Henchman Skill Bar Contest Winners!

Jarus

Jarus

Frost Gate Guardian

Join Date: Aug 2005

Council of Iris

What sort of bars do you think Anet should've picked, then?

Some examples would be good. Post the builds you submitted but didn't win, like Lex did.

I still think any choices the dev team could've made would have been met with this much criticism.

tealspikes

Lion's Arch Merchant

Join Date: Jul 2009

It wasnt an easy choice for them,
1 choose META bars that are proven to WORK with heroes (teasebot, taint),
2 choose ORIGINAL bars that WORK with heroes (what i think every wanted/expected),
3 choose META bars that DON'T WORK for heroes (what we got instead),
4 choose ORIGINAL bars that DON'T WORK well with heroes (but are still 'original')

Choices 1 and 2 are obviously out of the question for Anet because that's exactly what they were trying to get rid of by removing heroes - their usefulness in PvP.
So what it comes down to is which these nonfunctional bars they pick would appeal the masses: meta or original ones? My guess as to why they went with 3 is that would demonstrate they at least know what works well in the meta (with humans) - what people recognized people like. Having picked option 4 they would probably have gotten more angry players accusing them of completely randomizing the selection. Imagine trying to pick an original build that people will like when you know it also has to suck. They really cornered themselves with this contest.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

Quote:
Originally Posted by Jarus View Post
What sort of bars do you think Anet should've picked, then?

Some examples would be good. Post the builds you submitted but didn't win, like Lex did.

I still think any choices the dev team could've made would have been met with this much criticism.
i didn't bother submitting any builds, but i'd pick builds that the AI can run. this means, generic casters, N/Rt healers, ranged fighters (paragon and ranger). the AI is notoriously bad at playing warriors and assassins, so i'd leave them out and just add in a few dervish builds.

what's the most effective out of the henchmen of old? the elementalist. why? because it does damage, it's straightforward, and the AI runs it quite well. it wasn't overpowered, and it was very useful in the right situations. the builds for this contest should've been picked on this criteria. unfortunately, anet thought otherwise. their loss.

Killed u man

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by Jarus View Post
What sort of bars do you think Anet should've picked, then?

Some examples would be good. Post the builds you submitted but didn't win, like Lex did.

I still think any choices the dev team could've made would have been met with this much criticism.
For HA:

[Double Dragon][Flame Burst][Flame Djinn's Haste][Glyph of Elemental Power][Aura of Restoration][Fire Attunement][Channeling][Resurrection Signet]

Perfectly viable on a hero, does more damage than a player SH does, and with some AI tweaking can be further improved.
It can support itself on energy, and even has some healing in it.
Not ripped of wiki, original and simply better than other ele builds submitted.

[Tainted Flesh][Rotting Flesh][Putrid Explosion][Well of the Profane][Deathly Swarm][Signet of Lost Souls][Smite Hex][Resurrection Signet]

Perfectly viable on a hero, just as good as a human taint. Sure, it's a well known build, but that doesn't change the fact that this is the ONLY necro bar a hero can run effectivly in just about any team build. They clearly said they wanted build who can survive meta shifts... Taint has been around since prophecies, and is still going as a pressure powerhouse. WHY DID LC, which is probably still going to be subject of nerfs, WIN OVER TAINT?

The bars they selected simply suck compared to mine. As pointed out a million times, ever bar will have AI issues, and are hardly "meta shift"-resilient.
People will always need a nuker, and/or a taint is optional aswell.

My bars > 99% of the bars who won...

Wuhy

Wuhy

Frost Gate Guardian

Join Date: Dec 2008

R/

@tealspike: they wanted to remove heroes to get rid of their rupts, ench removals and hex stacks and replace other stuff they can do with hench.

tealspikes

Lion's Arch Merchant

Join Date: Jul 2009

exactly. they are replacing things they know heroes CAN do with things they know heroes CAN'T do.
Quote:
Originally Posted by capashen View Post
i found an "Hidden message from A-net" : don't use Henchies in HA nor GvG

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by moriz View Post
it's been proven that anet (and especially the live team) have no idea how GW actually works. listen to the live panel discussion, more specifically, that robert guy they just hired. what's the first thing he said? well, he wanted to see "if empathy triggers once or twice with dual shot". well no duh it triggers twice! i don't know if he's being sarcastic or just trying to pull an example, but that's been known for years. he supposedly have been playing GW for years.
He was talking about things he had experimented with in the past.

Giga_Gaia

Lion's Arch Merchant

Join Date: Sep 2006

Travelling around Tyria, Cantha, and Elona

P/W

And here is another problem: given Anet's track record in the past, we all know that their excuse for delaying their next update will be "we were so busy with this contest". Gawd...

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by Blocksofwood View Post
Stop griping because A-Net screwed up with the Henchie bars
I'm griping because ANet fails to admit their failure.

tzonach

Pre-Searing Cadet

Join Date: Oct 2009

Quote:
Originally Posted by Jarus View Post
What sort of bars do you think Anet should've picked, then? Some examples would be good. Post the builds you submitted but didn't win, like Lex did.
Below is a pool of what I thought were eligible builds. HA builds I submitted are appended with a white dash, GvG in black.

Bug John

Krytan Explorer

Join Date: Aug 2005

Quote:
Originally Posted by Bobby2 View Post
I'm griping because ANet fails to admit their failure.
true

but, on the other hand, they did exactly what they wanted to : remove heroes and henchmen from pvp


Quote:
Originally Posted by tzonach View Post
Below is a pool of what I thought were eligible builds. HA builds I submitted are appended with a white dash, GvG in black.
some of your builds have the same problem that those that were chosen

a snare, or any form of shutdown is useless, as long as you can't control or lock it on a target

Minami

Minami

Site Contributor

Join Date: Jul 2008

Dallas, TX. USA

Not in any guild at the moment

N/

EDIT: nevermind....


By the way, last time I posted, I forgot to say congrats to Pansy Malfoy.
So congrats!! ^_^

Dwaynas Hot Friend

Ascalonian Squire

Join Date: Jun 2007

Perth, Australia

Overclockers Australia [OCAU]

Mo/

ANet screwed up bigtime....All that time wasted....All that time they'll waste completing it...All that time they'll waste actually getting it to work...

Bad decision. Doh.

dr love

dr love

...is in denial

Join Date: Sep 2006

Hyperion

starcraft 2

P/Me

Blocksofwood your bar is one of the best, if not the best. it will definitely see plenty of play. I can't say the same for many of the other bars however.

Still Number One

Wilds Pathfinder

Join Date: Jun 2008

W/

I am continually amazed at the Guild Wars community that after more than 4 years of A.net showing how completely incompetent they are toward PvP, people are still surprised when A.net screws up.

It has been said already but I will say it again because some people just don't seem to understand this. A.net doesn't understand how PvP works. They don't play PvP at a significant enough level to understand it. The only person working for A.net that had somewhat of a clue of how PvP worked, was Izzy, and some of his ideas of how the game should work were still complete garbage. A.net will never get it right until they do one of two things, hand over all decisions to a selected committee of PvPers (all decisions that revolve around PvP) or actually spend the time learning how the game works (by spending the humongous amount of time learning how to actually play it).

A.net saw the builds submitted and they chose them because they thought they were good. They didn't how certain skills were used and why they were on the bar. All they saw was that people use similar builds and the skills description and thought to themselves, that could be useful. They really don't have any understanding of why things work.

The second thing I don't get is why people are upset that the builds aren't good. I understand the whole PvX argument because of their rules. I understand the whole this won't work with AI argument because you don't want the henchmen to be completely useless. But here is the catch. Ideally, you don't want henchmen to be used at all. They shouldn't be something you want to use in replace of a human player. The only reason henchmen are essential is for emergency situations (similar to the Dirt situation in the monthly last weekend). If you are in a tournament and the lag bug hits you, chances are you could end up taking a forfeit that was beyond your control. Having henchmen allows you to add them at the last second and click join so that you at least avoid the forfeit. Sure chances are you are going to lose because you now have a henchmen instead of a real player, but at least you don't get a forfeit and can take a loss and move on. I guess the Dirt example isn't the best considering it was the finals and adding a hench (even one of these new bars) would have ended in a loss anyway, but the point is that it could help in earlier rounds.

Say it is the first round of the mAT. About 10 seconds prior to starting one of your players lags out. He doesn't have enough time to reconnect and get back to the guild hall to join the party. Instead of taking a crap forfeit and ruining your chance to play the tourny before it even starts, you can add a hench, save yourself from the forfeit, and move on from there. Chances are you will lose but at least you can still play the latter rounds and hopefully overcome the loss.

That is the only reason why Henchmen should be in the game and why they shouldn't remove them completely. Henchmen should not be a substitute for real players.

I have no idea why henchmen should be in HA, so don't bother bringing it up unless you have a good reason why.

Lex

Lex

Lion's Arch Merchant

Join Date: Dec 2005

Quote:
Originally Posted by Still Number One View Post
I have no idea why henchmen should be in HA, so don't bother bringing it up unless you have a good reason why.
Good reason: when one of your team members got dc on your run to HoH, GW will put random henchmen as replacement on next map. I'm not saying henchman is the best solution in this case, but it is still better to have additional AI controlled party member than 7/8 team. And that's primary reason why I would like to have some useful henchman available than useless ones.

Draikin

Krytan Explorer

Join Date: May 2005

There do seem to be a few misconceptions about the AI here. First of all the hero AI knows how to cancel frenzy, Joe Kimmes already changed the functionality after I submitted a bug report about it. The way it works now is that the AI will use Frenzy like usual, but if they drop down to 50% health they'll immediately use any other stance available to cancel Frenzy. This change has been in effect since the AI update in June 2009. A Primal Rage hero is by far the best PvP warrior hero, since PR effectively dumbs down warrior gameplay. Secondly, AI interrupt capability is greatly overrated. The AI is only good at interrupting when they can mindlessly button mash interrupts on recharge. I've done a lot of testing on this and could only determine that the hero AI is no better at interrupting than an average player (with a good ping). They rarely succeed at interrupting a 1/4 cast (I'm talking about a 3% success rate here) and even miss 3/4 casts more than 50% of the time, and that's on a mesmer hero with 10 fast casting. A ranger hero is worse at interrupting since the AI can't predict skill casting. I can only conclude that most of interrupts on 1/4s skills happen because the player is chain casting or because of AoE interrupts.

What's broken on heroes is their ability to multi-task, switch targets instantly and their ability to gather information which real players do not have access to (like which particular enchantments/hexes are active on a player). The problem with the result of the contest is that there may still be henches that have skill bars that can use those advantages and find their way in certain gimmick builds, in which case they'll have to be nerfed to make sure none of the henches see play. That's also why I don't understand Anet's intention to upgrade the skill usage AI for these henches. After being told there was no time for AI upgrades for HB so they had to delete the entire format, why is there time to upgrade it for PvP formats where people don't want the AI to be useful to begin with?

Lex

Lex

Lion's Arch Merchant

Join Date: Dec 2005

Did not notice this earlier.

Quote:
Originally Posted by Blocksofwood View Post
A standard wiki bar is what everyone runs, change the odd skills and it becomes non wiki!!!!
Yes, but two things as I said before:
- standard good build for human IS NOT standard good build for hench because of flaws in AI.
- ANet's rule was originality - for me it IS NOT copying bar from outer source, including wiki.

Quote:
Originally Posted by Blocksofwood View Post
Stop griping because A-Net screwed up with the Henchie bars, the choice is simple don't use them in GvG or HA, use your own cookie cutters builds on your own heroes!
How will we be able to use heroes as this contest's aim was to replace heroes by more customised henches and remove "own" heroes' usage from HA/GvG?

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Draikin View Post
There do seem to be a few misconceptions about the AI here. First of all the hero AI knows how to cancel frenzy, Joe Kimmes already changed the functionality after I submitted a bug report about it. The way it works now is that the AI will use Frenzy like usual, but if they drop down to 50% health they'll immediately use any other stance available to cancel Frenzy.

This change has been in effect since the AI update in June 2009. A Primal Rage hero is by far the best PvP warrior hero, since PR effectively dumbs down warrior gameplay.
And you think that is acceptable behavior when using Frenzy or Primal Rage? =/

Quote:
Originally Posted by Draikin View Post
Secondly, AI interrupt capability is greatly overrated. The AI is only good at interrupting when they can mindlessly button mash interrupts on recharge. I've done a lot of testing on this and could only determine that the hero AI is no better at interrupting than an average player (with a good ping). They rarely succeed at interrupting a 1/4 cast (I'm talking about a 3% success rate here) and even miss 3/4 casts more than 50% of the time, and that's on a mesmer hero with 10 fast casting. A ranger hero is worse at interrupting since the AI can't predict skill casting. I can only conclude that most of interrupts on 1/4s skills happen because the player is chain casting or because of AoE interrupts.

What's broken on heroes is their ability to multi-task, switch targets instantly and their ability to gather information which real players do not have access to (like which particular enchantments/hexes are active on a player).
Your paragraph on multi-tasking is one of the bigger reasons that AI is good at interrupting. They can spread hexes and interrupt effectively, they can Monk and interrupt effectively, it doesn't matter.

Every 1s the AI checks the entire enemy team for spells being cast, and can immediately fire off an interrupt. This means it has next to 0 reaction time between knowing a spell is being cast and starting to interrupt it. It doesn't need to tab through people either, it already knows who is casting what.

There may have been some failure rate or delay built into that mechanic that I am unaware of, but that's how it worked a few months ago - and it certainly makes AI far too good at interrupting.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

So... a henchman will switch out of Frenzy/PR when they drop below 50% health. The player monk will heal them with WoH/Infuse.... and then the henchman will immediately renter frenzy/PR (since they are now over 50%) and catch the later half of the spike?

Villnar Shadowbane

Villnar Shadowbane

Lion's Arch Merchant

Join Date: Apr 2007

Canada

Ascalon Is That Way

W/A

complete joke. Gz To the winners. Seriously though... Didn't they want unique, original builds? Half of the builds on there were already in use. Can't wait to see more Henchway in HA should be easy quest updated!

I was also hoping that there was a W/Mo build with Frenzy Healsig haha!

coil

Krytan Explorer

Join Date: Aug 2007

Quote:
Originally Posted by moriz View Post
anet has no idea what their game is about. they have no idea how to play it. therefore, they should never make decisions on how it should be played. they need to get the Test Krewe thing going with the best people available, and listen to them. or, fire the entire live team and hire devs who actually play this game.
agreed.

also props to sierra for pointing out the minor tweak of "super henchmen" ai VS complete removal of HB. contradictions & hypocrisy ftw.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by Blocksofwood View Post
[*]Shielding Hands over Shield of Absorption - Liked the idea of -15,-18 damage reduction with extra heals at the end, down side recharge time. SoA offered -5 over 8 seconds and faster recharge went for the great damage reduction and faster cast time.
Just to make sure, you know that the SoA dmg reduction is cumulative right? I.e. -5 on first hit, -10 on second, -15 on third and so on.

Qing Guang

Qing Guang

Wilds Pathfinder

Join Date: Nov 2008

California

Lucid Spirits [LIFE]

N/A

What cracks me up is that
a) They lied about the rules
b) They spent a good amount of their time setting up this contest
c) They'll take even more time programming the henchies

all so... they can be rendered completely useless with the next nerf to the meta!

So what, are they planning to take God only knows how long out of their time to make a new henchie contest every time they put out a skill update?

My "make Norn Fighting Tournament-style NPCs available for PvP" idea was better. As in, only half as batshit-crazy.

FrostymcPewPew

Pre-Searing Cadet

Join Date: Oct 2009

E/Rt

Quote:
Originally Posted by Lex View Post
Let me quote one of the developers:

So, are we, players, meeting two different ANets? One Anet (as above) trying to improve gameplay, the other one is lazy and brainless?

Important question: Is Martin Kerstein still employed?

No comments...

One more thing:

Do you think, that (for example) author of this page: http://pvx.wikia.com/wiki/Build:N/E_HA_Lingering_Curse build, Frosty, can sue The Necromaxime and demand the reward for his work on pvxwiki? That would be funny and priceless!

Frosty, go go go!
I actually made an account to respond to this!

Do you think that could be done, since it does say you may not taken from other sources, so in theory, I could claim that prize! And tbh, most of the henchman bars can be found on PvX with listed Variants that some of the henchman use too.

I would lol if so :>

Lex

Lex

Lion's Arch Merchant

Join Date: Dec 2005

Quote:
Originally Posted by FrostymcPewPew View Post
I actually made an account to respond to this!

Do you think that could be done, since it does say you may not taken from other sources, so in theory, I could claim that prize! And tbh, most of the henchman bars can be found on PvX with listed Variants that some of the henchman use too.

I would lol if so :>
Frooosty Welcome to Guru

Answering your question: I think - yes. You were the person who created this page and this page was created earlier than thew whole contest started. I do not claim you are created the build but this page can be for sure recognized as one of prototypes for this build.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

You know what the saddest thing about this thread is? Despite 20 pages of people's posts that are largely unfavorable with valid complaints, the people at ANet who made this decision aren't listening to us and will make it again.

We are probably getting that "we aren't the community" poop again and are being ignored. :\

Short

Short

Lion's Arch Merchant

Join Date: Jun 2009

Protectors of Fate [GoF]

N/Me

Piss off ANet.

Yoom Omer

Yoom Omer

Frost Gate Guardian

Join Date: Mar 2007

Israel

One Life to Live Again [Life]

E/

Quote:
Originally Posted by Winterclaw View Post
You know what the saddest thing about this thread is? Despite 20 pages of people's posts that are largely unfavorable with valid complaints, the people at ANet who made this decision aren't listening to us and will make it again.

We are probably getting that "we aren't the community" poop again and are being ignored. :\
Neither Regina nor Martin ever post in threads like that. They love to post about stuff that don't actually need their attention, but when the community is really in need of attention they never post.

And now if they post, It'll regard this post instead of actually replying about the topic of this thread.

Oh well.

Qing Guang

Qing Guang

Wilds Pathfinder

Join Date: Nov 2008

California

Lucid Spirits [LIFE]

N/A

Quote:
Originally Posted by Winterclaw View Post
We are probably getting that "we aren't the community" poop again and are being ignored. :\
Well, to be honest, we are. But it doesn't make our point any less valid. The non-Guru population of Guild Wars is more kind, more open, more calm, but it is also more complacent, more likely to ignore ArenaNet's shortfalls in the name of peace. We may be more obnoxious, more stubborn, more rebellious, more intolerant - but we are more honest, and we will continue to point out failings of leadership though the whole playerbase may cry for us to sit down and shut up. Nothing may be accomplished by our ravings, but at least we may say we did not sit down or shut up in the face of blatant lies and misuse of resources.

It's just the way it is.

/end overdramatization of events

Vazze

Krytan Explorer

Join Date: Aug 2006

I am very much surprised, either the soon to be deceased HvH community came here to lecture anet about AI builds (probably as some kind of revenge) or the pvp community is so fond of their cute little AI buddies that they just can't let go: henches/heroes do not belong to pvp and they are not meant to be good. Henches are what they are: a replacement character with well known builds/performance.

I am 200% sure they did not select the builds based on overall effectiveness, they are more like examples for human players, which is a really good idea....at least if they keep updating them as meta changes.

Meh 20 pages, too much time spent on this whole thing already.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

I wonder whether, IF some of the people who did the build selection are not going to intervene (of course after the week-end, say in the middle of next week), it'd be worth cancelling these winners and spend more time, say a month, thinking more carefully about these henchbars.

Martin is not here because he's at the EVE fanfest in Reykjavik and I bet that Regina can't do much during the week-end, where most Anet employees are off-duty (anyway, talking scarcely on Guru is a cautious behaviour for any GW CM who knows how Guru works, Guru is definitely NOT the community).

Lex

Lex

Lion's Arch Merchant

Join Date: Dec 2005

Quote:
Originally Posted by Vazze View Post
henches/heroes do not belong to pvp and they are not meant to be good
You didnt read whole topic, did you?

Yes, taking a hench IS NOT primary aim for any good players who, in 90%+ cases, will find human player on his friend list.

BUT even a good PvP player can be FORCED to play with hench in stressful situations:
- in HA - during long run after team member's dc and cant reconnect
- in GvG - during tournament after team member's dc and cant reconnect

So do not be surprised that even good player would like to have an option of good henchman to choose from.


EDIT: I forgot to mention: GW population is not stable. GW is an old game and players base will decrease in future. Then PvP players will be forced to play with henches more often.

Razon

Razon

Lion's Arch Merchant

Join Date: Nov 2008

Mo/

Quote:
Originally Posted by Lex View Post
You didnt read whole topic, did you?
Why would anyone bother reading over 20 pages of crap? lol

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by jr
In an attempt to get effective and desirable bars, ArenaNet chose to go with popular player builds. The logic being: If people want players with mindblast bars, they will want henchmen with those bars too. I'm afraid that's just not true.
completely agree with your whole post. what i fear is that if they indeed do improve the ai to the level of effective (impossible), wouldn't that make the henchies become replacements for players? kinda defeats the purpose of removing heroes in the first place (complete waste of time).


Quote:
Originally Posted by fril estelin
Guru is definitely NOT the community
so if i spend all day every day for a month polling the people in the ha districts, the majority will approve of these ha bars? i can guarantee that when (if) these henchies are released, people will rally in the ha outpost and rank spike the henchies out of spite.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by Yoom Omer View Post
Neither Regina nor Martin ever post in threads like that. They love to post about stuff that don't actually need their attention, but when the community is really in need of attention they never post.
I think it's because threads like this have already built up a pretty strong case against something that they seem to have been excited about putting forth. Not only is it a kick in the butt to them to have this pointed out to be a colossal failure by a majority of the community, but as if realizing that wasn't enough, just about the only thing that people want to hear coming from Regina or Martin at this point is something like, "Look, we realize now what we've done with this, and we messed up. We're sorry, and we'll try to do better next time."

It's not the first time ANet has done something in GW that immediately receives a reception like this, but I don't remember ever seeing anyone from ANet come out and say that they realized that something that they did was flawed, until months down the road when it has already become a severe issue, and this kind of behavior from them and from the community being a repeating scenario sends the message that ANet really isn't getting any better at fixing these mistakes or catching them before they happen.

I'm certain that ANet has the best intentions for its game. It's just that when it comes to execution, they fail to impress.

Vazze

Krytan Explorer

Join Date: Aug 2006

Quote:
Originally Posted by Lex View Post
BUT even a good PvP player can be FORCED to play with hench in stressful situations:
- in HA - during long run after team member's dc and cant reconnect
- in GvG - during tournament after team member's dc and cant reconnect
The solution is not hench but the improvement of the reconnect function.

Quote:
Originally Posted by Lex View Post
EDIT: I forgot to mention: GW population is not stable. GW is an old game and players base will decrease in future. Then PvP players will be forced to play with henches more often.
I guess you are gonna have to pick up a guest if hench is too bad? From the point of view of the devs that is actually a bit of a help to reconnect the fragmented player base.

Lex

Lex

Lion's Arch Merchant

Join Date: Dec 2005

Quote:
Originally Posted by Vazze View Post
The solution is not hench but the improvement of the reconnect function.
Not always reconnect will be viable. What if this could be problem on player's net side? That player could not connect to Internet for longer period of time - how can his team wait for him for so long? And I doubt enemy will also kindly wait for (example) one hour.

Quote:
Originally Posted by Vazze View Post
I guess you are gonna have to pick up a guest if hench is too bad?
I guess I am gonna have to pick up nothing if population of players decrease.

Villnar Shadowbane

Villnar Shadowbane

Lion's Arch Merchant

Join Date: Apr 2007

Canada

Ascalon Is That Way

W/A

Anyone care to answer how the henchman bars with Grasping Earth And Ward Against Foes, are suppose to be able to snare to the same level as actual players. I wasn't expecting to win, but after looking at 50% of the bars that won I was in shock. I'm not sure that this move is going to make these parts of PvP better. I still would rather wait 5 extra minutes forming a party than add a hero that is going to have to be flagged by the relic and pray that it can put up a ward and not use grasping right after... Guess we will have to wait and see how they really perform. Of the bars that won, I think we can all say that we have the exact same one saved (speaking for the Players which play HA and GvG).
GG good Luck hope everything works out. :S

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by Shayne Hawke View Post
It's not the first time ANet has done something in GW that immediately receives a reception like this, but I don't remember ever seeing anyone from ANet come out and say that they realized that something that they did was flawed, until months down the road when it has already become a severe issue...
There's definitely a deep-seated refusal to admit error. This comes through in the balance updates. Lingering Curse hung around for some six months without a nerf, then still required two nerfs to bring into line?

There's a long litany of such examples out there.