Dhuum opinions.....

Polgara Val

Wilds Pathfinder

Join Date: Apr 2007

TSR

Mo/Me

I just want to say that some people in the game appreciate what Anet has done here and put in this absolute nut of a boss, hes well designed and his skills are rather well, if anyone has played against him they know

I find it refreshing that people actually have to think to complete UW now, despite SF its still quite tough to beat Dhuum in HM, hes an absolute terror if people dont know how to handle him, all in all I am enjoying this update for UW and my intrest has piqued mainly for the team thrill of foiling him and finishing UW, rather then all the chest rewards, although those are pretty nice to I might add.

Heres for more content for the future Anet.

Pol

KageNoShi

KageNoShi

Academy Page

Join Date: Nov 2009

In the shadows.

[SIGH]

A/

Doing DoA, gave up on Dhuum after several fail groups and nobody to try and hero it with /lack of friends who do UW or know wtf to do at Dhuum. However Dhuum does look badass so props to Anet for a boss that looks cool while killing you... and yet needs to learn to turn caps lock off ("DHUUM HAS AWAKENED"="HI BILLY MAYS HERE!" to me).

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

I've failed six times in a row because I have to pug UW. None of my friends want to come because they just wanna do FoWSC. Thanks ANet for not giving us seven hero parties and not having henchmen ascended.

Twin Blade Warriror

Twin Blade Warriror

Wilds Pathfinder

Join Date: Jan 2006

I was in a guild by myself with 2 of my other accounts..but im banned now

W/

Quote:
Originally Posted by KageNoShi View Post
Doing DoA, gave up on Dhuum after several fail groups and nobody to try and hero it with /lack of friends who do UW or know wtf to do at Dhuum. However Dhuum does look badass so props to Anet for a boss that looks cool while killing you... and yet needs to learn to turn caps lock off ("DHUUM HAS AWAKENED"="HI BILLY MAYS HERE!" to me).

Quote:
Originally Posted by Puebert View Post
I've failed six times in a row because I have to pug UW. None of my friends want to come because they just wanna do FoWSC. Thanks ANet for not giving us seven hero parties and not having henchmen ascended.
i hope all that does dhumm r happy about it..i think it be fun ^^
but all ive been doing is failing in pug groups ^^

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

I HATE this Dhuum thing. I mean he's a freaking god with almost as much power as Grenth and yet he appears in a freaking event quest? Not to mention that another god, who was imprisoned in his own home with magical chains and barriers that allowed humans to touch him which they couldn't do otherwise not to mention his sheer size and the fact that killing him makes the magical knowledge almost wipe out the world unless someone would sacrifice themself to suppress it, actually had a whole campaign to smack his chained up butt.

I mean how can you make someone so powerful be a freaking sidestory character? He's way harder than Abbadon yes, that's because he is actually free and untouched. Yet it's possible for 8 mortals with skillz to destroy that god with no consequences.

But that's just storywise I actually like the addition of a boss like Dhuum and I love his skills. I just think it should be another character than him. Someone like a general of his chaotic armies or an ancient aatxe demon or something. But the actual guy himself... get out >.<

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Quote:
Originally Posted by Sword Hammer Axe View Post
But that's just storywise I actually like the addition of a boss like Dhuum and I love his skills. I just think it should be another character than him. Someone like a general of his chaotic armies or an ancient aatxe demon or something. But the actual guy himself... get out >.<
For lore reasons, I disagree. I think this was very interesting and even marvel at the idea of essentially making Dhuum a Dervish. HOWEVER, in terms of game play... combined with the updates that made UW harder overall and the fact SF is still very much alive... I and many other players will likely not even GET TO SEE Dhuum, let alone kill him.

bloodvayne

Frost Gate Guardian

Join Date: Jul 2007

N/

I like everything about the update.
UW is still puggable with balanced groups, and is still MUCH faster with farming groups.
And a hell of a lot more fun now.

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Quote:
Originally Posted by bloodvayne View Post
I like everything about the update.
UW is still puggable with balanced groups, and is still MUCH faster with farming groups.
And a hell of a lot more fun now.
Tell me this in 1 month. PUGs will be dead.

This update is just delaying the inevitable, SF is still at large.

bloodvayne

Frost Gate Guardian

Join Date: Jul 2007

N/

Quote:
Originally Posted by own age myname View Post
Tell me this in 1 month. PUGs will be dead.
Well of course. Once everyone that just wants to do it to say they've done it, HAVE PuGged it (me for example), they'll never have any reason to PuG it again.
Why suffer that?

I'm just saying it's still POSSIBLE to PuG it, and that's all that matters.

isildorbiafra

Krytan Explorer

Join Date: Aug 2007

The Netherlands

W/

I pugged yesterday for a long time. Failed every time. Scored me 10 ecto's though; but afther the uped time it got boaring doing the same quests over and over and failing somewhere along the line. Oh well its back to farming zkeys. Think i'll buy a mini a few months from now when there are plenty to go around.

O and if you happen to run in to Dhuum send him my regards.

BLOODGOAT

BLOODGOAT

Wilds Pathfinder

Join Date: Jun 2007

long a

Mo/

Funny. My first PuG made it to Dhuum, but other than that, he majestically beat the piss out of us. We got Dhuum's Rest up to just over half but eventually, his spawns of minions became overwhelming, we couldn't kill them, and the reapers were getting picked off one-after-another. Very difficult.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Second pug took 2,5 hrs getting to Dhuum, managed to get Dhuum's rest full, and started to take nibbles from his Hp. But in the end he just whittled us down one by one, people didn't know how to use the spirit skills to it's full extent....and the reapers all got killed.

Still, a good fight, with lots of new and exciting mechanisms. And now I know what to expect I should be able to get that bastard down.

Also, failing at Dhuum can be good for a laugh too. You'll see when you get your ass handed to you.

Test Me

Krytan Explorer

Join Date: Sep 2008

E/

Simply put: it's gimmik crap. I've played with friends and pugs for 7h and after 3h or so of "balanced way" we finally got to Dhuum and we got owned.

The next time I'm going to spend so much time to get to a boss? Never. Sry I fail to see any fun in that. At least if you could just resume from the boss fight like in DoA. But you can't. You fail, you wasted 3h.

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

so a new balanced way is in order?

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

Dhuum is badass looking pretty awesomesauce in my opinon ;-)

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

I am thankful that my guild is somewhat well-versed in doing the Underworld, and I'm sure they will have plenty of opportunities to meet and re-enshackle Dhuum.

I, on the other hand, am still too turned off by what I even have to bother with doing to get to Dhuum in the first place (going to the Underworld, understanding the dangers of the Underworld, organizing a good team that can complete the Underworld, actually go out and complete all of the quests in the Underworld) and how the scale of difficulty has been increased, yet the same kinds of teams are easily clearing the area.

Maybe some time I'll go and pay Dhuum a visit, but it probably won't be for a long, long time. Not at this rate.

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Most people who get to Dhuum the first time will fail.

A balanced team getting to Dhuum probably won't be able to lower Dhuum's HP enough even if the rest bar reaches max. It is simply more efficient to be resurrected in spirit form and then kill him. It is also more efficient to handle his little minions that way, as well as heal NPC and remove dp from teammates.

The Scorpion Knight

The Scorpion Knight

Krytan Explorer

Join Date: May 2009

Quote:
Originally Posted by Eragon Zarroc View Post
Dhuum is badass looking pretty awesomesauce in my opinon ;-)
Yeah he does look pretty awesome, I really want his scythe.

Apollo Smile

Apollo Smile

Wilds Pathfinder

Join Date: Jan 2008

[LORE]

E/Mo

The Dhuum battle itself is awesome. Its a challenging and creative boss battle. Finding a decent party that is able to actually complete all the quests, just to lose to him so quickly is a real bummer. If anything, once you "complete" the Underworld it should just add the Kill Dhuum quest, just like Mallyx has his own quest and Duncan has his. That way, people would still be required to beat the underworld, but have a fair shot to take a crack at Dhuum.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

This ^

Also, UW needs to NPC boot less.

Breakfast Mc Rit

Breakfast Mc Rit

Krytan Explorer

Join Date: Apr 2008

[Sin]

Me/

Ehh, getting friends together in one place to run balanced in UW for 2+ hours is almost too daunting when all it takes is one mistake to get the group punted back to ToA. It'd be great if Anet could find a way let us keep completed quests in NM so that guilds running with curious inexperienced members could nibble away at the content.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Don't know about you guys.

But I don't like spending 1:51 hours in a pug to get a q13 accursed icon and a 6k glob.

By the time it takes me to get a scythe drop via failing pugs 10 times before a win and a total for 10 hours per chest for I don't know, a million chests, I could farm the money for 100 scythes.

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

Quote:
Originally Posted by own age myname View Post
Tell me this in 1 month. PUGs will be dead.

This update is just delaying the inevitable, SF is still at large.
You are chasing a phantom target buddy. Mobway gets spanked, sure they clear UW easily enough but not Dhuum. PuGs will never show up as a viable alternative, they got passed right over into the next big thing. The irony being that that next big thing involves Eles running Ether Renewal.

Joe Fierce

Joe Fierce

Wilds Pathfinder

Join Date: Feb 2007

Disconnect the fascination

LF High End PvE Guild that's not filled with elitists.

R/

He's cool, not too hard, it greatly disappoints me that it is harder to get to him than it is to kill him, servants of grenth is absolutely ridiculous to try to hero.

Gli

Forge Runner

Join Date: Nov 2005

Shame they put him at the end of a mission I lost all interest in years ago. I'll never even attempt to see him.

Tramp

Tramp

Furnace Stoker

Join Date: Jan 2008

Mo/

I dont do the new 30 minute A/D speed clears, and I dont do 3 hour pugs that stand a good chance of fail. So this is is my perfect solution: I am going to let all the perma A/D speed clearing groups beat the snot out of Dhuum for me, and watch tons of the minis drop (anets compensation to the poor sins for having to use an underpowered skill like SF). All the minis will cause the price to drop by 50-75% of what it is today over the next several weeks. Then I will buy one, zoom in on it so the mini appears very large like the real Dhuum. Then I will start running around while my mini Dhuum chases me and I can yell things like HELP! and HEAL ME YOU STUPID NOOB MONK... OMG YOU SUCK! (pretty much all the expletives and colorful phrases people yell at me when I join a party as healer will work.) It will be considerably less time, and just as thrilling as actually fighting the real Dhuum.

Joe Fierce

Joe Fierce

Wilds Pathfinder

Join Date: Feb 2007

Disconnect the fascination

LF High End PvE Guild that's not filled with elitists.

R/

Quote:
Originally Posted by Tramp View Post
I dont do the new 30 minute A/D speed clears, and I dont do 3 hour pugs that stand a good chance of fail. So this is is my perfect solution: I am going to let all the perma A/D speed clearing groups beat the snot out of Dhuum for me, and watch tons of the minis drop (anets compensation to the poor sins for having to use an underpowered skill like SF). All the minis will cause the price to drop by 50-75% of what it is today over the next several weeks. Then I will buy one, zoom in on it so the mini appears very large like the real Dhuum. Then I will start running around while my mini Dhuum chases me and I can yell things like HELP! and HEAL ME YOU STUPID NOOB MONK... OMG YOU SUCK! (pretty much all the expletives and colorful phrases people yell at me when I join a party as healer will work.) It will be considerably less time, and just as thrilling as actually fighting the real Dhuum.
Or you could just go with friends and guild members =P

Malician

Oak Ridge Boys Fan

Join Date: Jun 2007

E/P

How is it possible to get to Dhuum and fail him? Most of UW is pretty easy, but Four Horsemen is a rush. I can't imagine passing it and then failing Dhuum! Balanced group with no SF in HM - Dhuum (in HM) he was a pushover.

Joe Fierce

Joe Fierce

Wilds Pathfinder

Join Date: Feb 2007

Disconnect the fascination

LF High End PvE Guild that's not filled with elitists.

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Quote:
Originally Posted by Malician View Post
How is it possible to get to Dhuum and fail him? Most of UW is pretty easy, but Four Horsemen is a rush. I can't imagine passing it and then failing Dhuum! Balanced group with no SF in HM - Dhuum (in HM) he was a pushover.
Compared to servants of grenth and 4H, yes, yes he really is.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Dhuum is an example that their new live team designers have not learnt a thing from GW's previous game design failures.

The general crux of the Underworld is that you have only one try at most quests or this Dhuum battle. Besides that it has become a pushover after many years of skill additions and changes. Now guess why EOTN dungeons do not boot the whole party upon failure. They take a lot of time, the Underworld also takes a lot of time, but it remains an unforgiving mission style "all dead -> try again" area. That might be fine and dandy for most "missions", but is it really appropriate for the Underworld?

The other issue is that you can use a "balanced" party to attack Dhuum of course, and risk a wipe after you cleared the whole UW.

You could also be "uncool" and just take Gimmick builds that totally PWN both the Underworld AND Dhuum. ANet does not have rampant gimmicks under control - god knows how they can justify their stance on this. Just bring back the Ursans, about the same crap as Shadowform.
Making battles much much harder if you don't play the system to the max just encourges people to do it in no other way.

If they want Dhuum to be a hard boss, they will have to find better ways to make him hard than to say "LOL you wasted almost an hour" if you fail. People will always, and should always, adapt to the situation at hand. And if they do, just use SF and a 600/Smite duo, the "hard" boss is doable for everyone who manages to keep SF up.

People who like to play GW for sure don't do it because GW has the most outstanding raid/boss battle content, tbh. Rather the opposite, they show how problematic they seem to be in the GW system, and that the result is mostly some Mallyx/Dhuum crap that gets beaten to crap by gimmick builds.

Joe Fierce

Joe Fierce

Wilds Pathfinder

Join Date: Feb 2007

Disconnect the fascination

LF High End PvE Guild that's not filled with elitists.

R/

Quote:
Originally Posted by Longasc View Post
Dhuum is an example that their new live team designers have not learnt a thing from GW's previous game design failures.

The general crux of the Underworld is that you have only one try at most quests or this Dhuum battle. Besides that it has become a pushover after many years of skill additions and changes. Now guess why EOTN dungeons do not boot the whole party upon failure. They take a lot of time, the Underworld also takes a lot of time, but it remains an unforgiving mission style "all dead -> try again" area. That might be fine and dandy for most "missions", but is it really appropriate for the Underworld?

The other issue is that you can use a "balanced" party to attack Dhuum of course, and risk a wipe after you cleared the whole UW.

You could also be "uncool" and just take Gimmick builds that totally PWN both the Underworld AND Dhuum. ANet does not have rampant gimmicks under control - god knows how they can justify their stance on this. Just bring back the Ursans, about the same crap as Shadowform.
Making battles much much harder if you don't play the system to the max just encourges people to do it in no other way.

If they want Dhuum to be a hard boss, they will have to find better ways to make him hard than to say "LOL you wasted almost an hour" if you fail. People will always, and should always, adapt to the situation at hand. And if they do, just use SF and a 600/Smite duo, the "hard" boss is doable for everyone who manages to keep SF up.

People who like to play GW for sure don't do it because GW has the most outstanding raid/boss battle content, tbh. Rather the opposite, they show how problematic they seem to be in the GW system, and that the result is mostly some Mallyx/Dhuum crap that gets beaten to crap by gimmick builds.
Dungeons are not elite missions/ areas, UW is.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Quote:
Originally Posted by Joe Fierce View Post
Dungeons are not elite missions/ areas, UW is.
No, the UW is a farmspot. Always was. Lots of wasted potential if all that counts is ectos that can be farmed best in early parts.

And farming and not much else to do is what ruins this game. Nothing else to do?

I rather moved on.

Test Me

Krytan Explorer

Join Date: Sep 2008

E/

Quote:
Originally Posted by Longasc View Post
Dhuum is an example that their new live team designers have not learnt a thing from GW's previous game design failures.
Precisely what I believe as well.
- one NPC death -> fail
- one team member afk -> not even able to enter the battle with Dhuum if not fail
- one death at Dhuum -> you need res scrolls
- Dhuum gives tons of DP -> you need whatever cons to remove DP
- given the two above you'd better keep the inventory opened, GW doesn't have a skillbar where you can drag "potions"... well maybe it's about time they implemented since it's required in order to play
- death in any place, even after all UW -> start it all allover again = 2 or 3 wasted hours

This is grind. Period.

If they wanted proof of how GW is "grind free". Long live the gimmick, long live SF, long live the consumables. GW original design values are dead.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Longasc View Post
No, the UW is a farmspot. Always was. Lots of wasted potential if all that counts is ectos that can be farmed best in early parts.

And farming and not much else to do is what ruins this game. Nothing else to do?

I rather moved on.
Quote:
Originally Posted by IronSheik View Post
Don't know about you guys.

But I don't like spending 1:51 hours in a pug to get a q13 accursed icon and a 6k glob.

By the time it takes me to get a scythe drop via failing pugs 10 times before a win and a total for 10 hours per chest for I don't know, a million chests, I could farm the money for 100 scythes.
UW, other elite area's, heck, all of GW isn't being played for fun anymore. A careful calculation about energy spent in comparison to expected rewards are made, and favor goes out to SC.

Farming is all there is for most people that have been playing GW for a long time, and that's the message new people are getting.

It's applaudable the Live Team made a new (and in my opinion beastly) bossfight, but people already are aiming for Dhuum's Soul Reaper, Mini Smite's and Dhuum's. Dhuum himself only being a hindrance in getting to the endchest.

brainiac

brainiac

Academy Page

Join Date: Jul 2007

Dublin, Ireland

Victory Is Life Eternal [VILE]

W/A

Dhuum is just insane with the amount of minions he summons. They just destroy the spirits and there's not a heck of a lot you can do about it.

Im not arguing that it wasnt a good idea to put Dhuum in, I think he's a good boss, just tough, but what they should have done is have the normal UW chest spawn after 10/10 quests, and then if you beat Dhuum, you get to open Dhuum's Chest for 2-3 bonus items. This would stop 2-3 hours of wasted time if you can't beat him, you'll at least have gotten something out of it.

Vulturion

Academy Page

Join Date: Aug 2009

I applaud the addition (and that there are still additions), but I'm unlikely to ever see him myself: I (and my connection latency) cannot handle SF builds well, and clearing the Underworld in a balanced team with my brother or *shudder*a PuG is too big a time commitment for the presumably-1% chance of getting a miniature I can add to my HoM.

Don't so much mind content being added that is time consuming or random - but time consuming and random isn't much of a motivator.

Would have been nice if the final Steward quest teleported directly to Dhuum inside a cleared Underworld, minus the monument credit and the Ecto & key from the chest - just give the new fight and a shot at the 3 new items from the chest afterwards.

Reflect

Reflect

Krytan Explorer

Join Date: May 2007

Varna,Bulgaria

Glob Of Ectospasm [GoE]

W/

Quote:
Originally Posted by Joe Fierce View Post
Dungeons are not elite missions/ areas, UW is.
I herd there was a place called Slaver's Exile.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by brainiac View Post
Dhuum is just insane with the amount of minions he summons. They just destroy the spirits and there's not a heck of a lot you can do about it.
Kill the minions? They're not that tough.
His summons should be a priority to kill - they can die.


My biggest complaint is the fact Dhuum near necessitates DP removal cons. When we did it in HM we had two people die and return as spirits (one about a 1/4 of the way through, one right towards the end) and they couldn't really remove much of the DP.
That and it's a long endurance battle at the end of a long series of quests, where mistakes are not easily forgiven.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Vulturion View Post
I (and my connection latency) cannot handle SF builds well, and clearing the Underworld in a balanced team with my brother or *shudder*a PuG is too big a time commitment for the presumably-1% chance of getting a miniature I can add to my HoM..
So don't you want to kill Dhuum for the sense of achievement it gives? Are you really only there for the rewards?

Maybe it's because Anet made the rewards tangible (titles, HoM, Endchests) why people are only interested in the loot, but before Factions many were trying to do all UW quests, simply because it was possible to.

Does nobody collect all 120 stars in Super Mario anymore, just because it's fun and an achievement?

Strife17

Lion's Arch Merchant

Join Date: Jul 2008

Mo/

So far

I have done 5 mobway pugs as mobber/ua/bondslave/fac . All failed with pugs.
1 pug even had vent/candy/res scrolls/ all that shit but lure vengeful towards reaper

I have done 5~ balanced pugs
with 1 A/E
1 100b off tank
1 Spiritspam
1 nuker
1 Roj
1 SS
2 healers
All failed


Why? because quests have gotten harder + skeletons and most important reason of all. insufficient knowledge of the quests.
The only thing these pugs can is watch youtube and copy cat pathetic simple areas like T1/T2/MT

keep in mind that each attempt took about 1- 2hours.

I know all quests, but it's not possible to explain every single quest to your whole party in a balanced group. because someone always messes up.

Think I'm going to give up on Dhuum, because it's only possible to do 4-6/10 quests with pugs
until there is some piss easy build every noob can play. otherwise I don't see it possible to do UW with pugs that doesn't have a clue what they are doing.