Shadow Form meets the end
ecfarmer
lies lies all lies.
anet cant nerf 600/smite, since its a players combination, not a single skill bars.
i cant understand why nerf after 2 years or more with SF skill.
Sincerely Anet Losers.
Create a Game withouth testing, after nerfing alll.
they do not know what they do.
anet cant nerf 600/smite, since its a players combination, not a single skill bars.
i cant understand why nerf after 2 years or more with SF skill.
Sincerely Anet Losers.
Create a Game withouth testing, after nerfing alll.
they do not know what they do.
ecfarmer
SmokingHotImolation
Jk)Phoenix
It would be fun if they restore Roj and Ursans, this 2 added to SF would be 3 choices of farming for everyone... think about it...
u want faster run ever? play sin
u want easier run ever? play ursan
u want an half way between those 2? go with some lame balanceway with roj
this way kinda every profession can play, also if u are not exp'd u still have a chance to make it and ppl could discover back some interest in use again their old beloved builds lol
WTB: massive restore skills! every possible lame build avaiable! all strong, all fun, all easy, big choice!
u want faster run ever? play sin
u want easier run ever? play ursan
u want an half way between those 2? go with some lame balanceway with roj
this way kinda every profession can play, also if u are not exp'd u still have a chance to make it and ppl could discover back some interest in use again their old beloved builds lol
WTB: massive restore skills! every possible lame build avaiable! all strong, all fun, all easy, big choice!
| Elemental Devil |
There's only one thing I hope, and that is that ANet won't nerf too much skills and kill even the more slower/less profitable farms like 330hp Rit and 600/smite and such. Getting much money in guild wars is already a hasle, especially if you want to buy costly elite armor or weapons. And doing elite areas is not a fair option, since many teams won't accept players that aren't that experienced or don't play GW for 24/7 to be good 'n stuff. That's probably one of the major flaws in GW; no matter how hard ANet tries to make sure that players don't have to grind to get good stuff, they always end up doing otherwise. Take Dhuum for example. UWSC (no longer to be called "SC" though) didn't take that much of a hit, as it still complete UW, incuding dhuum, 2 - 3x faster than regular, balanced teams. That's why I'd like ANet to review the changes they made to UW and some skills, and reconsider what monsters get what skills and how hard it becomes. DoA is also a valid example. I don't see that much non-SC based teams around in DoA anymore, simply because it takes too long for newer teams to get far enough to make it worth the time.
Deadliest Catch
Why complain its just a game so what if they nerf sf the damage was done long ago.Thats why you see so many people with alot of rare stuff.I know I got mine for sure but only pvp now and can careless what anet does to pve for all I care they can destroy its a dying game and they dont care period.Thank God for AION.Enjoy the dead game sigh....
zwei2stein
Quote:
Chocobo1 is right unfortunatly i had a hell of a time getting my sin into teams before SF and now with it gone will sins just become unwanted like dervs? i mean really Shadow Form gave sins their main advantage and now the only profession who can really block spells is monks which i find complete bullcrap cuz theres prob 101 ways to stop a meele attack from hitting u
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Of course, if you want to join group that runs farming teambuild, you will have to get on with program and roll wanted profession, but that is problem every signle class has. It's not like everyone can join SCs.
Quote:
anet cant nerf 600/smite, since its a players combination, not a single skill bars.
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Holy Wrath: now ends when your energy reaches zero. (Or: Now triggers on damage actually inflicted.)
OR:
Spirit Bond: now triggers on damage actually inflicted.
OR:
Spell Breaker: now also grants 80 armor.
OR:
Essence Bond, Balthazar's Spirit: Now only returns energy when receiving nonzero amounts of damage.
N1ghtstalker
Quote:
Considering that sins are top DPS class, nope, you will not have issue. Not with smart people anyway.
Of course, if you want to join group that runs farming teambuild, you will have to get on with program and roll wanted profession, but that is problem every signle class has. It's not like everyone can join SCs. Wanna bet? Holy Wrath: now ends when your energy reaches zero. (Or: Now triggers on damage actually inflicted.) OR: Spirit Bond: now triggers on damage actually inflicted. OR: Spell Breaker: now also grants 80 armor. OR: Essence Bond, Balthazar's Spirit: Now only returns energy when receiving nonzero amounts of damage. |
sf is probably the only way to get UW done in a reasonable time
even your precious balanced team uses a perma tank
zwei2stein
Deadliest Catch
Alot of balanced teams use a perma tank but they are the ones that bash the SF skill because they cant run one etc.It silly that people complain so much that they get a skill nerfed.If you dont like it dont run it period permas dont bother you just because you fail at uw doesnt mean everyone does and uwsc took some skill might I add.Not all groups did 7 minute clears nor did all groups complete it because some couldnt complete the area they were supposed to.Point is yes alot of people will QQ because SF gets nerfed but lets be honest whats the point of nerfing a skill in a dying game honestly.If you think the game isnt dying you are fooling yourself all anet does is lie to everyone.They told us GW2 would be out this year well gg anet.Maybe Anet should worry less about skill nerfs and get GW 2 out instead of making a great game die because they fail.You have to admit the more crap they ruin the more people leave hence death to gws.
BlackSephir
KingXelas
Quote:
Wubbies
This is funny.. another sf thread i still dont see anyone posting anything from anet proving they will nerf SF. if they dont nerf SF im sure someone will post another thread bitching that it wasnt nerfed. i still see no proof in sf being nerfed.
ok thats it im starting a new rumor:
Anet is nerfing the Res Sig...its now going to res nearest foe! OMG anet i quit Gw
/close thread getting stoopid
(spelling-inside joke)^^
ok thats it im starting a new rumor:
Anet is nerfing the Res Sig...its now going to res nearest foe! OMG anet i quit Gw
/close thread getting stoopid
(spelling-inside joke)^^
KingXelas
no proof? yes we don't have any proof. I have quoted words from Anet's staff that SF changes are going to happen: now if it is really to nerf I don't know but 90% sure that it'll be nerfed. We'll only have proof December if it was nerfed as Anet told or not. I would also to underline that not only SF will suffer changes.
Hamsterarcher
I can see why some people want SF out, And why people wanted Ursan way out (mainly elitist players) but at the end of the day Ursan way and most SF team builds bring alot of people together playing side by side and completing areas for rewards. Now that Ursan is out, hardly anyone farms DoA, and with SF being nerfed too, Thats the VS farm gone, Uw + Fow, and then its back to... no you cant come in out group we need this class who has these skills and this title to come.
Gimmick builds help peole actually get into teams, rather than stopping them cus of lack of experiance,skills,titles ect.
I feel this game slowely dying out....Again
Gimmick builds help peole actually get into teams, rather than stopping them cus of lack of experiance,skills,titles ect.
I feel this game slowely dying out....Again
snowman relic
Quote:
Considering that sins are top DPS class, nope, you will not have issue. Not with smart people anyway.
Of course, if you want to join group that runs farming teambuild, you will have to get on with program and roll wanted profession, but that is problem every signle class has. It's not like everyone can join SCs. |
Just.nl
snowman relic
Quote:
no proof? yes we don't have any proof. I have quoted words from Anet's staff that SF changes are going to happen: now if it is really to nerf I don't know but 90% sure that it'll be nerfed. We'll only have proof December if it was nerfed as Anet told or not. I would also to underline that not only SF will suffer changes.
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Blobbob
I think everyone on both sides needs to take a step back, take a deep breath, and remember that this is a 4+ year old video game. Does it really matter this much either way?
"Oh no, people can use SF to get stuff done easily!"
So what? No, really, how does it hurt you? Because your stuff has less value? That's pretty selfish. And the game is 4+ years old, with a community that "mature" there will never be "balance" the way some people are hoping for. People know the game and its mechanics inside out and will find a new way breeze through content (except maybe this new guy) without SF.
As a side note, this is why I always laugh a bit when people say that Nightfall and EoTN "ruined" the game and if they would revert back to Prophecies and maybe Factions then everything would be fine and dandy. No, the reason things are like the way they are is because the playerbase learned how to play and put together ridiculously good bars. If you went back to Prophecies now it'd take a day to a week for the best bars to be figured out and you'd be back to where we are now, only with less options.
All of this talk about the "good old days" is a huge heaping pile of nostalgia and it happens to the playerbase in every online game.
"If they nerf SF then I quit because it's all that makes this game fun anymore, waaaaaaaaa!"
Then quit. It's a game, the whole point is fun. If you're not having fun anymore then stop playing. If removing SF will suddenly make the game not fun anymore then I somehow doubt the game was fun to begin with. Why are you even playing?
"Oh no, people can use SF to get stuff done easily!"
So what? No, really, how does it hurt you? Because your stuff has less value? That's pretty selfish. And the game is 4+ years old, with a community that "mature" there will never be "balance" the way some people are hoping for. People know the game and its mechanics inside out and will find a new way breeze through content (except maybe this new guy) without SF.
As a side note, this is why I always laugh a bit when people say that Nightfall and EoTN "ruined" the game and if they would revert back to Prophecies and maybe Factions then everything would be fine and dandy. No, the reason things are like the way they are is because the playerbase learned how to play and put together ridiculously good bars. If you went back to Prophecies now it'd take a day to a week for the best bars to be figured out and you'd be back to where we are now, only with less options.
All of this talk about the "good old days" is a huge heaping pile of nostalgia and it happens to the playerbase in every online game.
"If they nerf SF then I quit because it's all that makes this game fun anymore, waaaaaaaaa!"
Then quit. It's a game, the whole point is fun. If you're not having fun anymore then stop playing. If removing SF will suddenly make the game not fun anymore then I somehow doubt the game was fun to begin with. Why are you even playing?
snowman relic
lol wen Ursan died i know about a whole guild that quit because they played cuz they liked certin skills they didnt care about other stuff
Test Me
That is not a fair assessment. Builds are basically play styles. When a build like 600/smite and even perma/ursan becomes unplayable a certain play style that people might have learned to love and had fun with becomes unavailable. So there will always be some that will find the game not fun anymore and possibly quit after such changes.
Mr. Undisclosed
Blobbob
Quote:
That is not a fair assessment. Builds are basically play styles. When a build like 600/smite and even perma/ursan becomes unplayable a certain play style that people might have learned to love and had fun with becomes unavailable. So there will always be some that will find the game not fun anymore and possibly quit after such changes.
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Maybe I'm missing it but I'm not seeing the similarities, maybe you can help me out? 600/smite and Spirit Spam at least have a synergy going with their skills, SF is a one button wonder that just makes you hard to kill.
snowman relic
Lord Sojar
Wubbies
Quote:
no proof? yes we don't have any proof. I have quoted words from Anet's staff that SF changes are going to happen: now if it is really to nerf I don't know but 90% sure that it'll be nerfed. We'll only have proof December if it was nerfed as Anet told or not. I would also to underline that not only SF will suffer changes.
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Its speculation even u r unsure with your proof. ^^\
Res Sig Says Hi
i believe i read somewhere on here that anet did say they didnt have plans on nerfing SF because in some areas it made pug groups be able to do certain areas with balanced teams. it gives flavor yes, i also understand that SF has made farming easier. Imo as a sin is my main i really could care if SF got nerfed because im skilled enough to think outside the box and use different skills for farming or just use another character. big deal Besides i only use SF for farming areas and my other pve areas like quest & mishs i never use sf. So go ahead and nerf sf.. big deal.. it would be kinda of funny seeing people that made sins JUST for farming QQ in toa.
Again thread out of control..so many sf threads.. /close
Blobbob
Lord Sojar
Nope, leaked info just came out.
Duration is now 600 seconds, with a 1 second recharge, it only costs 5 energy now, and when it ends, you lose 25 health and gain 60 energy.
Oh, and when you cast it, it does 6000 damage to everything in the area.
Unfortunately, Frenzy is getting "nerfed"...
You now take over 9,000x more damage, but you attack 60,000% faster and gain 10x adrenaline.
Wubbies
Wubbies
havent seen anet say its getting buffed, touched or nerfed.
Why not make SF turn u invisible or maybe turn u into the form of selected foe and walk around amongst them..kinda like "wonder twin powers activate..Form of a NAGA" ( sound effects ) ( music ) Imagine running through uw as a smite? you dont deal any damage or take any damage and when its over.. just like the incredible hulk turning back into bruce banner you end up naked and have to resign because your armor was put into storage for using SF.... lol ( can u see how ridiculous its getting? )
OR.... Go -Go-Gadget Shadow Form.....
Possibilities are endless.....
Why not make SF turn u invisible or maybe turn u into the form of selected foe and walk around amongst them..kinda like "wonder twin powers activate..Form of a NAGA" ( sound effects ) ( music ) Imagine running through uw as a smite? you dont deal any damage or take any damage and when its over.. just like the incredible hulk turning back into bruce banner you end up naked and have to resign because your armor was put into storage for using SF.... lol ( can u see how ridiculous its getting? )
OR.... Go -Go-Gadget Shadow Form.....
Possibilities are endless.....
Ugh
As stated on the first page of THIS THREAD:
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Regina Buenaobra/Journal (Source) Latest Game Update - 20 November 2009 Quote:
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KingXelas
Quote:
I havent seen quoted words that anet said specifically sf is getting nerfed.
Its speculation even u r unsure with your proof. ^^\ Res Sig Says Hi i believe i read somewhere on here that anet did say they didnt have plans on nerfing SF because in some areas it made pug groups be able to do certain areas with balanced teams. it gives flavor yes, i also understand that SF has made farming easier. Imo as a sin is my main i really could care if SF got nerfed because im skilled enough to think outside the box and use different skills for farming or just use another character. big deal Besides i only use SF for farming areas and my other pve areas like quest & mishs i never use sf. So go ahead and nerf sf.. big deal.. it would be kinda of funny seeing people that made sins JUST for farming QQ in toa. Again thread out of control..so many sf threads.. /close |
Wubbies
high priestess anya
FINALLY! As a prolific HM farmer/speedclearer/record holder AND a user of SF for speed clears i can honestly say im glad to see it go. Now we can start relying on a more exciting team set up.
I have always hated SF, it made lesser players/teams/guilds look pro.
This is 2 years overdue
I look forward to setting the new DOA record!
Watch this space for BSway!! (Blue screen way) or even NUway (new usan way which doesnt involve ursan, raven or wolfen blessing at all)
I have always hated SF, it made lesser players/teams/guilds look pro.
This is 2 years overdue
I look forward to setting the new DOA record!
Watch this space for BSway!! (Blue screen way) or even NUway (new usan way which doesnt involve ursan, raven or wolfen blessing at all)
Bob Slydell
thedukesd
If Shadow Form will be nerfed in such a way that it can't be maintained then at what use will this skill be?!? When sf will end u will probably one hit and cause u took all the aggro u will be dead 100%.
If it sf will become like mist form then it will be too weak.
Nerfing sf for sins will need to be compansated in a way. In the only way I see is to increase his damage (and I'm not talking about a low increase in damage here).
Nerfing the 600 will be also a problem. What's the % of succes for regular parties on doing foundry in nm and how about hm? Trust me after failing 3 weeks in a row with me ele trying to do foundry in nm with parties (6+ hours every day) I decided that the only way to do foundry is to pay for a run cause is just a waste of time.
Nerfing the farming ways and they will have an insane number of complaints. If they will not change it probably they will lose a lot of players (unless this is what they want and when money talks (GW2)...)
Nerfing the ele farming ways will annoy the eles. A lot of ele farming ways are way more harder then the sf farmer.
There are a lot of problems in finding decent parties. If you ask me nerfing the farming ways is a bad decision (excluding the idea that u want to make people buy GW2 or other games you make, but then again this is a dangerous way cause people will say hey they nerfed the farming ways, now we can farm in GW2 but they nerfed it once they can do it again so they can just decide to buy and play games made by other, counting on players addiction is not the best idea).
Did they ever looked to see that there are outpost empty for days? Did they looked that in those outpost you have to do the quest with henchies and heroes (if u have them). Not all the alliances/guilds are big so u can find 7 people always online.
Anyway I will go do some speed booking to max out my rank.
Nerfing farming/running ways without making those area easier is just stupid. How about the prices impact? Let's just say the ectos are now 5-6k. Without farming this price will go high and i will not be surprised to see ectos at 20k. Same problem for gems,gold items, mods, inscriptions. High prices will have a negative impact on any online game. This will be a side effect that will lower even more the number of players.
If it sf will become like mist form then it will be too weak.
Nerfing sf for sins will need to be compansated in a way. In the only way I see is to increase his damage (and I'm not talking about a low increase in damage here).
Nerfing the 600 will be also a problem. What's the % of succes for regular parties on doing foundry in nm and how about hm? Trust me after failing 3 weeks in a row with me ele trying to do foundry in nm with parties (6+ hours every day) I decided that the only way to do foundry is to pay for a run cause is just a waste of time.
Nerfing the farming ways and they will have an insane number of complaints. If they will not change it probably they will lose a lot of players (unless this is what they want and when money talks (GW2)...)
Nerfing the ele farming ways will annoy the eles. A lot of ele farming ways are way more harder then the sf farmer.
There are a lot of problems in finding decent parties. If you ask me nerfing the farming ways is a bad decision (excluding the idea that u want to make people buy GW2 or other games you make, but then again this is a dangerous way cause people will say hey they nerfed the farming ways, now we can farm in GW2 but they nerfed it once they can do it again so they can just decide to buy and play games made by other, counting on players addiction is not the best idea).
Did they ever looked to see that there are outpost empty for days? Did they looked that in those outpost you have to do the quest with henchies and heroes (if u have them). Not all the alliances/guilds are big so u can find 7 people always online.
Anyway I will go do some speed booking to max out my rank.
Nerfing farming/running ways without making those area easier is just stupid. How about the prices impact? Let's just say the ectos are now 5-6k. Without farming this price will go high and i will not be surprised to see ectos at 20k. Same problem for gems,gold items, mods, inscriptions. High prices will have a negative impact on any online game. This will be a side effect that will lower even more the number of players.
beaverlegions
Well lets see the good side of things, we get extra storage (or as some people call em a new mule).
Arduin
Short
Deakon
Maybe...
For 5-30 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 0% damage. When Shadow Form ends, lose all but 5-50 Health.
Or
For 5-30 seconds, all hostile Spells that target you fail and all attacks against you miss. Shadow Form ends if you use an attack skill. When Shadow Form ends, lose all but 5-50 Health.
I think there's several ways that it could be altered without causing sins to become castaways. Either one of the above would effectively kill speed clears as it would still require teammates of other classes. It's been altered 7 times since March 2006. 5 of those were last year.
For 5-30 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 0% damage. When Shadow Form ends, lose all but 5-50 Health.
Or
For 5-30 seconds, all hostile Spells that target you fail and all attacks against you miss. Shadow Form ends if you use an attack skill. When Shadow Form ends, lose all but 5-50 Health.
I think there's several ways that it could be altered without causing sins to become castaways. Either one of the above would effectively kill speed clears as it would still require teammates of other classes. It's been altered 7 times since March 2006. 5 of those were last year.