- We will manually pick the winning skill bars.
- We do want robust, general purpose builds, not some niche meta builds or builds that will not be immediately made obsolete by meta shifts. - Common gimmick builds are not very likely to be picked |
Looking past the fact that some of the bars are simply sub-par, there are some very rookie looking mistakes. To pick one immediately obvious one: Frenzy on an AI character?
That's not quite my biggest issue with the choices, though. To illustrate, another example: The Mindblast/Distortion hench. I get that perhaps you wanted to be cute, putting a controversial and well known bar on a hench, but it's a little pointless. It's a split bar, on a character that is always going to be useless on split.
Then you have Ward vs Foes and Grasping on a hench, skills to snare runners... but it's a hench, so you next to no control over when or where they will use them.
Magebane Ranger. Ok, we are at least getting into the realm of effective here, but an AI character who's sole job is to interrupt?
I can deal with sub-par, that's fine (they only have to be so effective, and the most optimal builds are usually meta-builds), but when you are making really obviously bad choices, I think that's too much of a price to pay for being entertaining and involving people. The winners should have been very well rounded and general purpose, even if that meant sacrificing some of their impact.
The contest was a nice idea. You got a lot of entries, and a whole bunch of people felt like they were part of the development. That's great, but frankly I was hoping you had a list of solid bars already written up, and were just waiting for someone to submit something simmilar enough.