The Costume Brawl Thread
kupp
It's been pretty fun, did 10 games with 2 different teams.
And is it just me or is the CB INFESTED with sins? They really are OP and I haven't seen a team with less than 2 at any time.
And is it just me or is the CB INFESTED with sins? They really are OP and I haven't seen a team with less than 2 at any time.
BlackSephir
Yeah, because nuking and aoe spells is the way to go in pvp.
howlinghobo
Quote:
HA! Bullshit. If a team lets you split and cap the whole game, they deserve to lose. This isn't HB with gimmiky Recall teles and stances to just run the whole game. Its set builds. If you can't split and force the other team into an advantageous or even an even fight, then you should uninstall BuildWars. Seriously.
Every single map is small enough that its simple to force the opponent into a corner and have to fight. Rangers with pin down even for a very subpar build. Eles with hex snare. Sins with PS. Warriors with Bulls. Mesmers with E Burden. I mean snares are easy to come by. Even if somehow you can't snare them just split around then and force them together and fight 5v5. If they choose to run you stay and win the 4v5 or 3v5, because they won't all retreat. CB is aptly named BRAWL for a reason. You fight, you win. You kill, you win. You try to just cap, odds are you'll get build wars'd and lose. Run Sins. Run Mesmer. And pray you don't get a team that sucks. If you have to rely on splits and capping to win your games, your team build either sucks or your bad at this game. @howlinghobo: lawl. Kills are 1 point. Sins are OP. Morale is slow. Hmmmmm how do i win this game again??? Every time you load in, the first look shoud be at the party window. What professions are on my team? Then assume they can mash their face on the keyboard and c-space. If its K-Shore just rush middle. Else split 3-2 and evaluate the other team. If the build wars is in your favor, fight, win, regroup, and proceed to roll the other team. If build wars is not in your favor, you can retreat run, and try and split until it is in your favor. Once it is, kill, get the advantage, and wipe the rest of the team. Repeat until win. If you lose, its because someone was unable to successful roll their face on their keyboard and kill something. Yes i just simplified the entirety of CB into that one paragraph. BECAUSE IT CAN BE. You kill something you have automatic advantage. You kill again you have even more advantage next thing you know you're winning 5-1. Capping is ONLY advantageous if you going to lose build wars 5 on 5. In the end, YOU STILL HAVE TO KILL. If not you're going to be killed. And guess what then your at the disadvantage. So yea call me bad. My six 10+ win streaks (high of 22 - someone left and we got a really terribaed player), many of which i've led tactics for and won multiple comeback games, begs to differ. Now thats to say i'm not going to sit at a shrine and cap it. I'll cap it if i feel its advantageous to the team or myself. However it comes secondary to splitting and forcing favorable matchups. Say 3 split to battlecry on Pikkup or Rapids. They send two and they retreat. I'm going to stay and cap battlecry because then i have speed to catch the 2 retreating. At the same time, (hopefully) my other two players recognize they are outnumbered, fall back on to the other two players and force them into a 5v2. The other 3 will surely follow, behind but it should be too late, and then it'll be a 5v3. Possibly lose a player or tow, if a sin doesn't lineback or if Ele spike out a target, or general lack of heal support. But in the end your up 5-1 or 5-2. And you can force the game in your favor. Whether its resplit or force a fight. I said it before, I'll say it again. Capping only promotes better tactical play and character bonuses. You do not win by out capping. You win by out manuevering and killing your opponents. You don't kill, you don't win. |
The shrines are what lets you kill, unless you have obscene class/skill advantage the health shrines are critical. If I choose to fight with health shrine control there is no way you can beat me. Your only option is to cap the other shrines and get more ticks, forcing me into leaving my health shrines. You take the opportunity to recap the health shrines and the cycle goes on. The only reason you win through your method is because your fights are executed so poorly with c spacing (by people in suboptimal classes) that somehow the enormous advantage of shrines do not turn fights completely into your favour.
Assassins are not just overpowered because they can kill you 1 on 1, in reality they are overpowered because of the threat that this ability represents and thus forces you to move on rather than defend an advantageous position.
Mitchel
I haven't experienced that much problems with Sins, rolled sync'd 5 sin teams with randoms. On my W I just use Defensive, on my Mesm Sig of Clum and with my Ranger I just Savage Shot them.
revelation
I have played Costume Brawl today and had much fun, especially on my 12 game winning streak. Played as ele, and I have to admit, it was easy for me. As some people have said, mesmers are the only threat.
Sins do use sig of malice, but when you see them using it, just instantly re-apply the blind and they can't do anything, or try to maneuver by snaring and getting away, dealing some damage, then repeating the process. When his death charge recharges, blind again and repeat..
Sins do use sig of malice, but when you see them using it, just instantly re-apply the blind and they can't do anything, or try to maneuver by snaring and getting away, dealing some damage, then repeating the process. When his death charge recharges, blind again and repeat..
My New Name
in my exp the best teams are balanced had 7 wins streak with a team consisting of monk ranger para sin and a war...
people are just very bad... running in 1 on 5 then dying 1 by 1 and giving other team 3 points... just sad
and so common
people are just very bad... running in 1 on 5 then dying 1 by 1 and giving other team 3 points... just sad
and so common
garethporlest18
Anet I think you have to fix the sin build and or fix the other class builds and put in something as good. Because at the moment sins are dominating and it's not fun to play most any other class besides the few that can 1vs1 sins (which doesn't matter when 3 gank you).
ele pl
I really don't think sins are that OP. In my opinion war, rit or monk is still superior to any class. (oh, mes is yummy too)
own age myname
Quote:
yea ranger's cripple and poison is pretty beast. mesmer pretty much scares anything away. monk's healing is beast. rts can be almost ignored. wars are solid tankers. eles got a decent support build. paras???? dervs do some decent dmg.
so just don't do rt or para imo. |
Overall, I say this year is pretty balanced. Only dervishes are a tad underpowered, and sins are OP. Mesmers are only OPed in the hands of a good player, and we all know those are kinda rare in Costume Brawl.
dr love
my friends and i sync'ed 5 sins. it definitely wasn't that great. only good for spiking noobs that like to run away from their team.
we then did 4 sins and an ele. it was better in every way. but we still lost to balanced teams, even with all of us on vent etc. sins need the battle cry shrine so bad because they have no speed boost. lots of the classes also have ways to disrupt their skill chain. the only bars i don't think are effective are para and rit. all others have good aspects.
we then did 4 sins and an ele. it was better in every way. but we still lost to balanced teams, even with all of us on vent etc. sins need the battle cry shrine so bad because they have no speed boost. lots of the classes also have ways to disrupt their skill chain. the only bars i don't think are effective are para and rit. all others have good aspects.
own age myname
Quote:
my friends and i sync'ed 5 sins. it definitely wasn't that great. only good for spiking noobs that like to run away from their team.
we then did 4 sins and an ele. it was better in every way. but we still lost to balanced teams, even with all of us on vent etc. sins need the battle cry shrine so bad because they have no speed boost. lots of the classes also have ways to disrupt their skill chain. the only bars i don't think are effective are para and rit. all others have good aspects. |
I'm not getting angry or anything, just wondering. I do agree with paras being subpar.
MrTev
Para, sin, warrior, monk, rit.
Sounds good. Para is a underrated.
Sounds good. Para is a underrated.
Qing Guang
Hmmm. Haven't decided what to play this year - usually ran mez (or rit) last year, but I just can't bring myself to run a blah illusion degen bar. Rit is not as super-fantastico as before, but it seems fairly balanced; I've been able to hold off 4 members of the opposing team alone for about 15-45 seconds depending on who I'm facing and whether or not I have my spirits up. I may try dervish though.
Sins I have surprisingly not had as much trouble with this year as would be expected, at least on the rit. Usually I can heal myself and damage them enough that they run away or that I can kill them, though a couple of times when caught without my spirits I've needed help. For me dervishes have been the real problem.
Toyed around with monk a bit too. All the Jesus Beams were getting a bit annoying so I decided to return some of my own. Bane Signet is pretty reasonable for pissing off sins. Healing Breeze, though? What is the purpose of that other than to give dervs something to use Aura Slicer on?
And did they trash that one 3-shrine map? I keep running into the other two but not it.
Sins I have surprisingly not had as much trouble with this year as would be expected, at least on the rit. Usually I can heal myself and damage them enough that they run away or that I can kill them, though a couple of times when caught without my spirits I've needed help. For me dervishes have been the real problem.
Toyed around with monk a bit too. All the Jesus Beams were getting a bit annoying so I decided to return some of my own. Bane Signet is pretty reasonable for pissing off sins. Healing Breeze, though? What is the purpose of that other than to give dervs something to use Aura Slicer on?
And did they trash that one 3-shrine map? I keep running into the other two but not it.
Shayne Hawke
Pair a Rit with an Assassin and you'd better get ready to fight.
garethporlest18
Well we had a good run going with 3 monks and 2 eles. The spikes and snares plus jesus beams were pretty darn good.
Sins are not that bad I suppose, but I said that after running the horrible dervish bar. The para bar needs an IAS too.
Sins are not that bad I suppose, but I said that after running the horrible dervish bar. The para bar needs an IAS too.
icedwhitemocha
+1 for sins being OP
Def not as fun as last year.
Def not as fun as last year.
Lukyboy
I've running a sin today and getting kills is quite easy. For some reason I had alot of trouble with dervs, but with some help they went down. Ele's who understood how to use their snares and kite were a pain, but because they had to keep kiting they couldnt really kill me either. Blinding Flash is easily countered with Signet of Malice. The rest of them went down pretty fast.
Started at 1370 Gamer points today and am now at 1840, My highest streak is 18 with a reasonably balanced team. Sin+Rit was lethal. Sin+monk worked nicely when I could cripple or KD them in a ray. Other then that I just tried to spike down wichever target was being attacked by any of my teammates.
Started at 1370 Gamer points today and am now at 1840, My highest streak is 18 with a reasonably balanced team. Sin+Rit was lethal. Sin+monk worked nicely when I could cripple or KD them in a ray. Other then that I just tried to spike down wichever target was being attacked by any of my teammates.
kazi_saki
Alright. I understand so many people are agreeing that rits are underpowered. Surprisingly, the first few matches proved that until I kinda got the rythm of it. I got teamed with 2 sins, an ele, and a mesmer. We got 22 consecutive victories and a few flawless matches lol. I'm just saying that I believe its the balanced teams that really win constantly. Smart team-mates and common sense = win
own age myname
I'm really starting to love the rit+sin combo. Pretty unstoppable when going 2v2/2v1and sometimes 2v3. Even in all out matches, it really helps.
Mr. Undisclosed
Quote:
HA! Bullshit. If a team lets you split and cap the whole game, they deserve to lose. This isn't HB with gimmiky Recall teles and stances to just run the whole game. Its set builds. If you can't split and force the other team into an advantageous or even an even fight, then you should uninstall BuildWars. Seriously.
CB is aptly named BRAWL for a reason. You fight, you win. You kill, you win. You try to just cap, odds are you'll get build wars'd and lose. |
Umm prettty sure its a play on words ball/brawl but I'll let you think that Honestly if you think that kills are what get you wins then I don't see your win streaks going over 12 any time soon.
~ Dan ~
Hmm, my team dings 20 (-19), but before telling us we won it allows ~ 3 seconds more & so the other team also dings 20, so apparently it's a draw. Broken much.
QQ
Snow Bunny
The warrior bar is too energy intensive.
Also, 2 KDs?
Also, 2 KDs?
germanturkey
i liked last year's water centric ele bar better than this year's lightning bar. on well.
Feathermoore Rep
@own_age_myname: finally someone else realizes that rits and sins sync soooooooo well.
I know i'm over exaggerating the usefulness of capping. But its really not capping that wins you games. Its kills. Yes you will lose to better players if you don't cap a single shrine, just because the extra +240 hp and +XX energy and morale every 30s is alot. Yes i agree it helps. But for the most part you always fight on even ground. When you split on Pikkup, you both run through and cap a hp shrine on your way to battlecry. And on Rivers, your split goes to Health while you go to battlecry. And the decisive battle then occurs at these two shrines.
Kills still net you points, player advantages, and the ability to control the map/shrines.
As for team balance. Some of the Best teams i've had that fail usually to a player leaving. I mean a non-synced team that plays together for an hour+ is pretty good for a pug. But those Teams have been:
3 Sins
1 Mes
1 Rt or 1 Monk
2 Sin
1 War or Ele
1 Rt
1 Monk
2 Sin
2 Ele
1 Rt or Monk
They all have slight advantages disadvantages against similar stacked teams. But the one that rolled many by far was 3 Sins, Mes, Mo.
3 sins is just way to easy to lineback other melee and take out other casters. This i had my run of 22 on before we dropped a sin for some nub ele that couldnt listen or cast right.
The only time 2-3 sins plus casters loses is when the sins get out played. If the sin can't solo the other sin, you lose. The only real problem for a sin split is a Sin+Ele (opposing team that is). If these two work together, spiking out the Sin, is no problem if the sin is not splitting with a Rt or Mo. Mesmer can work so long as your Mesmer is on point with, tease and pdrain, to keep the Ele from keeping blind and big dmg on the sin. But odds are the Mesmer will get the Ele, the sin/ele will kill the sin/mes, and then mesmer will be able to finish the sin, generally so long as DC has been used.
But these are all general statements. If you were to throw two synced teams at each other, most of these tactics go out the window.
In a fight between two balanced teams, yes the better team should win by out manuever and capping key shrines to force power in their favor. In the end you're still gonna fight when you have that advantage to score kills and thusly points.
But i concede that capping is useful in a fight between two balanced, good teams.
But all i'm really talking about its generalized statements about pugged teams. For pugged teams, it you get a balanced team, its going to be many matches before you face another balanced team. By then if my team, isn't good enough to outplay them, then I'm not too worried about losing. We got a couple wins, and we lost to a better team. Thats all I can expect from a pug. If we're syncing, I'ma be on vent, shouting orders, and swearing at my teams when they get outplayed. Its a totally different situation if we are considering the tactics of a sync'd team in CB as to just a regular random pug.
In the end, though Capping is just a means to allow better players with underpowered build to try and not lose build wars. Hence why i said if your playing with anything but Sin, Mesmer, or Rt/Mo, your gimping your teams. Esp in a random pug. If you play these characters you automatically have a buildwars advantage. And for bad and average players they need all the advantages they can get. And if you're gimping your team and expecting a pug group to understand tactics and the fundamentals of build vs build matchups, then you fail. Always assume your group can barely c-space and mash their face on the keyboard.
Better yet for each class:
Warrior: Assume that they will charge into a 1v3+ at all times, miss bull's and just train on a Rt or Monk. Oh and they don't know how to lineback.
Ranger: Assume they will miss every savage shot, throw up trolls will being hit with melee, and spread cond-degen.
Derv: Assume they are just bad and will melee train.
Mesmer: Assume they won't hit any interupts, but hopefully can hit 2,3,4 on a target. Maybe 5 on a kiting target.
Ele: Assume they won't BFlash Sins/melee enough, and will just try to caster spike out targets.
Sins: Assume they mash their face on the keyboard and don't know what or how to use sig of malice or how to lineback.
Rts: Assume they spam their 3 offensive spells, and only cast their weapons spells and heals on themself thinking they can tank.
Monks: Assume they can't use RoJ with KD, and that they can't use Divine Intervention.
Necro: Just assume they spam hexes and will die all the time.
Para: Assume they can c-space and spam shouts.
And when you lose with a pug, think back to these things and see if they did more than these things. If they didn't then don't feel too bad. It wasn't your fault that you lost.
I know i'm over exaggerating the usefulness of capping. But its really not capping that wins you games. Its kills. Yes you will lose to better players if you don't cap a single shrine, just because the extra +240 hp and +XX energy and morale every 30s is alot. Yes i agree it helps. But for the most part you always fight on even ground. When you split on Pikkup, you both run through and cap a hp shrine on your way to battlecry. And on Rivers, your split goes to Health while you go to battlecry. And the decisive battle then occurs at these two shrines.
Kills still net you points, player advantages, and the ability to control the map/shrines.
As for team balance. Some of the Best teams i've had that fail usually to a player leaving. I mean a non-synced team that plays together for an hour+ is pretty good for a pug. But those Teams have been:
3 Sins
1 Mes
1 Rt or 1 Monk
2 Sin
1 War or Ele
1 Rt
1 Monk
2 Sin
2 Ele
1 Rt or Monk
They all have slight advantages disadvantages against similar stacked teams. But the one that rolled many by far was 3 Sins, Mes, Mo.
3 sins is just way to easy to lineback other melee and take out other casters. This i had my run of 22 on before we dropped a sin for some nub ele that couldnt listen or cast right.
The only time 2-3 sins plus casters loses is when the sins get out played. If the sin can't solo the other sin, you lose. The only real problem for a sin split is a Sin+Ele (opposing team that is). If these two work together, spiking out the Sin, is no problem if the sin is not splitting with a Rt or Mo. Mesmer can work so long as your Mesmer is on point with, tease and pdrain, to keep the Ele from keeping blind and big dmg on the sin. But odds are the Mesmer will get the Ele, the sin/ele will kill the sin/mes, and then mesmer will be able to finish the sin, generally so long as DC has been used.
But these are all general statements. If you were to throw two synced teams at each other, most of these tactics go out the window.
In a fight between two balanced teams, yes the better team should win by out manuever and capping key shrines to force power in their favor. In the end you're still gonna fight when you have that advantage to score kills and thusly points.
But i concede that capping is useful in a fight between two balanced, good teams.
But all i'm really talking about its generalized statements about pugged teams. For pugged teams, it you get a balanced team, its going to be many matches before you face another balanced team. By then if my team, isn't good enough to outplay them, then I'm not too worried about losing. We got a couple wins, and we lost to a better team. Thats all I can expect from a pug. If we're syncing, I'ma be on vent, shouting orders, and swearing at my teams when they get outplayed. Its a totally different situation if we are considering the tactics of a sync'd team in CB as to just a regular random pug.
In the end, though Capping is just a means to allow better players with underpowered build to try and not lose build wars. Hence why i said if your playing with anything but Sin, Mesmer, or Rt/Mo, your gimping your teams. Esp in a random pug. If you play these characters you automatically have a buildwars advantage. And for bad and average players they need all the advantages they can get. And if you're gimping your team and expecting a pug group to understand tactics and the fundamentals of build vs build matchups, then you fail. Always assume your group can barely c-space and mash their face on the keyboard.
Better yet for each class:
Warrior: Assume that they will charge into a 1v3+ at all times, miss bull's and just train on a Rt or Monk. Oh and they don't know how to lineback.
Ranger: Assume they will miss every savage shot, throw up trolls will being hit with melee, and spread cond-degen.
Derv: Assume they are just bad and will melee train.
Mesmer: Assume they won't hit any interupts, but hopefully can hit 2,3,4 on a target. Maybe 5 on a kiting target.
Ele: Assume they won't BFlash Sins/melee enough, and will just try to caster spike out targets.
Sins: Assume they mash their face on the keyboard and don't know what or how to use sig of malice or how to lineback.
Rts: Assume they spam their 3 offensive spells, and only cast their weapons spells and heals on themself thinking they can tank.
Monks: Assume they can't use RoJ with KD, and that they can't use Divine Intervention.
Necro: Just assume they spam hexes and will die all the time.
Para: Assume they can c-space and spam shouts.
And when you lose with a pug, think back to these things and see if they did more than these things. If they didn't then don't feel too bad. It wasn't your fault that you lost.
harpharp
lol didn't anet "Fix" syncing?
gg bring the trash crap from the trash arena to costume brawl
gg bring the trash crap from the trash arena to costume brawl
Sarc
I think most monks think just because they have ROJ means they cant just stand back and heal and remove hexes / conditions. No, they have to nuke constantly and healing breeze themselves. I know most people suck terribly at pvp, but man, I just cant believe most people cant follow simple orders. I think brawl is very fun and very simple, yet most people can't grasp the concept of common sense playing.
Edit: Worse then the players themselves, their computers. I can't believe some of the load times these people have
Edit: Worse then the players themselves, their computers. I can't believe some of the load times these people have
own age myname
Just got done with a 21 game streak.
2 warriors (I was one)
1 mes
1 monk
1 ele
It was awesome, we even beat a synced team (we came back from 5 when they were at 16, it was epic). I can safely say the team who beat us, beat us by capping. In all our games 21, we capped in the beginning and the obliterated the opposing team. Too bad we forgot to cap in the last game, they spread our team out and knocked us off with good splits. Not to mention we lost the 5v5 battle.
Good team, really balanced and fun.
2 warriors (I was one)
1 mes
1 monk
1 ele
It was awesome, we even beat a synced team (we came back from 5 when they were at 16, it was epic). I can safely say the team who beat us, beat us by capping. In all our games 21, we capped in the beginning and the obliterated the opposing team. Too bad we forgot to cap in the last game, they spread our team out and knocked us off with good splits. Not to mention we lost the 5v5 battle.
Good team, really balanced and fun.
Martin Alvito
Yes, Tiger Stance screws up the energy and that bar. And yes, you have to lead with Bull's to spike and quarterknock. Mighty is bad, Heavy (or Hammer Bash) would be infinitely better.
But if you're playing melee, you should be playing Sin anyway. The Warrior bar is a bad Hammer bar, which is problematic because it should have been an Axe AND the bar itself needed to be the standard Flail bar.
But if you're playing melee, you should be playing Sin anyway. The Warrior bar is a bad Hammer bar, which is problematic because it should have been an Axe AND the bar itself needed to be the standard Flail bar.
own age myname
Quote:
Yes, Tiger Stance screws up the energy and that bar. And yes, you have to lead with Bull's to spike and quarterknock. Mighty is bad, Heavy (or Hammer Bash) would be infinitely better.
But if you're playing melee, you should be playing Sin anyway. The Warrior bar is a bad Hammer bar, which is problematic because it should have been an Axe AND the bar itself needed to be the standard Flail bar. |
FoxBat
Chasing Squirrels
This assassin runs into 4 alone and I ask why would you do that his reply was "to distract them"
shoyon456
Derv bar is bad, pretty much 3 wasted slots. Then again, its not like there was much better they could do other than copy & paste wounding strike builds.
The Black Mumba
Puebert
Trader of Secrets
I dont think anet fixed syncing at all. Sync was just a major problem in RA and they just rid of RA, problem solved for syncing in RA.
MrTev
Feathermoore Rep
Quote:
Apparently not CB. Euro/American districts are full of noobs leroying the other team, asian district are a synchfest.
I got a nice streak replacing a guy in a sync team; they were all on vent, CB is srs bsns. |
We had me (sin), rt, monk, warrior, and a necro. Really balanced. But the monk and rt were BALLER. I do have to give them credit for that.
But yea syncing can still be done in Asian districts. Epic failage on Anet for not consildating districts.
CagedinSanity
headlesshobbs
I concluded that with my main as well. Soon as I switched to ranger I became target to every sin on the block. Real problem is there's just no way to actually defend against them.... hence being overpowered.