Confirmation that the Live Team is going after SF this year

Zanagi Kazuhiko

Desert Nomad

Join Date: Jan 2009

Kamadan Dis 1

LF trolling/flaming guild, 8=D

W/

lol I wonder if ecto prices are gonna go up???.....I better start saving up on them

Bug John

Krytan Explorer

Join Date: Aug 2005

Quote:
Originally Posted by Cuilan View Post
This is wonderful news for all professions and PvE. Means people will actually create builds, try new things, and perhaps play together instead of paying for runs.
sad to see most people fail to realize how wrong this is


bring back terra tanks, yay

Brawn Over Brains

Krytan Explorer

Join Date: Mar 2008

England

X Devils Rejects X

W/Mo

This skill has been the plague of GuildWars for far too long.
Maybe people will actually try and be skilled at this game again.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Time to start running uw for 25k now that uwsc is going down

mudkipz

mudkipz

Ascalonian Squire

Join Date: Jul 2009

Loading Please [Wait]

N/

Its about time they nerfed it.
At least reading the QQ about it will be lulzy.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

I hate to see uwsc go, but there's one argument no QQer can counter:
"It's not how the game was designed"
Think about it...

Dace Hunters

Dace Hunters

Ascalonian Squire

Join Date: Jul 2008

UK

:o

D/

Quote:
Originally Posted by Metatail View Post
Shadow Form. Just make it 25 energy, 1/4s, 90 recharge, last 5 seconds, merge PvE and PvP versions.
Yeh why not add "End effect: all party members gain 60% dp and die" while your at it. Idiot.

by all means nerf it, but theres no point in smiters booning it when theres allready tons of elites out there that dont get used. I quite like my guildys suggestion: "For 2...6..7 seconds all spells targeting you fail and all attacks against you miss. Renewal: everytime you land a critical hit. End effect, you lose all but 10...60..80 health"

There, perma-based SCs killed but still a good usable elite for a balanced team. you'd need to invest plenty into crit strikes and dagg mastery in order to maintain it.

dilan155

dilan155

Desert Nomad

Join Date: May 2007

living room

N/

you should probably stock up on ectos, the price will prob go up.

i farm baddies

Lion's Arch Merchant

Join Date: Apr 2009

heres a hint anet, REMOVE ASSASSINS COMPLETELY FROM THE GAME

careyt

careyt

Lion's Arch Merchant

Join Date: Mar 2007

Order of the Immortal [Vamp]

Rt/

Quote:
Originally Posted by Axeman002 View Post
BTW...there called 'Essence of Celerity' not 'backups' ..lol
actually they're called whatever people feel like calling them. BU is used quite often to refer to an Essence of Celerity and if that annoys you, don't talk to people who use the term :-p

The Air Revenger

Lion's Arch Merchant

Join Date: Feb 2008

Looking For TA Guild!

W/

if it gets nerfed im going to have so much fun spaming in ToA

Sifow Chan

Sifow Chan

Frost Gate Guardian

Join Date: Jun 2007

P/

Yay now Everyone can feel the suffering that the Paragon's had to feel after all of their skills were nerfed to oblivion. Die lame Sins and everyone who relies solely on them because of their own laziness.

Coney

Coney

Wilds Pathfinder

Join Date: Aug 2008

I've had posts here on gwguru removed because I've said SF is OP and EZ-mode.

Hope they finally do something about it.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

There is NOTHING wrong, I repeat, NOTHING, with Shadow Form. There is, however, something wrong with PERMA. All they need to do is make it impossible to keep SF up 100% of the time. With a major health drop when it ends, having it end with a 10 second or so down time will mean major changes have to be made to farm with it, and many of the running builds will be obsolete. I actually liked farming with Shadow Form when it couldn't last all the time, and you used Shadow of Haste to shadowstep to saftey before it ended.

Changing it to a skill will make it unremovable (Signet of Disenchant, Well of the Profane, etc.), but would also make it not last longer with +20% enchantments weapon mods and Glyph of Swiftness. I don't care HOW they do it, but I'd love to see them make it work the same (maybe remove the damage reduction) but ensure it can't be maintained permanently.

Shadowphoenix

Shadowphoenix

Academy Page

Join Date: Mar 2008

W/

Quote:
Originally Posted by Marty Silverblade View Post
Don't particularly care. For farming purposes I think it's fine, apparently it's hard in some areas. Hate how it can completely reduce high end PvE to complete crap though; that needs to go. There are too many people in this game that think they've acheived some awesome feat when they actually did so by using stupid gimmick skills like this.
QFT this win thread

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

I'd actually like to see Shadowform made into an offensive skill if it is nerfed.
"Shadow" form doesn't necessarily have to mean defensive.

R_Frost

Lion's Arch Merchant

Join Date: Jan 2006

California

Me/

personally i can care less if they nerf shadowform. i dont use it when i play my sin and i still have plenty to do in the game before GW2 hits so i dont have time to farm. i make plenty of gold for my needs just playing the game. just like every farm build in the past, kill off this one and something else will come along. has it affected the game? sure is has, its made FoW armor cheeper to get for those wanting it. but seriously there is more important things in the game that should be addressed then killing off another farm build. titles cost money and for some, UWSC is their way to fund their title chasing.

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

Quote:
Originally Posted by Axeman002 View Post
BTW...there called 'Essence of Celerity' not 'backups' ..lol
BTW they are called BU's. Go to ToA aed dis and you see several people selling BU's for money myself being one.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Kain Fz View Post
I'd actually like to see Shadowform made into an offensive skill if it is nerfed.
"Shadow" form doesn't necessarily have to mean defensive.
"For 20 seconds, you attack 20% faster and your attacks are always critical. When Shadow Form ends, all enemies around you are struck Blind for 10 seconds and you lose all but 5...41 health".

Something like that? ;p

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Ahh Yyeyeyeyeyye, thing ive waited for Years! <3

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
"Shadowform allows solos to access Underworld, Fissure, etc much easier, but it is becoming more prevalent and may be issue. ~DC #GuildWars"
A skill that contains the following line will do that:

Quote:
all hostile Spells that target you fail and all attacks against you miss
I'd say better late than never but this took well over a year for it to be acknowledged so at this point it's just going to do more harm than good. The people who hate it have learned to just accept it and the people who use it, use it. Nerf it and those who had the hopes of it being removed won't really care, and their words of praise for doing the right thing will be deafened under the cries of those who loved it.

Next time don't buff a skill for PvE because you're nerfing the PvP version.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

They MUST change the skill completely if any real balance is to be done to it. Even making it 6sec duration will make this announcement an insult. It should be made to go with the theme of the assassin.

Hide.
Hit.
And Run.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Quote:
Originally Posted by Racthoh View Post

Next time don't buff a skill for PvE because you're nerfing the PvP version.
Quoted for truth.. ..

nanase ren

Academy Page

Join Date: Jul 2009

Quote:
Originally Posted by zelgadissan View Post
As long as they admit in the developer updates for the change that they were completely retarded for ever introducing a skill like this, then I'll be happy. Otherwise, the damage is already done, who cares, dead game, insert snappy retort here, etc. etc.
Dead game u are correct if they change SF again people will start to go off game because some people only enjoy doing speed clears.
Which in nerfing it the game will die even further.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Ursan -> SF - > ?!?!?!?!?
My money is on a monk skill getting so obscenely overbuffed to be able to take SF's place.

Although this also gives us the perfect opportunity to solve the mesmer problem! Symbols Of Inspiration could use some invincibility added to the skill description!
Decisions, decisions, decisions!

nanase ren

Academy Page

Join Date: Jul 2009

Quote:
Originally Posted by Abedeus View Post
"For 20 seconds, you attack 20% faster and your attacks are always critical. When Shadow Form ends, all enemies around you are struck Blind for 10 seconds and you lose all but 5...41 health".

Something like that? ;p
LOL if u made that skill like that it will be come an unused skill again like most are.
there are alrdy skills that increase attack speed and crit wats the point of making an elite that loses HP to lmao.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Quote:
Originally Posted by nanase ren View Post
Dead game u are correct if they change SF again people will start to go off game because some people only enjoy doing speed clears.
Which in nerfing it the game will die even further.
Yeah but some ppl also only enjoy doing balanced runs and with current speedclears Metas theres hardly any change for that..

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

Quote:
Originally Posted by upier View Post
Ursan -> SF - > ?!?!?!?!?
My money is on a monk skill getting so obscenely overbuffed to be able to take SF's place.

Although this also gives us the perfect opportunity to solve the mesmer problem! Symbols Of Inspiration could use some invincibility added to the skill description!
Decisions, decisions, decisions!
Dervs or Ele/Monk, Monk/Ele abusing Mark of Protection?.... Nah!

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Well ppl saying it will kill Gw For good. well. ppl said the same thing when Ursan was nerfed.. thena gain. when Cryway was nerfed. now once again theres nerf and ppl say its end of the gw...

ppl just seem not get it.. :P

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Pleikki View Post
Well ppl saying it will kill Gw For good. well. ppl said the same thing when Ursan was nerfed.. thena gain. when Cryway was nerfed. now once again theres nerf and ppl say its end of the gw...

ppl just seem not get it.. :P
I think you are really missing the point here.

Yes people saying "GW will die because of X" all these years are exagerrating, but their claims are not far from the truth. What they should be saying is "GW will die over time because of things such as X Y and Z".

Over the years Anet has continually done things to the game that have contributed to players leaving, only to fix these issues far too late when the players have already left. The problem here, and this is key, is that most of the people still left playing the game are people who either no longer care about X or they use X. Most of the people who really cared probably left. So in reality, while the addition of problems is a bad thing, the fact that Anet takes SOOO long to realize and fix the problems is perhaps their biggest flaw of all.

Fixing a farming build in a game that has become mostly about farming is pretty much pointless nowadays. Yes I think it should be deleted from the game, but it is still nearly pointless. They should have never even conceived the idea...and if they did they should have fixed the shit on contact.

Instead, the addition of X Y and Z changed what the game was about, and because it takes so long to fix X Y and Z, nobody really cares anymore because whoever is left playing the game probably likes the shit it has become anyways.

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

I keep mentioning this, but for some reason most people find it to be a terrible idea.

Change recharge time to disabled duration instead. Neither the /E nor the /Me version would be able to be maintained indefinitely, and the change is minute and does not affect the intended use of the skill.

Also, Terra Tanks will return, and the run will be slower, but still possible. Also, people will work towards innovative methods for a little while to try and increase speed before settling on a set PUG version. Try using a 55/600 Monk for Mountains, it's quicker with Pain Inverter than the current meta =P

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Quote:
Originally Posted by Ariena Najea View Post
Also, Terra Tanks will return,
well its not knewn that they will nerf SF itself. it might be the area theyre nerfing. then terras would neither work

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

Quote:
Originally Posted by Ariena Najea View Post
Also, Terra Tanks will return, and the run will be slower, but still possible.
This, and yet not this. For at least a few of the areas in UW, an obby flesh tank is actually FASTER than a perma. Depending on how/if SF is nerfed, UWSC will STILL be done in under 25 minutes. If SF is reverted to where it was before the pve/pvp split, then uwsc will still be easy to do. Somewhere on these forums is a version of the original uwsc that took about 25 minutes. It used like a 4 man vale team, and a sin using arcane echo to maintain SF for chamber, along with obby flesh tanks to solo the different areas. That is what the uwsc builds will revert to, except with a more up to date vale team, and abuse of more eotn pve skills.

For areas like DoA, it's already been done with an obby flesh tank, and extremely quickly too! Iirc, frenchies got a 55 minute run with an obby flesh sliver tank! Shit like fow probably wont be affected, although the terra roles require a lot of running, so they might be *slightly* slower. The only places that will really be affected will be Urgoz(because of recall pulls, and even then a good team can finish in <26), VSF(which shouldnt exist anyways), and dungeon running(which is lolbroken anyways).

Now, if SF is nerfed to the point of it being unmaintainable(even when using arcane echo), then uw will be affected until someone can come up with a way to do Unwanted Guests solo. I really cbf to look at the skills and work it out, but i would imagine that it wouldnt be very difficult to devise a way to do it

Ghost Dog

Krytan Explorer

Join Date: Mar 2008

W/

Storm a comin'

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

I hope SF will have its functionality changed. It's useless for PvE and PvP, usable only for gimmicky shitty retarded moronic farming builds.
At this point even Wasterl's Collapse is more useful than SF in normal play and that should tell AN something.
I also like the hypocrisy of gw players: nerf shadowfarm but don't nerf my farming buildz :((

riktw

Wilds Pathfinder

Join Date: Jul 2008

netherlands

Mo/E

Quote:
Originally Posted by Ariena Najea View Post
Also, Terra Tanks will return, and the run will be slower, but still possible. Also, people will work towards innovative methods for a little while to try and increase speed before settling on a set PUG version. Try using a 55/600 Monk for Mountains, it's quicker with Pain Inverter than the current meta =P
55 with PI wont work i think, 600 is godlike.
and 55HP monks will dominate UW together with 600HP monks and terra tanks.
i heard that spell breaker + glyph of swiftness + blessed aura @ 16 divine = perma spell breaker .

superraptors

superraptors

Grotto Attendant

Join Date: Dec 2008

W/

Quote:
Originally Posted by Life Bringing View Post
Now, if SF is nerfed to the point of it being unmaintainable(even when using arcane echo), then uw will be affected until someone can come up with a way to do Unwanted Guests solo. I really cbf to look at the skills and work it out, but i would imagine that it wouldnt be very difficult to devise a way to do it
just do the quest last,place a sf at each keepers spawn. co ordinate the sf or w/e to take it out at the same time, everyone die cept for the dude at the reaper with res or w/e

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

Seems to me they have already about nerfed this game in to a ghost town and it has no doubt cost them millions in additional sales.

So if anything they need to reverse course and start un-nerfing.

Enon

Enon

Lion's Arch Merchant

Join Date: Mar 2006

Taking a dip at Nundu Bay

Yeah, Cobalt is right. There are hardly any players left. Go to a random town, say Kaineng or Kamadan, and I will guarantee you it is empty...

Seriously dude, this game has more than enough players left. And I'm sure 90% of them will keep playing after SF is nerfed.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by 4thVariety View Post
Shadow Form is a rather binary state. Either you are invincible 24/7 and can do amazing things, or you have some downtime and die all the time (in which case you take another type of tank instead). As far as feedback goes Anet can decide between two bad options as both sides of the argument consider themselves serious business.
Thanks for reminding me of what to put in my feedback namespace once I've checked no-one else has suggested what I plan to...

As for the skill/area debate: It really is the skill. It's most prominent in speedclears, but it really is an easymode in pretty much all of the game. And it's easier to just kill the build than to rework half of the game's zones to incorporate permasin counters.