I don't understand why everyone assumes the skill is going to be nerfed. Shadow Form could be a broader term meaning the areas it is capable of farming.

I hope the skill is removed, but I don't think that quote means the areas aren't going to be looked at.

Black Metal

Black Metal

Desert Nomad

Join Date: Jan 2009

N/

I guess they've made themselves out to be liars

it was supposedly fixed after the -damage nerf (then partial unnerf)

can we just settle on something anet?

tuna-fish_sushi

tuna-fish_sushi

Desert Nomad

Join Date: Dec 2005

California

E/A

By looking into it they mean
Deadly Paradox - 5energy cost
Shadow Form- No damage reduction

and might as well give us a shout with 0 energy cost and does 9999 dmg and every condition, and to balance it give it 5 sec recharge ty.

jiggles

Desert Nomad

Join Date: Sep 2007

N/

Any chance I could be added to that list?

lilDeath

Krytan Explorer

Join Date: Sep 2006

Treehouse #1

W/

I am sure there are way more important things to be looking at on the BIG THINGS LIST????

AmoebaInfectionTechnique

Frost Gate Guardian

Join Date: Jun 2008

Make monsters carry Expunge Enchantments.

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

You are all misunderstanding this. By BIG THINGS, they mean new content where you can only use Shadowform, as well as the ability to upkeep it without other skills.

4thVariety

Krytan Explorer

Join Date: Jun 2005

European Union

ADL

E/

Shadow Form is a rather binary state. Either you are invincible 24/7 and can do amazing things, or you have some downtime and die all the time (in which case you take another type of tank instead). As far as feedback goes Anet can decide between two bad options as both sides of the argument consider themselves serious business.

Imo, it might boil down to disabling tank and spank for a year, while restoring Ursan as the dominant overpowered speed clearing "build of the month".

Or Arenanet removes all sorts of speed clearing options and risks loosing the farmgrinders for a while. Personally, I don't mind what the Live Team does as long as it results in people having fun. The problem being that a lot of people only have fun in high power areas where the only option for them to prevail consists of breaking the game with an overpowered skill.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

This is wonderful news for all professions and PvE. Means people will actually create builds, try new things, and perhaps play together instead of paying for runs.

mastar of warrior

mastar of warrior

Krytan Explorer

Join Date: Mar 2006

sweden

N/A

Mo/

Right. so that would be the 153 375 744 456 time they nerf Shadow form?

Quote:
Originally Posted by Cuilan View Post
This is wonderful news for all professions and PvE. Means people will actually create builds, try new things, and perhaps play together instead of paying for runs.
For running between areas there is still warriors, rangers and dervishes.

Theres still Dungeons, And there will still be 600 monks.

And, they have always Changed it back.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by exploiter View Post
good, no more use for assassins
Incorrect.

12

ArlanKels

Academy Page

Join Date: Aug 2009

Quote:
Originally Posted by Sarevok Thordin View Post
Mwahahhahahhaahahha

It's the SKILL, NOT THE AREAS.

I really must book some time off to read the forums when it hits.
I personally consider it a combination of both, and the fact that a lot of the areas were made prior to some of these skills coming out, so they weren't balanced with those skills in mind.

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

Quote:
Just to confirm - Shadow Form is on the Live Team's big list of things to do this year. ~DC #GuildWars
the only say its on the list of things to do. In reality that means the live team is going to learn uwsc. no it was fun while it lasted I must say...I didn't do it much but yeah...

maybe some balanced clear will be the next big thing....wait...what am I saying...that will never happen

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by mastar of warrior View Post
Theres still Dungeons, And there will still be 600 monks.

And, they have always Changed it back.
True, but this is the closest chance in quite a while for less dungeon runners.

Assassin will still be useful. They have crit scythe and DB + MS builds.

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

Quote:
Originally Posted by the end is near View Post
maybe some balanced clear will be the next big thing....wait...what am I saying...that will never happen
There already was a balanced clear and people complained it relied too heavily on the holy trinity, enter Ursan. It seems there is a perpetually inflamed playerbase minority unhappy and in need of appeasement. I don't believe them for a minute that SF is spreading beyond dungeon or SC runs. If anything dungeons overlap existing 600/smite territory and I don't see anyone complaining about monks.

lewis91

lewis91

Wilds Pathfinder

Join Date: Jul 2008

Wales

Order of the Azurelight[OA]

E/

Gonna be an epic lulz day on the forums if it is nerfed.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Yay, uwsc is gonna be nerfed!

Just plz plz plz plz leave my 600smite alone

ele pl

ele pl

Krytan Explorer

Join Date: Jun 2007

E/

OMFG, dont we have 3732732732732712881337 threads about SF already?

Still, imo they wont nerf it.

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

i like how they react accordingly to game related issues with the speed of...a legless sloth

keep in mind they didnt say they'd nerf or even change it. it could be something indirect. i still say they'll remove uw

Metatail

Metatail

Frost Gate Guardian

Join Date: Jul 2006

Shadow Form. Just make it 25 energy, 1/4s, 90 recharge, last 5 seconds, merge PvE and PvP versions.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

^ Don't forget doubling Divine Favor bonus from your Shadow Arts

Axeman002

Axeman002

Wilds Pathfinder

Join Date: Sep 2008

A/Mo

well i pretty much got gwamm on my sin...may aswell get it on my monk and 600/smite everywhere...or 330 rit...or MB ele...or melandru ranger...or 55 necro or..............

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Don't particularly care. For farming purposes I think it's fine, apparently it's hard in some areas. Hate how it can completely reduce high end PvE to complete crap though; that needs to go. There are too many people in this game that think they've acheived some awesome feat when they actually did so by using stupid gimmick skills like this.

volgaris

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by Marty Silverblade View Post
Don't particularly care. For farming purposes I think it's fine, apparently it's hard in some areas. Hate how it can completely reduce high end PvE to complete crap though; that needs to go. There are too many people in this game that think they've acheived some awesome feat when they actually did so by using stupid gimmick skills like this.
very well said echos my thoughts perfectly

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

Long as they dont mess with my 600/smite build i'm happy. i just hope they dont give us anymore easy to run(as SF sin) UW bosses in zmissies. or else i wont be able to get it. And i also hope this wont mess with BU's since i just started to make my fortune with selling them.

Axeman002

Axeman002

Wilds Pathfinder

Join Date: Sep 2008

A/Mo

Quote:
Originally Posted by AngelWJedi View Post
And i also hope this wont mess with BU's since i just started to make my fortune with selling them.
BTW...there called 'Essence of Celerity' not 'backups' ..lol

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Meh...too little too late. It has already been used to farm the game to shit. If I was Anet, I would have nerfed this thing within days of its invention. Actually, I would have never invented a skill that makes you invincibile.

I guess that has always been the main problem with Anet...making so much stupid crap and taking months or years to fix it.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Quote:
Originally Posted by DreamWind View Post
Meh...too little too late. It has already been used to farm the game to shit. If I was Anet, I would have nerfed this thing within days of its invention. Actually, I would have never invented a skill that makes you invincibile.

I guess that has always been the main problem with Anet...making so much stupid crap and taking months or years to fix it.
I hate to be the one to say this but:
Believe it or not, there are alot of 'players' that started GW too late to gain the experiences many of the seasoned players have.
Most cannot adapt to the synergy involed in a team environment, and cannot function without the overpowered 'skills'.
Ursan is a perfect example.
Too many cried about 'Hard mode is too hard!'...anet thought that this blessing would help...they didn't realize that there are MANY that love to EXPLOIT broken game mechanics.
meh...live and learn?

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

I wanna see the QQ's stream all across this forum, and watch all the pro farmers ragequit, leaving the poor, sorry sobs that qq'd here and wished death upon SF to boil in their solitude of heroes and henchmen as they solo-attempt high-end farming by themselves and rot in their FAIL as they realize this game's dead to begin with, and that wishing even more death isn't going to help any.

vamp08

vamp08

Krytan Explorer

Join Date: Nov 2006

PA, USA

[COPY]

D/

Quote:
Originally Posted by Marty Silverblade View Post
Don't particularly care. For farming purposes I think it's fine, apparently it's hard in some areas. Hate how it can completely reduce high end PvE to complete crap though; that needs to go. There are too many people in this game that think they've acheived some awesome feat when they actually did so by using stupid gimmick skills like this.
OMG Amen brother!

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Trub View Post
Most cannot adapt to the synergy involed in a team environment, and cannot function without the overpowered 'skills'.
That is a player problem not a game problem.

Quote:
Originally Posted by Trub
they [Anet] didn't realize that there are MANY that love to EXPLOIT broken game mechanics.
If they didn't they are stupid. If they did and allowed it to continue they are awful at game design. I don't see any other option at the moment.