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Originally Posted by Fril Estelin
As the 3 questions I mentioned above suggested, many people will have many different opinion on what is "better". Some (a lot?) believe that Dhuum's new content makes the game "better", while others won't (until SF is nerfed).
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I'd consider it "better" because that's what ANet prided the most on their PvE game encouraging. If your game hypes up party play, it's undermined when a person enters an area alone and becomes just as sufficient.
Quote:
Originally Posted by Fril Estelin
Ofc we don't have the numbers re server activity, so what would you do if this server activity showed that many people used SF and farmed, not being bothered by the lack of balance?
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I'd compare that number to the people who are actively playing and not using SF. Then I'd ponder if these people farming just care about the farming or if they like GW as a whole.
This is the problem with imba: people love it. I'm sure those thousands of Deathknights were pissed when they were made half as strong as they used to be in WoW, but everyone else either understood the changes or would have fun in the game anyways.
Quote:
Originally Posted by Fril Estelin
Wouldn't your hypothetical balance basically send the message "you're not good enough for our game" to possibly a sizable part of the community?
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Just like they already did? Possibly.
I think it's more an issue of ANet getting their game straight and showing who they're intended audience is. If they plan on doing the same thing we have right now in GW2, ANet needs to let me know ASAP so I can not look forward to the game. They're can either announce it or show it.
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Originally Posted by Enon
Ironically enough Lindsey also claimed that they like elite areas to be accessible to everyone, yet the recent change of Servants of Grenth and adding Dhuum and his skeletons made it harder, if not impossible, for less experienced player (and balanced groups) to succeed in finishing UW. I won't even mention that every team setup that does not involve at least 6 perma's is completely inefficient and a waste of time, compared to a Sin team. The reward is utterly low for the time you spend there as a balanced party.
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The only way they'll make the elite areas accessible while still making it "elite" is catering to different difficulty settings. Otherwise they'll be dumbing it down for everyone.
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Originally Posted by pumpkin pie
I do not think anyone have an answer to that question.  how is player A being able to clear a certain area in, say 15 minites a problem? Now they make it so its 85 minutes. So what? does not make a different except frocing players to use more time hanging in the game and forcing other players who cannot afford as much time to abandon the game for something else they do have time for.
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By the same logic, Pumpkin, ANet could develop a skill that summoned breasts and naked women to fall from the sky and it'd be no biggie...well, it's a bit drastic, I suppose, but you certainly don't have to use it.
If a player wants to be able to do whatever, play through an area in a quickened fashion without the proportionate effort to match, then that's what an "easy mode" should provide. Don't try to turn your "hard mode" *into* an "easy mode".