Quote:
Originally Posted by QueenofDeath
What good do solo players do for the community or game anyway? You can play a solo game offline ala Dragon Age or Titans Quest or Diablo 2 all solo players do is add lag to the game and lower value of things to the point for those that group or would rather group than solo can't get any value on things they finally do get. So, who cares if they quit I don't. I would rather have a handful of community multiplayers than a world of anti socialites.
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Don't get me wrong, I never suggested that they really benefit the community in anyway, shape, or form.
However, looking at it from an in game economic standpoint, they do benefit the greater good. They farm for a lot of materials, which floods the market with goods (weapons, etc) and supplies (ecto). While this does inflate prices to some degree, Guild Wars is not exactly a shining example of real economics at work. Thus, it takes a long period of time for the economy of GW to go into a period of inflationary flux, and so... for a time, ecto may be available in large quantity for specific high end purchases. This benefits you, them, and the sellers of high-end/in demand items.
In addition, you are still attempting to look at it from a gamer's perspective, instead of that of a company trying to keep whatever interest they can into a game that is losing traction. ANET doesn't have to keep players interested in the game based on their business model, but at the same moment, they do. It all equates to keeping players that enjoy the game at least motivated enough to comeback every so often, which lines them up for a Guild Wars 2 purchase and future titles within said franchise.
This really isn't too difficult to understand when you look at it from that concept and model.