Is this Anet's solution to shadow form?

Mireles

Mireles

Wilds Pathfinder

Join Date: Jun 2009

W/Me

I'm pretty disappointed if this is the extent that Anet will address the overpowered issue of shadow form. There patch work to try to prevent speed clearing underworld is shoddy at best. For one it only stuck like half an hour on clear times.... and for less "motivated" players, moved the problem to fow.

Great story line, bad fix.

If a balanced library of skills and professions for the game is your goal Anet... your going to have to disappoint those people that like to use God mode in games to negate the challenge. Make perma sins less invulnerable.

My ultimate question is, does anyone have any facts that might hint if a shadow form nurf is imminent by the end of the year...? and if so please provide a link to that literature.

[Edit]
Just looking for some info, not opinions.... if some admin knows for a fact that none currently exists please close this thread.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

ArenaNet apparently missed this when they were testing the update, but Shadow Form is not only still viable with Dhuum in the Underworld; it's actually still the most effective way to beat him.

Just thought I'd bring this to their attention.

Joe Fierce

Joe Fierce

Wilds Pathfinder

Join Date: Feb 2007

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Csb.

Did you ever stop to think that they were only intending upon slowing down shadow form in uw and not obliterating it?

The community for this game is friggin retarded "oh this game is stupid, farming and elites are too hard, the rich get richer, I thought this was a casual game, boohoo" then someone comes along with a gimmick that simplifies everything and it's: "OMFG THIS SHIZ IS EAZ! OMFG THIS IS BORKEN FIX IT IT TOO EASY GIMMICK BAD!"

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

I agree with Joe Fierce.

None of you ever consider game design when you cry.


That said, if SF is nerfed, they need to change other things to attract the more casual player like others and yours truly. Did some of the elitists here ever stop to think not everyone has a guild willing to put together UW balanced?
"Elite" area doesn't mean to discriminate other players either.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Kain Fz View Post
Did some of the elitists here ever stop to think not everyone has a guild willing to put together UW balanced?
Y'know if they just allowed us to take 4 more heroes, it wouldn't matter?

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

It would matter, Zahr Dalsk. UW is broken in design and requires 100% co-ordination otherwise an important npc dies and you're booted.

When you have a quest that throws invincible aatxes at you, what the hell are you supposed to do with H/H? While it is possible, I would still not say it's pleasantly possible.

Joe Fierce

Joe Fierce

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I've got an idea guys, let's all cry about problems we created!!! That's right, you, yeah you, the community, you created this problem, it's not a matter of imbalance, it's a matter of the willingness and free thought to put together something more effective or alluring to other play styles, your laziness and willingness to complain about imbalance is the failing point, had you begun to come up with new ways to do uw/elites months ago then sf would have something to contend with when it comes to groups forming in in toa.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

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What I get when I read they responses, is that they treat Shadow Form as a niche farming skill, that works in some areas.

But it is not. It works too effectively, in too many areas and not for all professions.

As it is, if it's not maintained, it's undesirable for its huge downside that leaves you open for a one-hit kill. And if it's maintained, it's overused for the immunity it gives.

The only solution is a complete functionality change. That's all that is left.

BlueNovember

BlueNovember

Wilds Pathfinder

Join Date: Sep 2005

WTS GW2 items for Zkey

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Quote:
Originally Posted by Kain Fz View Post
It would matter, Zahr Dalsk. UW is broken in design and requires 100% co-ordination otherwise an important npc dies and you're booted.

When you have a quest that throws invincible aatxes at you, what the hell are you supposed to do with H/H? While it is possible, I would still not say it's pleasantly possible.
Hah. How exactly did co-ordination factor when the players split and go their separate ways?

The Aatxes hardly require multiple people even for a "pleasant" victory. If you use the reapers it's trivial (and slow). Still viable to prot, pull, run past.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Never thought that Dhuum was going to be there to stop SF ..... maybe just to slow UWSC and yes , it did. Worth enough update ? hell no , this update is a - instead of a + imo.

Bob Slydell

Forge Runner

Join Date: Jan 2007

And who from ANet stated that this was the combat for SF?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

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The only solution for Shadow Form is a functionality change.

I'll try to repeat it here and there until people start dreaming about it and notice it eventually too.

Improvavel

Desert Nomad

Join Date: Apr 2007

Who cares about invincible aataxes? You tell your Mo/x or x/Mo to put Aegis up and go kill the keeper of souls and they go poof - and that aggro clause disappeared at around Halloween time (not sure if has since then returned).

But yeah, unfortunately this is another step on the wrong direction - adding more overpowered skills (even if mob ones) is just plain crap.

They need to remove all the overpowered skills, limit consumables and environmental effects (including HM inherent mob effects and mob levels) and just make all skills much less efficient.

WoH, for example, is one of the most efficient healing skills on the game, healing for 200+. Now imagine it was still one of the most efficient skills on the game, but instead only healed for 100?

And then do that for every frigging skill.

You can bet mobs wouldn't need skills like Flurry of Splinters to be an annoyance.

Every time they add a skill like Flurry of Splinters, an environmental effect or a boss like Mallyx and Dhuum, they are just moving the game into gimmickness.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

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Maybe anet's intention wasn't to prevent SF at all in UW eh? ever think of that? maybe they were just trying to make us happy with an all new uber awesome end boss? and all people can do is bitch about SF. QQ. *sigh*

MagmaRed

MagmaRed

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Join Date: Mar 2007

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It was ASSUMED that Anet was working on a SF nerf with the changes to UW. They never said they were. They have said they were looking into SF and that SF was on their to-do list, but they never said what, how, or when they would nerf it. In fact, I haven't even seen them say they WOULD nerf it. I've only seen them say they were looking into it and that it was on their list of things to do. What that 'to do' is has not been said.

Wuhy

Wuhy

Frost Gate Guardian

Join Date: Dec 2008

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Quote:
Originally Posted by Kain Fz View Post
Did some of the elitists here ever stop to think not everyone has a guild willing to put together UW balanced?
"Elite" area doesn't mean to discriminate other players either.
1. if sf had been nerfed then ppl wouldn't need a guild to do uw balanced 2. why does everyone think that every casual player should do HM doa/uw/fow/whatever?

w00t!

Wilds Pathfinder

Join Date: Aug 2005

Sorrow's Furnace Hot Tub

RoS

Mo/Me

Quote:
Originally Posted by Kain Fz View Post
That said, if SF is nerfed, they need to change other things to attract the more casual player like others and yours truly. Did some of the elitists here ever stop to think not everyone has a guild willing to put together UW balanced?
"Elite" area doesn't mean to discriminate other players either.
No, Elite areas were clearly designed so that anyone with a link to PvXwiki could download a template and beat them in 15 minutes. I am continually baffled by those who want everything in a game to be dumbed down in the name of so-called fairness.

Quote:
Originally Posted by MithranArkanere View Post
(players)...treat Shadow Form as a niche farming skill, that works in some areas.

But it is not. It works too effectively, in too many areas and not for all professions.

(snip)
The only solution is a complete functionality change. That's all that is left.
QFT. There is clear precedent for functionality changes in Elite Skills. SF is overdue for skill balancing.

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

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Tbh, it seems that anet's intentions were not to NERF SF, but to slow down UWSC. Permas can still be used to clear uw, but now instead of 8 mins, it is taking around 40 with a good team. This is much more reasonable, and is actually quite a good fix. The skeles of dhuum slow down UWSC, as well as forcing players into a main team, similar to fow.

Regina Buenaobra

Regina Buenaobra

ArenaNet

Join Date: Apr 2008

Me/

I just posted this on the wiki.
I would like to take the time to address a couple of questions that came up after the latest scheduled game update.

The re-design of the Underworld was intended as a way to add fun new content to the game while preventing ridiculously fast speed clears up the Underworld. (For example, the first Shadow Form group to beat Dhuum took 85 minutes rather than the 7 minutes it used to take similar groups to clear UW.)

This was not an attempt to address all of the concerns about Shadow Form Assassins. That will happen in the next major skill update, which will include big changes to Shadow Form and may also include changes to other prominent farming skills.

Work on this next update is currently in progress, but it looks like it will not happen this month. We are aiming for not only “tweaking numbers” of certain skills, we are looking into making changes that will require extensive testing and implementation time. We intend to heavily involve the Test Krewe in testing and evaluating the changes before they go live. Unfortunately it took longer than expected to get the Test Krewe off the ground.

I hope this sheds a little bit of light on what’s happening and where we are going.

Mr. Undisclosed

Mr. Undisclosed

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Join Date: Mar 2007

Phailville

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Quote:
Originally Posted by Regina Buenaobra View Post
I just posted this on the wiki.
I would like to take the time to address a couple of questions that came up after the latest scheduled game update.

The re-design of the Underworld was intended as a way to add fun new content to the game while preventing ridiculously fast speed clears up the Underworld. (For example, the first Shadow Form group to beat Dhuum took 85 minutes rather than the 7 minutes it used to take similar groups to clear UW.)

This was not an attempt to address all of the concerns about Shadow Form Assassins. That will happen in the next major skill update, which will include big changes to Shadow Form and may also include changes to other prominent farming skills.

Work on this next update is currently in progress, but it looks like it will not happen this month. We are aiming for not only “tweaking numbers” of certain skills, we are looking into making changes that will require extensive testing and implementation time. We intend to heavily involve the Test Krewe in testing and evaluating the changes before they go live. Unfortunately it took longer than expected to get the Test Krewe off the ground.

I hope this sheds a little bit of light on what’s happening and where we are going.
So...you make uw really hard for balanced then nerf SF, are you high?

Ninja Ninja

Ninja Ninja

Krytan Explorer

Join Date: Dec 2006

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I wish you would have brought the skill update before the new content.

Quote:
Originally Posted by Regina Buenaobra View Post
The re-design of the Underworld was intended as a way to add fun new content to the game while preventing ridiculously fast speed clears up the Underworld. (For example, the first Shadow Form group to beat Dhuum took 85 minutes rather than the 7 minutes it used to take similar groups to clear UW.)
I haven't even heard of a team that's not SF beating the new UW with Dhuurm added, looks like you nefed SC time for SF to 85 min and any other profession into impossible.

AlsPals

Lion's Arch Merchant

Join Date: Mar 2007

Sellin hot stock tips for pro[fit]

Me/E

Quote:
Originally Posted by Regina Buenaobra View Post
I just posted this on the wiki.
The re-design of the Underworld was intended as a way to add fun new content to the game while preventing ridiculously fast speed clears up the Underworld. (For example, the first Shadow Form group to beat Dhuum took 85 minutes rather than the 7 minutes it used to take similar groups to clear UW.)
Good to know on all your other points. On one hand, the problem is not the 7 minute clears. The people who could actually pull that was few and far between. The major issue people has is an elite area was made, and a skill was buffed that laughs at said area. Add in cons and rediculous PVE skills, and Shadow Form rolls all of the important areas of the game in some way or another. Team builds to beat UW is fine, but its a build where you can stand in the middle of people and click a couple buttons ever 20ish seconds and survive a great number of onslaughts. This was the reason Prot bond was nerfed waaaaaaaay long ago, and this stands as a black eye. Im not going to pretend im against 600, because im not, but it is too good as well. Long ago, GvG had nerfs and adjustments to factors to speed up gameplay from hours to just about 30 minutes max. It didnt sit well with all, but it was a fair decision, as GvGing has immediate rewards slogging through 200+ creatures cant duplicate. The Dhuum addition was great, but the problem is outside of that lottery chance of something likeable, the rest of the time the rewards are lackluster. Better rewards for comprehensive play is better than 100+ lottery chances gained through the sake of abusive team setups.

Tom Swift

Jungle Guide

Join Date: Aug 2007

Quote:
Originally Posted by Regina Buenaobra View Post
This was not an attempt to address all of the concerns about Shadow Form Assassins. That will happen in the next major skill update, which will include big changes to Shadow Form and may also include changes to other prominent farming skills.
The bolded part has me a bit worried. It's true that when I farm I use SF but I do feel SF is overpowered and don't object to it being changed. However, I don't want to see farming become so danged hard for all professions that no one can make a profit at it. Once you're done with the content 3 or 4 times there isn't all that much to do other than farm/buy points for titles and I don't want to see that becoming even more of a long boring grind than it already is.

in other words, "dittos" to joe

And dittos to Alspals also. If you are going to make things tough at least make the rewards worth it.

Killamus

Guest

Join Date: Oct 2008

Quote:
Originally Posted by Regina Buenaobra View Post
The re-design of the Underworld was intended as a way to add fun new content to the game while preventing ridiculously fast speed clears up the Underworld.
Plan succeeded, apparently.
Quote:
(For example, the first Shadow Form group to beat Dhuum took 85 minutes rather than the 7 minutes it used to take similar groups to clear UW.)
Ya'll are still throwing the 7-8 minute stuff out at us? At least use the average time, 15-20 minutes. Not including time it takes to form.
Also, teams are already (After what, not even 24 hours?) down to < 40 minutes. Many of us expect even pugs to be < 30 minutes within a few weeks.

Quote:
This was not an attempt to address all of the concerns about Shadow Form Assassins. That will happen in the next major skill update, which will include big changes to Shadow Form and may also include changes to other prominent farming skills.
This has already been stated, but deserves repeating: You all decided to add in some super-hard content then are going to kill one the best way of doing it? And then you decide to apparently nerf other farming skills while you're at it? I think we all appreciate the thought of making us form with others, but let's face it: Pugs fail, which is why so few people do them. The amount of coordination required to do elite and even just plain HM areas isn't plausible with random groups.

Quote:
Work on this next update is currently in progress, but it looks like it will not happen this month. We are aiming for not only “tweaking numbers” of certain skills, we are looking into making changes that will require extensive testing and implementation time. We intend to heavily involve the Test Krewe in testing and evaluating the changes before they go live. Unfortunately it took longer than expected to get the Test Krewe off the ground.
So the test kewe is finally up? This is some good news.

Joe Fierce

Joe Fierce

Wilds Pathfinder

Join Date: Feb 2007

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Farming and going for gwamm is all I have left in this game, if you take that away from me, I won't be purchasing any guild wars products in the future, and I personally, literally, know of hundreds of people who hold the same reservation as me in this aspect.

akio pwns

Frost Gate Guardian

Join Date: May 2007

ny

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Quote:
Originally Posted by Mr. Undisclosed View Post
So...you make uw really hard for balanced then nerf SF, are you high?
mr troll please go to sleep. There will always be farming... shes telling us there will be new ways... a new "meta" to farming.

Day Trooper

Day Trooper

Frost Gate Guardian

Join Date: Mar 2006

Guild With No [NAM???]

E/Mo

Quote:
Originally Posted by Regina Buenaobra View Post
...This was not an attempt to address all of the concerns about Shadow Form Assassins. That will happen in the next major skill update, which will include big changes to Shadow Form and may also include changes to other prominent farming skills...
Many thanks for the update Regina - music to my ears

Golgotha

Golgotha

Krytan Explorer

Join Date: May 2005

Rt/

Quote:
Originally Posted by akio pwns View Post
mr troll please go to sleep. There will always be farming... shes telling us there will be new ways... a new "meta" to farming.
One skill goes down, one skill goes up.

Same as it ever was.

Joe Fierce

Joe Fierce

Wilds Pathfinder

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Quote:
Originally Posted by Golgotha View Post
One skill goes down, one skill goes up.

Same as it ever was.
No, it sounds more like they are trying to nerf farming. I could give a crap less about sf, but you touch my ele, my monk, my ranger. Then screw you! They aren't hurting anyone.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

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Quote:
Originally Posted by Regina Buenaobra View Post
The re-design of the Underworld was intended as a way to add fun new content to the game while preventing ridiculously fast speed clears up the Underworld. (For example, the first Shadow Form group to beat Dhuum took 85 minutes rather than the 7 minutes it used to take similar groups to clear UW.)
Except it was still a Shadow Form group, for the most part. Not only that, but we're starting to see traces of 600/Smite teams becoming viable for UW clears, only adding to the list of Things-Monks-Can-Farm-And-Run-That-Shouldn't-Be-Farmable-Or-Runable-In-The-First-Place.

Why even bother to improve rewards (read: add new rewards, as efficiency may have dropped) when the old, disliked method of achieving those rewards still exists?!

Quote:
This was not an attempt to address all of the concerns about Shadow Form Assassins. That will happen in the next major skill update, which will include big changes to Shadow Form and may also include changes to other prominent farming skills.
At this point, you all can say what you like about what's coming and what you can hope to accomplish, but I'll probably just sit back and wait for the actual update notes or Dev Update to roll in before trusting any real change to come about.

That said, "other prominent farming skills" really makes me hope that you're also tackling 600/Smite teams as well, but I've had lots of hopes for what ANet could have done in the past.

Quote:
Work on this next update is currently in progress, but it looks like it will not happen this month.
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzherecometheword s"quarterlyskillupdates".

Quote:
We are aiming for not only “tweaking numbers” of certain skills, we are looking into making changes that will require extensive testing and implementation time. We intend to heavily involve the Test Krewe in testing and evaluating the changes before they go live. Unfortunately it took longer than expected to get the Test Krewe off the ground.
Wonderful. I'm looking forwarding to the tinkering parties.

Ninja Ninja

Ninja Ninja

Krytan Explorer

Join Date: Dec 2006

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Quote:
Originally Posted by Regina Buenaobra View Post
This was not an attempt to address all of the concerns about Shadow Form Assassins. That will happen in the next major skill update, which will include big changes to Shadow Form and may also include changes to other prominent farming skills.
You obviously weren't thinking or you just plain don't care, in that time frame you created assassins are going to farm the crap out of the new content and when SF finally gets nerfed all the new content items will be worth crap.

Quote:
Originally Posted by Joe Fierce View Post
Farming and going for gwamm is all I have left in this game, if you take that away from me, I won't be purchasing any guild wars products in the future, and I personally, literally, know of hundreds of people who hold the same reservation as me in this aspect.
Good to hear, if all you can do is farm with an over powered SF build then you really don't deserve any title.

Joe Fierce

Joe Fierce

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Quote:
Originally Posted by soul_of_misery View Post
You obviously weren't thinking or you just plain don't care, in that time frame you created assassins are going to farm the crap out of the new content and when SF finally gets nerfed all the new content items will be worth crap.


Good to hear, if all you can do is farm with an over powered SF build then you really don't deserve any title.
Quote:
Originally Posted by Joe Fierce View Post
No, it sounds more like they are trying to nerf farming. I could give a crap less about sf, but you touch my ele, my monk, my ranger. Then screw you! They aren't hurting anyone.

You are so good at reading, troll more.

Ninja Ninja

Ninja Ninja

Krytan Explorer

Join Date: Dec 2006

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Quote:
Originally Posted by Joe Fierce View Post
You are so good at reading, troll more.
I was making my post when you made yours and still stick by it, power changes in mmorpg all the time its part of what makes it interesting and when SF is nerfed its not going to destroy the assassin profession.
go noob more.

Golgotha

Golgotha

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Join Date: May 2005

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Quote:
Originally Posted by Joe Fierce View Post
No, it sounds more like they are trying to nerf farming. I could give a crap less about sf, but you touch my ele, my monk, my ranger. Then screw you! They aren't hurting anyone.
The only farming nerfs that have occurred and actually made an impact were the loot scaling and AoE scatter.

Never underestimate the ingenuity of farmers. They've nerfed many a skill and the farming kept up and found new ways, and many times they were faster than the original builds.

Joe Fierce

Joe Fierce

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Quote:
Originally Posted by soul_of_misery View Post
I was making my post when you made yours and still stick by it, power changes in mmorpg all the time its part of what makes it interesting and when SF is nerfed its not going to destroy the assassin profession.
go noob more.

Let me Italic this for you so you can see the sarcasm:
Yes, because I said nerfing it will destroy the assassin profession, that's exactly what I said.


I like changes in meta, I like skill changes. But I don't like the obliteration of an entire playstyle, in other words, if they go and nerf say for example, prot spirit, something that has been universal from day one, say they nerf it, and numerous other notable skills needed by the farming types of people such as myself until farming is impossible or not worth the time, then screw it.

Quote:
Originally Posted by Golgotha View Post
The only farming nerfs that have occurred and actually made an impact were the loot scaling and AoE scatter.

Never underestimate the ingenuity of farmers. They've nerfed many a skill and the farming kept up and found new ways, and many times they were faster than the original builds.

I realize this, I crap out farm builds on a regular basis, but the way that she worded it makes it appear as though they are trying to phase out farming.

Mireles

Mireles

Wilds Pathfinder

Join Date: Jun 2009

W/Me

Thanks Regina for clearing that up

Golgotha

Golgotha

Krytan Explorer

Join Date: May 2005

Rt/

Quote:
Originally Posted by Joe Fierce View Post
Let me Italic this for you so you can see the sarcasm:
Yes, because I said nerfing it will destroy the assassin profession, that's exactly what I said.


I like changes in meta, I like skill changes. But I don't like the obliteration of an entire playstyle, in other words, if they go and nerf say for example, prot spirit, something that has been universal from day one, say they nerf it, and numerous other notable skills needed by the farming types of people such as myself until farming is impossible or not worth the time, then screw it.




I realize this, I crap out farm builds on a regular basis, but the way that she worded it makes it appear as though they are trying to phase out farming.
Eh. It's just tough talk. They've always maintained that public stance on farming, but have never really laid a heavy hand to any of it.

Ninja Ninja

Ninja Ninja

Krytan Explorer

Join Date: Dec 2006

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Quote:
Originally Posted by Joe Fierce View Post
Let me Italic this for you so you can see the sarcasm:
Yes, because I said nerfing it will destroy the assassin profession, that's exactly what I said.


I like changes in meta, I like skill changes. But I don't like the obliteration of an entire playstyle, in other words, if they go and nerf say for example, prot spirit, something that has been universal from day one, say they nerf it, and numerous other notable skills needed by the farming types of people such as myself until farming is impossible or not worth the time, then screw it.




I realize this, I crap out farm builds on a regular basis, but the way that she worded it makes it appear as though they are trying to phase out farming.
Your views on nerfing are so black and white, when they nerf one thing they'll buff another. One skill does not make a profession.

People want to see farming changed because doing the norm PvX build is no skill at all.

People want SF nefed not as a hate crime against the assassins but to make it even with the other professions. I'm looking for balance not an absolute.

Joe Fierce

Joe Fierce

Wilds Pathfinder

Join Date: Feb 2007

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Quote:
Originally Posted by soul_of_misery View Post
Your views on nerfing are so black and white, when they nerf one thing they'll buff another. One skill does not make a profession.

People want to see farming changed because doing the norm PvX build is no skill at all.

People want SF nefed not as a hate crime against the assassins but to make it even with the other professions. I'm looking for balance not an absolute.
So what you're saying is, you're an ursan supporter.

An appropriate nerf in my opinion would be a change to sf to where it counters one thing only, we already have plenty of anti spell enchantments, why not one that's a guaranteed anti melee? Simply make shadow form a 100% never hit by melee, cut out out the anti caster part, and just yeah, bam, there you go!

Think about it, for spells we have: spell breaker, obs flesh, sf, vow of silence.

For attacks we have: sf and mist form (kindof)

Why not just remove sf from that little "spell blocking" category.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

*eyes popping*

Here is to the SF nerf being more substantial then just reducing the damage you can deal or nerfing E/A permas.