Henchman Skill Bar Contest Winners!
infymys
So, for example, the Magehunter warrior. You honestly want us to believe that the AI will be tweaked that it will shadowstep, magehunter, crushing blow, wait for target to get up and then hammer bash? Oh, and that's after it builds up adrenaline if it used enraging and flail in a competent manner. Same goes for the Wastrel's sin and the majority of the other bars. You honestly think it's just going to a be "tweaking" of the AI?
StormDragonZ
I think it's time for us to move past this little situation and into another one:
What kind of names will we get? Specifically, for those of you who won, what do you plan to name your winning character?
Also, one person getting an unique tonic seems rather... um... well, you're going to have to draw a lot of attention to get people to notice you with the tonic applied.
What kind of names will we get? Specifically, for those of you who won, what do you plan to name your winning character?
Also, one person getting an unique tonic seems rather... um... well, you're going to have to draw a lot of attention to get people to notice you with the tonic applied.
Regina Buenaobra
The dev team has stated to me that the reason certain builds were chosen is because they're effective, they work for the game, and they meet their overall design goals for those formats.
Each winner will have to sign and return a Declaration of Eligibility and Liability Release form, confirming that they are eligible to participate in the contest and that they have obeyed the rules of the contest.
This contest isn't exactly like submitting a piece of art. Every single person has access to the same building blocks, so it stands to chance that multiple people will have independently thought of and submitted the same or similar sets of skills. By signing and returning the release form to us, those winners are declaring on a legal document that they thought of those builds themselves.
In some cases where multiple people submitted the same set of skills; the winner was determined by a die roll.
Another note: remember that Guild Wars is always changing. The design team may decide to modify the henchmen in the future if they feel it's appropriate, this includes tweaking their AI, or even changing their skills.
These were the guidelines as listed in the official rules:
Here are some interesting stats for you.
Of the winning builds, we had:
1 Build -> 62 submissions
1 Build -> 51 submissions
1 Build -> 9 submissions
1 Build -> 5 submissions
3 Builds -> 4 submissions
2 Builds -> 3 submissions
8 Builds -> 2 submissions
23 Builds -> 1 submission
So this means that more than half of the winning builds were not submitted by anyone else. This is out of over 30 000 submissions.
Each winner will have to sign and return a Declaration of Eligibility and Liability Release form, confirming that they are eligible to participate in the contest and that they have obeyed the rules of the contest.
This contest isn't exactly like submitting a piece of art. Every single person has access to the same building blocks, so it stands to chance that multiple people will have independently thought of and submitted the same or similar sets of skills. By signing and returning the release form to us, those winners are declaring on a legal document that they thought of those builds themselves.
In some cases where multiple people submitted the same set of skills; the winner was determined by a die roll.
Another note: remember that Guild Wars is always changing. The design team may decide to modify the henchmen in the future if they feel it's appropriate, this includes tweaking their AI, or even changing their skills.
These were the guidelines as listed in the official rules:
Quote:
"We want you to devise potent, effective skill bars for the new henchmen in GvG and Heroes Ascent." "Do you have ideas for great, competitive henchmen skill bars? Enter your best skill bars in our Henchman Skill Bar Contest!" "Entries will be judged on the basis of merit and appropriateness to game design considerations as determined by the Development Team." |
Of the winning builds, we had:
1 Build -> 62 submissions
1 Build -> 51 submissions
1 Build -> 9 submissions
1 Build -> 5 submissions
3 Builds -> 4 submissions
2 Builds -> 3 submissions
8 Builds -> 2 submissions
23 Builds -> 1 submission
So this means that more than half of the winning builds were not submitted by anyone else. This is out of over 30 000 submissions.
Fril Estelin
I kind of agree with Inde and hope that only a tiny minority of the people that submitted the 30k builds are here. I guess that the people at Anet who made the final selection could really help "the community" if they explained a bit what happened.
This thread (I tried to read most) reminds me of one section of Linsey's August 28 devnote:
http://wiki.guildwars.com/wiki/User:...urdock/Journal
EDIT: ReTweet from GWO:
This thread (I tried to read most) reminds me of one section of Linsey's August 28 devnote:
http://wiki.guildwars.com/wiki/User:...urdock/Journal
Quote:
Originally Posted by Linsey
A New Approach
I know this is a lot of information to take in, and it comes in a package that is sort of unusual in the game industry. At the beginning of the year, we spoke about wanting to be more open about what we’re working on and set this as a high priority in the months that followed. We had a lot of plans for how to accomplish this, but as they say, "The best laid plans of mice and men often go astray.” We’ve decided to try a slightly different approach, starting with this post. As you can see, we are relaxing our stance on talking about projects that are in progress and projects that are just getting going. We’ve launched Facebook and Twitter pages to give you quick updates on what we are up to. Taking a less formal approach like this will work easier with our fast-paced schedule and will hopefully increase the flow of information to you. This degree of transparency is unusual for large game companies, being more common to smaller studios and indie projects. We’ll be sharing information and offering insights into the development process that the public normally doesn’t have access to for AAA games. This kind of stuff goes on behind the scenes anyway; we’re just pulling the curtain back to show you the process. To make this new approach successful, our community needs to meet us halfway. We all have to be on the same side here. So, in return for this openness, we expect you, our community, to be understanding when projects that we have discussed may be canceled or changed, or a project or build is delayed. We want you to have ambitious expectations for us, but to understand that there are always limitations. Everyone has to deal with finite resources, competing priorities, and unexpected complications, and we’re no different. By embracing this reality, we can work together to bridge the gap between development and community for the betterment of the game. I’m looking forward to chatting about my work openly, but as always please keep in mind that there will be lulls in activity from time to time. |
Quote:
Originally Posted by Regina Buenaobra
Actually, these were the guidelines stated in the official rules:
"We want you to devise potent, effective skill bars for the new henchmen in GvG and Heroes Ascent." "Do you have ideas for great, competitive henchmen skill bars? Enter your best skill bars in our Henchman Skill Bar Contest!" "Entries will be judged on the basis of merit and appropriateness to game design considerations as determined by the Development Team." |
IronSheik
Of course half of them are unique, I'm guaranteeing a lot of them didn't even have elites,not the whole GW populous is on here, there are a bunch of random PuGs that submitted their super Healing breeze bar. So that means somewhere around 1/2 and less were duplicates.
Foe
If the hench are terrible and useless its a good thing. I dont like the idea of a Magebane bot at stand though. Interrupts should not be on any AI controlled character imo.
Its kinda funny. They failed SOOO hard on selecting useable hench bars they broke through the basement floor and went into negative fail thus producing some accidental win.
Its kinda funny. They failed SOOO hard on selecting useable hench bars they broke through the basement floor and went into negative fail thus producing some accidental win.
]HM[ Sabre Wolf
Thanks for the feedback, its always interesting to read the statiscial data. Like I mentioned to you before Regina... I miss the GvG Final Skill usage break down on the GW site.
Just for the sake of curiosity, what were those two builds? EviShock I assume is one since its been around for god knows how long.
WOW, seriously? That can be taken one of two ways... considering the fact that half of the bars that won are meta, either...
A.) Those 23 People were smarter then all of us
B.) Other people were following a phantom "must be creative and not overally used bar" rule.
Not sure how to answer my own question TBH...
Quote:
Of the winning builds, we had:
1 Build -> 62 submissions 1 Build -> 51 submissions |
WOW, seriously? That can be taken one of two ways... considering the fact that half of the bars that won are meta, either...
A.) Those 23 People were smarter then all of us
B.) Other people were following a phantom "must be creative and not overally used bar" rule.
Not sure how to answer my own question TBH...
Fril Estelin
Quote:
Here are some interesting stats for you.
Of the winning builds, we had: 1 Build -> 62 submissions 1 Build -> 51 submissions 1 Build -> 9 submissions 1 Build -> 5 submissions 3 Builds -> 4 submissions 2 Builds -> 3 submissions 8 Builds -> 2 submissions 23 Builds -> 1 submission So this means that more than half of the winning builds were not submitted by anyone else. This is out of over 30 000 submissions. |
Shayne Hawke
Why would you put emphasis on the playerbase having a good understanding of what's effective and what's not and then play up that the winning builds have originality for only being submitted by a few players?
If the playerbase really understood what was effective and what wasn't, wouldn't that mean that the builds that have honest potential would be ones that many players have submitted, due to a consensus on how the game is best played?
Also, someone please point out to me the statement that appeared anywhere before this contest's close that says anything about Hero AI being adjusted to fit builds. I'm going to bet that many players trying to take this contest seriously made an effort to use skills and bars that suited the current Hero AI, rather than rely on the AI to be adjusted to fit the build. Had something been mentioned about that, I'm sure that the input for and outcome of this contest would have been considerably different.
If the playerbase really understood what was effective and what wasn't, wouldn't that mean that the builds that have honest potential would be ones that many players have submitted, due to a consensus on how the game is best played?
Also, someone please point out to me the statement that appeared anywhere before this contest's close that says anything about Hero AI being adjusted to fit builds. I'm going to bet that many players trying to take this contest seriously made an effort to use skills and bars that suited the current Hero AI, rather than rely on the AI to be adjusted to fit the build. Had something been mentioned about that, I'm sure that the input for and outcome of this contest would have been considerably different.
Arkantos
Quote:
I beg of you, try to come up with a decent build for PvP that isn't in some way up on PvXWiki, then come back and try to prove how ANet violated its rules. Quality of builds >>> creativity of builds, kthnx.
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Quote:
The dev team has stated to me that the reason certain builds were chosen is because they're effective, they work for the game, and they meet their overall design goals for those formats. |
Quote:
Here are some interesting stats for you. Of the winning builds, we had: 1 Build -> 62 submissions 1 Build -> 51 submissions 1 Build -> 9 submissions 1 Build -> 5 submissions 3 Builds -> 4 submissions 2 Builds -> 3 submissions 8 Builds -> 2 submissions 23 Builds -> 1 submission So this means that more than half of the winning builds were not submitted by anyone else. This is out of over 30 000 submissions. |
Gonzo_Neo
Quote:
The dev team has stated to me that the reason certain builds were chosen is because they're effective, they work for the game, and they meet their overall design goals for those formats.
Each winner will have to sign and return a Declaration of Eligibility and Liability Release form, confirming that they are eligible to participate in the contest and that they have obeyed the rules of the contest. This contest isn't exactly like submitting a piece of art. Every single person has access to the same building blocks, so it stands to chance that multiple people will have independently thought of and submitted the same or similar sets of skills. By signing and returning the release form to us, those winners are declaring on a legal document that they thought of those builds themselves. In some cases where multiple people submitted the same set of skills; the winner was determined by a die roll. Another note: remember that Guild Wars is always changing. The design team may decide to modify the henchmen in the future if they feel it's appropriate, this includes tweaking their AI, or even changing their skills. These were the guidelines as listed in the official rules: "We want you to devise potent, effective skill bars for the new henchmen in GvG and Heroes Ascent." "Do you have ideas for great, competitive henchmen skill bars? Enter your best skill bars in our Henchman Skill Bar Contest!" "Entries will be judged on the basis of merit and appropriateness to game design considerations as determined by the Development Team." Here are some interesting stats for you. Of the winning builds, we had: 1 Build -> 62 submissions 1 Build -> 51 submissions 1 Build -> 9 submissions 1 Build -> 5 submissions 3 Builds -> 4 submissions 2 Builds -> 3 submissions 8 Builds -> 2 submissions 23 Builds -> 1 submission So this means that more than half of the winning builds were not submitted by anyone else. This is out of over 30 000 submissions. |
Quote:
"We want you to devise potent, effective skill bars for the new henchmen in GvG and Heroes Ascent." "Do you have ideas for great, competitive henchmen skill bars? Enter your best skill bars in our Henchman Skill Bar Contest!" "Entries will be judged on the basis of merit and appropriateness to game design considerations as determined by the Development Team." |
THERE ARE THE OFICIAL RULES FROM www.guildwars.com, something that ALL players and arena.net have to follow if they are serius.
http://uk.guildwars.com/events/contests/henchbar/
Quote:
* Originality: Entries must be the submission of the contestant and cannot be taken from any other source. Your submission must not infringe on any patent, copyright, trademark or other intellectual property right, or any privacy, publicity or publishing rights of any third party, or be libelous, obscene or otherwise contrary to law. * Eligibility (age): As of August 1, 2009, contestants must be 13 years of age or older. Due to legal requirements, European contestants must be 18 years of age or older as of that date, or must have a parent or guardian enter in the minor's name. * Eligibility (exclusions): Employees of ArenaNet, Inc., NC Interactive, Inc., NCsoft Europe Ltd., and NCsoft Corporation (collectively, "Sponsor"), and each of their respective parent companies, affiliates, subsidiaries, representatives, advertising, promotion and publicity agencies and members of the immediate families (defined as parents, children, siblings and spouse, regardless of where they reside) or households of such employees are not eligible. * Eligibility (location): Entries will be accepted from legal residents of the United States (excluding the State of Rhode Island, Guam, Puerto Rico, U.S. territories, military installations and commonwealths), Canada (excluding Quebec) and Europe. (Canadian residents will be required to answer an additional mathematical question in order to claim their prize.) * Prize: There are twenty (20). All winners will have their character name and the skill bar they submitted posted on the official website when the winners' announcement is made. In addition, winners will receive prizes as outlined in the Prizes section above. * Judging: Entries will be judged on the basis of merit and appropriateness to game design considerations as determined by the Development Team. In the event that a winning skill bar is submitted by multiple people, the person awarded a prize will be selected randomly. * Deadline: Entries must be received by 12:00 Noon PDT on Thursday, August 27, 2009. * Announcement: Winners will be announced on or around September 24, 2009 and will be posted on www.guildwars.com. If a winner cannot be contacted at the email address they submitted, or is contacted and does not respond by signing and returning to us for our receipt within the time indicated on the documents, a Declaration of Eligibility (or, in Canada, a Declaration of Compliance with Contest Rules) and Liability/Publicity Release, or refuses or is ineligible to accept a prize, the prize may be awarded to the next highest ranking entrant on or about September 28. 2009. Any prize not claimed by one alternately chosen winner will not be awarded. Prizes are not transferable. No substitution of prize for cash or other goods and services is permitted, except Sponsor reserves the right to provide a substitute prize of approximately equal value. Taxes on prizes (including, without limitation, income or withholding taxes or duties), if any, are the sole responsibility of the individual winners. If a winner is under 18 or a minor in his or her state/province/country of residence, his or her parent or guardian must also sign the applicable release and documentation. |
Well, now you said that the winners have to sign a contrat of "originality" where they said that they thought the builds.
Sorry Regina, but this dont convert the winners build in original builds, they dont keep the rules and Arena.net know it, but Arena.net instead recognize his error with the choice of builds and keep her own rules, make sign a contract and voila, there a " SUPER ORIGINAL BUILD" even that arena.net and the winner knows that is false.
Now have a question, if i submit a artwork of GW, and only me submited, will i be the winner ?? Is perfect, is copied but ONLY ME submit, thats convert in original art , and i can sign a "originality contract" ^^.
Best original hallowen artwork ever.
infymys
Because no one in their right mind would run that cripshot bar, the GvG version of the LC bar or the Migraine bar (please explain how the atts are going to work on that). Or instead of the Me/Rt VoR bar pre-resolve nerf, it was changed to Me/D instead with one skill change. Or the LS bar that has two changes in Remove Hex and Gift of Health (?!?!) instead of veil and aura. Is that how you see them as unique and different?
Shadowed Ritualist
Okay, this is just sad. Regina, no one submitted these builds because they decided to follow the rules of the contest. They decided to not copy from pvx. They were the good people who actually worked to come up with builds, and yet you reward breaking the rules of the contest. I don't care if 23 were only submitted once, that means that that person decided to use that optional listed on that pvx build.
Granted, Some are unique. But I've checked and found largely more than half of the bars to be exact pvxwiki builds, with 1 or 2 skill changes, or one of the variations of such.
Like I said before, they were unique because those were the people that decided to not follow the rules, which was to be unique, and to have something effective that isn't the current meta.
It won't be very long before these henchmen are completely despised for there horrible builds, complete with frenzy and primal rage, along with others, while good and lasting builds could have won.
Good job, Anet. You've really succeeded in pissing off 98% of the community, I'd say it's a new record.
Granted, Some are unique. But I've checked and found largely more than half of the bars to be exact pvxwiki builds, with 1 or 2 skill changes, or one of the variations of such.
Like I said before, they were unique because those were the people that decided to not follow the rules, which was to be unique, and to have something effective that isn't the current meta.
It won't be very long before these henchmen are completely despised for there horrible builds, complete with frenzy and primal rage, along with others, while good and lasting builds could have won.
Good job, Anet. You've really succeeded in pissing off 98% of the community, I'd say it's a new record.
Fril Estelin
Quote:
This is exactly why the 'originality rule' failed, along with the whole competition. ANet are merely rewarding people for copypasting off pvx, which is pretty silly. Instead of going through 30,000 submissions, they could have simply went on pvx and copied popular builds, which is what the winners builds are.
|
http://www.guildwars.com/events/cont...test/rules.php
Quote:
Originality: Entries must be the submission of the contestant and cannot be taken from any other source. Your submission must not infringe on any patent, copyright, trademark or other intellectual property right, or any privacy, publicity or publishing rights of any third party, or be libelous, obscene or otherwise contrary to law. |
I suspect you're 95.43% wrong!
Arkantos
Quote:
Here is the "originality rule":
http://www.guildwars.com/events/cont...test/rules.php Quote:
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The point I'm trying to make is simple. ANet said the submissions couldn't be taken from another source (read: pvxwiki). As Regina clearly showed, the majority of people who submitted builds didn't copy off wiki. Now, the majority of winning builds were clearly copied off pvxwiki (read: taken from another source, against the rules). So people who followed the rules got nothing, while people who ignored the rules won.
Fril Estelin
El Presidente
Quote:
Each winner will have to sign and return a Declaration of Eligibility and Liability Release form, confirming that they are eligible to participate in the contest and that they have obeyed the rules of the contest.
By signing and returning the release form to us, those winners are declaring on a legal document that they thought of those builds themselves. |
Quote:
I think the problem here is that the winners are being awarded for going on pvxwiki and pretty much directly copy/pasting.
Crippling slash henchman - http://pvx.wikia.com/wiki/Build:W/an..._Slash_Warrior Exactly the same, except on pvx the conjure slot is optional. Magehunter's henchman - http://pvx.wikia.com/wiki/Build:W/an..._Smash_Warrior Clearly directly copied from pvx. Primal rage henchman - http://pvx.wikia.com/wiki/Build:W/E_Primal_Rage_Axe Again, all the same skills. VoR henchman - http://pvx.wikia.com/wiki/Build:Me/D_VoR_Mesmer One difference here. WoH monk - http://pvx.wikia.com/wiki/Build:Mo/any_GvG_WoH Again, very little differences. RC henchman - http://pvx.wikia.com/wiki/Build:Mo/W_GvG_RC_Monk Yet again, exactly the same, except pvx has an optional slot. I think you get the point. I understand that when it comes to making henchmen that are going to be used, the builds are going to have to be effective and already powerful. However, it's pretty dumb to reward players for entering a submission that they simply copied off a website. So yeah, congratulations to everyone who won by copying builds of pvx. |
Quote:
These were the guidelines as listed in the official rules:
Quote: "We want you to devise potent, effective skill bars for the new henchmen in GvG and Heroes Ascent." "Do you have ideas for great, competitive henchmen skill bars? Enter your best skill bars in our Henchman Skill Bar Contest!" "Entries will be judged on the basis of merit and appropriateness to game design considerations as determined by the Development Team." |
Quote:
Originally Posted by GW.com
Originality: Entries must be the submission of the contestant and cannot be taken from any other source. Your submission must not infringe on any patent, copyright, trademark or other intellectual property right, or any privacy, publicity or publishing rights of any third party, or be libelous, obscene or otherwise contrary to law.
By entering the Guild Wars Henchman Skill Bar Contest 2009, (a) you agree to all of the terms and conditions of these Official Rules and Conditions, (b) you warrant that your entry is your own original work and that it does not violate any rights of any third party... |
Quote:
This is exactly why the 'originality rule' failed, along with the whole competition. ANet are merely rewarding people for copypasting off pvx, which is pretty silly. Instead of going through 30,000 submissions, they could have simply went on pvx and copied popular builds, which is what the winners builds are.
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]HM[ Sabre Wolf
I think at this point we are repeating ourselves... and we are beating a dead horse... because most of what is being said the past 3 pages was said on page 1 and 2. Lets wait for ANET to tell us why they allowed the rules to be broken and we will go from there... because this thread is not going to go much of anywhere till then...
Martin Alvito
Quote:
Each winner will have to sign and return a Declaration of Eligibility and Liability Release form, confirming that they are eligible to participate in the contest and that they have obeyed the rules of the contest.
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Quote:
So this means that more than half of the winning builds were not submitted by anyone else. This is out of over 30 000 submissions.
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What's clear is that the judging criterion failed. People that are unfamiliar with the flaws in the game's AI selected the winning bars. Updating the AI to address these flaws would be a herculean task. You may claim that the dev team will update the AI all you want, but going to a bimonthly balance schedule suggests that the dev team lacks the time to do so.
What is equally clear is that you invested a lot of effort generating poor quality outputs. It's not that we don't appreciate the effort. It's that we prefer that your efforts produce observable, positive results in the game.
That didn't happen with this contest. This is why people are upset.
Bellus
Gratz on the event.
OP, got a name for your henc-spawn yet? -Boy or a girl..?
OP, got a name for your henc-spawn yet? -Boy or a girl..?
Fril Estelin
Quote:
This begs the question, "How do you plan to enforce this?"
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Quote:
What's clear is that the judging criterion failed. People that are unfamiliar with the flaws in the game's AI selected the winning bars. Updating the AI to address these flaws would be a herculean task. You may claim that the dev team will update the AI all you want, but going to a bimonthly balance schedule suggests that the dev team lacks the time to do so. |
I'm hoping that a word from Linsey, Izzy or whoever was on the panel could end this discussion.
HawkofStorms
The great thing about copyright law is, you don't have to imitate something exactly. As long as the duplicate product is so similar as that it could reasonably cause confusion in the general public about which is the original and which is the copy, then it could be a copyright issue. Thus, the public opinion IS a criteria in whether or not something is original. If we don't think it is original... it isn't.
(^ above is very oversimplified and I'm am a law student, not a patent lawyer)
(^ above is very oversimplified and I'm am a law student, not a patent lawyer)
Fril Estelin
I think pansy malfoy already said that s/he didn't copied his/her build. And then one can argue that some of these builds are so much the "consequence" of the meta that many people can create them without knowing PvX.
After the PvE change to Mantra of Resolve a few weeks ago (1?), I toyed with my builds and I'm fairly sure I ended up with one or two that could be on PvX. Yet I didn't look at PvX.
It's unfair to blame Anet for the existence of PvX and systematically claiming that "if it's on PvX, then the guy who submitted the build HAD to know it was there". But what I'm mainly saying is that we're arguing on a legal point, but we're not lawyers.
(side note: this contest seems, like Inde said, a nicer way to interact with the community than having to come on thread like these; I guess many people don't have the kind of issues that some people have here)
After the PvE change to Mantra of Resolve a few weeks ago (1?), I toyed with my builds and I'm fairly sure I ended up with one or two that could be on PvX. Yet I didn't look at PvX.
It's unfair to blame Anet for the existence of PvX and systematically claiming that "if it's on PvX, then the guy who submitted the build HAD to know it was there". But what I'm mainly saying is that we're arguing on a legal point, but we're not lawyers.
(side note: this contest seems, like Inde said, a nicer way to interact with the community than having to come on thread like these; I guess many people don't have the kind of issues that some people have here)
Shadowspawn X
Pretty horrible results from this contest, lets just drop it. There is nothing more to be said here. Perhaps its better just to leave the game alone and stop frustrating people.
dr love
I seriously don't think the pvxwiki thing is a problem. There's so much crap posted on there, you're bound to have a similar build, whether its 4 skills, 6 skills or all 8 skills, it's all been seen before (even if you're borat).
The biggest problem I feel, is that many of the builds do not work with the current AI. I encourage you too try some of these bars in any sort of pvp format. Some will be mediocre with a few useless skills, some will be utterly useless, some will be a detriment to your team.
I spent a few hours testing, so it's no harm done to me. However, I know people that spent days thinking and testing builds. Heck, those HB lovers have spent years becoming intimate with the AI - I don't think any of them won. But anyone that plays HA or GvG is familiar with heroes and what kind of bars and skills they are effective with in PvP, and what needs to be micro'd. As someone else said, I looked forward to seeing the creative builds people came up with under the limitations of the AI. Most of these builds show none of that. Its a bunch of semi-decent player bars, but shite AI bars. I would take the fighter henchmen over any of these.
And in case you think I'm biased because of my submissions, I put in about 30 para bars only and didn't win. But the para bars look fine imo. You really can't make a strong para henchmen/hero. The only time I've seen a para hero taken into pvp is for a weird arcane echo, arcane mimicry SF spike. So those are some of the only ones in my opinion that deserve to win.
The biggest problem I feel, is that many of the builds do not work with the current AI. I encourage you too try some of these bars in any sort of pvp format. Some will be mediocre with a few useless skills, some will be utterly useless, some will be a detriment to your team.
I spent a few hours testing, so it's no harm done to me. However, I know people that spent days thinking and testing builds. Heck, those HB lovers have spent years becoming intimate with the AI - I don't think any of them won. But anyone that plays HA or GvG is familiar with heroes and what kind of bars and skills they are effective with in PvP, and what needs to be micro'd. As someone else said, I looked forward to seeing the creative builds people came up with under the limitations of the AI. Most of these builds show none of that. Its a bunch of semi-decent player bars, but shite AI bars. I would take the fighter henchmen over any of these.
And in case you think I'm biased because of my submissions, I put in about 30 para bars only and didn't win. But the para bars look fine imo. You really can't make a strong para henchmen/hero. The only time I've seen a para hero taken into pvp is for a weird arcane echo, arcane mimicry SF spike. So those are some of the only ones in my opinion that deserve to win.
Life Bringing
I heard wasabi put up 20k ectos for one of these 20 winners to name the henchie after him. lolduping
Giga_Gaia
I know that you're not allowed to tell us anything as always, Regina, but this is the first time that EVERYBODY (Read: your entire community, not just on guru) is agreeing that you guys really f-ed up big time. Your weak responses don't help your case, either. And why isn't anyone from the Live Team, the judges themselves, saying anything?
DarkRazzie
DreamWind
Quote:
I seriously don't think the pvxwiki thing is a problem. There's so much crap posted on there, you're bound to have a similar build, whether its 4 skills, 6 skills or all 8 skills, it's all been seen before (even if you're borat).
The biggest problem I feel, is that many of the builds do not work with the current AI. I encourage you too try some of these bars in any sort of pvp format. Some will be mediocre with a few useless skills, some will be utterly useless, some will be a detriment to your team. |
But I think the bigger concern is this:
Quote:
Originally Posted by Regina Buenobra
The dev team has stated to me that the reason certain builds were chosen is because they're effective, they work for the game, and they meet their overall design goals for those formats.
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Jensy
Reverend Dr
Quote:
Anet doesn't seem to know how their game works....certainly not as much as the players do anyways. Wouldn't they KNOW that half of these builds to not work properly under current AI? Why would the devs say that these builds are effective and work for the game?
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http://wiki.guildwars.com/wiki/Hero_behavior
*Heroes do not seem to use Falling Lotus Strike or Falling Spider on their own.
*Heroes will not use Rage of the Ntouka, "Coward!", or Deadly Paradox.
And this isn't just improper use (like they will do with everything else such as using hammer bash as soon as they get adrenaline and never even get magehunter or dev hammer charged), they flat out don't use those skills.
Chocobo1
Forgot to say this before, Grats to Malfoy and all other winners, must be exciting being immortalized into Guild Wars : D.
Martin Alvito
Quote:
What if the implementability of AI changes was one of the main criterion of build selection?
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Consider the Frenzy cancel task. You have to teach the game to discriminate between meaningless, small damage packets and severe threats. Otherwise, a midline caster wands the hench when Frenzy/Primal goes up, the AI cancels, and the skill is wasted.
You also have to teach it to anticipate getting blown up, rather than using the cancel reactively. Otherwise you can easily spike it out with large damage packets. If you knew you could make it consistently eat a 200 point Eviscerate, why wouldn't you? That's big pressure for a backline to handle.
Credit where credit is due; for instance, the substitution of Remove Hex for Veil and SH for SoA in meta Life Sheath is sensible. There are viable bars. But most of them include skills that the AI is ill-equipped to handle, and they're almost all distinct problems that do not overlap.
Others have pointed out that the AI simply will not use many of the skills in these builds, or will do stupid things like drain its adrenaline with Hammer Bash rather than chain quarterknocks properly.
Giga_Gaia
^Like others have said, this "contest" was more or less the same thing as winning the lottery.
Skye Marin
I'd think Anet would have had a better process that what they did. For example:
-delete all builds that don't have 8 skills
-delete all buids with no elite skill
-delete builds where the elite skill does not belong to the primary profession
-delete the most popular 40 or so builds from PvX wiki
-delete all builds containing skills that AI is unable to use, or unable to use well (falling spider, weapon spells?, etc...)
-delete builds that have useless, or replacements that are better (Smiters Boon, Disrupting Shot, etc...)
-delete builds that have skills that require skill to play, or can damage the user worse than benefit them (Frenzy, doylak signet, illusion of pain, etc...)
So, hopefully, that would weed out the thousands of entries to maybe a hundred per slot. Much more managable, and you would have avoided the catastroRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO that happened here.
-delete all builds that don't have 8 skills
-delete all buids with no elite skill
-delete builds where the elite skill does not belong to the primary profession
-delete the most popular 40 or so builds from PvX wiki
-delete all builds containing skills that AI is unable to use, or unable to use well (falling spider, weapon spells?, etc...)
-delete builds that have useless, or replacements that are better (Smiters Boon, Disrupting Shot, etc...)
-delete builds that have skills that require skill to play, or can damage the user worse than benefit them (Frenzy, doylak signet, illusion of pain, etc...)
So, hopefully, that would weed out the thousands of entries to maybe a hundred per slot. Much more managable, and you would have avoided the catastroRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO that happened here.
IronSheik
Quote:
I'd think Anet would have had a better process that what they did. For example:
-delete builds where the elite skill does not belong to the primary profession -delete all builds containing skills that AI is unable to use, or unable to use well (falling spider, weapon spells?, etc...) -delete builds that have useless, or replacements that are better (Smiters Boon, Disrupting Shot) -delete builds that have skills that require skill to play, or can damage the user worse than benefit them (Frenzy, doylak signet, illusion of pain, etc...) |
2nd point, good.
3rd point, dshot bad on a hero....? Ghostly hero is better than most of my rangers. Unless you mean it as a replacement.
4th, sure.
Hellscream The Evil
Quote:
We're aware of the criticism that some of the winners have builds that are popular. It probably wasn't that surprising that players were going to submit builds that are proven and commonly-used. Popular and commonly-used builds got submitted by many, many people, and they are popular for a reason: they're effective. The designers did extensive in-game research on what builds were being played and what builds people were looking for when forming a party. Many people submitted the same build to the contest, but a significant portion of the winners had unique bars that no one else had submitted. There were a lot of factors the designers had to keep in mind: whether those winning henchmen bars will get play and if players would want to use them, whether those bars will be effective, how those builds fit with overall design goals, and so on. They weren't judging the winning bars based on only a couple of factors. So while we're aware that not everyone is satisfied with the results, the team just wanted to let you know about the balance issues they were wrestling with when judging those submissions.
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edit: 23 wiki builds with a skill random to make them original
Auron of Neon
To Regina;
Stop waffling and start learning from your failures. The bars are part of the metagame for players. For you to give Make Haste and Song of Concentration to a hero shows you didn't have a clue what you were doing. There are two problems with this. Firstly, these skills aren't original - every team in tombs has them because Song lets the ghost cap without fail and Make Haste lets any person on your team run relics quickly. It's not like whoever submitted them sat there and thought long and hard about the skill selection - they just copypasted the build that players use into a henchman skill bar contest. Secondly, you plan to waste untold hours tweaking AI to make them competent with their new skillbars.
Why did you remove heroes? Oh, right, because heroes running 1. interrupts, 2. enchantment removal, or 3. hexes are always going to be broken. If you replace heroes with henchmen that do exactly the same thing, you are doing a lot of work for absolutely no gain. Your 30,000 submissions you looked through? That was a waste of your time, and pretending otherwise is fooling nobody, least of all me. For a live team that doesn't have very many people, you should be looking for ways to improve the game that don't take much effort, not looking for ways to waste countless hours sorting through builds you could have found on PvX in minutes and not actually making an improvement in the game at all.
Let me reiterate - you are removing heroes because they are breaking the game, and PvPers have been screaming for their removal for years now. You finally get the idea that heroes are breaking the game, yet you still have no clue why that is. Instead of just removing them and making PvPers happy, you have to screw it up somehow. Whatever. I can bargain. However, putting henchmen in with meta gimmick bars after saying not to submit meta gimmick bars is trash.
The contest debacle irks me, I won't lie. Your behavior and response to the community, however, is absolutely unacceptable. Your company failed. You can lie to deny it (as you've done) and you can blame the community (as you've done). However, let me point this out - your company failed. You took an idea - henchmen bars - and forgot the entire reason you were putting henchmen into the game to begin with.
It's your job to communicate with us, but instead you've mocked us. We've linked you your rules from your website and you called us wrong. As a poster earlier said, what the hell are we supposed to do? Follow your official rules posted on your official website or follow guidelines posted in forums that most people don't even read? Seriously, cut out the crap. Stop lying. Stop beating around the bush. Stop acting like any of this is our fault. Your rules were shit. You didn't follow them in any case. Instead of saying "I'm sorry, even though 30/40 of our hero builds were direct PvX copies and that was in violation of the rules, we really felt that it would benefit the game more to have these bars anyway" you said "oh, we didn't actually say that was a rule" and try to link to a bunch of guideline BS as if that makes your failure any more acceptable. But guess what? I can do that to you, too, Aside from the links to your official rules which people tried to follow and were subsequently punished for doing so, your people said that you would most likely not accept gimmick builds. Except that was a blatant lie. 16 out of 20 of the GvG builds are meta gimmicks, or were in the very recent past. 14 of 20 HA builds are meta gimmicks, or were in the very recent past. I don't care what you say about anything else, or what you try to blame on the community, Martin lied to us, as did your official rules page.
Like I said, you can come back after the fact and say that we didn't understand what you wanted, and that it was our fault that we didn't read your mind and submit only meta gimmick player builds, but you'd be lying to us. Again.
That's the first bit of my post. Your contest was poorly designed, poorly communicated, and several failures on ArenaNet's side occurred that you haven't admitted to yet. You probably never will, just as you didn't when you screwed up the July 08 mAT, so I'm not even going to hold out for an apology, even though that's sort of your job.
I'm concerned about where you're going from here. You just lied to us about your contest rules, took meta gimmick builds for players regardless of what your original aims were, and grabbed a bunch of basically piece of shit bars and decided you're going to make them henchmen bars. To start, that's a bad idea. Your coders can't make a henchman, incapable of being separately flagged or locked on to a target, snare relic runners in HA with grasping earth and ward against foes. You are not going to be able to do it, plain and simple. So why did you bother accepting that bar? Do you think you're going to fix a bunch of the AI problems now, even though you haven't been able to in four years? Are you really going to go forward and put these bars in the game, even though players who have a clue about PvP are telling you that it is a very bad idea?
Let's go over your logic for all of this from the beginning. You have (finally) opted to remove heroes from PvP because they break the game. You still need something for players to use in case they lack people, so you wanted to add henchmen in the filler slots instead of just leaving those players out to dry. Henchmen in the past, however, have been bad and never taken - so you wanted to make sure your new ones would be more viable.
There are now two flaws between your original logic and what you've done. Firstly, you took player bars and pretended henchmen can use them well. You're kidding yourselves. Henchmen will never run the majority of those builds remotely well. I've seen your company's work for 4 years now, and I'm pretty safely going to assume that most of the AI tweaks will be minor, and that henchmen will remain incapable of bodyblocking a target or snaring a relic runner (or putting song of concentration up for the ghost to cap, or putting make haste on a runner when he needs it...)
Secondly, Martin claimed that you were looking for "robust, general purpose builds, not some niche meta builds or builds that will not be immediately made obsolete by meta shifts." You then did exactly the opposite of what you said (again). The majority of the builds you picked are from the meta right now. In two months or four months or whenever you manage to do another skill balance (so more like ten months), half of these skills will no longer be in the meta. Because you chose skill bars out of the meta as it stands, they will not last even one meta change, let alone several. Unless you plan to update the skills on the bars with each meta change (which doesn't seem like your plan), the henchmen will fall out of use, because you did a terrible job at picking robust, general purpose builds - you just grabbed whatever gimmicky bullshit exists right now on obs.
Those are your two major problems, and you haven't even put these henchmen in the game yet, you've just talked about it.
I highly recommend you do another little team meeting and take with you a dose of reality. Your idea will not work if you plan to implement these bars as they stand right now. You have already wasted countless hours sorting through bars needlessly, but you will waste countless more if you implement these bars and they fail as hard as I'm predicting they will.
Re-think this entire project. Hand out your prizes and assuage people's feelings, but for the sake of whatever's left in PvP, do not put these henchmen in the game.
Stop waffling and start learning from your failures. The bars are part of the metagame for players. For you to give Make Haste and Song of Concentration to a hero shows you didn't have a clue what you were doing. There are two problems with this. Firstly, these skills aren't original - every team in tombs has them because Song lets the ghost cap without fail and Make Haste lets any person on your team run relics quickly. It's not like whoever submitted them sat there and thought long and hard about the skill selection - they just copypasted the build that players use into a henchman skill bar contest. Secondly, you plan to waste untold hours tweaking AI to make them competent with their new skillbars.
Why did you remove heroes? Oh, right, because heroes running 1. interrupts, 2. enchantment removal, or 3. hexes are always going to be broken. If you replace heroes with henchmen that do exactly the same thing, you are doing a lot of work for absolutely no gain. Your 30,000 submissions you looked through? That was a waste of your time, and pretending otherwise is fooling nobody, least of all me. For a live team that doesn't have very many people, you should be looking for ways to improve the game that don't take much effort, not looking for ways to waste countless hours sorting through builds you could have found on PvX in minutes and not actually making an improvement in the game at all.
Let me reiterate - you are removing heroes because they are breaking the game, and PvPers have been screaming for their removal for years now. You finally get the idea that heroes are breaking the game, yet you still have no clue why that is. Instead of just removing them and making PvPers happy, you have to screw it up somehow. Whatever. I can bargain. However, putting henchmen in with meta gimmick bars after saying not to submit meta gimmick bars is trash.
The contest debacle irks me, I won't lie. Your behavior and response to the community, however, is absolutely unacceptable. Your company failed. You can lie to deny it (as you've done) and you can blame the community (as you've done). However, let me point this out - your company failed. You took an idea - henchmen bars - and forgot the entire reason you were putting henchmen into the game to begin with.
It's your job to communicate with us, but instead you've mocked us. We've linked you your rules from your website and you called us wrong. As a poster earlier said, what the hell are we supposed to do? Follow your official rules posted on your official website or follow guidelines posted in forums that most people don't even read? Seriously, cut out the crap. Stop lying. Stop beating around the bush. Stop acting like any of this is our fault. Your rules were shit. You didn't follow them in any case. Instead of saying "I'm sorry, even though 30/40 of our hero builds were direct PvX copies and that was in violation of the rules, we really felt that it would benefit the game more to have these bars anyway" you said "oh, we didn't actually say that was a rule" and try to link to a bunch of guideline BS as if that makes your failure any more acceptable. But guess what? I can do that to you, too, Aside from the links to your official rules which people tried to follow and were subsequently punished for doing so, your people said that you would most likely not accept gimmick builds. Except that was a blatant lie. 16 out of 20 of the GvG builds are meta gimmicks, or were in the very recent past. 14 of 20 HA builds are meta gimmicks, or were in the very recent past. I don't care what you say about anything else, or what you try to blame on the community, Martin lied to us, as did your official rules page.
Like I said, you can come back after the fact and say that we didn't understand what you wanted, and that it was our fault that we didn't read your mind and submit only meta gimmick player builds, but you'd be lying to us. Again.
That's the first bit of my post. Your contest was poorly designed, poorly communicated, and several failures on ArenaNet's side occurred that you haven't admitted to yet. You probably never will, just as you didn't when you screwed up the July 08 mAT, so I'm not even going to hold out for an apology, even though that's sort of your job.
I'm concerned about where you're going from here. You just lied to us about your contest rules, took meta gimmick builds for players regardless of what your original aims were, and grabbed a bunch of basically piece of shit bars and decided you're going to make them henchmen bars. To start, that's a bad idea. Your coders can't make a henchman, incapable of being separately flagged or locked on to a target, snare relic runners in HA with grasping earth and ward against foes. You are not going to be able to do it, plain and simple. So why did you bother accepting that bar? Do you think you're going to fix a bunch of the AI problems now, even though you haven't been able to in four years? Are you really going to go forward and put these bars in the game, even though players who have a clue about PvP are telling you that it is a very bad idea?
Let's go over your logic for all of this from the beginning. You have (finally) opted to remove heroes from PvP because they break the game. You still need something for players to use in case they lack people, so you wanted to add henchmen in the filler slots instead of just leaving those players out to dry. Henchmen in the past, however, have been bad and never taken - so you wanted to make sure your new ones would be more viable.
There are now two flaws between your original logic and what you've done. Firstly, you took player bars and pretended henchmen can use them well. You're kidding yourselves. Henchmen will never run the majority of those builds remotely well. I've seen your company's work for 4 years now, and I'm pretty safely going to assume that most of the AI tweaks will be minor, and that henchmen will remain incapable of bodyblocking a target or snaring a relic runner (or putting song of concentration up for the ghost to cap, or putting make haste on a runner when he needs it...)
Secondly, Martin claimed that you were looking for "robust, general purpose builds, not some niche meta builds or builds that will not be immediately made obsolete by meta shifts." You then did exactly the opposite of what you said (again). The majority of the builds you picked are from the meta right now. In two months or four months or whenever you manage to do another skill balance (so more like ten months), half of these skills will no longer be in the meta. Because you chose skill bars out of the meta as it stands, they will not last even one meta change, let alone several. Unless you plan to update the skills on the bars with each meta change (which doesn't seem like your plan), the henchmen will fall out of use, because you did a terrible job at picking robust, general purpose builds - you just grabbed whatever gimmicky bullshit exists right now on obs.
Those are your two major problems, and you haven't even put these henchmen in the game yet, you've just talked about it.
I highly recommend you do another little team meeting and take with you a dose of reality. Your idea will not work if you plan to implement these bars as they stand right now. You have already wasted countless hours sorting through bars needlessly, but you will waste countless more if you implement these bars and they fail as hard as I'm predicting they will.
Re-think this entire project. Hand out your prizes and assuage people's feelings, but for the sake of whatever's left in PvP, do not put these henchmen in the game.
Bug John
Quote:
What's your point?
You aren't happy until the AI is on par with or better than human play? Glad to see Anet pour resources into amazing contests like this btw. The biggest problem in this game is the henchmen skillbars. Skill balance, gvg tie breaker and the 4v4 v 8v8 format issues don't need attention. Bring on the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing costume brawls already, the only honorable format left worth playing. |
people have been using heroes for things they were good at and the ability to control them...
all you get here is a warrior dumber than anyone you could pick up in spamadan ad1, what's the point of having them in game ?
no tease, no tainted flesh, no searing flames... anet doesn't even understand how their own AI works
Hellscream The Evil
thanks Auron, i'm italian and i can't speak as well as you. I totally agree with your post.