PS: SF is not god mod.
and do not laugh at Rahja

see Perspective is subjective.
pumpkin pie
Lykan
Longasc
Has it occured to any of you in opposition to Shadow Form that it may, in fact, have been changed to facilitate those that are still interested in GW1? I mean, without SF the way it is now, what percentage of current players would still be playing? I would guess low 30%s... just a guess, but it seems viable.
Guild Wars 1 has been on a steady decline for a long time now, and that isn't going to change. My guess is that the Test Krewe (of which I am a part of, thank god for the understanding of game mechanics and marketing in one handy dandy person or two!) will be able to evaluate SF from a gaming perspective, and that many of will be able to weigh the pros and cons of the skill, both from a general gameplay balance aspect (as much as can be achieved with the current madness that is to be called balance in GW1) and from a marketing/longevity of the series standpoint. |
Fril Estelin
Tenebrae
now you're just dodging the question. Dodging the question does not make the question goes away.
PS: SF is not god mod. and do not laugh at Rahja ![]() |
pumpkin pie
Enon
I asked how is SF (correction) a problem for the game and you carry on with a story about God Mod skills.
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how is Assassin A being able to clear a certain area in, say 15 minites a problem? Now they make it so its 85 minutes. So what? does not make a different except frocing Assassins to use more time hanging in the game and forcing other Assassins who cannot afford as much time to abandon the game for something else they do have time for.
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pumpkin pie
SF is a semi God mode. CORPGs should never have a skill that grants semi God mode. It's a ridiculously stupid move and results in very tedious game play. Why do you even bother playing as a Ranger, Elementalist or a Warrior? It's completely inefficient and a waste of time.
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Reflect
Enon
OMG do you have to ask? do you see Rangers, Elementalists and Warriors in the game? YES many many of them! because they are fun to play.
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If there's no SF, will you see Assassins running around getting invited into a group?
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Abedeus
OMG do you have to ask? do you see Rangers, Elementalists and Warriors in the game? YES many many of them! because they are fun to play.
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If there's no SF, will you see Assassins running around getting invited into a group? ![]() |
Bug John
That will happen in the next major skill update, which will include big changes to Shadow Form and may also include changes to other prominent farming skills.
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Lord Sojar
Burst Cancel
So... nobody can change the world but Bill Gates? What are you on about. Anet is MASSIVELY effected by the community. They've done about a jillion things to the game in response to issues raised. We're not irrelevant, more so that they're not staffed by enough people to do the jillion more things we want them to do.
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Bryant Again
As the 3 questions I mentioned above suggested, many people will have many different opinion on what is "better". Some (a lot?) believe that Dhuum's new content makes the game "better", while others won't (until SF is nerfed).
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Ofc we don't have the numbers re server activity, so what would you do if this server activity showed that many people used SF and farmed, not being bothered by the lack of balance?
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Wouldn't your hypothetical balance basically send the message "you're not good enough for our game" to possibly a sizable part of the community?
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Ironically enough Lindsey also claimed that they like elite areas to be accessible to everyone, yet the recent change of Servants of Grenth and adding Dhuum and his skeletons made it harder, if not impossible, for less experienced player (and balanced groups) to succeed in finishing UW. I won't even mention that every team setup that does not involve at least 6 perma's is completely inefficient and a waste of time, compared to a Sin team. The reward is utterly low for the time you spend there as a balanced party.
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I do not think anyone have an answer to that question.
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Zesty
QueenofDeath
I won't even mention that every team setup that does not involve at least 6 perma's is completely inefficient and a waste of time |
Bug John
Just wait till they nerf SF then everyone will have to learn how to play and not get by on gimmick builds. I hope they really hit all those armor and protective spirit skills as well. Afterall now they can leave them as in for pvp and nerf the heck out of them in PVE. Go Anet nerf nerf nerf we're ready for it.
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Arduin
Just wait till they nerf SF then everyone will have to learn how to play and not get by on gimmick builds. I hope they really hit all those armor and protective spirit skills as well. Afterall now they can leave them as in for pvp and nerf the heck out of them in PVE. Go Anet nerf nerf nerf we're ready for it.
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Tenebrae
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Back to the show! SF isn't overpowered, players are underpowered. Core problem with PvE in Guild Wars.
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reaper with no name
OMG do you have to ask? do you see Rangers, Elementalists and Warriors in the game? YES many many of them! because they are fun to play.
If there's no SF, will you see Assassins running around getting invited into a group? ![]() |
The Drunkard
KageNoShi
terrible theresa
N1ghtstalker
Dark Paladin X
Yawgmoth
Vazze
The Drunkard
Nerf the ability to maintain Shadow Form, you just hit my berserk button (mostly because it's the only build I use when it comes to making money or to get green weapons or weapon mods for my heroes to equip).
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Fay Vert
now hold on, ArenaNet have nerfed Underworld farming a lot as well as adding an uber-hard boss (and I'm kinda mad at that, but doesn't really affect me much since most of my money-making comes from killing Raptors and doing Zaishen Challenge Quests). Apparently, that will make people NOT want to do UW runs for the long run. However, there are still some people who want to do UW runs for different reasons. There is a reason why ArenaNet added the Zaishen Challenge Quests, to serve as a motivator (mostly when you get the Zcoins as reward, and not to mention the Waiting Game quest). When I often visit TotPK, the area is often empty and there aren't a lot of people who want to do runs for TotPK (except the SF farmers who kill the mobs in the first two levels of this mini-dungeon). On days when the Darkness Zquest is offered, I see a bombardment of people who are looking for runs.
Now, am I mad that ArenaNet buffed Underworld in order to nerf UWSC and farming ectos? Yes (if I ever wanted to farm ectos). Did they made farming ectos impossible? Yes. Will the buff of Underworld will skyrocket the price of ectos and make Chaos Gloves and Obsidian armor more valuable? Yes. Is it done for "balance purposes"? Yes. Does it affect me a lot? Not really, as most of my money maker involves killing Raptors (and I often use the skill tomes now since the price of them are dropping rapidly). Although I am a bit mad when ArenaNet nerfed ecto farming in the Underworld, I really don't care. Buff the Raptor Nestlings, I could scoff that off since it really doesn't affect me much. Nerf the ability to maintain Shadow Form, you just hit my berserk button (mostly because it's the only build I use when it comes to making money or to get green weapons or weapon mods for my heroes to equip). |
UnChosen
valence
Don't get me wrong, I never suggested that they really benefit the community in anyway, shape, or form.
However, looking at it from an in game economic standpoint, they do benefit the greater good. They farm for a lot of materials, which floods the market with goods (weapons, etc) and supplies (ecto). While this does inflate prices to some degree, Guild Wars is not exactly a shining example of real economics at work. Thus, it takes a long period of time for the economy of GW to go into a period of inflationary flux, and so... for a time, ecto may be available in large quantity for specific high end purchases. This benefits you, them, and the sellers of high-end/in demand items. In addition, you are still attempting to look at it from a gamer's perspective, instead of that of a company trying to keep whatever interest they can into a game that is losing traction. ANET doesn't have to keep players interested in the game based on their business model, but at the same moment, they do. It all equates to keeping players that enjoy the game at least motivated enough to comeback every so often, which lines them up for a Guild Wars 2 purchase and future titles within said franchise. This really isn't too difficult to understand when you look at it from that concept and model. |
war330
DreamWind
reaper with no name
ppl who QQ about shadow form are just:
a) too lazy to go make sin b) unhappy because their main character is not the awesome farming class c) too lazy to go learn how to press 1>2 for SF, it takes no skill and anyone can do it with some practice >.> d) all of the above and are extremely stubborn and thus poor and thus QQ all day so in conclusion, SF is perfectly fine. especially after the dhuum update. it slowed down uwsc runs and allowed some other classes to get a chance. GW was made so it isnt hard to level another character to 20 and then go play with it. and as for "casual gameplay", whats not casual about a quick 20-30min run through a SC or dungeon to make a little money or get an awesome lucky drop? QQ-ers will always QQ, no matter wut so go QQ while the smarter peeps actually find ways to assess whatever problem is in their way. |
Ugh
ppl who QQ about shadow form are just:
a) too lazy to go make sin |
b) unhappy because their main character is not the awesome farming class |
c) too lazy to go learn how to press 1>2 for SF, it takes no skill and anyone can do it with some practice >.> |
d) all of the above and are extremely stubborn and thus poor and thus QQ all day |
QQ-ers will always QQ, no matter wut so go QQ while the smarter peeps actually find ways to assess whatever problem is in their way |
QueenofDeath
QueenofDeath
Burn you miserable wretches! Back to the show! SF isn't overpowered, players are underpowered. Core problem with PvE in Guild Wars. |
upier
or
e) care about game balance f) want professions besides the assassin to be useful in some way |
Trip555