Here's a quick review of the GvG builds and potential problems the AI has with them, I might review the HA builds later:
I didn't copy/paste all the skill bars here (yet), you can find them at the official site for now:
http://www.guildwars.com/events/cont...vg_winners.php
I Will Win Ff:
- Bull's Strike is questionable without a permanent speed boost, the AI simply queues the skill. The AI needs skills like Primal Rage to actually hit moving targets with their bull's strike more often.
Leet T H E O R Y:
- Hammer bash will often be used instead of Magehunter's Smash, removing the adrenaline gained for the latter skill
- The AI will also follow up Enraging Charge with Hammer Bash and by doing so immediatelly removing the adrenaline gain from Enraging.
- Death's Charge isn't used offensively by the AI
- They'll often get stuck in Flail because Enraging is recharging or they ran out of energy, or they queued a different skill instead of Enraging.
- Bull's Strike is used inefficiently for reasons noted earlier.
This Is Trigger:
- The AI uses Shock on targets who are already knocked down, and uses it too often, exhausting all of their energy. Replacing Shock with Enraging Charge would make this a far better hero build.
Etron In Vitro:
- Not much to say regarding specific AI problems, but I don't think Cripshot is a good choice for an AI controlled ranger.
Lulu Xan:
- Will quickly run out of energy even with maxed out expertise
- They overwrite Lightning Reflexes with Natural Stride
Tannaros Tower Rush:
There's not much that can be done to improve AI skill usage here, we know the AI can spam hexes at least.
Cassie Santiago:
- The AI will rush into the frontline to use Hex Eater Signet (they'll run towards and use it on any hexed ally within spell casting range).
- The AI seems to use Discharge Enchantment regardless of whether or not the foe is hexed, the skill should have a lower priority on non-hexed foes (this is somewhat difficult to test so I can't be 100% certain this statement is accurate).
Sacred Wolfy:
- The AI can't weapon swap so having Guardian and Patient on the same bar seems like an odd choice for hero AI.
Il Juliya Il:
- Aura of Stability isn't a terribly good choice for the AI in my opinion, they just don't know when they should use it.
Bellicus Magnus:
- This'll work.
Dark Rising Shadow:
- Where Glyph of LEsser Energy on this bar? I doubt Signet of Lost Souls is going to be enough energy management on this bar, no matter how good the AI is at using it.
A Papaya In There:
- Gale = exhaustion = bad choice on heroes
- As a warrior you only have to be "not attacking" for even one second and the AI will slap Weapon of Warding on you, I'd rather use Resilient Weapon which is a much more suitable skill for heroes.
Luzy Of Fire:
- The AI usage for Distortion is just odd, I never understood what triggers it, all I know is they're terrible at using it.
Mala Aurora:
- The AI will use Freezing Gust and immediately follow up with Winter's Embrace , which isn't exactly a good combo (not exactly a major issue)
Hajime Hinata:
- Freezing Gust -> Ice spikes (same issue as above)
Saint Reapers Sin:
- This is just terrible for an AI skill bar, one of the off-hand -> duals needs to be removed and replaced with utility skills, might as well drop flurry as well since they don't maintain it when they should anyway.
Pseudo Antipathy:
- Spirit Siphon relying on a 45s recharge spirit? The build will run out of energy outside of sway, I really don't understand why there's no Caretaker's Charge build for the henches.
Zen Si Ert:
- This should work.
Aria Of Nerf:
- The AI really needs to learn how to maintain Aggressive Refrain (letting them spam Anthem of Flame on recharge should do the trick).
Aurora Alessandra:
- See above.
Conclusion:
From what I see Anet just went for the popular builds, how the AI uses them didn't seem to be much of a factor. It makes sense seeing how reviewing 30.000 different builds without comprehensive knowledge about the individual AI skill usage is an impossible task. Perhaps they just thought they'd fix the AI later.