Henchman Skill Bar Contest Winners!
]HM[ Sabre Wolf
~ PvXWiki for starters is not the only source for builds... there are plunty of other sites out there that have builds listed on them and have been noted to be a source for builds (Gamependium and Team Builder are just a couple.)
~ From the PvXwiki page: "PvXwiki was never intended to serve as a GuildWars Database such as GuildWiki. Rather, PvX was created for a single purpose: retaining Build Articles." There for, they only hold information about builds as articles, but do not claim ownership of those builds.
~ Gamependium Copyright Info: "Site design and source code is owned by Gamependium. All comments and forum posts are the responsibility of their respective authors. All games we support are copyright of their respective owners, all rights reserved. Guild Wars is ©2005 ArenaNet, Inc. All rights reserved. NCsoft, the interlocking NC logo, ArenaNet, Arena.net, Guild Wars, Guild Wars Factions, Factions and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation." The skills sets that we called builds are owned by ANET, not Gamependium. Gamependium only claims the website host and layout.
~ Since ANET is the only party that can claim any ownership of information, and PvXWiki and other sites do not claim ownership of the builds held on their websites because the skills are the properity of ANET. And since the contest was hosted by ANET, owners to the rights of the skills... NO RULE IS BROKEN.
~ From the PvXwiki page: "PvXwiki was never intended to serve as a GuildWars Database such as GuildWiki. Rather, PvX was created for a single purpose: retaining Build Articles." There for, they only hold information about builds as articles, but do not claim ownership of those builds.
~ Gamependium Copyright Info: "Site design and source code is owned by Gamependium. All comments and forum posts are the responsibility of their respective authors. All games we support are copyright of their respective owners, all rights reserved. Guild Wars is ©2005 ArenaNet, Inc. All rights reserved. NCsoft, the interlocking NC logo, ArenaNet, Arena.net, Guild Wars, Guild Wars Factions, Factions and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation." The skills sets that we called builds are owned by ANET, not Gamependium. Gamependium only claims the website host and layout.
~ Since ANET is the only party that can claim any ownership of information, and PvXWiki and other sites do not claim ownership of the builds held on their websites because the skills are the properity of ANET. And since the contest was hosted by ANET, owners to the rights of the skills... NO RULE IS BROKEN.
DreamWind
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Originally Posted by Killed U Man
In reply to people saying that "every build is a wiki build", yes. But some non-mainstream builds should have been given priority over mainstream ones.
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As it stands, the builds picked only show serious signs of not knowing how the game works by both the players who submitted the builds and the people who picked them as winners.
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Originally Posted by Regina Buenobra
This means that entries should be original to the extent that they do not violate another person's copyright or trademark. The skills used in Guild Wars are owned by ArenaNet, the sponsors of this contest. Using those skills and putting them into particular combinations is not violating a third party's rights. That is what's meant by "originality".
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Originally Posted by Kisuro
Really? Gosh darn it, and there I was, using WoW and War skills in my builds, thinking that that'll be reeeally original. Now I know why I didn't win anything, I clearly broke the originality rule.
Are you serious? You really mean to tell us that the originality rule was there only to enforce the fact that we need to use only skills that are in GW and nothing else? Congratulations, you may have just found the lamest excuse ever. |
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Originally Posted by Fril Estelin
If Joe Kimmes said that they'd work on Infuse and look at Frenzy if necessary, there may be things possible. He even said "[AI is] one of the easier things to tweak" and "Compared to a lot of things in the game, skill AI is often easy to update". Sure, players do see the results of this code every single day and many know the limits better than programmers.
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A. Anet implements a format with bad AI and never fixes it or even tweaks it much over the course of years
B. Anet removes the format mostly because of A
C. Anet makes a contest to pick original skillbars that the AI can use properly
D. Anet picks skillbars the AI can't use properly
E. Anet claims they are going to fix the AI. Repeat A anyone?
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Originally Posted by Fril Estelin
In simple words: AI may be difficult enough for a player with "average" skill; you're not of average skill, thus complain about this AI, which is fine for most players. Better now?
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Karate Jesus
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~ Since ANET is the only party that can claim any ownership of information, and PvXWiki and other sites do not claim ownership of the builds held on their websites because the skills are the properity of ANET... NO RULE IS BROKEN.
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What people are upset about is the fact that the "guidelines" asked that we not use "niche meta" builds...and the word "original" was used about 4 or 5 times.
And obviously, several people are upset at Regina's recent post because she seems to be implying that players are upset because the contest winners disobeyed the "copyright laws" of the contest, which is obviously not what any of those players mean. They mean that the builds weren't "original" as was stated.
Now....can we get off the whole "breaking the rules" thing? It's a bullshit excuse and has no validity in any of these arguments. We know Anet owns their own skills. Move on.
]HM[ Sabre Wolf
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And obviously, several people are upset at Regina's recent post because she seems to be implying that players are upset because the contest winners disobeyed the "copyright laws" of the contest, which is obviously not what any of those players mean. They mean that the builds weren't "original" as was stated.
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Sabre, I think people are confusing the "guidelines" for the "rules". Obviously, it was impossible to break the "rules" because it was impossible to use skills that exist outside GW in a contest using GW's UI.
What people are upset about is the fact that the "guidelines" asked that we not use "niche meta" builds...and the word "original" was used about 4 or 5 times. |
moriz
sabre is correct, the originality rule clearly states that no build should infringe on other people's copyright. it in no way states that the builds have to be original, in the sense that nobody had ever seen them before. since none of the builds in PvX wiki are copyrighted, the winners did not cheat.
however, i too consider it a rather sneaky way for anet to cover their butts.
however, i too consider it a rather sneaky way for anet to cover their butts.
Karate Jesus
Regina Buenaobra
A lot of people are still concerned about the fact that some of those builds are on external databases like PvXWiki. Folks are concerned that the winners haven't followed the rules of the contest because some of the winning builds are available for public viewing on websites like PvXWiki.
Let's look at the relevant sections of the official rules:
This rule specifically cover violating another copyright holder's rights, which is a standard rule for contests where you submit information. People who enter the contest, upon doing so, basically state that they aren't breaking any copyright laws by entering the contest.
ArenaNet, the company that owns the copyright to those skills, gave folks who entered the contest the right to use those skills to create builds that they would like to see incorporated in the game. By entering the contest, winners have given us our word that they came up with the skill combination they submitted.
Linsey explained things a little further in terms of why she and Robert picked the skills they did for the winners:
Magic: The Gathering has a similar situation to Guild Wars: good decks are good decks. Individual players do not hold exclusive copyright or trademarks to use those decks. Lots of people play the same kinds of decks (i.e. those decks are popular), sometimes with slight variations, for one reason: they are effective. There are sites out there devoted to Magic: The Gathering strategies, on how to build the best decks, what cards to put in those decks, etc. This information is available to the public.
Likewise, in Guild Wars, good builds are good builds. Linsey was looking for builds that would be competitive and effective for GvG and HA. This is why the contest rules asked players to "devise potent, effective skill bars for the new henchmen in GvG and Heroes Ascent" and to come up with "great, competitive, henchman skill bars". There are certain builds that meet all of the design criteria that Linsey and Robert were looking for. Linsey and Robert had to balance a lot of needs and wants when judging the entries for this contest. Because there are certain builds that are more appropriate for this than others, one expects a certain amount of duplication. Many of those builds and strategies are publicized on places like PvXWiki, but also in guild forums, alliance forums, strategy guides, etc. They are out there in public for a reason: players have found them to be effective. Now, this doesn't necessarily mean that there's no room for innovation or imagination. Only two of the winning skill bars had more than 50 duplicate entries. All the rest had less than 10 others submitting the same bar, and 23 winning skill bars were completely unique in the contest. Keep in mind another fact: Linsey and Robert wanted those henchmen to be equipped with skills that they know players will know how to use and will want to use.
Linsey and Robert had to keep in mind a lot of different needs and goals for this contest. I've been keeping them in the loop with your comments and concerns.
Let's look at the relevant sections of the official rules:
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"Originality: Entries must be the submission of the contestant and cannot be taken from any other source. Your submission must not infringe on any patent, copyright, trademark or other intellectual property right, or any privacy, publicity or publishing rights of any third party, or be libelous, obscene or otherwise contrary to law." |
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"you warrant that your entry is your own original work and that it does not violate any rights of any third party". |
ArenaNet, the company that owns the copyright to those skills, gave folks who entered the contest the right to use those skills to create builds that they would like to see incorporated in the game. By entering the contest, winners have given us our word that they came up with the skill combination they submitted.
Linsey explained things a little further in terms of why she and Robert picked the skills they did for the winners:
Magic: The Gathering has a similar situation to Guild Wars: good decks are good decks. Individual players do not hold exclusive copyright or trademarks to use those decks. Lots of people play the same kinds of decks (i.e. those decks are popular), sometimes with slight variations, for one reason: they are effective. There are sites out there devoted to Magic: The Gathering strategies, on how to build the best decks, what cards to put in those decks, etc. This information is available to the public.
Likewise, in Guild Wars, good builds are good builds. Linsey was looking for builds that would be competitive and effective for GvG and HA. This is why the contest rules asked players to "devise potent, effective skill bars for the new henchmen in GvG and Heroes Ascent" and to come up with "great, competitive, henchman skill bars". There are certain builds that meet all of the design criteria that Linsey and Robert were looking for. Linsey and Robert had to balance a lot of needs and wants when judging the entries for this contest. Because there are certain builds that are more appropriate for this than others, one expects a certain amount of duplication. Many of those builds and strategies are publicized on places like PvXWiki, but also in guild forums, alliance forums, strategy guides, etc. They are out there in public for a reason: players have found them to be effective. Now, this doesn't necessarily mean that there's no room for innovation or imagination. Only two of the winning skill bars had more than 50 duplicate entries. All the rest had less than 10 others submitting the same bar, and 23 winning skill bars were completely unique in the contest. Keep in mind another fact: Linsey and Robert wanted those henchmen to be equipped with skills that they know players will know how to use and will want to use.
Linsey and Robert had to keep in mind a lot of different needs and goals for this contest. I've been keeping them in the loop with your comments and concerns.
FoxBat
I knew the contest rules was legalease crap, I'm surprised anyone fell for that.
What was misleading was when martin posted here and said they didn't want cutting edge meta or gimmick builds, that it had to be something useful in a wide variety of teams. In fairness they also said don't be held back by the AI, but most of us know that they can't possibly improve the AI enough.
What was misleading was when martin posted here and said they didn't want cutting edge meta or gimmick builds, that it had to be something useful in a wide variety of teams. In fairness they also said don't be held back by the AI, but most of us know that they can't possibly improve the AI enough.
Karate Jesus
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A lot of people are still concerned about the fact that some of those builds are on external databases like PvXWiki. Folks are concerned that the winners haven't followed the rules of the contest because some of the winning builds are available for public viewing on websites like PvXWiki.
This rule specifically cover violating another copyright holder's rights, which is a standard rule for contests where you submit information. People who enter the contest, upon doing so, basically state that they aren't breaking any copyright laws by entering the contest. ArenaNet, the company that owns the copyright to those skills, gave folks who entered the contest the right to use those skills to create builds that they would like to see incorporated in the game. By entering the contest, winners have given us our word that they came up with the skill combination they submitted. Linsey explained things a little further in terms of why she and Robert picked the skills they did for the winners: Magic: The Gathering has a similar situation to Guild Wars: good decks are good decks. Individual players do not hold exclusive copyright or trademarks to use those decks. Lots of people play the same kinds of decks (i.e. those decks are popular), sometimes with slight variations, for one reason: they are effective. There are sites out there devoted to Magic: The Gathering strategies, on how to build the best decks, what cards to put in those decks, etc. This information is available to the public. Likewise, in Guild Wars, good builds are good builds. Linsey was looking for builds that would be competitive and effective for GvG and HA. This is why the contest rules asked players to "devise potent, effective skill bars for the new henchmen in GvG and Heroes Ascent" and to come up with "great, competitive, henchman skill bars". There are certain builds that meet all of the design criteria that Linsey and Robert were looking for. Linsey and Robert had to balance a lot of needs and wants when judging the entries for this contest. Because there are certain builds that are more appropriate for this than others, one expects a certain amount of duplication. Many of those builds and strategies are publicized on places like PvXWiki, but also in guild forums, alliance forums, strategy guides, etc. They are out there in public for a reason: players have found them to be effective. Now, this doesn't necessarily mean that there's no room for innovation or imagination. Only two of the winning skill bars had more than 50 duplicate entries. All the rest had less than 10 others submitting the same bar, and 23 winning skill bars were completely unique in the contest. Keep in mind another fact: Linsey and Robert wanted those henchmen to be equipped with skills that they know players will know how to use and will want to use. Linsey and Robert had to keep in mind a lot of different needs and goals for this contest. I've been keeping them in the loop with your comments and concerns. |
Everyone move on about your business now. Nothing to see here.
Still Number One
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Wow....just wow. Are we still ignoring the main reason the community is upset by this contest?
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I can understand people being upset that they misinterpreted the rules here, but seriously, the majority of people are only complaining because they are butt hurt they lost to wiki builds. You can try to deny it all you want, but the more people complain about the contest, the more convincing it becomes that people are just upset they lost to the wiki.
snaek
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Originally Posted by regina buenaobra
By entering the contest, winners have given us our word that they came up with the skill combination they submitted.
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Originally Posted by still number one
the majority of people are only complaining because they are butt hurt they lost to horrible builds that are not effective
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Still Number One
Not really. Maybe a few, but the majority are just upset that they were trying to be creative and a build that anyone could put together in less than a minute won instead of theirs.
And so what if bad builds won? The whole point of removing heros is to remove AI from competitive PvP. If you actually give the henchmen effective bars, then we just went full circle and the whole thing would be pointless now wouldn't it?
Henchmen should be there for emergency purposes only. They should not be a warranted substitute for a real player. Making them good makes them a warranted substitute. Making them bad or mediocre, makes them undesirable to use. Which is good. We don't want people using them. so make them suck.
And so what if bad builds won? The whole point of removing heros is to remove AI from competitive PvP. If you actually give the henchmen effective bars, then we just went full circle and the whole thing would be pointless now wouldn't it?
Henchmen should be there for emergency purposes only. They should not be a warranted substitute for a real player. Making them good makes them a warranted substitute. Making them bad or mediocre, makes them undesirable to use. Which is good. We don't want people using them. so make them suck.
Magikarp
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sabre is correct, the originality rule clearly states that no build should infringe on other people's copyright. it in no way states that the builds have to be original, in the sense that nobody had ever seen them before. since none of the builds in PvX wiki are copyrighted, the winners did not cheat.
however, i too consider it a rather sneaky way for anet to cover their butts. |
I would have more to say, but this is basically the best way to sum it up :P
Motoko
The rules won't change. The people who submitted successful bars won't be punished.
I don't see the point in further speculating and complaining about such problems.
Regina is obviously looking at these comments and she is even nice enough to respond to the many complaints (however rudely they may have been put) that probably should have been ignored due to the rude nature they were delivered in.
Appreciate the integration ANet is trying to create within the Guild Wars community. Certain rules weren't apparently clarified enough to satisfy the entire community. That will happen, and ANet will learn from it. They have to learn, this forum isn't comprised of 100% morons... (although some people may be happy to disagree with this statement) and ANet will have to keep up with the intellect that which it is trying to appease/entertain.
From looking at those bars, you should notice the bars that have been applied are familiar copies of what you might called "balanced" format.
It isn't like there are 3 mesmer heroes with tease and resto weapons or ritualist heroes with the same concept. You don't see a plethra of smite monks joining the ranks of henchmen either.
While I will agree with something said by someone over on teamquitter... (The use of company resources to improve henchmen AI is a waste in comparison to the other pvp formats that need attention...i.g. halls map, HB, TA, GvG tiebreaker)...
I think you are all better off not complaining and in fact utilizing this guru forum resource to offer suggestions in relation to the future updates the development team has planned to implement to correct the effectiveness of the bars.
I don't see the point in further speculating and complaining about such problems.
Regina is obviously looking at these comments and she is even nice enough to respond to the many complaints (however rudely they may have been put) that probably should have been ignored due to the rude nature they were delivered in.
Appreciate the integration ANet is trying to create within the Guild Wars community. Certain rules weren't apparently clarified enough to satisfy the entire community. That will happen, and ANet will learn from it. They have to learn, this forum isn't comprised of 100% morons... (although some people may be happy to disagree with this statement) and ANet will have to keep up with the intellect that which it is trying to appease/entertain.
From looking at those bars, you should notice the bars that have been applied are familiar copies of what you might called "balanced" format.
It isn't like there are 3 mesmer heroes with tease and resto weapons or ritualist heroes with the same concept. You don't see a plethra of smite monks joining the ranks of henchmen either.
While I will agree with something said by someone over on teamquitter... (The use of company resources to improve henchmen AI is a waste in comparison to the other pvp formats that need attention...i.g. halls map, HB, TA, GvG tiebreaker)...
I think you are all better off not complaining and in fact utilizing this guru forum resource to offer suggestions in relation to the future updates the development team has planned to implement to correct the effectiveness of the bars.
Karate Jesus
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Not really. Maybe a few, but the majority are just upset that they were trying to be creative and a build that anyone could put together in less than a minute won instead of theirs.
And so what if bad builds won? The whole point of removing heros is to remove AI from competitive PvP. If you actually give the henchmen effective bars, then we just went full circle and the whole thing would be pointless now wouldn't it? Henchmen should be there for emergency purposes only. They should not be a warranted substitute for a real player. Making them good makes them a warranted substitute. Making them bad or mediocre, makes them undesirable to use. Which is good. We don't want people using them. so make them suck. |
FrostymcPewPew
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A lot of people are still concerned about the fact that some of those builds are on external databases like PvXWiki. Folks are concerned that the winners haven't followed the rules of the contest because some of the winning builds are available for public viewing on websites like PvXWiki.
Let's look at the relevant sections of the official rules: This rule specifically cover violating another copyright holder's rights, which is a standard rule for contests where you submit information. People who enter the contest, upon doing so, basically state that they aren't breaking any copyright laws by entering the contest. ArenaNet, the company that owns the copyright to those skills, gave folks who entered the contest the right to use those skills to create builds that they would like to see incorporated in the game. By entering the contest, winners have given us our word that they came up with the skill combination they submitted. Linsey explained things a little further in terms of why she and Robert picked the skills they did for the winners: Magic: The Gathering has a similar situation to Guild Wars: good decks are good decks. Individual players do not hold exclusive copyright or trademarks to use those decks. Lots of people play the same kinds of decks (i.e. those decks are popular), sometimes with slight variations, for one reason: they are effective. There are sites out there devoted to Magic: The Gathering strategies, on how to build the best decks, what cards to put in those decks, etc. This information is available to the public. Likewise, in Guild Wars, good builds are good builds. Linsey was looking for builds that would be competitive and effective for GvG and HA. This is why the contest rules asked players to "devise potent, effective skill bars for the new henchmen in GvG and Heroes Ascent" and to come up with "great, competitive, henchman skill bars". There are certain builds that meet all of the design criteria that Linsey and Robert were looking for. Linsey and Robert had to balance a lot of needs and wants when judging the entries for this contest. Because there are certain builds that are more appropriate for this than others, one expects a certain amount of duplication. Many of those builds and strategies are publicized on places like PvXWiki, but also in guild forums, alliance forums, strategy guides, etc. They are out there in public for a reason: players have found them to be effective. Now, this doesn't necessarily mean that there's no room for innovation or imagination. Only two of the winning skill bars had more than 50 duplicate entries. All the rest had less than 10 others submitting the same bar, and 23 winning skill bars were completely unique in the contest. Keep in mind another fact: Linsey and Robert wanted those henchmen to be equipped with skills that they know players will know how to use and will want to use. Linsey and Robert had to keep in mind a lot of different needs and goals for this contest. I've been keeping them in the loop with your comments and concerns. |
Despite what martin said, meta builds won (Primal Rage, Dev hammer etc etc), gimmicky builds won (Thumper etc), builds which are probably going to be affected by future metashifts/skill updates won (which tells me VoR isn't getting a nerf, yay )
Despite what we was told, builds that are commonly knowledged as meta/gimmicky etc won, many people actually put in a lot of effort to find bars that henchmen would use well, would adhere to all the so called rules, and would be balanced. And for all they did, they could have just chosen what was obvious builds for people and just clicked submit, and had a better chance at winning.
There is no way that AI is fixable to a level that most of those Builds will be properly usable by a henchmen, even to a low level of usability. If updating AI was that easy then Hero Battles would have seen many updates and would possibly be staying, but it isn't. You will never be able to program AI to work anywhere near on par with a human with some of those bars, simply because AI cannot understand when to use some skills (I think any of the bars with KD or KD prevention in them are a joke since AI has pretty limited response to KD, let alone how to properly use it).
If meta-esque builds had been chosen with adjustments to AI, then no matter how OP/lame the build would have been, I think people wouldn't have minded, since it is a viable option for them to take in PvP. But instead we have about 36 useless henchmen, and the other 4 will only work in very gimmicky builds (hexway notably).
If you wanted people to simply not take henchmen (which is all I can make out from the chosen builds), why didn't you just remove Heroes and Henchmen, and let PvP be PvP?
Anyway back to the point that you missed, bars that are meta/gimmicky won despite being told they most likely wouldn't, and bars that won are going to be very poorly run on henchmen, too poor to actually consider taking them in PvP.
/rant over since Reggie won't even read this :/
snaek
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Originally Posted by still number one
And so what if bad builds won? The whole point of removing heros is to remove AI from competitive PvP. If you actually give the henchmen effective bars, then we just went full circle and the whole thing would be pointless now wouldn't it?
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for reals though, a bar filled with mediocre skills that ai uses effectively is a far less of a crime then what anet seemingly intends to do: improve ai so that they can use great skills effectively. even if they leave the ai as is, i'd rather have a mediocre hench, then a useless broken hench.
Karate Jesus
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oh...i get it now...the point of this contest was to make horrible skill bars...why didn't i realize this earlier? i would have submitted my echo mending bar.
for reals though, a bar filled with mediocre skills that ai uses effectively is a far less of a crime then what anet seemingly intends to do: improve ai so that they can use great skills effectively. even if they leave the ai as is, i'd rather have a mediocre hench, then a useless broken hench. |
He's even said that he almost has one of the sin kd-chains working like it's supposed to....so hopefully we'll see that stuff work.
Still Number One
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oh...i get it now...the point of this contest was to make horrible skill bars...why didn't i realize this earlier? i would have submitted my echo mending bar.
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They are really just trying to keep things interesting until GW2 comes out, while avoiding any major changes. They thought a contest would do that, and all it ended up doing was upsetting people.
snaek
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Originally Posted by still number one
If you actually think upgrading PvP henchmen is an important update you seriously need your head examined.
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Giga_Gaia
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I think you are all better off not complaining and in fact utilizing this guru forum resource to offer suggestions in relation to the future updates the development team has planned to implement to correct the effectiveness of the bars.
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Originally Posted by Regina Buenaobra
Snip
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1. Martin specifically told us that gimmicks/meta builds would not be accepted, yet most of the builds there are gimmicks/meta builds.
2. Martin also said that they wanted robust builds that would be resistant to skill changes, yet there is a Mind Blast Ele bar that just got recently nerfed.
3. Mis-communication or not, anyone can see that you making these legal jargon up right now is you guys trying to avert blame/refusing that you screwed up, and this ignorance (obviously) pisses people off even more.
4. You wasted valuable time and resources into this contest even though you could have been spent the time on more dire issues.
5. You now need to waste even more time/resources adjusting the AI to make them even remotely useful; except that given your record, this will likely either take ages or won't even work, period.
There are obviously more, but you guys would probably ignore this, like you ignored most of the stuff that has been said by the community.
EDIT: Also couldn't help but notice, at the beginning of this thread, you posted the guidelines of this contest and told us that we should have followed those instead; now you're trying to re-word your own official rules in your favor to wash your hands clean. Bravo.
DreamWind
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This rule specifically cover violating another copyright holder's rights, which is a standard rule for contests where you submit information. People who enter the contest, upon doing so, basically state that they aren't breaking any copyright laws by entering the contest.
Linsey explained things a little further in terms of why she and Robert picked the skills they did for the winners: Magic: The Gathering has a similar situation to Guild Wars: good decks are good decks. Individual players do not hold exclusive copyright or trademarks to use those decks. Lots of people play the same kinds of decks (i.e. those decks are popular), sometimes with slight variations, for one reason: they are effective. There are sites out there devoted to Magic: The Gathering strategies, on how to build the best decks, what cards to put in those decks, etc. This information is available to the public. Likewise, in Guild Wars, good builds are good builds. Linsey was looking for builds that would be competitive and effective for GvG and HA. This is why the contest rules asked players to "devise potent, effective skill bars for the new henchmen in GvG and Heroes Ascent" and to come up with "great, competitive, henchman skill bars". There are certain builds that meet all of the design criteria that Linsey and Robert were looking for. Linsey and Robert had to balance a lot of needs and wants when judging the entries for this contest. |
The first part of the post about copyrights etc etc is meaningless. Besides the fact that it is ridiculous, it completely ignores the reasons everybody is saying this contest was a debacle. I would post the things that have been ignored, but that has already been done several hundred times. If you haven't seen it by now, you probably won't see it in this post either.
The part about Magic the Gathering appalled me quite honestly. This situation has nothing in common with the situation in MTG whatsoever. Until MTG has AI playing the decks, it will never have anything in common. The suggestion that "good decks are good decks" again completely ignores peoples' problem. But again, if you haven't read the problems by now you probably won't here either.
Lastly, it is nice to see Lindsey and Robert are working on GW1 still. But I would like to know the thought process that went behind choosing these builds. Please ask them for me directly if you can. Ask them this specifically:
If the contest wanted us to "devise potent, effective skill bars for the new henchmen in GvG and Heroes Ascent" and to come up with "great, competitive, henchman skill bars", why is it that almost everything we got was not potent, not effective for the henchmen, not great, not competitive, and not good for henchmen skill bars and AI?? In otherwords, why is it we got the exact opposite of what the contest was looking for? The design criteria makes no sense at all.
If the answer to that is that the AI is going to be updated to reflect the changes to the henchmen, then I have one last question. Why wasn't AI updated all these years when, you know, a format based around AI existed? Why remove a format due to AI issues only to say you are fixing AI after the format has been removed? It does seem like quite an odd jump doesn't it? It almost feels like you removed cars from the game only to then cause a car crash for the sole purpose of putting a bandaid on the victim.
To me it is almost nuts. But maybe not? Please...solve these logical problems for me. Thanks for reading.
El Presidente
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Let's look at the relevant sections of the official rules:
Quote: "Originality: Entries must be the submission of the contestant and cannot be taken from any other source. Your submission must not infringe on any patent, copyright, trademark or other intellectual property right, or any privacy, publicity or publishing rights of any third party, or be libelous, obscene or otherwise contrary to law." Quote: "you warrant that your entry is your own original work and that it does not violate any rights of any third party". This rule specifically cover violating another copyright holder's rights, which is a standard rule for contests where you submit information. People who enter the contest, upon doing so, basically state that they aren't breaking any copyright laws by entering the contest. ArenaNet, the company that owns the copyright to those skills, gave folks who entered the contest the right to use those skills to create builds that they would like to see incorporated in the game. By entering the contest, winners have given us our word that they came up with the skill combination they submitted. |
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since none of the builds in PvX wiki are copyrighted, the winners did not cheat.
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The bars are a problem. Hopefully, Anet can do as they said and make them feasible. Time will tell. As to legalities, that's your opinion. I disagree.
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But where they do offer it, they are the final arbiter.
Anet is GW's supreme court. |
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Originally Posted by GW.com
...resolved under the laws of the State of Washington...and exclusively by the U.S. Federal and State Courts of King County, Washington, U.S.A
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Only two of the winning skill bars had more than 50 duplicate entries. All the rest had less than 10 others submitting the same bar, and 23 winning skill bars were completely unique in the contest.
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As to the bars, well, as it's been stated by so many...they suck. They are not the "potent, effective skill bars" the majority wanted to see. I'd much rather you spend time tweaking what you have to, instead of posting replies full of holes and, basically, with diversions such as MtG and how you feel it's the same as (or try and relate it to) the mess you've created this time around.
Lex
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Likewise, in Guild Wars, good builds are good builds. Linsey was looking for builds that would be competitive and effective for GvG and HA.
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This is why the contest rules asked players to "devise potent, effective skill bars for the new henchmen in GvG and Heroes Ascent" and to come up with "great, competitive, henchman skill bars".
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Many of those builds and strategies are publicized on places like PvXWiki, but also in guild forums, alliance forums, strategy guides, etc. They are out there in public for a reason: players have found them to be effective.
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Linsey and Robert had to keep in mind a lot of different needs and goals for this contest.
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Ok, let me clarify a couple of things here:
- We will manually pick the winning skill bars. - We do want robust, general purpose builds, not some niche meta builds or builds that will not be immediately made obsolete by meta shifts. - Common gimmick builds are not very likely to be picked The point of this contest is not to find a 1:1 replacement for Heroes, but to offer henchmen with useful skillbars (read: useful but not making use of the AI advantages that certain Hero builds had) for players, who want to compete but are not able to field 8 human players. They are not meant to replace human players. |
See? Blah.
And the whole "originality explanation" makes mi sick....
FrostymcPewPew
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Only two of the winning skill bars had more than 50 duplicate entries. All the rest had less than 10 others submitting the same bar, and 23 winning skill bars were completely unique in the contest.
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wow, just, wow.
]HM[ Sabre Wolf
Regina... no offense to you... you have done your best with the situation... but I think at this point what the community is looking for is Martin to post an explanation about his post below during the contest...
Whether its an explination... an appology... or something for the community to recognize why he said that statement above and Lindsey and Robert going the opposite direction. I feel that the community as a whole is actually looking for this and not a rules/law explanation. I don't mean to call him out persay... but I think at this point, the entire community is looking for him or Lindsey and Robert.
And will everyone else please stop the jabbing... we all get the point... I think this is what everyone truly wants... which is an unfortunate situation for everyone.
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Ok, let me clarify a couple of things here:
- We will manually pick the winning skill bars. - We do want robust, general purpose builds, not some niche meta builds or builds that will not be immediately made obsolete by meta shifts. - Common gimmick builds are not very likely to be picked The point of this contest is not to find a 1:1 replacement for Heroes, but to offer henchmen with useful skillbars (read: useful but not making use of the AI advantages that certain Hero builds had) for players, who want to compete but are not able to field 8 human players. They are not meant to replace human players. |
And will everyone else please stop the jabbing... we all get the point... I think this is what everyone truly wants... which is an unfortunate situation for everyone.
DreamWind
I think they have a lot more explaining to do than just that (which I have outlined in my post). Sure they don't have to, but the fact that they have not done so reasonably yet had just added to the problem.
Inde
This thread is deteriorating with overly hostile posts. I will give this another 24 hours (that does not mean a free-for-all) and then we will close it. The continued calls for Community Management to respond to this situation, when they have all ready which I will list below, is not helping as you can see they have indeed posted on this situation.
http://www.guildwarsguru.com/forum/s...37#post4880737
http://www.guildwarsguru.com/forum/s...33#post4881133
http://www.guildwarsguru.com/forum/s...87#post4881387
http://wiki.guildwars.com/wiki/Feedb...hmen_Contes t
http://www.guildwarsguru.com/forum/s...55#post4885555
Please stay on topic and contributing. I know that if ArenaNet has anything else official to say we will pass that along but I am quite confident we all know the issues and the complaints. ArenaNet has responded, and though some may not be happy with the response, I believe they have given us all the information they can.
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Originally Posted by Regina
Congrats to the winners.
The AI for the henchmen will be tweaked and improved as appropriate. |
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Originally Posted by Regina
We're aware of the criticism that some of the winners have builds that are popular. It probably wasn't that surprising that players were going to submit builds that are proven and commonly-used. Popular and commonly-used builds got submitted by many, many people, and they are popular for a reason: they're effective. The designers did extensive in-game research on what builds were being played and what builds people were looking for when forming a party. Many people submitted the same build to the contest, but a significant portion of the winners had unique bars that no one else had submitted. There were a lot of factors the designers had to keep in mind: whether those winning henchmen bars will get play and if players would want to use them, whether those bars will be effective, how those builds fit with overall design goals, and so on. They weren't judging the winning bars based on only a couple of factors. So while we're aware that not everyone is satisfied with the results, the team just wanted to let you know about the balance issues they were wrestling with when judging those submissions.
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Originally Posted by Regina
The dev team has stated to me that the reason certain builds were chosen is because they're effective, they work for the game, and they meet their overall design goals for those formats.
Each winner will have to sign and return a Declaration of Eligibility and Liability Release form, confirming that they are eligible to participate in the contest and that they have obeyed the rules of the contest. This contest isn't exactly like submitting a piece of art. Every single person has access to the same building blocks, so it stands to chance that multiple people will have independently thought of and submitted the same or similar sets of skills. By signing and returning the release form to us, those winners are declaring on a legal document that they thought of those builds themselves. In some cases where multiple people submitted the same set of skills; the winner was determined by a die roll. Another note: remember that Guild Wars is always changing. The design team may decide to modify the henchmen in the future if they feel it's appropriate, this includes tweaking their AI, or even changing their skills. These were the guidelines as listed in the official rules: Quote:
Of the winning builds, we had: 1 Build -> 62 submissions 1 Build -> 51 submissions 1 Build -> 9 submissions 1 Build -> 5 submissions 3 Builds -> 4 submissions 2 Builds -> 3 submissions 8 Builds -> 2 submissions 23 Builds -> 1 submission So this means that more than half of the winning builds were not submitted by anyone else. This is out of over 30 000 submissions. |
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Originally Posted by Regina Buenaobra
Guys, the official rules state: "Entries must be the submission of the contestant and cannot be taken from any other source. ''Your submission must not infringe on any patent, copyright, trademark or other intellectual property right, or any privacy, publicity or publishing rights of any third party, or be libelous, obscene or otherwise contrary to law.''
This means that entries should be original to the extent that they do not violate another person's copyright or trademark. The skills used in Guild Wars are owned by ArenaNet, the sponsors of this contest. Using those skills and putting them into particular combinations is not violating a third party's rights. That is what's meant by "originality". |
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Originally Posted by Regina
A lot of people are still concerned about the fact that some of those builds are on external databases like PvXWiki. Folks are concerned that the winners haven't followed the rules of the contest because some of the winning builds are available for public viewing on websites like PvXWiki.
Let's look at the relevant sections of the official rules: Quote:
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ArenaNet, the company that owns the copyright to those skills, gave folks who entered the contest the right to use those skills to create builds that they would like to see incorporated in the game. By entering the contest, winners have given us our word that they came up with the skill combination they submitted. Linsey explained things a little further in terms of why she and Robert picked the skills they did for the winners: Magic: The Gathering has a similar situation to Guild Wars: good decks are good decks. Individual players do not hold exclusive copyright or trademarks to use those decks. Lots of people play the same kinds of decks (i.e. those decks are popular), sometimes with slight variations, for one reason: they are effective. There are sites out there devoted to Magic: The Gathering strategies, on how to build the best decks, what cards to put in those decks, etc. This information is available to the public. Likewise, in Guild Wars, good builds are good builds. Linsey was looking for builds that would be competitive and effective for GvG and HA. This is why the contest rules asked players to "devise potent, effective skill bars for the new henchmen in GvG and Heroes Ascent" and to come up with "great, competitive, henchman skill bars". There are certain builds that meet all of the design criteria that Linsey and Robert were looking for. Linsey and Robert had to balance a lot of needs and wants when judging the entries for this contest. Because there are certain builds that are more appropriate for this than others, one expects a certain amount of duplication. Many of those builds and strategies are publicized on places like PvXWiki, but also in guild forums, alliance forums, strategy guides, etc. They are out there in public for a reason: players have found them to be effective. Now, this doesn't necessarily mean that there's no room for innovation or imagination. Only two of the winning skill bars had more than 50 duplicate entries. All the rest had less than 10 others submitting the same bar, and 23 winning skill bars were completely unique in the contest. Keep in mind another fact: Linsey and Robert wanted those henchmen to be equipped with skills that they know players will know how to use and will want to use. Linsey and Robert had to keep in mind a lot of different needs and goals for this contest. I've been keeping them in the loop with your comments and concerns. |
Please stay on topic and contributing. I know that if ArenaNet has anything else official to say we will pass that along but I am quite confident we all know the issues and the complaints. ArenaNet has responded, and though some may not be happy with the response, I believe they have given us all the information they can.
DreamWind
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Originally Posted by Inde
The continued calls for Community Management to respond to this situation, when they have all ready which I will list below, is not helping as you can see they have indeed posted on this situation.
ArenaNet has responded, and though some may not be happy with the response, I believe they have given us all the information they can. |
If Anet had responded to our problems, this thread would no longer need to be open. The fact that it is still heavily populated clearly shows the issue is not resolved. Closing it early simply shuts the problem down before it is resolved. I disagree with your decision, but whatever...it is your forum and not ours.
Giga_Gaia
I'm honestly surprised that this thread managed to stay open for so long. I guess thanks for bearing with our complaints Inde (although I still feel that they are valid and the last few pages are people getting impatient with Anet's ignorance and lack of a proper explanation).
Lex
Inde, but in every above response Regina is missing the most important points of this thread.
They were started by this contest's rules and were assured by Martin in a post I quoted.
Points are: builds should be original (= not meta) and useful for henches (= not humans).
Regina in every post is trying to defend unquestionable lack of originality of submitted builds and is talking over and over again about giving human bars to henches - we all know it will be epic fail because appropriate AI update will not happen in the foreseeable future.
They were started by this contest's rules and were assured by Martin in a post I quoted.
Points are: builds should be original (= not meta) and useful for henches (= not humans).
Regina in every post is trying to defend unquestionable lack of originality of submitted builds and is talking over and over again about giving human bars to henches - we all know it will be epic fail because appropriate AI update will not happen in the foreseeable future.
Inde
I know all the points you 3 are making but I can also see that Community Management, by reiterating the same thing twice now, has taken a position on this. Quite frankly, I can see both sides of this issue and I do believe the community vs. anet is at an impasse. I don't think this issue has at all been hidden or swept under the rug from ArenaNet, but I can't see any new information being provided except for the dissection line-by-line of posts now and hostility. I said 24 hours and I'll give it that, if the conversation can take a turn or some discussion can still continue I can always reconsider. I did not want to leave all of you abruptly cut off from such a passionate stance and viewpoint which is why I gave the warning.
DreamWind
Are you saying the position they have taken is to not respond properly to the issue at hand? What they have reiterated doesn't do anything to answer the questions the community has.
Inde
I don't understand Dreamwind. They have addressed the questions. Just because the answers might not be liked does not mean they have skipped over any.
What about Martin's post/rules/guidelines saying builds had to be original?
What about builds that seem to be copied from the Wiki?
What about the AI not being usable in some of these builds for henchman?
Are you guys even listening to us?
I see most of the questions answered. As I said, we may not like the answers but they are there.
What about Martin's post/rules/guidelines saying builds had to be original?
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Guys, the official rules state: "Entries must be the submission of the contestant and cannot be taken from any other source. ''Your submission must not infringe on any patent, copyright, trademark or other intellectual property right, or any privacy, publicity or publishing rights of any third party, or be libelous, obscene or otherwise contrary to law.'' This means that entries should be original to the extent that they do not violate another person's copyright or trademark. The skills used in Guild Wars are owned by ArenaNet, the sponsors of this contest. Using those skills and putting them into particular combinations is not violating a third party's rights. That is what's meant by "originality". |
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Because there are certain builds that are more appropriate for this than others, one expects a certain amount of duplication. Many of those builds and strategies are publicized on places like PvXWiki, but also in guild forums, alliance forums, strategy guides, etc. They are out there in public for a reason: players have found them to be effective. Now, this doesn't necessarily mean that there's no room for innovation or imagination. Only two of the winning skill bars had more than 50 duplicate entries. All the rest had less than 10 others submitting the same bar, and 23 winning skill bars were completely unique in the contest. Keep in mind another fact: Linsey and Robert wanted those henchmen to be equipped with skills that they know players will know how to use and will want to use. |
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The AI for the henchmen will be tweaked and improved as appropriate. |
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We're aware of the criticism that some of the winners have builds that are popular. |
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Linsey and Robert had to keep in mind a lot of different needs and goals for this contest. I've been keeping them in the loop with your comments and concerns. |
Swehurn
I would appreciate clarification on this:
By this comment, every single entry was "original", as I don't think anybody posted a build that used a skill from outside of GW...and if this was the definition they used when designing the rules, there was no need for that rule.
Smells like back-pedal to me.
I do understand the wiki comments...I doubt there are many (if any) truly effective builds that aren't on pvx somewhere.
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This means that entries should be original to the extent that they do not violate another person's copyright or trademark. The skills used in Guild Wars are owned by ArenaNet, the sponsors of this contest. Using those skills and putting them into particular combinations is not violating a third party's rights. That is what's meant by "originality". |
Smells like back-pedal to me.
I do understand the wiki comments...I doubt there are many (if any) truly effective builds that aren't on pvx somewhere.
DreamWind
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I don't understand Dreamwind. They have addressed the questions. Just because the answers might not be liked does not mean they have skipped over any.
I see most of the questions answered. As I said, we may not like the answers but they are there. |
I can't believe you of all people are accepting those as answers Inde. Those aren't answers to the questions. What has happened here is Anet has given a politician answer. The public has asked them 1-2 simple questions and they respond with extremely long answers that don't actually address the original questions. Not to mention, every one of those answers has an extremely obvious followup question (which I have posted previously) that has not been answered either.
If that is something you can accept, then so be it lock the thread. But I enjoy common sense and conclusions in my discussions.
Motoko
lol you are doing a fantasic job Inde.
@dream.... what difference does it make if Inde accepts those as answers or not? I don't think that is the situation here. Inde has provided the questions that have been asked, and has given the responses by ANet.
Exactly what has been said, you don't like the answers. Asking the same damn thing again won't produce a different result.
@dream.... what difference does it make if Inde accepts those as answers or not? I don't think that is the situation here. Inde has provided the questions that have been asked, and has given the responses by ANet.
Exactly what has been said, you don't like the answers. Asking the same damn thing again won't produce a different result.
Kashrlyyk
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..... By entering the contest, winners have given us our word that they came up with the skill combination they submitted.
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What is the chance that a person that doesn't know any of the meta builds that ever existed and doesn't know about any of the build fansites TO COME UP WITH the exact build as seen on PvXwiki or in observer mode within the short amount of time the contest lasted?
The fact that the builds are nearly exactly as on PvXwiki means they DID NOT COME UP WITH IT THEMSELVES. That is breaking exactly what you said in the quoted part. THIS IS THE PROBLEM!!!!!!
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...This is why the contest rules asked players to "devise potent, effective skill bars for the new henchmen in GvG and Heroes Ascent" and to come up with "great, competitive, henchman skill bars". ... |
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...
You seem to be missing (more like ignoring) the point that upset so many. Here they are: 1. Martin specifically told us that gimmicks/meta builds would not be accepted, yet most of the builds there are gimmicks/meta builds. 2. Martin also said that they wanted robust builds that would be resistant to skill changes, yet there is a Mind Blast Ele bar that just got recently nerfed. 3. Mis-communication or not, anyone can see that you making these legal jargon up right now is you guys trying to avert blame/refusing that you screwed up, and this ignorance (obviously) pisses people off even more. 4. You wasted valuable time and resources into this contest even though you could have been spent the time on more dire issues. 5. You now need to waste even more time/resources adjusting the AI to make them even remotely useful; except that given your record, this will likely either take ages or won't even work, period. There are obviously more, but you guys would probably ignore this, like you ignored most of the stuff that has been said by the community. EDIT: Also couldn't help but notice, at the beginning of this thread, you posted the guidelines of this contest and told us that we should have followed those instead; now you're trying to re-word your own official rules in your favor to wash your hands clean. Bravo. |
Minami
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Guys, the official rules state: "Entries must be the submission of the contestant and cannot be taken from any other source. ''Your submission must not infringe on any patent, copyright, trademark or other intellectual property right, or any privacy, publicity or publishing rights of any third party, or be libelous, obscene or otherwise contrary to law.'' This means that entries should be original to the extent that they do not violate another person's copyright or trademark. The skills used in Guild Wars are owned by ArenaNet, the sponsors of this contest. Using those skills and putting them into particular combinations is not violating a third party's rights. That is what's meant by "originality". |
That's what's been frustrating me, not what's been answered already.
If this has been addressed, please point me to it, I must have missed it.
Shasgaliel
What all of you want then? Take the prizes from the winners? Official apology from ANET and resignation of the live crew? Asking the same questions and making the same points for all those pages must have some purpose so what is it? Inde has a point that most questions were already answered and rest they will just not ignore. To answer them they would need to publicly admit to a mistake which will never happen. Admiting to mistakes creates much worse publicity than for the situation in which they just cover things up. Now it is all speculation but when they admit it then it all becomes official and they do not want that (which is kind of obvious no?).
People are treating this game much too seriously and get frustrated too easily. Everything what ANET does is now a good reason for a rant. Do they do anything ok at all? If not then just stop complaining and go play something else cause complaining will not change anything. What is the point in all of that?
@guy who wanted to go to court - please do and prove that people winning the contest copied the builds... Even with access to ANET logs you will not be able to do that. Then prove how originality was supposed to be understood. Since Anet has their own different understanding you will have to prove their understanding wrong (good luck with that).
Newsflash: PVP is dying and regardless which henchmen bars were/would be chosen and how it will not be resurrected. So lets keep arguing and share our frustration around another pointless element of gw1...
MTG had issues with players playing exactly the same decks so they removed some cards (being the root for those decks) from the tournaments. At the time I was playing MTG same decks were the issue in the tournaments (goblin grenade...). So ANET explanation is understandable (still flawed). When creating a MTG tournament deck you are limited to some subset of cards only. It is like submiting build with pve skills... not skills from other game.
People are treating this game much too seriously and get frustrated too easily. Everything what ANET does is now a good reason for a rant. Do they do anything ok at all? If not then just stop complaining and go play something else cause complaining will not change anything. What is the point in all of that?
@guy who wanted to go to court - please do and prove that people winning the contest copied the builds... Even with access to ANET logs you will not be able to do that. Then prove how originality was supposed to be understood. Since Anet has their own different understanding you will have to prove their understanding wrong (good luck with that).
Newsflash: PVP is dying and regardless which henchmen bars were/would be chosen and how it will not be resurrected. So lets keep arguing and share our frustration around another pointless element of gw1...
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That's why Magic tournament rules do not have the "originality" rule.
Even if we decide to treat your latest interpretation of the originality rule as serious, the Magic parabole fails. Such a rule is not needed, because players understand that they are only allowed to make decks out of Magic cards. The only purpose that rule served is confusing the participants. How do you imagine GW players could use skills that are not property of ANet in their builds? |