Petition to split Mantra of Resolve for pvp/pve
Barrage
Alright first off, i'll start with the "official" explanation on why it's nerfed.
"Mantra of Resolve is the sort of skill that can cause problems in how the game plays. We've made dramatic numerical changes to this skill, essentially changing its function from giving long-term protection against interrupts to allowing a player to only protect key skills from interruption. By reducing its duration to 5, we hope to accomplish three things: First, having much shorter duration compared to recharge will require thoughtful usage of the skill. It can still be used to protect key spell-casts but will not provide blanket protection. Second, by requiring the caster to use the skill right before casting a spell, we give enemies a chance to see that Mantra of Resolve is in effect. We didn't feel that it was reasonable for someone's interruption attempt to be countered by an invisible stance that was activated a full minute or more earlier. Third, we wanted to make the energy cost of the skill matter. Even though the skill only takes 5 energy, needing to use it right before casting a spell should be a meaningful change."
Alright this, truly only applies to a PvP enviroment with the quote:
"We didn't feel that it was reasonable for someone's interruption attempt to be countered by an invisible stance that was activated a full minute or more earlier."
I mean really does anyone care about interrupting creatures in PvE ? With Discordway, sabway, and on occasions Triple Ele running rampant in PvE interrupting only interferes on ONE crucial build in Pve, 600/smite. This kills any attempt in running 600/smite in any zone with interrupts. You could argue QZ makes it sustainable with dwarven stability, but that's truly ineffective.
My Feelings-
- WHY,,just WHY, nerf a build that's been around for all this time and has enough counters in zones that is doesn't take over the game ( See Shadow form)
- To Anet: NOT EVERY BLOODY PERSON WANTS TO FARM USING PERMA, STOP PUSHING IT ON US.
/end rant and will start with /sign
And yes Black Metal I did get this idea from you :3.
"Mantra of Resolve is the sort of skill that can cause problems in how the game plays. We've made dramatic numerical changes to this skill, essentially changing its function from giving long-term protection against interrupts to allowing a player to only protect key skills from interruption. By reducing its duration to 5, we hope to accomplish three things: First, having much shorter duration compared to recharge will require thoughtful usage of the skill. It can still be used to protect key spell-casts but will not provide blanket protection. Second, by requiring the caster to use the skill right before casting a spell, we give enemies a chance to see that Mantra of Resolve is in effect. We didn't feel that it was reasonable for someone's interruption attempt to be countered by an invisible stance that was activated a full minute or more earlier. Third, we wanted to make the energy cost of the skill matter. Even though the skill only takes 5 energy, needing to use it right before casting a spell should be a meaningful change."
Alright this, truly only applies to a PvP enviroment with the quote:
"We didn't feel that it was reasonable for someone's interruption attempt to be countered by an invisible stance that was activated a full minute or more earlier."
I mean really does anyone care about interrupting creatures in PvE ? With Discordway, sabway, and on occasions Triple Ele running rampant in PvE interrupting only interferes on ONE crucial build in Pve, 600/smite. This kills any attempt in running 600/smite in any zone with interrupts. You could argue QZ makes it sustainable with dwarven stability, but that's truly ineffective.
My Feelings-
- WHY,,just WHY, nerf a build that's been around for all this time and has enough counters in zones that is doesn't take over the game ( See Shadow form)
- To Anet: NOT EVERY BLOODY PERSON WANTS TO FARM USING PERMA, STOP PUSHING IT ON US.
/end rant and will start with /sign
And yes Black Metal I did get this idea from you :3.
Black Metal
Quote:
Second, by requiring the caster to use the skill right before casting a spell, we give enemies a chance to see that Mantra of Resolve is in effect.
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So, Anet, did you also improve the pve AI so that enemies really can see MoR, and adjust their responses accordingly? Seriously, you might want to reword that, because it smacks of insincerity about why you were too lazy to split it. Either split it or reduce the recharge accordingly.
Yelling @ Cats
Reduce cost to 5, reduce recharge to 12, skill fixed.
Pookster
/signed
Maybe someone just forgot to make the 5 secs scaleable based on attribute
points lol
Maybe someone just forgot to make the 5 secs scaleable based on attribute
points lol
N E D M
/signed - i like 600
HawkofStorms
/notsigned
I know its great for raptor farming and 600 builds... but even if that nerf is an inadvertent to the nerf for PvP, those builds also needed to be nerfed.
I know its great for raptor farming and 600 builds... but even if that nerf is an inadvertent to the nerf for PvP, those builds also needed to be nerfed.
Dolemite Thornleaf
/signed
If they don't want us to farm, lower the max for drunk/sweets/party.
If they don't want us to farm, lower the max for drunk/sweets/party.
Travaail
/signed
if you want to nerf 600/smite fine, fair enough. But, don't shove bullcrap on us like this unless your going to nerf ALL farming builds. nerfing 600/smite and leaving SF untouched is just absurd.
so either return mantra's PVE form to what it was or nerf SF too.
if you want to nerf 600/smite fine, fair enough. But, don't shove bullcrap on us like this unless your going to nerf ALL farming builds. nerfing 600/smite and leaving SF untouched is just absurd.
so either return mantra's PVE form to what it was or nerf SF too.
intec
/signed
please split it from pve(60sec) / pvp(5sec) -.-
please split it from pve(60sec) / pvp(5sec) -.-
Zesty
The nerf to a single raptor farming build has been done before but was overlooked. Sand Shards was used for raptor farming and no one signed a petition. There are other builds out there for raptor farming on a wider variety of classes including Ele's. And seeing as only 1 single popular 600/Smite farm uses MoR it wasn't aimed at 600/Smite it was aimed at PvP VoR Mesmers. The split will probably come anyways just not now and I thought just pointing out its not necessary in the first place might help u stop QQing for now.
Use this for now if u really have to farm raptors that badly.
"""X/E Raptor farmer, just don't spend the time killing until the last monster. I believe he uses Mental Block on his N/E.
this video"""
Use this for now if u really have to farm raptors that badly.
"""X/E Raptor farmer, just don't spend the time killing until the last monster. I believe he uses Mental Block on his N/E.
this video"""
Chris616263
/signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed
You clearly don't understand the problem. Telling people to use other builds is essentially saying "don't get upset over the flexibility being destroyed! Just use permas! Permas are the answer to everything!"
You clearly don't understand the problem. Telling people to use other builds is essentially saying "don't get upset over the flexibility being destroyed! Just use permas! Permas are the answer to everything!"
Osprey3
/signed. what were you thinking anet??
ajsnuker
/signed
really anet?
If you want to go and nerf PvE skills im sure theres more OP skills than that
really anet?
If you want to go and nerf PvE skills im sure theres more OP skills than that
Zesty
Quote:
/signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed
You clearly don't understand the problem. Telling people to use other builds is essentially saying "don't get upset over the flexibility being destroyed! Just use permas! Permas are the answer to everything!" |
I also said you will still get your update, its obvious, but to remedy the situation I added that build which is kinda similar. It just works for anything so I posted it hoping it would help. Don't flame me cuz I'm trying to help you cope for the time being -.-...
I also brought up the point the this was already overlooked once before so anet may think twice next time before nerfing a 3rd build because they don't split the skills.
TaggSilar
/signed, just finished getting my 600/smite set up =(
AngeliqueSynner
I don't like the fact that they killed it. And I do wish they'd put it back for PvE for a few reasons.
First being my roomate and his girlfriend have nothing left to do together.
They used to 600/Smite Wajjun together. Can't really do it now because of Signet of Disruption carried by the mesmers. 2 of those bastages in a group can kill you even with the 30 ~ 60+ duration. :/
Second being Coldfires in the Underworld. Most of their damage output is Malestrom and it's god damn near impossible to avoid them all.
Third, I used it for general PvE on my monk, and occasionally my necromancer, in certain places so that I could actually get a skill off once in a while. :/
/Seal of Approval.
First being my roomate and his girlfriend have nothing left to do together.
They used to 600/Smite Wajjun together. Can't really do it now because of Signet of Disruption carried by the mesmers. 2 of those bastages in a group can kill you even with the 30 ~ 60+ duration. :/
Second being Coldfires in the Underworld. Most of their damage output is Malestrom and it's god damn near impossible to avoid them all.
Third, I used it for general PvE on my monk, and occasionally my necromancer, in certain places so that I could actually get a skill off once in a while. :/
/Seal of Approval.
Shayne Hawke
If you're saying that MoR shouldn't be nerfed because it hurts 600/Smite teams, please back it up by approving that Shadow Form shouldn't be nerfed either because it hurts all of their teams.
Also, /notsigned
Also, /notsigned
ProPain Wolf
/Signed
They could have done just a pvp update for this but no they had to screw everyone over this time.
They could have done just a pvp update for this but no they had to screw everyone over this time.
Axel Zinfandel
/Signed
Anet reverted Finale of Restoration to fix a PvE farming build for paras, then nerfed another farming build in the same update. WTG guys.
Also, not the same thing Shayne. Shadow form allows immunity from pretty much everything.
Anet reverted Finale of Restoration to fix a PvE farming build for paras, then nerfed another farming build in the same update. WTG guys.
Also, not the same thing Shayne. Shadow form allows immunity from pretty much everything.
Shayne Hawke
Skyy High
Erm...how about we just /sign a petition to have the nerfbat tap SF as well?
Shayne Hawke
s t e e
/Signed.
With this update they are advocating Permas.
With this update they are advocating Permas.
wind fire and ice
/signed
And,600/perma are both OP..but PvE is dead,and most of the remaining people who play it enjoy the two. There's no reason at all to remove/hurt any current farming builds,because it will just cause the remaining people who do high-end areas to quit,leaving a couple people who do balanced runs and a solo farmer or two left to QQ about how the game died,and its all because of newb farmers who couldnt stand to take 2 hours to clear UW/FoW!!
That is all,enjoy flaming me-and remember..nerfing farming just makes a dead game die more,say no to 3 hour DoA.
And,600/perma are both OP..but PvE is dead,and most of the remaining people who play it enjoy the two. There's no reason at all to remove/hurt any current farming builds,because it will just cause the remaining people who do high-end areas to quit,leaving a couple people who do balanced runs and a solo farmer or two left to QQ about how the game died,and its all because of newb farmers who couldnt stand to take 2 hours to clear UW/FoW!!
That is all,enjoy flaming me-and remember..nerfing farming just makes a dead game die more,say no to 3 hour DoA.
subarucar
/Signed
I see no problem with Raptor farming on a Mesmer, its not a super fast overpowered build which gets great drops. I would like a skill split for this skill.
I see no problem with Raptor farming on a Mesmer, its not a super fast overpowered build which gets great drops. I would like a skill split for this skill.
Red Apple
/signed
Jeeeeeez please!, if you are going to nerf a skill at least do it correctly just as was smither's boon. Y'know like old good times.
Jeeeeeez please!, if you are going to nerf a skill at least do it correctly just as was smither's boon. Y'know like old good times.
The Drunkard
/not signed
Raptor farming deserves to die as you're farming ~30 monsters from 1-2 min (vaetir anyone?). All anet needs to do is add twisting fangs to nestlings to stop sins and wars.
Lets just hope anet keeps to their word and stops shadow form too, so that people can start playing the dungeons as they were supposed to be played.
Raptor farming deserves to die as you're farming ~30 monsters from 1-2 min (vaetir anyone?). All anet needs to do is add twisting fangs to nestlings to stop sins and wars.
Lets just hope anet keeps to their word and stops shadow form too, so that people can start playing the dungeons as they were supposed to be played.
Cuilan
/signed
For farming or not, Anet doesn't seem to care at all about the mesmer profession.
For farming or not, Anet doesn't seem to care at all about the mesmer profession.
preimmortal
/signed
Although I know it is possible to farm small interrupt areas (UW) without this skill. It is definitely needed for areas with many interrupts. Their description of the nerf is pointed towards the PvP aspect of the game, if that was their only intention they should just make the PvE/PvP split. Anet themselves said that farming was a form of gameplay and they were reluctant to nerf builds such as Shadow Form / 600, but this nerf directly affects 600 farming. On another note, if they do want to keep it this way, then lower the Recharge/Energy Cost or Recharge/Amount of energy lost for PvE.
Although I know it is possible to farm small interrupt areas (UW) without this skill. It is definitely needed for areas with many interrupts. Their description of the nerf is pointed towards the PvP aspect of the game, if that was their only intention they should just make the PvE/PvP split. Anet themselves said that farming was a form of gameplay and they were reluctant to nerf builds such as Shadow Form / 600, but this nerf directly affects 600 farming. On another note, if they do want to keep it this way, then lower the Recharge/Energy Cost or Recharge/Amount of energy lost for PvE.
Catchphrase
/signed
So Anet is having double standards with what is broken in PVE eh?
So Anet is having double standards with what is broken in PVE eh?
Saph
/signed
Senseless that MoR was nerfed. And yes 600/smite is a farm build, but come on, its no where near as easy as SF. So why was 600 hit first? Why not hit both at the same time?
And on that note, why do some people absolutely hate farming? I can understand if its done to an extreme like UWSC and what not, yes I admit those are bad. 10-15 mins in an elite area doesn't seem right. But this 'play the game how its suppose to be played' argument is quite obnoxious. These skills are in the game are they not, so how is using them not playing the game correctly?
Senseless that MoR was nerfed. And yes 600/smite is a farm build, but come on, its no where near as easy as SF. So why was 600 hit first? Why not hit both at the same time?
And on that note, why do some people absolutely hate farming? I can understand if its done to an extreme like UWSC and what not, yes I admit those are bad. 10-15 mins in an elite area doesn't seem right. But this 'play the game how its suppose to be played' argument is quite obnoxious. These skills are in the game are they not, so how is using them not playing the game correctly?
athariel
great, one day before talk like a pirate day (huge raptor farm event) they nerf raptor farm >_> gogo vaettirs
sosycpsycho
/signed
I can easily replace this in many circumstances other skills depending on what I am doing or simply not use it at all and bait for interrupts with a maintained enchant. I disagree with this skill change because it is too extreme and spoils this skills tactical uses with its high cost for only 5 secs. I would love if the whole game was built promoting balanced team play, If all farming builds were nerfed and the drops were boosted. It hasn't happened and never will at this point. The people who like to troll when there are nerfs to farmers either want a price on a item they may have to go up or currently run a different build, Don't want others profiting from something they don't enjoy, or they have some fantasy driven misconception that everyone will suddenly form parties in 5 districts of DoA like over 2 years ago. Nobody is ruining your gaming experience but yourself.
I salute the people who want to see the game community and environment of the game improved but nerfs are not the answer when they ruin a great skill. This skill has been destroyed trying to get several birds with one stone and it's ridiculous.
I can easily replace this in many circumstances other skills depending on what I am doing or simply not use it at all and bait for interrupts with a maintained enchant. I disagree with this skill change because it is too extreme and spoils this skills tactical uses with its high cost for only 5 secs. I would love if the whole game was built promoting balanced team play, If all farming builds were nerfed and the drops were boosted. It hasn't happened and never will at this point. The people who like to troll when there are nerfs to farmers either want a price on a item they may have to go up or currently run a different build, Don't want others profiting from something they don't enjoy, or they have some fantasy driven misconception that everyone will suddenly form parties in 5 districts of DoA like over 2 years ago. Nobody is ruining your gaming experience but yourself.
I salute the people who want to see the game community and environment of the game improved but nerfs are not the answer when they ruin a great skill. This skill has been destroyed trying to get several birds with one stone and it's ridiculous.
Age
You can correct me if I ma wrong but mantra of reslove never go used in pvp.I would like an example if so.
Nightmare Angel
/signed
600/smites are not bad compaired to permas. They should have focused on SF first.
600/smites are not bad compaired to permas. They should have focused on SF first.
Age
You could always give this a try.Glyph of Concentration
Zera Fang
Quote:
Senseless that MoR was nerfed. And yes 600/smite is a farm build, but come on, its no where near as easy as SF. So why was 600 hit first? Why not hit both at the same time?
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I still think it was a pointless nerf and shows how the developers have no clue what the hell they're doing with this game anymore.
/Signed
athariel
glyph of concentration is easy interrupted by raptors, make it uninterruptable and we talk
Shasgaliel
they should nerf it into oblivion together with SF. Nobody forces you qq to use anything. What kind of flexibility you all are talking about if you are able just to use 600 or SF? Go learn how to play.
/notsigned
/notsigned
Age
Yeah I just tried mantra of reslove a try it is not very usefull anymore.This was good on Mo/Mes 55.