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Leave it as is, Up the skeletons. Fixed.
Is this Anet's solution to shadow form?
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Originally Posted by Zebideedee I'd love it if A-Net removed/changed the game so that SF/55'ing etc wasn't possible, the QQ threads would be hilarious |
) I don't mind people trying to solo just remove all the gimmick builds that make them invulnerable and invincible. All these insane protective armor and protective spirit spells should be taken out of the game period. Just have HEALS and MENDS but remove all the for X amount of minutes you cannot be harmed bs spells and protective armor that can't be hit. Then it will be a fun game again.
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I want to do uw balanced and its nigh impossible in a reasonable time. Then she says not only will it be hard to do balanced you won't be able to use sf to do it, where does that leave us? GG.
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"Elite" areas are about coordination in play AND builds. Going with what works BEST. If you want to play with "good enough", stick with EotN dungeons. Whatever replaces SF/UWSC, it will not be "balanced", mark me.
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Don't understand any other side to an issue except what their narrow minds can create Don't care about what other people think, but believe that their opinion is above that and it doesn't matter. |
Now I can accept you want what you want in the game, but, I want what I want in the game also so there's no one correct answer here, but, what has to come down is compromise and Anet is doing that compromise now in the form of Nerfing SF and hopefully a whole bunch of the GIMMICK builds out there that solo farm. It won't stop farming but hopefully it will tone it down quite a bit where things can become comfortable for all types of plalyers not just the farmers.
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| Whatever replaces SF/UWSC, it will not be "balanced", mark me. |
Ask me how I know you have never tried the "new" Servants of Grenth in HM. Without some form of gimmick invinci-tank holding the line it can't be beaten. There are simply too many foes and way way too much damage. Four Horsemen used to be the thing to fear because of the split but it pales in comparison to the buff they gave that quest. You can have all the skill and coordination in the world but if the builds aren't there then forget it. It's a nice thought, hearkening back to simpler GW days, but with the difficulty cranked like it is that's just not possible if you want to last more than 30 seconds. At the bare minimum GW reverts to it's lowest common denominator, tank and spank via the holy trinity with minor swaps. Wholly random "balanced" teams will just not cut it anymore.
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Has it occured to any of you in opposition to Shadow Form that it may, in fact, have been changed to facilitate those that are still interested in GW1? I mean, without SF the way it is now, what percentage of current players would still be playing? I would guess low 30%s... just a guess, but it seems viable.
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Also, consider this:
When game runs out of content like GW, only reason to keep playing is OCDing achievements ... err, titles. This secondary 'content' however too only lasts so long. Adding easy-farm skills is highly counterproductive: 10k point titles get completed faster and 'grind' gets bypassed. What keep them playing then? More farms for rarer stuff? Which too is over faster with easy farm stuff.
So, why do you think those 70% really continue playing? Is it really only because they can amass pixel glory fast?
Or is it because they want to get X, and already spent long time getting there and do not quit as easily because of commitment falacy?
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I mean whoever continues sfing is kinda hopelessly addicted and pretty much only way for him to quit is burn out hard.
Have a look at the price of the chaos globes.
Do they require so many ectoplasm because it's easy to get? Nope, because it's easy to farm. Rare materials drop 'more' in HM when going solo. So solo farmers get them more, and that's why you see so many assassins with obsidian armor and chaos globes.
They don't spend time to get that, they get that because they don't have anything else to spend the ectos in!
Do they require so many ectoplasm because it's easy to get? Nope, because it's easy to farm. Rare materials drop 'more' in HM when going solo. So solo farmers get them more, and that's why you see so many assassins with obsidian armor and chaos globes.
They don't spend time to get that, they get that because they don't have anything else to spend the ectos in!
Guild Wars is an everchanging game.
When skills change, you change builds and adapt. If you can't do that, then GW is not your game.
And if something becomes too difficult, they will probably tone it down a bit. (They did so already a couple of times)
I think it should be simple enough to understand.
When skills change, you change builds and adapt. If you can't do that, then GW is not your game.
And if something becomes too difficult, they will probably tone it down a bit. (They did so already a couple of times)
I think it should be simple enough to understand.
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Have a look at the price of the chaos globes.
Do they require so many ectoplasm because it's easy to get? Nope, because it's easy to farm. Rare materials drop 'more' in HM when going solo. So solo farmers get them more, and that's why you see so many assassins with obsidian armor and chaos globes. They don't spend time to get that, they get that because they don't have anything else to spend the ectos in! |
If you want to play the game, any profession goes. If you want to farm, be it solo or SC-ing elite areas, yes, then you'll need a wider assortment of professions.
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Let people accumulate personal wealth all they want via solo farming, but don't "force" people into gimmick builds just to be able to get in a team in Elite areas.
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There are new and very creative team builds developing since the UW change, but it still looks like SF farmers are being catered to....
I will hold my own opinions close until I see if the builds being tested are going to be stable enough for decent teams to run.
(There should NEVER be a 'GOD-MODE' in an on-line game)
P.S.: OMG Zebideedee, that pic is too cute!!
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Guild Wars is an everchanging game.
When skills change, you change builds and adapt. If you can't do that, then GW is not your game. And if something becomes too difficult, they will probably tone it down a bit. (They did so already a couple of times) I think it should be simple enough to understand. |
Considering skill changing is a very long process in reality to implement, there must be a huge balance update planned.
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ArenaNet apparently missed this when they were testing the update, but Shadow Form is not only still viable with Dhuum in the Underworld; it's actually still the most effective way to beat him.
Just thought I'd bring this to their attention. |

Of course, the majority of you are forgetting that the 55 monk has existed for... uh... 4 years + now? These same QQ threads existed for every variation of the 55 monk and still pop up from time to time...
I think I have a few good ideas for how to fix the SF problem, but they don't involve buffing Ursan (that is absolutely an insane idea...), nerfing SF into the ground (it's a fun skill, and should be a viable farming ability), or buffing other skills to come in line with SF. Simple world changes and a tweak to SF's description are all that is needed. We don't need to Smiter's Boon SF people, it is a PvE farming skill. The Guild Wars economy is balanced around a steady supply of ectoplasm, and if it suddenly lacks said supply... kiss your precious trading goodbye.
If any of you players are long standing enough to remember, ecto were at one time, 20k+ each. Do you really want that to happen again? I certainly don't, considering my ranger's FoW armor cost me like 5 million gold back then... no thanks.
NO. Again, you are failing to understand the primary issue... there are too many skills in Guild Wars to effectively balance all of them on a skill to skill synergy level (READ THAT AGAIN IF YOU DON'T GET IT!!). Once you understand that, it is only a short step to a full understanding of why there are no more Guild Wars 1 chapters, and Guild Wars 2 is on its way. You change one skill's description to "nerf" or adjust it, and it suddenly has this crazy synergy with another skill and becomes the new meta or FotM. It's a vicious cycle, and the only way to stop it is to balance very few skills at a time, looking at that skill and any skills that potentially have synergy with it, and making adjustments accordingly. If you can't do that, leave the skills alone.
I think I have a few good ideas for how to fix the SF problem, but they don't involve buffing Ursan (that is absolutely an insane idea...), nerfing SF into the ground (it's a fun skill, and should be a viable farming ability), or buffing other skills to come in line with SF. Simple world changes and a tweak to SF's description are all that is needed. We don't need to Smiter's Boon SF people, it is a PvE farming skill. The Guild Wars economy is balanced around a steady supply of ectoplasm, and if it suddenly lacks said supply... kiss your precious trading goodbye.
If any of you players are long standing enough to remember, ecto were at one time, 20k+ each. Do you really want that to happen again? I certainly don't, considering my ranger's FoW armor cost me like 5 million gold back then... no thanks.
NO. Again, you are failing to understand the primary issue... there are too many skills in Guild Wars to effectively balance all of them on a skill to skill synergy level (READ THAT AGAIN IF YOU DON'T GET IT!!). Once you understand that, it is only a short step to a full understanding of why there are no more Guild Wars 1 chapters, and Guild Wars 2 is on its way. You change one skill's description to "nerf" or adjust it, and it suddenly has this crazy synergy with another skill and becomes the new meta or FotM. It's a vicious cycle, and the only way to stop it is to balance very few skills at a time, looking at that skill and any skills that potentially have synergy with it, and making adjustments accordingly. If you can't do that, leave the skills alone.
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| If any of you players are long standing enough to remember, ecto were at one time, 20k+ each. Do you really want that to happen again? |
They flooded the market with too much loot and now everyone is sitting around just wanting the high end stuff as they can easily afford the low end and middle end gear. There was a time I could get 100k for just a gold item of uncommon drop rate. Now I'm lucky if I can get 5k hell I make more farming feathers for the SF sins lol how ironic than I can farming equipment.
Sorry but I like a world where things have high value for a long time. With this game not having any evolving of gear too many people get to the end game gear too fast and then there is just nothing worth playing for except silly titles or minis.
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Of course, the majority of you are forgetting that the 55 monk has existed for... uh... 4 years + now? These same QQ threads existed for every variation of the 55 monk and still pop up from time to time...
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I think I have a few good ideas for how to fix the SF problem, but they don't involve buffing Ursan (that is absolutely an insane idea...), nerfing SF into the ground (it's a fun skill, and should be a viable farming ability), or buffing other skills to come in line with SF.
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If any of you players are long standing enough to remember, ecto were at one time, 20k+ each. Do you really want that to happen again? I certainly don't, considering my ranger's FoW armor cost me like 5 million gold back then... no thanks.
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Ecto prices have stayed reasonably stable in terms of buying power. The only thing that has really been affected is FoW armor, which is now a dime a dozen.
Agreed
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If you were an Anet employee, part of the small Live Team, what would you say? "Scrap it so that we can show to the world how a game is properly played"?
P.S.: balanced UW clear tonight? ![]() |
(definitelly on uw clear :-) )

