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Originally Posted by Regina Buenaobra
The re-design of the Underworld was intended as a way to add fun new content to the game while preventing ridiculously fast speed clears up the Underworld. (For example, the first Shadow Form group to beat Dhuum took 85 minutes rather than the 7 minutes it used to take similar groups to clear UW.)
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Except it was
still a Shadow Form group, for the most part. Not only that, but we're starting to see traces of 600/Smite teams becoming viable for UW clears, only adding to the list of Things-Monks-Can-Farm-And-Run-That-Shouldn't-Be-Farmable-Or-Runable-In-The-First-Place.
Why even bother to improve rewards (read: add new rewards, as efficiency may have dropped) when the old, disliked method of achieving those rewards still exists?!
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This was not an attempt to address all of the concerns about Shadow Form Assassins. That will happen in the next major skill update, which will include big changes to Shadow Form and may also include changes to other prominent farming skills.
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At this point, you all can say what you like about what's coming and what you can hope to accomplish, but I'll probably just sit back and wait for the actual update notes or Dev Update to roll in before trusting any real change to come about.
That said, "other prominent farming skills" really makes me hope that you're also tackling 600/Smite teams as well, but I've had lots of hopes for what ANet could have done in the past.
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Work on this next update is currently in progress, but it looks like it will not happen this month.
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zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzherecometheword s"quarterlyskillupdates".
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We are aiming for not only “tweaking numbers” of certain skills, we are looking into making changes that will require extensive testing and implementation time. We intend to heavily involve the Test Krewe in testing and evaluating the changes before they go live. Unfortunately it took longer than expected to get the Test Krewe off the ground.
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Wonderful. I'm looking forwarding to the tinkering parties.