Shadow Form meets the end

KingXelas

KingXelas

Ascalonian Squire

Join Date: Jul 2008

Doom Legend

D/Mo

If there is a thread already on this please close this.

Don't know if anyone of you know this and if you don't and love perma sins, be aware because it'll meet an end next month.

Regina Buenaobra/Journal (Source)
Latest Game Update - 20 November 2009
Quote:

I would like to take the time to address a couple of questions that came up after the latest scheduled game update.

The re-design of the Underworld was intended as a way to add fun new content to the game while preventing ridiculously fast speed clears up the Underworld. (For example, the first Shadow Form group to beat Dhuum took 85 minutes rather than the 7 minutes it used to take similar groups to clear UW.)

This was not an attempt to address all of the concerns about Shadow Form Assassins. That will happen in the next major skill update, which will include big changes to Shadow Form and may also include changes to other prominent farming skills.

Work on this next update is currently in progress, but it looks like it will not happen this month. We are aiming for not only “tweaking numbers” of certain skills, we are looking into making changes that will require extensive testing and implementation time. We intend to heavily involve the Test Krewe in testing and evaluating the changes before they go live. Unfortunately it took longer than expected to get the Test Krewe off the ground.

I hope this sheds a little bit of light on what’s happening and where we are going.
So as you can see the solution for SF is not only Dhuum's update but the next major skill update.

may also include changes to other prominent farming skills - what skills are they talking about? SF will be nerfed for being abused in UWSC but what else could be nerfed 600/smite?

Regina also said that it's going to be changes not only in terms of numbers but in terms of what the skill really does in-game after many "number changes" of SF I start thinking that the solution is giving it another context.

This is Anet's solution for SF and I must tell you that I agree if they really nerf SF.

Is this the case where we say: Merry Xmas SF?

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

I told you the delay was due to the test krewe. Score one for Kain the nad

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

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Time to take Obisidan Flesh and the Carebear out of hibernation..

Bob Slydell

Forge Runner

Join Date: Jan 2007

Quote:
Originally Posted by Leet Tankur View Post
/sigh

How about SF threads did we have this year? 1,235,084
About 1,337,500.

I bet people are gonna moan, cry and quit GW because they don't wanna play a game like it's supposed to be played: Enjoyably, with patience and time. Goodbye SF era, and good motherfrickin riddance.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

I wonder what the next Era will be.
Seriously. I just know something's going to come up.

I vote for the carebear out of hibernation. My avatar is sad nobody uses him D:

Saph

Saph

Lion's Arch Merchant

Join Date: Feb 2009

R/

Thank god I never got hooked to speedclears or permaing dungeons.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

I hope dervs and paragons get a buff in the update.
Also, elementalists need a functionality change to intensity to promote them in high end areas.
Something that for each energy storage ranking, the skill eventually becomes maintainable and deals good armor penetrating dmg.

Barrage

Barrage

Krytan Explorer

Join Date: May 2008

A/

Quote:
Originally Posted by Kain Fz View Post
I vote for the carebear out of hibernation.
This, and some new boost to sins so we don't get labeled as inferior to most warriors in high end.

IlikeGW

Jungle Guide

Join Date: Aug 2005

Skill buffs are usually what create the super imba farming classes. I think they should just give up on that (at least for the goal of making it a super imba desirable skill) and make a team synergy buffing system. For example you get more benefits (+health, armor, skill recharge, less DP penalty, etc...) the more different primary classes you take with you (not applicable to heroes/hench).

II Lucky Charm II

II Lucky Charm II

Frost Gate Guardian

Join Date: Jun 2006

Seoul, Korea

Mo/Me

Why not just remove Shadow Form from the game since it will most likely become obsolete after the next skill update and no one will use it? Just like Ursan Blessing.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Kain Fz View Post
I wonder what the next Era will be.
Seriously. I just know something's going to come up.
Discord Duo will remain ridiculously powerful in Vanquishing and the like.

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

return of balanced ways? add a 123daggeranger for curplodes.

Wubbies

Wubbies

Academy Page

Join Date: Dec 2008

Bananna Dipper

It Varies

W/

sorry but i didnt see her saying anything about SF just "skills". Even if SF was nerfed whats the next elite that people will bitch about saying its unfair..Echo?

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Quote:
Originally Posted by Kain Fz View Post
I wonder what the next Era will be.
Seriously. I just know something's going to come up.
Mesmers. Lots and lots of Mesmers.

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

Hopefully Assassins can go back to the way they were at the start of Factions. Unwanted.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Wubbies View Post
sorry but i didnt see her saying anything about SF just "skills". Even if SF was nerfed whats the next elite that people will bitch about saying its unfair..Echo?
Signet of Spirits, maybe. Once puggers in general realize a spirit spammer has some of the best damage in the game (and is not merely "ok").

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Balanced? AHAHAHAHAHAH..........Sorry but the delusion is hillarious. I can think of more new gimmicks than I can count on my two hands. Hell, even the nerfed Ursan is better than balanced in terms of effort/reward ratio. And what's preventing people from just deserting the area like DoA and move to other more profitable areas. The was the exact same argument before Ursan was nerfed...."oh nerf this so that people would do balanced pug again", "don't worry, good players and guilds will play as it was meant", etc. Now, I bet I could camp in the DoA American dist and international dist for an entire day and wouldn't see more than 5 non-farming group come by.

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

Lulz. I knew it. I never rolled an assassin because I figured SF was gonna be killed. I left the game for a hot minute. Came back. And saw SF was still uber. So what happens when I finally take the time to level a sin? See post one, lol.

Hopefully they leave 600/Smite and such duos alone. They gotta throw the farmers some kind of bone. I wonder how much the Conset market is gonna crash now? I've been farming mats like crazy.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Balanced was always a gimmick; it's a euphemism for Holy Trinity Tank-n-Spank.

sthpaw

sthpaw

Frost Gate Guardian

Join Date: Oct 2007

Australia, Sydney

Overclockers Australia [OCAU]

W/

well as long as gimmicks are way more overpowered then balanced doesnt matter.
hopefully with the nerf of SF will get rid of all Speed Clears.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by Zahr Dalsk View Post
Balanced was always a gimmick; it's a euphemism for Holy Trinity Tank-n-Spank.
So true. But apparently slow + boring + not worth it = skillful and fun....

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by StormDragonZ View Post
Mesmers. Lots and lots of Mesmers.
we already had/still have that...

Twin Blade Warriror

Twin Blade Warriror

Wilds Pathfinder

Join Date: Jan 2006

I was in a guild by myself with 2 of my other accounts..but im banned now

W/

this should be interesting
cant wait

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

"other prominent farming skills" = bye-bye, 600/Smite.

Also, we already have a thread for this.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

I'm going to withold my opinion until we see what the changes are. A-Net's other attempts at tweaking SF were pathetic.

KageNoShi

KageNoShi

Academy Page

Join Date: Nov 2009

In the shadows.

[SIGH]

A/

Quote:
Originally Posted by sthpaw View Post
well as long as gimmicks are way more overpowered then balanced doesnt matter.
hopefully with the nerf of SF will get rid of all Speed Clears.
People will always find a way to get around a nerf or two so don't expect SC's to just die out with SF. However I'll be happy going back to not being expected to run Perma and it'll give me an excuse to work on my survivor more.

smilingscar

smilingscar

Lion's Arch Merchant

Join Date: Oct 2007

Frontline Legion

Me/

good thing I loves me some flashing blades farming.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

Quote:
Originally Posted by UnChosen View Post
Balanced? AHAHAHAHAHAH..........Sorry but the delusion is hillarious. I can think of more new gimmicks than I can count on my two hands. Hell, even the nerfed Ursan is better than balanced in terms of effort/reward ratio. And what's preventing people from just deserting the area like DoA and move to other more profitable areas. The was the exact same argument before Ursan was nerfed...."oh nerf this so that people would do balanced pug again", "don't worry, good players and guilds will play as it was meant", etc. Now, I bet I could camp in the DoA American dist and international dist for an entire day and wouldn't see more than 5 non-farming group come by.
I predict this. Not like there were masses of NON-farmers lining up to pug FoW or UW before SFSC's. Not going to be more after SF dies. And it'll be interesting to see how many dungeons become totally deserted as well.

Frankly, as bad as it is, SF/600/Smite are about the only things keeping people in some zones. Rest only go there to get a monument or master of the north points once and never return. The few that may return will also probably go H/H or guild teams, not pug. And certainly not 'balanced' unless you mean the ole holy trinity...

But I guess we'll all see for ourselves when an update finally rolls round.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

I wonder what other "farming" skills are gonna get changed. I'll be very upset if SV gets hit. It prolly won't but no one knows the mind of the skill balancing team.

Braxton619

Braxton619

Desert Nomad

Join Date: Jul 2008

A/W

How about nerfing Spell Breaker, Shadow Form, OF, Spirit Bond, Vwk, and every farming skill in GW?

Good riddance to farming.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

seeing how speed clear that is too speedy is a problem, you know what I like to see ArenaNet Nerf? hehehehe it really isn't SF's problem.

make it so that players have to kill everything in a dungeon/quests/missions before the quest is registered as over. so people cannot run to the target and complete a quest/dungeon/mission speedily.

for instant.
say you want to kill duncan the black. right, now you run all the way to the dungeon entrance avoiding all the mobs. NO! that is too fast! so, this is what I suggest, one has to kill everything on the path to the dungeon entrance or else they cannot enter the dungeon

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Zahr Dalsk View Post
Signet of Spirits, maybe. Once puggers in general realize a spirit spammer has some of the best damage in the game (and is not merely "ok").
You can't have more than one SoS running at any given time, however, so SoS doesn't result in the creation of degenerate teams the way Shadow Form does and Ursan did.

Star Gazer

Star Gazer

Wilds Pathfinder

Join Date: Nov 2005

Zerohour Enterprises [ZHE]

W/

Quote:
Originally Posted by pumpkin pie View Post
! so, this is what I suggest, one has to kill everything on the path to the dungeon entrance or else they cannot enter the dungeon
that idea is about as stupid as your avatar.

ontopic:

hello wars, monks, necros and (maybe) eles.

paragons, dervs, mesmers, you still suck and cant get a group.

BLOODGOAT

BLOODGOAT

Wilds Pathfinder

Join Date: Jun 2007

long a

Mo/

Quote:
Originally Posted by Shayne Hawke View Post
"other prominent farming skills" = bye-bye, 600/Smite.

Also, we already have a thread for this.
You know, I'd like to see what they could do to 600/smite without killing a competent balanced Protting bar, unless they decide to take action against Retribution and Holy Wrath.

Saph

Saph

Lion's Arch Merchant

Join Date: Feb 2009

R/

Quote:
Originally Posted by Leet Tankur View Post
How about nerfing Spell Breaker, Shadow Form, OF, Spirit Bond, Vwk, and every farming skill in GW?

Good riddance to farming.
I'm afraid I don't understand this train of thought. Do you mean get rid of farming, of all kind, completely or are you saying get rid of popular farming builds?

Chasing Squirrels

Chasing Squirrels

Krytan Explorer

Join Date: Jan 2008

Quote:
Originally Posted by Chrisworld View Post
About 1,337,500.

I bet people are gonna moan, cry and quit GW because they don't wanna play a game like it's supposed to be played: Enjoyably, with patience and time. Goodbye SF era, and good motherfrickin riddance.
ya ahaa i agree

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Quote:
Originally Posted by BLOODGOAT View Post
You know, I'd like to see what they could do to 600/smite without killing a competent balanced Protting bar, unless they decide to take action against Retribution and Holy Wrath.
Just kill off SB so they can't play the invincibility card like SF does. Other than that I don't have problems with 600/smite teams in general.

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

Maybe if ANET gave all the Wammos their Griffin farming back, all the QQ's and whinig would stop? I remember back when it was just cool to do a speed FoW armor run in 30 to 40 minutes. Now you can clear the whole area in that time.

I really don't see the problem. More power to people that want to play the way they want to play. They did pay for an open ended game after all. Let ANET nerf away. It will just be a matter of time before the "Next Big Thing" comes along. Like my joke above. People were crying all about nerfing Griffins. If anything, the ability to make money grew more.

News Flash!! The sky is in fact not falling.

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

Quote:
Originally Posted by The Drunkard View Post
Just kill off SB so they can't play the invincibility card like SF does. Other than that I don't have problems with 600/smite teams in general.
Kill SB? Might as well scrap the whole thing then.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by draxynnic View Post
You can't have more than one SoS running at any given time, however, so SoS doesn't result in the creation of degenerate teams the way Shadow Form does and Ursan did.
True. Spirit Spam just comes to mind as the single most powerful damage build in the game, that's all. Which is probably the reason only one of each is allowed.