Is this Anet's solution to shadow form?

TaggSilar

Academy Page

Join Date: Jul 2009

Shattered Legends

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thankyou very much regina. all in all, i think this was a successful update. good work

Ninja Ninja

Ninja Ninja

Krytan Explorer

Join Date: Dec 2006

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Quote:
Originally Posted by Joe Fierce View Post
So what you're saying is, you're an ursan supporter.
No I believe things like elite missions should take a lot of time and ursan made elites missions a joke.

But ursan and SF have alot in common, they are both over powered skills that anet was generous enough not to nerf for far longer than they should have.
Ursan wasn't nerfed for over half a year at that time anyone reasonably active during then got all there PvE needs done then they screamed for a nerf to close the gap.

Personally I think ursan is crap because i've gotten lots more done with Sabway or Discordway and I find it easier to not have the need to find a noob group.

Joe Fierce

Joe Fierce

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Join Date: Feb 2007

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Quote:
Originally Posted by soul_of_misery View Post
No I believe things like elite missions should take a lot of time and ursan made elites missions a joke.

But ursan and SF have alot in common, they are both over powered skills that anet was generous enough not to nerf for far longer than they should have.
Ursan wasn't nerfed for over half a year at that time anyone reasonably active during then got all there PvE needs done then they screamed for a nerf to close the gap.

Personally I think ursan is crap because i've gotten lots more done with Sabway or Discordway and I find it easier to not have the need to find a noob group.
Quote:
Originally Posted by Joe Fierce View Post
An appropriate nerf in my opinion would be a change to sf to where it counters one thing only, we already have plenty of anti spell enchantments, why not one that's a guaranteed anti melee? Simply make shadow form a 100% never hit by melee, cut out out the anti caster part, and just yeah, bam, there you go!

Think about it, for spells we have: spell breaker, obs flesh, sf, vow of silence.

For attacks we have: sf and mist form (kindof)

Why not just remove sf from that little "spell blocking" category.
your thoughts?

Ninja Ninja

Ninja Ninja

Krytan Explorer

Join Date: Dec 2006

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Quote:
Originally Posted by Joe Fierce View Post
An appropriate nerf in my opinion would be a change to sf to where it counters one thing only, we already have plenty of anti spell enchantments, why not one that's a guaranteed anti melee? Simply make shadow form a 100% never hit by melee, cut out out the anti caster part, and just yeah, bam, there you go!

Think about it, for spells we have: spell breaker, obs flesh, sf, vow of silence.

For attacks we have: sf and mist form (kindof)

Why not just remove sf from that little "spell blocking" category.
As long as SF isn't the absolute farming build with completion times far better or impossible to make with a normal team of different professions then that change to SF could be the nerf that is coming.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by Regina Buenaobra View Post
I just posted this on the wiki.
I would like to take the time to address a couple of questions that came up after the latest scheduled game update.

The re-design of the Underworld was intended as a way to add fun new content to the game while preventing ridiculously fast speed clears up the Underworld. (For example, the first Shadow Form group to beat Dhuum took 85 minutes rather than the 7 minutes it used to take similar groups to clear UW.)

This was not an attempt to address all of the concerns about Shadow Form Assassins. That will happen in the next major skill update, which will include big changes to Shadow Form and may also include changes to other prominent farming skills.

Work on this next update is currently in progress, but it looks like it will not happen this month. We are aiming for not only “tweaking numbers” of certain skills, we are looking into making changes that will require extensive testing and implementation time. We intend to heavily involve the Test Krewe in testing and evaluating the changes before they go live. Unfortunately it took longer than expected to get the Test Krewe off the ground.

I hope this sheds a little bit of light on what’s happening and where we are going.
Thanks for this Regina, exactly what I was hoping for. Though I'm still not satisfied that the UW changes have achieved much.

Joe Fierce

Joe Fierce

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Touch of dhuum now considered a touch skill BAM!

Saw that one coming.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Mr. Undisclosed View Post
So...you make uw really hard for balanced then nerf SF, are you high?
Unless, can we hope, those changes make some of the weaker professions better off so you don't need SF?

Quote:
Originally Posted by Joe Fierce
An appropriate nerf in my opinion would be a change to sf to where it counters one thing only, we already have plenty of anti spell enchantments, why not one that's a guaranteed anti melee? Simply make shadow form a 100% never hit by melee, cut out out the anti caster part, and just yeah, bam, there you go!

Think about it, for spells we have: spell breaker, obs flesh, sf, vow of silence.

For attacks we have: sf and mist form (kindof)

Why not just remove sf from that little "spell blocking" category.
That's be one way to do it. It would make sense, too - like Mist Form, you're insubstantial, but magic should still be able to get you.

Ninja Ninja

Ninja Ninja

Krytan Explorer

Join Date: Dec 2006

W/

Quote:
Originally Posted by draxynnic View Post
Unless, can we hope, those changes make some of the weaker professions better off so you don't need SF?
Yeah but gl waiting 1-2 months for it.

leehai1980

Academy Page

Join Date: May 2009

E/N

No SF could you increase Drop rate also. Why fast speed clear because we 1 something but the drop rate low so we have to go for Fast speed clear to get something faster. If you gonna nerf the SF and alot of skill , please increase drop rate not only we can have something fast but also having fun in the place

Welthas

Lion's Arch Merchant

Join Date: Jan 2007

Pennsylvania

E/

Quote:
Originally Posted by leehai1980 View Post
No SF could you increase Drop rate also. Why fast speed clear because we 1 something but the drop rate low so we have to go for Fast speed clear to get something faster. If you gonna nerf the SF and alot of skill , please increase drop rate not only we can have something fast but also having fun in the place
Agreed, the drop rates on items are better with what? Faster killing. Ways to counter SF and make it easier for other people to do farming would be, to simply increase the drop rate as stated by lee. Just look at 55 monking.. Loved it, Anet "nerfed" it, what do you see? About a thousand 55 Monks running out of Bergen Hot Springs to farm Emblems that they have been farming so they can turn them into consumables and sell those for money and sell that money on the internet. So Anet doesn't truely "nerf" something they just make it so you have to think a little harder on how to use it.

P.S Anet...
Why don't you hold off on the "nerf" and learn to ban the botters?

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

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Thank you, Regina, for the news. This makes me happy, and gives me hope for the game's future.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by soul_of_misery View Post
Yeah but gl waiting 1-2 months for it.
Eh, the post I was replying to was suggesting that ANet had made it impossible for all but SF runs and was planning to make it completely impossible (by nerfing SF to death). My response still applies regardless of whether that nerf happens in a fortnight or a year.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by leehai1980 View Post
No SF could you increase Drop rate also. Why fast speed clear because we 1 something but the drop rate low so we have to go for Fast speed clear to get something faster. If you gonna nerf the SF and alot of skill , please increase drop rate not only we can have something fast but also having fun in the place
They also have to increase the drop rate for every other end game areas like dungeons and DoA. Right now they added the minis but its once again one of those items that reward luck and "doing it more" rather than balanced PUGS that actually learn to do the area a few times.

Quote:
Originally Posted by Mr. Undisclosed View Post
So...you make uw really hard for balanced then nerf SF, are you high?
Totally agree. Out of every possible way to deal with the whining this is possibly the most *face palm* method that I was afraid of. It should be nerf SF and make UW EASIER, or nerf SF and keep it hard but increase the drop. Nerf SF, make it even harder and throw a few token mini would help for a while, but once the novelty wears off...pugs can't do it at all because its super hard, guild can do it but the drops are not worth it and they already got the mini, and farmer moves on to another area. Welcome to DoA version 2.

Quote:
Originally Posted by draxynnic View Post
Unless, can we hope, those changes make some of the weaker professions better off so you don't need SF?

That's be one way to do it. It would make sense, too - like Mist Form, you're insubstantial, but magic should still be able to get you.
I've been saying that for TWO YEARS, but at the end the "nerf this now!" whiner gets the priority. Buffing rit from being far below average to normal doesn't really count.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Has it occured to any of you in opposition to Shadow Form that it may, in fact, have been changed to facilitate those that are still interested in GW1? I mean, without SF the way it is now, what percentage of current players would still be playing? I would guess low 30%s... just a guess, but it seems viable.

Guild Wars 1 has been on a steady decline for a long time now, and that isn't going to change. My guess is that the Test Krewe (of which I am a part of, thank god for the understanding of game mechanics and marketing in one handy dandy person or two!) will be able to evaluate SF from a gaming perspective, and that many of will be able to weigh the pros and cons of the skill, both from a general gameplay balance aspect (as much as can be achieved with the current madness that is to be called balance in GW1) and from a marketing/longevity of the series standpoint.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Farming *can't* be killed. There's thousands of skills in the game, there's so many options, for example the best raptor farmer W/N, his skills aren't even on the radar for most other farms. I don't think they *want* to kill farming even, they installed Nick after all.

What they might be targeting are the common "invinci-tank" builds that clear elite areas and dungeons quickly with small parties. This would be shadow form, obsidian flesh, and spirit bond. Although even if you kill those big 3, I have to wonder what else might pop up, like 55ish builds or shield of absorption, or even spirit spammers splitting up and soloing parts of UW.

The build master

The build master

Ascalonian Squire

Join Date: Nov 2009

Quote:
Originally Posted by Regina Buenaobra View Post
.
Will be waiting for this

QueenofDeath

Krytan Explorer

Join Date: Jul 2009

Quote:
This was not an attempt to address all of the concerns about Shadow Form Assassins. That will happen in the next major skill update, which will include big changes to Shadow Form
YAHOOOOOOOOO SF is getting BUSTED YAHOOOOOOOOO poor lil sins will become obsolete YAHOOOOOOOOO! I can't wait, I can't wait, I can't wait....!! Gemme Gemme Gemme!

Quote:
I mean, without SF the way it is now, what percentage of current players would still be playing? I would guess low 30%s... just a guess, but it seems viable.
What good do solo players do for the community or game anyway? You can play a solo game offline ala Dragon Age or Titans Quest or Diablo 2 all solo players do is add lag to the game and lower value of things to the point for those that group or would rather group than solo can't get any value on things they finally do get. So, who cares if they quit I don't. I would rather have a handful of community multiplayers than a world of anti socialites.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Mireles View Post
Is this Anet's solution to shadow form?
>Implying ArenaNet sees a problem in Shadow Form.

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

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Quote:
Originally Posted by akio pwns View Post
mr troll please go to sleep. There will always be farming... shes telling us there will be new ways... a new "meta" to farming.
You're pretty cute with your internet terminology.

But I don't think you understood my post.

I don't give a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO about farming, I want to do uw balanced and its nigh impossible in a reasonable time. Then she says not only will it be hard to do balanced you won't be able to use sf to do it, where does that leave us? GG.

Abedeus

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Join Date: Jan 2007

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Quote:
Originally Posted by Rahja the Thief View Post
Has it occured to any of you in opposition to Shadow Form that it may, in fact, have been changed to facilitate those that are still interested in GW1? I mean, without SF the way it is now, what percentage of current players would still be playing? I would guess low 30%s... just a guess, but it seems viable.

Guild Wars 1 has been on a steady decline for a long time now, and that isn't going to change. My guess is that the Test Krewe (of which I am a part of, thank god for the understanding of game mechanics and marketing in one handy dandy person or two!) will be able to evaluate SF from a gaming perspective, and that many of will be able to weigh the pros and cons of the skill, both from a general gameplay balance aspect (as much as can be achieved with the current madness that is to be called balance in GW1) and from a marketing/longevity of the series standpoint.
Too bad that there are a few players like you. The rest of the Test Krewe are unknown scrubs that represent the pro-SF bunch.

Tramp

Tramp

Furnace Stoker

Join Date: Jan 2008

Mo/

Quote:
Originally Posted by Regina Buenaobra View Post
For example, the first Shadow Form group to beat Dhuum took 85 minutes rather than the 7 minutes it used to take similar groups to clear UW.
7 minutes was a rarity, but nevertheless, 12 hours later, what are the times down to? 30-40 minutes? Any bets on 20 minutes before the weekend is up?


Quote:
Originally Posted by Regina Buenaobra View Post
the next major skill update, which will include big changes to Shadow Form and may also include changes to other prominent farming skills.
Now that is some scary stuff. That isnt nerfing one overbuffed skill, that is taking the nerf bat to farming in general. If that happens, I am history too. Like Joe Fierce, farming is all that is left for fun. SF can go away or stay and I wouldnt care a bit, but whack the other stuff, and WoW or Aion or whatever, here I come.

Quote:
Originally Posted by Regina Buenaobra View Post
we are looking into making changes that will require extensive testing and implementation time. We intend to heavily involve the Test Krewe in testing and evaluating the changes before they go live.
Fortunately that sounds like a LONG time away then, but scary none the less. By the way, what personal agendas do these Test Krewe people bring to the table regarding farming, or are they mind numbed bots grabbed from {insert name here of random town} and have no biases?

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

So, since the update to touch of dhuum AND dhuum's AI, he has become ridiculous, even for sf sins. He can no longer be bodyblocked or glitched against a wall, and the DP leads to being spiked down because of lower health. I dont see how a regular team could do this tbh.

pumpkin pie

pumpkin pie

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what is this obsession to make people play the game longer than is necessary? Isn't it ArenaNet's "ideal" that people should be able to enjoy the game and not waste an enormous amount of time farming?

Lord Sojar

Lord Sojar

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Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by QueenofDeath View Post
What good do solo players do for the community or game anyway? You can play a solo game offline ala Dragon Age or Titans Quest or Diablo 2 all solo players do is add lag to the game and lower value of things to the point for those that group or would rather group than solo can't get any value on things they finally do get. So, who cares if they quit I don't. I would rather have a handful of community multiplayers than a world of anti socialites.
Don't get me wrong, I never suggested that they really benefit the community in anyway, shape, or form.

However, looking at it from an in game economic standpoint, they do benefit the greater good. They farm for a lot of materials, which floods the market with goods (weapons, etc) and supplies (ecto). While this does inflate prices to some degree, Guild Wars is not exactly a shining example of real economics at work. Thus, it takes a long period of time for the economy of GW to go into a period of inflationary flux, and so... for a time, ecto may be available in large quantity for specific high end purchases. This benefits you, them, and the sellers of high-end/in demand items.

In addition, you are still attempting to look at it from a gamer's perspective, instead of that of a company trying to keep whatever interest they can into a game that is losing traction. ANET doesn't have to keep players interested in the game based on their business model, but at the same moment, they do. It all equates to keeping players that enjoy the game at least motivated enough to comeback every so often, which lines them up for a Guild Wars 2 purchase and future titles within said franchise.

This really isn't too difficult to understand when you look at it from that concept and model.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

I approve!
I am bored and need to be entertained and the QQ from the people that are not good enough to complete the hardest content with hench will be sufficient.

Good times ahead!

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by upier View Post
I approve!
I am bored and need to be entertained and the QQ from the people that are not good enough to complete the hardest content with hench will be sufficient.

Good times ahead!
There are better cures for boredom, which include but are not limited to:
  • Drinking
  • Smashing your head against a wall until you bleed
  • Watching paint dry/grass grow
  • Doing something else not listed here and not related to posting useless crap in a useless crap QQ thread that seems to endlessly repeat itself and will probably spell the end of a few mods sanity.
Frankly, these types of threads are getting boring, because the people who post them are typically (though not always) of the following demographics:
  1. Obsessed with a game that is pretty far past the point of true recovery
  2. Naturally enjoy bitching/QQing/complaining about anything they can
  3. Don't understand any other side to an issue except what their narrow minds can create
  4. Don't care about what other people think, but believe that their opinion is above that and it doesn't matter.
  5. Believe (in a naive fashion I might add) that a game mechanic is going to change just because they and other forum users believe that it needs to be changed (when the fact is, a very small percentage of the GW community actually bother with forums such as GWG)

Note, you can probably combine the demographics above in the case of many people!

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Why must there ALWAYS be one that does not find fun in taking candy from a baby with the sole intent of watching it cry?

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by upier View Post
Why must there ALWAYS be one that does not find fun in taking candy from a baby with the sole intent of watching it cry?
Because I am the Alpha and the Omega, the beginning and the end, everything and nothing, I am RAHJA! Now, this is getting rather off topic, so I must now get it back on target.

This wasn't ANET's solution to "fixing" Shadow Form, so you guys can stop making these absolutely mundane, nearsighted, and naive threads over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again.

Joe Fierce

Joe Fierce

Wilds Pathfinder

Join Date: Feb 2007

Disconnect the fascination

LF High End PvE Guild that's not filled with elitists.

R/

Quote:
Originally Posted by Rahja the Thief View Post
Don't get me wrong, I never suggested that they really benefit the community in anyway, shape, or form.

However, looking at it from an in game economic standpoint, they do benefit the greater good. They farm for a lot of materials, which floods the market with goods (weapons, etc) and supplies (ecto). While this does inflate prices to some degree, Guild Wars is not exactly a shining example of real economics at work. Thus, it takes a long period of time for the economy of GW to go into a period of inflationary flux, and so... for a time, ecto may be available in large quantity for specific high end purchases. This benefits you, them, and the sellers of high-end/in demand items.

In addition, you are still attempting to look at it from a gamer's perspective, instead of that of a company trying to keep whatever interest they can into a game that is losing traction. ANET doesn't have to keep players interested in the game based on their business model, but at the same moment, they do. It all equates to keeping players that enjoy the game at least motivated enough to comeback every so often, which lines them up for a Guild Wars 2 purchase and future titles within said franchise.

This really isn't too difficult to understand when you look at it from that concept and model.
Are you suggesting that people actually should use forward thinking to predict outcomes of their petty selfish requests. THIS IS THE INTERNET, THAT IS NOT ALLOWED! WHAT ARE YOU THINKING RAHJA? I want, now, instant gratification, mememememememememememe!

tw1tchdp

Lion's Arch Merchant

Join Date: Apr 2006

[CKIE]

W/Me

Quote:
Originally Posted by Rahja the Thief View Post
Has it occured to any of you in opposition to Shadow Form that it may, in fact, have been changed to facilitate those that are still interested in GW1? I mean, without SF the way it is now, what percentage of current players would still be playing? I would guess low 30%s... just a guess, but it seems viable.

Guild Wars 1 has been on a steady decline for a long time now, and that isn't going to change. My guess is that the Test Krewe (of which I am a part of, thank god for the understanding of game mechanics and marketing in one handy dandy person or two!) will be able to evaluate SF from a gaming perspective, and that many of will be able to weigh the pros and cons of the skill, both from a general gameplay balance aspect (as much as can be achieved with the current madness that is to be called balance in GW1) and from a marketing/longevity of the series standpoint.

YEAH. Totally ASSASSIN WARS is such a rad game broski. Anet, f'n ridiculous. You attempt to "slow down UWSC"s and in the process forget that people who enjoy playing other classes would like to do the area as well. I dont understand, Regina brings up the UWSC 7 minutes, to 85 minutes thing. Get REAL. Still your going to be completing it twice as fast as most balanced groups, not to mention those new fairy items that are brought into the game are going to be hearded by the people who originally went in for ectos/eblades are now going to come out with an even bigger reward for the extra time. so in reality SF lamers just slapped you all in the face. ANet = terrible.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Regina Buenaobra View Post
I just posted this on the wiki.
I would like to take the time to address a couple of questions that came up after the latest scheduled game update.

The re-design of the Underworld was intended as a way to add fun new content to the game while preventing ridiculously fast speed clears up the Underworld. (For example, the first Shadow Form group to beat Dhuum took 85 minutes rather than the 7 minutes it used to take similar groups to clear UW.)

This was not an attempt to address all of the concerns about Shadow Form Assassins. That will happen in the next major skill update, which will include big changes to Shadow Form and may also include changes to other prominent farming skills.

Work on this next update is currently in progress, but it looks like it will not happen this month. We are aiming for not only “tweaking numbers” of certain skills, we are looking into making changes that will require extensive testing and implementation time. We intend to heavily involve the Test Krewe in testing and evaluating the changes before they go live. Unfortunately it took longer than expected to get the Test Krewe off the ground.

I hope this sheds a little bit of light on what’s happening and where we are going.
Interesting...

It's good to see farming being looked at as a whole and not nit-picking on popular builds, too.

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Quote:
Originally Posted by Rahja the Thief View Post
Has it occured to any of you in opposition to Shadow Form that it may, in fact, have been changed to facilitate those that are still interested in GW1? I mean, without SF the way it is now, what percentage of current players would still be playing? I would guess low 30%s... just a guess, but it seems viable.

Guild Wars 1 has been on a steady decline for a long time now, and that isn't going to change. My guess is that the Test Krewe (of which I am a part of, thank god for the understanding of game mechanics and marketing in one handy dandy person or two!) will be able to evaluate SF from a gaming perspective, and that many of will be able to weigh the pros and cons of the skill, both from a general gameplay balance aspect (as much as can be achieved with the current madness that is to be called balance in GW1) and from a marketing/longevity of the series standpoint.
30%...You know not everyone does high-end pve.

I fail to see why removing the playerbase devoted to SF farming is bad for the game- after a few months of getting all the money they could ever want they are going to quit because of lack of content. The reason most people use SF nowadays (including me) in order to farm for cash to fill out their HoM so they are ready for GW2. People who still want to farm after a nerf to SF will jump on a 600/smite or OB (which should also be looked at) and still make lots of money.

Anet should focus on removing invincibility builds from the game, AND find the reason why people jump to invincibility in an area instead of tank n' spank. Then they should spend their time trying to fix the problem with the resources they have (aka adjust levels and skills on monsters). Then again, no game wants to spend their time fixing all of the inherent problems based on the community’s whim.

My expectations with anet are pretty low right now compared to what they've done in the past, so I really don't care anymore on how they want to drag out their game.

Ninja Ninja

Ninja Ninja

Krytan Explorer

Join Date: Dec 2006

W/

Quote:
Originally Posted by tw1tchdp View Post
YEAH. Totally ASSASSIN WARS is such a rad game broski. Anet, f'n ridiculous. You attempt to "slow down UWSC"s and in the process forget that people who enjoy playing other classes would like to do the area as well. I dont understand, Regina brings up the UWSC 7 minutes, to 85 minutes thing. Get REAL. Still your going to be completing it twice as fast as most balanced groups, not to mention those new fairy items that are brought into the game are going to be hearded by the people who originally went in for ectos/eblades are now going to come out with an even bigger reward for the extra time. so in reality SF lamers just slapped you all in the face. ANet = terrible.
Sadly I cannot agree more with your post, the amount of money the assassins will make out of farming the new UW in the next 2 months might rival the amount they make just on ecto's from more years of normal UW farming, so i don't want to see any assassin cry threads about this nerf because time crying is time you could be spending farming me up a mini dhuum lol

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

I approve of Dr. House's intervention! (j/k: moving company, or takign a break from Guru, made you more interesting :P)

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by pumpkin pie View Post
what is this obsession to make people play the game longer than is necessary? Isn't it ArenaNet's "ideal" that people should be able to enjoy the game and not waste an enormous amount of time farming?
I guess that its coming from the same source of ppl to play the game and content in the less time possible using the high amount of broken mechanics they can.
You are blind , "farming" it self is not the problem , never was. Its balance itself and broken skills that make the word "challenge" or "hard" turn into "SC" and "joke". If you like so much farming , you picked the wrong game , Lineage2 exists and korean games , hf mate , cheers .

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by Tenebrae View Post
I guess that its coming from the same source of ppl to play the game and content in the less time possible using the high amount of broken mechanics they can.
You are blind , "farming" it self is not the problem , never was. Its balance itself and broken skills that make the word "challenge" or "hard" turn into "SC" and "joke". If you like so much farming , you picked the wrong game , Lineage2 exists and korean games , hf mate , cheers .
see,, thats where you are wrong, pumpkin pie doesn't farm. Ask me how many time I have cleared FoW UW, or how many time i have kill mallyx.

for someone who play like me, SF is of the least concern. only farmers will care what other farmers can do in how long a time. Weather SF is nerf or taken out of the game has little concern to me. Or how other people are getting their game cash and weapons from, does not concern me, thats why I ask why it is such a concern to the QQ players.

Frankly, I couldn't care less how fast some stranger can clear what area. I much rather ArenaNet take care of the "cheat" thats been happening. like using texmod for cartography, autoclicker for drunkard and sync ....

FYI: I have yet to see an arm brace

rb.widow

Lion's Arch Merchant

Join Date: Jul 2009

Funny isnt it, Anet nerfed UB because it was too powerful, clearing Elite areas fast etc wasnt supposed to happen, along comes Perma Sin and Anet ignores it, there fix was to make the Elite area dam near impossible for normal players,

So why not revert UB to its old form, then everyone else in the community can run the HM with ease just like the permas do.

I can bet that in GW2, there will be no builds like this, all builds that can make no damage taken will be nerfed in a heartbeat.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by pumpkin pie View Post
see,, thats where you are wrong, pumpkin pie doesn't farm. Ask me how many time I have cleared FoW UW, or how many time i have kill mallyx.
Instead ill ask you another thing , where did i say that you are a farmer ? or that you farm ? I asked "IF" you like bla bla , dont make mistakes , i wasnt guessing nothing.

Quote:
Originally Posted by pumpkin pie View Post
for someone who play like me, SF is of the least concern. only farmers will care what other farmers can do in how long a time. Weather SF is nerf or taken out of the game has little concern to me. Or how other people are getting their game cash and weapons from, does not concern me, thats why I ask why it is such a concern to the QQ players.
See ? thats where you are wrong. Im not a farmer and i dont care , im leaving this game in about 2 months so care = -7 . I just see the bigger picture , see skill bars , see what is going on in the game right now ..... and if you do those things and cant see SF is broken , you must be blind.

Its a matter of balance , is not like it affects me or not , not like my life is at risk or whatever , its simple perspective. Please , dont be mistaken , you speak like all ppl that agrees with a SF nerf is a cryer and thats not true.

Quote:
Originally Posted by pumpkin pie View Post
Frankly, I couldn't care less how fast some stranger can clear what area. I much rather ArenaNet take care of the "cheat" thats been happening. like using texmod for cartography, autoclicker for drunkard and sync ....
Ignoring a problem doesnt solve it ; the fact that this problem doesnt bother you or affect you doesnt mean it dont exist or that it dont matter. Like Dr House said "Doing things change things .... doing nothing changes nothing" ( or smthing like that ).

Anyway , check reginas post , enough said

Zebideedee

Zebideedee

Jungle Guide

Join Date: Sep 2007

55?? 57' 0" N / 3?? 12' 0" W

N/Me

To OP, this is not an opinion, this is cold hard fact!

The SF abusers who think they are all that, I've played with (oh dear) a few on their alternate chatacters who have tormented shields & VS etc. and they have totally, totally sucked. I'm talking about easy missions/quests, they got it into their heads that they are Chuck Norris or something. But thats probably A-Net's fault for not letting them type /godmode into console with every profession?

I'd love it if A-Net removed/changed the game so that SF/55'ing etc wasn't possible, the QQ threads would be hilarious

DragonRogue

DragonRogue

Lion's Arch Merchant

Join Date: May 2007

Seattle, WA USA

Demon Dawg Knights

E/Me

Quote:
Originally Posted by rb.widow View Post
Funny isnt it, Anet nerfed UB because it was too powerful, clearing Elite areas fast etc wasnt supposed to happen, along comes Perma Sin and Anet ignores it, there fix was to make the Elite area dam near impossible for normal players,

So why not revert UB to its old form, then everyone else in the community can run the HM with ease just like the permas do.

I can bet that in GW2, there will be no builds like this, all builds that can make no damage taken will be nerfed in a heartbeat.
Nail on the head. Why dont we bring back ursan?

Our guild tried UW with the balanced team set up that we have used in UW to clear it for years now and failed epically. We will be trying again all weekend to do it tho, because we like the new challenge. However, we dont care that people use SF to clear anything, nor did we care when it was Ursan, or 600. What is starting to grate on my nerves is the constant need to create a new profession, run it thru all the games, just so we can play this game. First it was the loss of our Elem/sin farmers nerfed to uselessness because of damage reduction in SF, so we created perma sins just to have the areas in the game nerfed, such as budger (god forbid we make 200k off holiday items for a weekend intsead of ectos and obby blades 24/7/365), then it was to create monks so we could farm with them instead. Now i need a friggin paragon to do UW? What the hell is it gonna be next month Anet? Instead of fixing the skills to balance out things, you fix the areas so gimicky builds and specific classes are the only ones who can do it. Its gotten to the point now where i need all 10 classes just to play this game and its annoying as hell. At least with Ursan, if i wanted to play in an area my ranger wasnt wanted, id still get to play. Which reminds me, why dont you buff up my Incendiary Arrows so i can take out half a party in two hits too. Then maybe my ranger could get a group around this game.