Is this Anet's solution to shadow form?
pumpkin pie
now you're just dodging the question. Dodging the question does not make the question goes away.
PS: SF is not god mod.
and do not laugh at Rahja same thing can be said about your fantastic 4 icon. Also this is a good example of Perspective is subjective. From your perspective Rahja is playing House, but I know he's not, because from my perspective, i think He simply Likes that character in the show, and why I quoted him, becaue you quoted House and it happens Rahja is using a House icon and said something I can quote and that is as close as I can get to quoting "house" since I do not watch that series.
see Perspective is subjective.
PS: SF is not god mod.
and do not laugh at Rahja same thing can be said about your fantastic 4 icon. Also this is a good example of Perspective is subjective. From your perspective Rahja is playing House, but I know he's not, because from my perspective, i think He simply Likes that character in the show, and why I quoted him, becaue you quoted House and it happens Rahja is using a House icon and said something I can quote and that is as close as I can get to quoting "house" since I do not watch that series.
see Perspective is subjective.
Lykan
Longasc
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Has it occured to any of you in opposition to Shadow Form that it may, in fact, have been changed to facilitate those that are still interested in GW1? I mean, without SF the way it is now, what percentage of current players would still be playing? I would guess low 30%s... just a guess, but it seems viable.
Guild Wars 1 has been on a steady decline for a long time now, and that isn't going to change. My guess is that the Test Krewe (of which I am a part of, thank god for the understanding of game mechanics and marketing in one handy dandy person or two!) will be able to evaluate SF from a gaming perspective, and that many of will be able to weigh the pros and cons of the skill, both from a general gameplay balance aspect (as much as can be achieved with the current madness that is to be called balance in GW1) and from a marketing/longevity of the series standpoint. |
It is also an assumption based on the idea that people play this game to farm stuff, which is heartbreaking and crapping on all the many cool things in GW.
I suggest the Test Krewe should rather use their brains to find some ways to make the game fun that does not equate sending people to mindlessly farm certain areas with certain builds.
Fril Estelin
As the 3 questions I mentioned above suggested, many people will have many different opinion on what is "better". Some (a lot?) believe that Dhuum's new content makes the game "better", while others won't (until SF is nerfed).
If you could explain here in clear terms that make "business sense" that such a balance (ignoring the technical difficulties) would indeed make the game better and not put Anet in a "worse" position (staff- and community-wise, ie. money-wise), then I think you should be Anet's new CEO. Ofc we don't have the numbers re server activity, so what would you do if this server activity showed that many people used SF and farmed, not being bothered by the lack of balance? (if not that many people are doing this, then you do have a point and my question is irrelevant) Wouldn't your hypothetical balance basically send the message "you're not good enough for our game" to possibly a sizable part of the community?
If you could explain here in clear terms that make "business sense" that such a balance (ignoring the technical difficulties) would indeed make the game better and not put Anet in a "worse" position (staff- and community-wise, ie. money-wise), then I think you should be Anet's new CEO. Ofc we don't have the numbers re server activity, so what would you do if this server activity showed that many people used SF and farmed, not being bothered by the lack of balance? (if not that many people are doing this, then you do have a point and my question is irrelevant) Wouldn't your hypothetical balance basically send the message "you're not good enough for our game" to possibly a sizable part of the community?
Tenebrae
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now you're just dodging the question. Dodging the question does not make the question goes away.
PS: SF is not god mod. and do not laugh at Rahja same thing can be said about your fantastic 4 icon. |
PS:Mist form is not god mode , another obvious statement ( if that is the game you are playing ). Btw , my avatar is Agent Smith from Matrix , thanks.
pumpkin pie
Dodging, Dodging! I asked how is SF (correction) a problem for the game and you carry on with a story about God Mod skills.
whoever that avatar is, same thing, don't drag Rahja into it, its you and me baby!
I do not think anyone have an answer to that question. how is player A being able to clear a certain area in, say 15 minites a problem? Now they make it so its 85 minutes. So what? does not make a different except frocing players to use more time hanging in the game and forcing other players who cannot afford as much time to abandon the game for something else they do have time for.
whoever that avatar is, same thing, don't drag Rahja into it, its you and me baby!
I do not think anyone have an answer to that question. how is player A being able to clear a certain area in, say 15 minites a problem? Now they make it so its 85 minutes. So what? does not make a different except frocing players to use more time hanging in the game and forcing other players who cannot afford as much time to abandon the game for something else they do have time for.
Enon
Lindsey claimed that 8 minutes to clear UW is too fast. I agree, but adding Dhuum and his skeletons obviously didn't do much. Almost full Assassin teams are already clearing UW within 50 minutes. Experienced SC Guilds are probably able to do it within 35 minutes, if not less.
Ironically enough Lindsey also claimed that they like elite areas to be accessible to everyone, yet the recent change of Servants of Grenth and adding Dhuum and his skeletons made it harder, if not impossible, for less experienced player (and balanced groups) to succeed in finishing UW. I won't even mention that every team setup that does not involve at least 6 perma's is completely inefficient and a waste of time, compared to a Sin team. The reward is utterly low for the time you spend there as a balanced party.
SF is a semi God mode. CORPGs should never have a skill that grants semi God mode. It's a ridiculously stupid move and results in very tedious game play. Why do you even bother playing as a Ranger, Elementalist or a Warrior? It's completely inefficient and a waste of time.
Fixed it for you.
I guess in all these years nothing really changed.
Go go God mode in a CORPG!
Ironically enough Lindsey also claimed that they like elite areas to be accessible to everyone, yet the recent change of Servants of Grenth and adding Dhuum and his skeletons made it harder, if not impossible, for less experienced player (and balanced groups) to succeed in finishing UW. I won't even mention that every team setup that does not involve at least 6 perma's is completely inefficient and a waste of time, compared to a Sin team. The reward is utterly low for the time you spend there as a balanced party.
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I asked how is SF (correction) a problem for the game and you carry on with a story about God Mod skills.
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how is Assassin A being able to clear a certain area in, say 15 minites a problem? Now they make it so its 85 minutes. So what? does not make a different except frocing Assassins to use more time hanging in the game and forcing other Assassins who cannot afford as much time to abandon the game for something else they do have time for.
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I guess in all these years nothing really changed.
Go go God mode in a CORPG!
pumpkin pie
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SF is a semi God mode. CORPGs should never have a skill that grants semi God mode. It's a ridiculously stupid move and results in very tedious game play. Why do you even bother playing as a Ranger, Elementalist or a Warrior? It's completely inefficient and a waste of time.
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If there's no SF, will you see Assassins running around getting invited into a group?
Reflect
Enon
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OMG do you have to ask? do you see Rangers, Elementalists and Warriors in the game? YES many many of them! because they are fun to play.
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I wonder why it's Speed Clear and not Sin Clear...
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If there's no SF, will you see Assassins running around getting invited into a group?
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I found that out the hard way last night...
Abedeus
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OMG do you have to ask? do you see Rangers, Elementalists and Warriors in the game? YES many many of them! because they are fun to play.
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If there's no SF, will you see Assassins running around getting invited into a group? |
Assassins have great burst damage AND DPS, depending how you use them. In PvE, DPS is more important, right? So DB/MB or a crit scythe would be great in a team. I would use an Assassin hero, if they weren't horrible as hell. But they are still a lot better than the average Assassin player.
Aww damn, Enon was faster.
Bug John
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That will happen in the next major skill update, which will include big changes to Shadow Form and may also include changes to other prominent farming skills.
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The game is saturated with in game wealth (gold, ectos, and even duped armbraces) and farming already provides very low income.
Do you want pvp and power trading to be the only viable sources of income ?
Lord Sojar
- I don't play "house", I am like his younger clone.
- I'm not a "forum guy", I'm an IT guy, a doctor for computers
- I'm not your pal.
- See my user title..
Burn you miserable wretches!
Back to the show! SF isn't overpowered, players are underpowered. Core problem with PvE in Guild Wars.
Burst Cancel
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So... nobody can change the world but Bill Gates? What are you on about. Anet is MASSIVELY effected by the community. They've done about a jillion things to the game in response to issues raised. We're not irrelevant, more so that they're not staffed by enough people to do the jillion more things we want them to do.
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"Hardcore" gamers have always suffered from delusions of unwarranted self-importance. They're not fooling anyone else, as IW has shown decisively with MW2.
Bryant Again
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As the 3 questions I mentioned above suggested, many people will have many different opinion on what is "better". Some (a lot?) believe that Dhuum's new content makes the game "better", while others won't (until SF is nerfed).
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Ofc we don't have the numbers re server activity, so what would you do if this server activity showed that many people used SF and farmed, not being bothered by the lack of balance?
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This is the problem with imba: people love it. I'm sure those thousands of Deathknights were pissed when they were made half as strong as they used to be in WoW, but everyone else either understood the changes or would have fun in the game anyways.
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Wouldn't your hypothetical balance basically send the message "you're not good enough for our game" to possibly a sizable part of the community?
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I think it's more an issue of ANet getting their game straight and showing who they're intended audience is. If they plan on doing the same thing we have right now in GW2, ANet needs to let me know ASAP so I can not look forward to the game. They're can either announce it or show it.
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Ironically enough Lindsey also claimed that they like elite areas to be accessible to everyone, yet the recent change of Servants of Grenth and adding Dhuum and his skeletons made it harder, if not impossible, for less experienced player (and balanced groups) to succeed in finishing UW. I won't even mention that every team setup that does not involve at least 6 perma's is completely inefficient and a waste of time, compared to a Sin team. The reward is utterly low for the time you spend there as a balanced party.
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I do not think anyone have an answer to that question. how is player A being able to clear a certain area in, say 15 minites a problem? Now they make it so its 85 minutes. So what? does not make a different except frocing players to use more time hanging in the game and forcing other players who cannot afford as much time to abandon the game for something else they do have time for.
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If a player wants to be able to do whatever, play through an area in a quickened fashion without the proportionate effort to match, then that's what an "easy mode" should provide. Don't try to turn your "hard mode" *into* an "easy mode".
Zesty
Didn't realize you were so active on here Joe. I'm surprised too, I'd think you would realize that there will always be 600/Smite left even if they nerf everything else since they can only nerf it by changing the mechanics with SoA or Holy Wrath. For me this is fine cuz I never really did SF, in fact I deleted my SF armor about a month ago, and I'm good at 600/Smite. But I do see what your saying, I'm not going for GWAMM and I have nothing to farm for anymore, besides a BDS, so I guess thats why I don't play much anymore, well at least for PvE. If I was to restart again from right now I probably would be abusing some shit to get to this position again.
BTW, if you ever want to do some srs 600/smite shit hit me up. I've pretty much done everything except for veil and that crazy urgoz build but vanquishing is cool too.
BTW, if you ever want to do some srs 600/smite shit hit me up. I've pretty much done everything except for veil and that crazy urgoz build but vanquishing is cool too.
QueenofDeath
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I won't even mention that every team setup that does not involve at least 6 perma's is completely inefficient and a waste of time |
Bug John
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Just wait till they nerf SF then everyone will have to learn how to play and not get by on gimmick builds. I hope they really hit all those armor and protective spirit skills as well. Afterall now they can leave them as in for pvp and nerf the heck out of them in PVE. Go Anet nerf nerf nerf we're ready for it. )
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And then coming here to QQ because Anet nerfed it too much.
PS is a perfectly balanced skill, and you fail so much you could be Izzy's personal assistant.
Arduin
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Just wait till they nerf SF then everyone will have to learn how to play and not get by on gimmick builds. I hope they really hit all those armor and protective spirit skills as well. Afterall now they can leave them as in for pvp and nerf the heck out of them in PVE. Go Anet nerf nerf nerf we're ready for it. )
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Tenebrae
Enon , dont bother with someone that has this criteria "If a skill does not affect you, as much as it does not affect me, how is it broken?" . From now on , if someone in the world wants to now if anything is right , wrong or is a problem just have to ask him , great !.
- Word is cheap
- Oh a cheaper word
- Me neither , i never said i was.
- Burn
Im already burning , see my avatar ? oh wait ....
Bingo , guns dont kill ppl nor ppl that shoot them ..... BULLETS ARE ! nerf bullets zomg.
/offtopic off
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- Oh a cheaper word
- Me neither , i never said i was.
- Burn
Im already burning , see my avatar ? oh wait ....
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Back to the show! SF isn't overpowered, players are underpowered. Core problem with PvE in Guild Wars.
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/offtopic off
reaper with no name
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OMG do you have to ask? do you see Rangers, Elementalists and Warriors in the game? YES many many of them! because they are fun to play.
If there's no SF, will you see Assassins running around getting invited into a group? |
Question: Do you see mending wammos and healing dervs in the game? Yes, many of them. Does that make them any less suboptimal? No.
Choosing to play as a particular profession should not mean you are inherently gimping yourself because that profession is suboptimal in every concievable situation. If we are going to have professions in the game besides the assassin, then there had better be a legitimate reason to use them.
And don't tell me it's because they "look cool". Gun-toting nuns are cool too, but you don't see those in the game.
The Drunkard
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KageNoShi
Where ever the last person who used it decided to place it? Idk.
terrible theresa
personaly I like the challenge of finding new builds so nerfing skills dont bother me.what does bother me is that I have done all there is to do in the game except pvp since I just dont like to.new areas would be great.yes I have done the sf farming so what.it was for my personal needs (consumables mainly for guildy groups).I also have a 600/smiter for the same(to take guildies through dungeons for FUN not $$).but GW got boring because of lack of new content or areas.I will be keeping track of GW2 to see what it is going to be like but still not sure whether or not I will get it.so you all keep complaining about the god modes I just want to have fun playing an enjoyable game.
N1ghtstalker
the game's a sinking ship
get off while you can
get off while you can
Dark Paladin X
now hold on, ArenaNet have nerfed Underworld farming a lot as well as adding an uber-hard boss (and I'm kinda mad at that, but doesn't really affect me much since most of my money-making comes from killing Raptors and doing Zaishen Challenge Quests). Apparently, that will make people NOT want to do UW runs for the long run. However, there are still some people who want to do UW runs for different reasons. There is a reason why ArenaNet added the Zaishen Challenge Quests, to serve as a motivator (mostly when you get the Zcoins as reward, and not to mention the Waiting Game quest). When I often visit TotPK, the area is often empty and there aren't a lot of people who want to do runs for TotPK (except the SF farmers who kill the mobs in the first two levels of this mini-dungeon). On days when the Darkness Zquest is offered, I see a bombardment of people who are looking for runs.
Now, am I mad that ArenaNet buffed Underworld in order to nerf UWSC and farming ectos? Yes (if I ever wanted to farm ectos). Did they made farming ectos impossible? Yes. Will the buff of Underworld will skyrocket the price of ectos and make Chaos Gloves and Obsidian armor more valuable? Yes. Is it done for "balance purposes"? Yes. Does it affect me a lot? Not really, as most of my money maker involves killing Raptors (and I often use the skill tomes now since the price of them are dropping rapidly). Although I am a bit mad when ArenaNet nerfed ecto farming in the Underworld, I really don't care. Buff the Raptor Nestlings, I could scoff that off since it really doesn't affect me much. Nerf the ability to maintain Shadow Form, you just hit my berserk button (mostly because it's the only build I use when it comes to making money or to get green weapons or weapon mods for my heroes to equip).
Now, am I mad that ArenaNet buffed Underworld in order to nerf UWSC and farming ectos? Yes (if I ever wanted to farm ectos). Did they made farming ectos impossible? Yes. Will the buff of Underworld will skyrocket the price of ectos and make Chaos Gloves and Obsidian armor more valuable? Yes. Is it done for "balance purposes"? Yes. Does it affect me a lot? Not really, as most of my money maker involves killing Raptors (and I often use the skill tomes now since the price of them are dropping rapidly). Although I am a bit mad when ArenaNet nerfed ecto farming in the Underworld, I really don't care. Buff the Raptor Nestlings, I could scoff that off since it really doesn't affect me much. Nerf the ability to maintain Shadow Form, you just hit my berserk button (mostly because it's the only build I use when it comes to making money or to get green weapons or weapon mods for my heroes to equip).
Yawgmoth
@Dark Paladin X:
Anet didn't nerf farming ectos, it's still entirely possible with multiple different professions. What they did was nerfing the overfarm of the endchest. Increase of ecto price comes from many factors, it's not as simple as that.
But now, most importantly, players like you need to learn other ways of making money, not only by abusing a clearly broken game mechanic. Shadow Form was an excellent farming skill WITHOUT the ability to perma it, I know something about it as I've made loads on various nonperma SF farms.
I'll repeat again:
The fact it's used to make money is NOT a valid argument for keeping something clearly BROKEN in game.
It obviously is making money! What else to expect from a skill that completely owns over 95% of all PvE! Goddamn people, you're hopeless with your defending of your effortless cash machine.
Anet didn't nerf farming ectos, it's still entirely possible with multiple different professions. What they did was nerfing the overfarm of the endchest. Increase of ecto price comes from many factors, it's not as simple as that.
But now, most importantly, players like you need to learn other ways of making money, not only by abusing a clearly broken game mechanic. Shadow Form was an excellent farming skill WITHOUT the ability to perma it, I know something about it as I've made loads on various nonperma SF farms.
I'll repeat again:
The fact it's used to make money is NOT a valid argument for keeping something clearly BROKEN in game.
It obviously is making money! What else to expect from a skill that completely owns over 95% of all PvE! Goddamn people, you're hopeless with your defending of your effortless cash machine.
Vazze
The Drunkard
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Nerf the ability to maintain Shadow Form, you just hit my berserk button (mostly because it's the only build I use when it comes to making money or to get green weapons or weapon mods for my heroes to equip).
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There WAS a time where people had no problem getting cash from farming even though SF wasn't used...it's a pity that so many people nowadays think that SF is the only way to make money.
Fay Vert
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now hold on, ArenaNet have nerfed Underworld farming a lot as well as adding an uber-hard boss (and I'm kinda mad at that, but doesn't really affect me much since most of my money-making comes from killing Raptors and doing Zaishen Challenge Quests). Apparently, that will make people NOT want to do UW runs for the long run. However, there are still some people who want to do UW runs for different reasons. There is a reason why ArenaNet added the Zaishen Challenge Quests, to serve as a motivator (mostly when you get the Zcoins as reward, and not to mention the Waiting Game quest). When I often visit TotPK, the area is often empty and there aren't a lot of people who want to do runs for TotPK (except the SF farmers who kill the mobs in the first two levels of this mini-dungeon). On days when the Darkness Zquest is offered, I see a bombardment of people who are looking for runs.
Now, am I mad that ArenaNet buffed Underworld in order to nerf UWSC and farming ectos? Yes (if I ever wanted to farm ectos). Did they made farming ectos impossible? Yes. Will the buff of Underworld will skyrocket the price of ectos and make Chaos Gloves and Obsidian armor more valuable? Yes. Is it done for "balance purposes"? Yes. Does it affect me a lot? Not really, as most of my money maker involves killing Raptors (and I often use the skill tomes now since the price of them are dropping rapidly). Although I am a bit mad when ArenaNet nerfed ecto farming in the Underworld, I really don't care. Buff the Raptor Nestlings, I could scoff that off since it really doesn't affect me much. Nerf the ability to maintain Shadow Form, you just hit my berserk button (mostly because it's the only build I use when it comes to making money or to get green weapons or weapon mods for my heroes to equip). |
I can't comprehend how dull your existence must be, can't you just play solitair, or minesweeper? Gotta be more interesting than your life.
UnChosen
After failing 20 times in a row with balanced pug and completing it one time with guild (after waiting for 2 f**king hour to get enough people to quit from other activities)...To me the area is now DoA version 2 until people somehow get better (never) or another gimmick shows up. Since SF have a high chance of being destroyed, I have a feeling its gonna be something related to ether renewal, judging by some of the whining that is already starting. Oh well time for some solo farm or FoWSC.
valence
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Don't get me wrong, I never suggested that they really benefit the community in anyway, shape, or form.
However, looking at it from an in game economic standpoint, they do benefit the greater good. They farm for a lot of materials, which floods the market with goods (weapons, etc) and supplies (ecto). While this does inflate prices to some degree, Guild Wars is not exactly a shining example of real economics at work. Thus, it takes a long period of time for the economy of GW to go into a period of inflationary flux, and so... for a time, ecto may be available in large quantity for specific high end purchases. This benefits you, them, and the sellers of high-end/in demand items. In addition, you are still attempting to look at it from a gamer's perspective, instead of that of a company trying to keep whatever interest they can into a game that is losing traction. ANET doesn't have to keep players interested in the game based on their business model, but at the same moment, they do. It all equates to keeping players that enjoy the game at least motivated enough to comeback every so often, which lines them up for a Guild Wars 2 purchase and future titles within said franchise. This really isn't too difficult to understand when you look at it from that concept and model. |
For example zquests increased interest, increasing pvp rewards will give new interest (pve'rs move to pvp if you give them lolilol rewards for wins), dump new titles will keep interest, any form of grinding (not related to farming, just grind in general) will keep players interested. This all in all has nothing to do with the balance of sf.
It does show however how they like to bondage a broken bone instead of pulling it straight.
war330
ppl who QQ about shadow form are just:
a) too lazy to go make sin
b) unhappy because their main character is not the awesome farming class
c) too lazy to go learn how to press 1>2 for SF, it takes no skill and anyone can do it with some practice >.>
d) all of the above and are extremely stubborn and thus poor and thus QQ all day
so in conclusion, SF is perfectly fine. especially after the dhuum update. it slowed down uwsc runs and allowed some other classes to get a chance. GW was made so it isnt hard to level another character to 20 and then go play with it. and as for "casual gameplay", whats not casual about a quick 20-30min run through a SC or dungeon to make a little money or get an awesome lucky drop? QQ-ers will always QQ, no matter wut so go QQ while the smarter peeps actually find ways to assess whatever problem is in their way.
a) too lazy to go make sin
b) unhappy because their main character is not the awesome farming class
c) too lazy to go learn how to press 1>2 for SF, it takes no skill and anyone can do it with some practice >.>
d) all of the above and are extremely stubborn and thus poor and thus QQ all day
so in conclusion, SF is perfectly fine. especially after the dhuum update. it slowed down uwsc runs and allowed some other classes to get a chance. GW was made so it isnt hard to level another character to 20 and then go play with it. and as for "casual gameplay", whats not casual about a quick 20-30min run through a SC or dungeon to make a little money or get an awesome lucky drop? QQ-ers will always QQ, no matter wut so go QQ while the smarter peeps actually find ways to assess whatever problem is in their way.
DreamWind
Sigh...with retarded posts like the one above mine, I strongly question why I still bother reading these forums.
reaper with no name
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ppl who QQ about shadow form are just:
a) too lazy to go make sin b) unhappy because their main character is not the awesome farming class c) too lazy to go learn how to press 1>2 for SF, it takes no skill and anyone can do it with some practice >.> d) all of the above and are extremely stubborn and thus poor and thus QQ all day so in conclusion, SF is perfectly fine. especially after the dhuum update. it slowed down uwsc runs and allowed some other classes to get a chance. GW was made so it isnt hard to level another character to 20 and then go play with it. and as for "casual gameplay", whats not casual about a quick 20-30min run through a SC or dungeon to make a little money or get an awesome lucky drop? QQ-ers will always QQ, no matter wut so go QQ while the smarter peeps actually find ways to assess whatever problem is in their way. |
e) care about game balance
f) want professions besides the assassin to be useful in some way
Ugh
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ppl who QQ about shadow form are just:
a) too lazy to go make sin |
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b) unhappy because their main character is not the awesome farming class |
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c) too lazy to go learn how to press 1>2 for SF, it takes no skill and anyone can do it with some practice >.> |
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d) all of the above and are extremely stubborn and thus poor and thus QQ all day |
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QQ-ers will always QQ, no matter wut so go QQ while the smarter peeps actually find ways to assess whatever problem is in their way |
QueenofDeath
They must also now nerf FOWSC so the balance of time will be the same in both or near it at least. I can be happy with 30 minute clears though I would prefer a longer time up to an including at least an hour. ) Just get the looters out of UW/FOW so ecto prices will go back up where they should be....10k+ )
QueenofDeath
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Burn you miserable wretches! Back to the show! SF isn't overpowered, players are underpowered. Core problem with PvE in Guild Wars. |
Rajah the Thief you're an idiot
lmao you might want to change your sig under your name. hahahaah
upier
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or
e) care about game balance f) want professions besides the assassin to be useful in some way |
PvE is supposed to be "fun" rather than "balanced" and we have 10 classes and 8 party slots, which means at least 2 guys will always be left out.
Now I am not saying his arguments are valid, the problem is that yours aren't.
Trip555
With all the changes they did in the UW you definitly need a Perma or Terratank and Imbagon now.
When they want to nerf SF then change the skill directly, not Areas and not Skills that work with it.
I was never a fan of Godmode skills however, if they nerf SF they have also to rethink the UW or it might become as empty as the Domain of Anguish.
When they want to nerf SF then change the skill directly, not Areas and not Skills that work with it.
I was never a fan of Godmode skills however, if they nerf SF they have also to rethink the UW or it might become as empty as the Domain of Anguish.