Will Anet's Handling Of GW1 Dissuade You From GW2?
7 pages • Page 5
No, I still enjoy GW though some of the changes can be annoying. It's still the only mmo-ish game I can stay into. I lose interest in all the other level/gear grinders quickly.
Whether I get GW2 depends entirely on that game itself. As of now, I haven't seen enough of it to make a final decision.
Whether I get GW2 depends entirely on that game itself. As of now, I haven't seen enough of it to make a final decision.
Anet atitude made me get Aion...i guess I will skip GW2 , unless NCsoft [email protected] like Anet failed @ GW1
long story short for people who cannot do any logical thinking for themselves:
guild wars was a highly experimental game when it was released. introduced a ton of entirely brand new concepts and features into the mmo world. given you all still play, the experiment went well and for the first few years guild wars was supported by its developers excellently. that's not up for debate. after a while they got overwhelmed with too much content making it harder to keep up thus harder to please the community. not to mention the community growing more each day into being totally clueless whiny twats at no fault of the developers. they know this error and they have even said so in interviews. things got out of hand and especially skill-wise, the game has too much to keep up with in the developers eyes.
now what you fools may do and are expecting anet to do, assuming by all the ludicrous nonsense you're posting, if you were in anet's position is do the exact same thing, make the exact same mistakes, and go about the exact same procedure.
fortunately for us, the people at arenanet have half a brain. and i can say, with confidence, they will not make the same mistakes, rather learn from them, and correct the errors they first made while experimenting with GW1 to form a fine-tuned polished game; GW2.
guild wars was a highly experimental game when it was released. introduced a ton of entirely brand new concepts and features into the mmo world. given you all still play, the experiment went well and for the first few years guild wars was supported by its developers excellently. that's not up for debate. after a while they got overwhelmed with too much content making it harder to keep up thus harder to please the community. not to mention the community growing more each day into being totally clueless whiny twats at no fault of the developers. they know this error and they have even said so in interviews. things got out of hand and especially skill-wise, the game has too much to keep up with in the developers eyes.
now what you fools may do and are expecting anet to do, assuming by all the ludicrous nonsense you're posting, if you were in anet's position is do the exact same thing, make the exact same mistakes, and go about the exact same procedure.
fortunately for us, the people at arenanet have half a brain. and i can say, with confidence, they will not make the same mistakes, rather learn from them, and correct the errors they first made while experimenting with GW1 to form a fine-tuned polished game; GW2.
T
I will buy GW2 if for no other reason than to see what all this title grinding was really for. However, the lack of instanced world and mouse movement kinda scares me and may make it not worth playing for me. If i was wanting to play WoW, i would have already. Jumping and swimming isnt really what i care about, just more buttons i have to push, and i will be pissed off if i have to camp farm.
L
Yes, I will be buying the CE of GW2. This is the only game that I've EVER played this much (2.5k+ hrs o.O, huge for me). I've maybe maxed 200hrs in other games (Morrowind and Oblivion).
Sure, the support of GW1 has dwindled after NF. But don't forget, that's when they were in the concepts of GW2. I don't recall 100%, but they started taking out most of the live team after GWEN, and possibly before that.
I don't think Anet will go onto a "GW3". GW1 was just a test, they never knew it be this huge. Their ideas for GW1 just didn't fit, they needed a new engine. So, Anet started GW2. Anet is now knowledgeable on how to run a game right (IMO) and will continue with that for GW2 for years to come.
Just my 2 cents.
Sure, the support of GW1 has dwindled after NF. But don't forget, that's when they were in the concepts of GW2. I don't recall 100%, but they started taking out most of the live team after GWEN, and possibly before that.
I don't think Anet will go onto a "GW3". GW1 was just a test, they never knew it be this huge. Their ideas for GW1 just didn't fit, they needed a new engine. So, Anet started GW2. Anet is now knowledgeable on how to run a game right (IMO) and will continue with that for GW2 for years to come.
Just my 2 cents.
A
It's odd how most people that baselessly accuse GW's PvP of being boring seem to lack literacy as well. Those coincidences...
When GW2 and it's set of features was originally announced and for the first few months my trust in Anet was so high that I posted everywhere that I'd preorder it immediately without even looking at a single screenshot or review. I was being called a fanboy.
Now after 2 years a lot has changed. The way Anet handles GW1 is THE SINGLE BIGGEST factor that discourages me from thinking into getting into GW2 for real.
Blatantly broken stuff takes YEARS to get fixed or doesn't get at all, top important issues get completely ignored. GW2 may be the best MMORPG ever made but it won't live long with that kind of treatment.
Other than the handling, every other bad thing about GW1 seems to be going away in GW2, so at least for the first months it should be an absolute blast to play (if it's not rushed).
Fear the moment they announce starting the development of GW3.
Now after 2 years a lot has changed. The way Anet handles GW1 is THE SINGLE BIGGEST factor that discourages me from thinking into getting into GW2 for real.
Blatantly broken stuff takes YEARS to get fixed or doesn't get at all, top important issues get completely ignored. GW2 may be the best MMORPG ever made but it won't live long with that kind of treatment.
Other than the handling, every other bad thing about GW1 seems to be going away in GW2, so at least for the first months it should be an absolute blast to play (if it's not rushed).
Fear the moment they announce starting the development of GW3.
I will buy GW2 because I enjoyed GW1 and would like to continue the experience. However I do not like having the rug pulled from under my feet. They now say GW2 is not going to be released till 2011. http://www.eurogamer.net/articles/gu...pected-in-2011 so after 4 years of no content the game would have been stagnant longer than it was vibrantly attended to this will cause me to not be as active in GW2.
R
Why are people saying instancing will be gone? ANet have explicitly said during interviews that instancing will remain - but there will be persistant areas as well.
I also think a lot of people are making mountains out of molehills in this thread. Even if GW2 has only half of the initial joy and wonder that GW1 had... and starts decaying in 6 months, instead of several years (none of which is likely, IMO)... it will STILL be well worth playing for those 6 months.
And delays on GW2 delivery? Pfft. It's been what, 8 years since Diablo2's last expansion? Will that put me off Diablo3? No way, I'll buy it in a heartbeat, the moment it's out.
I also think a lot of people are making mountains out of molehills in this thread. Even if GW2 has only half of the initial joy and wonder that GW1 had... and starts decaying in 6 months, instead of several years (none of which is likely, IMO)... it will STILL be well worth playing for those 6 months.
And delays on GW2 delivery? Pfft. It's been what, 8 years since Diablo2's last expansion? Will that put me off Diablo3? No way, I'll buy it in a heartbeat, the moment it's out.
In terms of how they have handled PvP in general, yes it will put me off a bit. Everytime I see or hear information from a PvE perspective it sounds great, I really do think the PvE will be good in GW2, however I doubt Anets ability to make the PvP as competitive and as interesting as they have made GW1.
Everything I have heard about it sounds like it's trying to appeal to the casual gamers rather than the competitive and while the casual makes the majority, PvP based on casual gamers does not make for good gaming. The PvP should be solely based towards the competitive gamers, in order to make it has balanced as possible while maintaining a large depth to the game, hence requiring a lot of skill to master.
The problem then becomes, how do we make this accessible to the majority of our customers? This was what was done terribly in GW1. While we had a niche competitive community and an excellent PvP game, it was never accessible to newcomers. Anet has to make the transition from PvE to high level PvP a lot smoother and more educational, guiding the new players through and into the high level formats and I just don't think they will do this. I'm gonna take a guess that they will try to make it accessible to casual gamers by severly dumbing down the high-end PvP, thus not making it competitive at all.
The other doubt I have is, assuming they will try to make the game as competitive as they can, is whether or not they actually have the ability to pull this off as well as they did in the first game. What leads me to this conclusion? Well I'm basing my idea on how they handled the first game, stupid balance decisions, dumbing down of the game and overall just ruining a nearly perfect arena. There was obvious balance suggestions that would have easily solved some of the problems in the game and yet Anet choose not to implement these and instead went for an option that failed to actually solve the core problems, thus making the game even more broken. Not to mention all the incredibly stupid dart-board buffs that further broke the game. At the moment, the state of balance isn't actually that bad, things are pretty balanced but mixed in with all these stupid buffs and nerfs, something has been lost. We've ended up with a reasonably well balanced game, sure, but the exictement isn't there anymore. Spamming lord damage, awesome...
To be honest, I really do think Anet just struck lucky with the PvP in the first game. I think they managed to create something amazing, without really knowing how they did it. I think they'll try to create something amazing again with GW2 PvP but I really doubt they'll be so lucky this time.
Everything I have heard about it sounds like it's trying to appeal to the casual gamers rather than the competitive and while the casual makes the majority, PvP based on casual gamers does not make for good gaming. The PvP should be solely based towards the competitive gamers, in order to make it has balanced as possible while maintaining a large depth to the game, hence requiring a lot of skill to master.
The problem then becomes, how do we make this accessible to the majority of our customers? This was what was done terribly in GW1. While we had a niche competitive community and an excellent PvP game, it was never accessible to newcomers. Anet has to make the transition from PvE to high level PvP a lot smoother and more educational, guiding the new players through and into the high level formats and I just don't think they will do this. I'm gonna take a guess that they will try to make it accessible to casual gamers by severly dumbing down the high-end PvP, thus not making it competitive at all.
The other doubt I have is, assuming they will try to make the game as competitive as they can, is whether or not they actually have the ability to pull this off as well as they did in the first game. What leads me to this conclusion? Well I'm basing my idea on how they handled the first game, stupid balance decisions, dumbing down of the game and overall just ruining a nearly perfect arena. There was obvious balance suggestions that would have easily solved some of the problems in the game and yet Anet choose not to implement these and instead went for an option that failed to actually solve the core problems, thus making the game even more broken. Not to mention all the incredibly stupid dart-board buffs that further broke the game. At the moment, the state of balance isn't actually that bad, things are pretty balanced but mixed in with all these stupid buffs and nerfs, something has been lost. We've ended up with a reasonably well balanced game, sure, but the exictement isn't there anymore. Spamming lord damage, awesome...
To be honest, I really do think Anet just struck lucky with the PvP in the first game. I think they managed to create something amazing, without really knowing how they did it. I think they'll try to create something amazing again with GW2 PvP but I really doubt they'll be so lucky this time.
G
Quote:
|
To be honest, I really do think Anet just struck lucky with the PvP in the first game. I think they managed to create something amazing, without really knowing how they did it.
|
In retrospect, a lot of the problems that the game developed as time went on were the result of the 6 month expansion model. Anet realized this and are going to fix it. But when you look at what they could do when they had time to think and test properly -- prophecies -- anet did a great job. The class balance and skill/teamwork required among the proph classes/arenas is unparalleled in any mmo, even still. And the support and patches have been good (with two exceptions -- I disagree with izzy's making a "fresh" metagame by constantly buffing gimmicks as he did in nightfall/factions, and the community reps attitude towards the high end pvp community turned off a lot of people).
But overall, GW was nothing short of revolutionary. The design was outstanding and I expect GW2 to be even better.
can't believe some of the utter crap Ive read in this thread.
OP: YES! the way they've handled things WILL affect my decision to buy GW2!
I can't wait. I'll have the CE, the preorder, and I'll be there the 1st second I can get my grubby little paws on a login screen. If they were taking money right now I'd send it right now.
people bitch and moan and cry and blabber on a billion times here in this thread, but in all seriousness they DO NOT OWE US NEW CONTENT. we paid for X. We got X. and Y. and Z. and more. They dont owe skill balances. They dont owe new quests. They got paid and could have moved right on and instead they continue to add, and its NOT because they owe it. kwitcherkwyin. play and have fun here, or play and have fun somewhere else. but seriously bitching about "how things have been handled" - give me a break - its almost FIVE YEARS later, and no matter WHO you are you got your money's worth - and more.
STFU.
OP: YES! the way they've handled things WILL affect my decision to buy GW2!
I can't wait. I'll have the CE, the preorder, and I'll be there the 1st second I can get my grubby little paws on a login screen. If they were taking money right now I'd send it right now.
people bitch and moan and cry and blabber on a billion times here in this thread, but in all seriousness they DO NOT OWE US NEW CONTENT. we paid for X. We got X. and Y. and Z. and more. They dont owe skill balances. They dont owe new quests. They got paid and could have moved right on and instead they continue to add, and its NOT because they owe it. kwitcherkwyin. play and have fun here, or play and have fun somewhere else. but seriously bitching about "how things have been handled" - give me a break - its almost FIVE YEARS later, and no matter WHO you are you got your money's worth - and more.
STFU.
T
Quote:
|
Why are people saying instancing will be gone? ANet have explicitly said during interviews that instancing will remain - but there will be persistant areas as well.
|
WoW is also persistent, with instanced areas. When the instances are the exception instead of the rule, that means the ever-present, ever-growing, mouth-breathing smacktard population has to be tolerated not only in outposts, but through out the majority of the game.
No, no thank you.

