Shadow Form meets the end
FyrFytr998
Lol, why couldn't spirit spam have been around in the old "no limit" MM days? I'm not sure peoples GFX cards would be able to cope, lol!
Pleikki
You Never tried proper balanced team then i guess.. Balanced can be as good as speed clear or what so ever, just needs more tactics, timing, coordinating etc. SKILL.
FoxBat
These days tank n spank is called cryway. Balanced is more like buffing a bunch of physicals out the wazoo and steamrolling everything.
Zahr Dalsk
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These days tank n spank is called cryway. Balanced is more like buffing a bunch of physicals out the wazoo and steamrolling everything.
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1 Obsidian Flesh Warrior.
2 Monks.
1 1hp BiP Necro.
4 Elementalists.
It's Tank'n'Spank.
Personally, I prefer playing with several professions, with no tanking or any of that silliness, and minimal gimmickry. We call it H/H.
BLOODGOAT
pumpkin pie
Quote:
that idea is about as stupid as your avatar.
ontopic: hello wars, monks, necros and (maybe) eles. paragons, dervs, mesmers, you still suck and cant get a group. |
Seem to me the whole reason behind nerfing SF is because 7 minutes clear is unacceptable.
Then I ask you: read quote
Quote:
Originally Posted by Strain in an interview
“Our design goal when creating ‘Guild Wars’ was this: ‘If I’ve got 30 minutes before dinner, will I have fun playing this game?’” says Strain.
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So, it takes 85 minutes to clear, very satisfying, making people spend more time than it actually should. Hrmz. contradicting! Don't you think? Now, if i got 30 minutes before dinner, I can't do shit.
Zahr Dalsk
With H/H, you can play the 30 minutes then go AFK for several hours and come back later and finish then.
And GW is so lightweight, you can even play other games on the same computer at the same time. What fun!
And GW is so lightweight, you can even play other games on the same computer at the same time. What fun!
pumpkin pie
Off course we can Zahr Dalsk,
Point I am trying to make is, lots of player QQ about SF and the dev nerf it saying because 7 minutes clear is unacceptable, while having an ideal that everyone can play the game however they want spending lots of time or little time just "poofs" into thin air.
Point I am trying to make is, lots of player QQ about SF and the dev nerf it saying because 7 minutes clear is unacceptable, while having an ideal that everyone can play the game however they want spending lots of time or little time just "poofs" into thin air.
Zahr Dalsk
Quote:
Point I am trying to make is, lots of player QQ about SF and the dev nerf it saying because 7 minutes clear is unacceptable, while having an ideal that everyone can play the game however they want spending lots of time or little time just "poofs" into thin air.
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pumpkin pie
so players who have 30 minutes before dinner won't ever see Elite Area?
UnChosen
Quote:
You Never tried proper balanced team then i guess.. Balanced can be as good as speed clear or what so ever, just needs more tactics, timing, coordinating etc. SKILL.
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People like to change the meaning of balanced constantly to suit their agenda. What I'm speaking of is the good old definition of warrior tank + monks + necro (Bip) + as many elementalists nukers with a subsitution once in a while.
And really what I find people called "balanced" now is basically a gimmick tank + monks + necro (bip) + 4 other caster char stacking as many PvE skills (cryway style) as possible and its supposed to be balanced? STILL excludes dervishes, normal sins, ranger, etc.
For some people Physicalway = balanced..
Either way if it doesn't yield at least double of what I get casually playing easy area and doing Z quests on multiple chars (20k/hour)....its not worth it, considering it takes at least twice as much effort, longer to form a group, easy to fail...and that's for guilds only. Pugs is pretty much out of the picture with the way things are going.
Zahr Dalsk
pumpkin pie
Don't get me wrong, its great ArenaNet is looking after their game and players by showing an interest. I am just very curious as to how they determine what stays and what goes. Plus i also don't care if SF stays or gets nullify.
Since the beginning of the game, players have been farming and there are lots of way to do lots of things fast, but why do people target certain skills and certain way of playing the game? while there's no reasons given what so ever except 7 minutes clear is unacceptable.
How is a 7 minutes clear unacceptable compare to a 5 seconds completion of Imperial Sanctum in HM? there are many more "shortcuts" ways that players are using to get to the game contents they wanted.
Since the beginning of the game, players have been farming and there are lots of way to do lots of things fast, but why do people target certain skills and certain way of playing the game? while there's no reasons given what so ever except 7 minutes clear is unacceptable.
How is a 7 minutes clear unacceptable compare to a 5 seconds completion of Imperial Sanctum in HM? there are many more "shortcuts" ways that players are using to get to the game contents they wanted.
Snorph
Would most of you agree that this was what Guildwars was made for? To play together as a group, team, pug? I have to agree with most of what people say about SF.
I bought Guildwars for the fun of being in a pug, and group. I find it most fun. Even if we get wiped, thats how you learn.
Now I have a sin, he dont have perma, but I like using him with heroes / henchmen or group.
I think all classes are very important and each to his own. I did a pug with UW and I had loads of fun.
However with that said, we had a permasin in our group to help us deal dmg // tank, helping us, he was a big help while I was on my ele nuking // bombing, he was a big help.
So is nerfing SF really worth it? In terms of helping the group and not soloing?
I bought Guildwars for the fun of being in a pug, and group. I find it most fun. Even if we get wiped, thats how you learn.
Now I have a sin, he dont have perma, but I like using him with heroes / henchmen or group.
I think all classes are very important and each to his own. I did a pug with UW and I had loads of fun.
However with that said, we had a permasin in our group to help us deal dmg // tank, helping us, he was a big help while I was on my ele nuking // bombing, he was a big help.
So is nerfing SF really worth it? In terms of helping the group and not soloing?
Bristlebane
I for one is happy if Shadow Form is changed, and not like the other so called "nerfs" they did to it. It will be interesting to see what new builds and gimmicks that will come out after the changes :-)
I would however be in favor of a new Shadow Form that limit the skill to fighting only. Decreased duration, refresh on critical hit, with 50..75% chance to block spells.
I do hope they balance out Obsidian Flesh as well. 50..75% chance to block spells, 25..0% decreased movement speed.
I would however be in favor of a new Shadow Form that limit the skill to fighting only. Decreased duration, refresh on critical hit, with 50..75% chance to block spells.
I do hope they balance out Obsidian Flesh as well. 50..75% chance to block spells, 25..0% decreased movement speed.
FoxBat
You just listed the DoA SF build. I don't know who ever called that balanced, because 4 fire eles aren't it. And that was the gimmick before pve skills came crying along.
Take something like this build, except it's pretty easy to sub all those parts with any classes. Throw in a spirit spammer, load an ele up with orders or heals, add barbs splinter, whatever, it works fine, and you don't have to waste time balling enemies.
Take something like this build, except it's pretty easy to sub all those parts with any classes. Throw in a spirit spammer, load an ele up with orders or heals, add barbs splinter, whatever, it works fine, and you don't have to waste time balling enemies.
BlackSephir
Zahr Dalsk
Quote:
You just listed the DoA SF build. I don't know who ever called that balanced, because 4 fire eles aren't it.
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Hence why I despise Balanced, it's shitbuild and code for "Tank'n'Spank, You better be Holy Trinity Class or you stay out."
DoA Balanced, it should be in the PvX archives if you look around. Pre-EotN.
unienaule
I don't know what balanced means where you're from, but where I'm from, it meant, you know, a balance of builds and classes, maybe you had 2 monks, since they were the only healers you could convince anyone to take, but aside from that, I ran balanced teams with every friggin class in the game.
UnChosen
People used to call that balanced a LONG time ago, but then it got so boring, slow, and restrictive that it just became "holy trinity".
That's not exactly balanced either...its just stacking physicals instead of stacking nuking spells. You can't take away the physicals because the orders become worthless. Not to mention...it still has a gimmick in the form of SY!
This is why I say that people keep changing the definition of balanced that it has no meaning any more. It gets changed so much that people just use it as a blanket term for any builds that pugs can never play efficiently enough to earn a reasonable, not crappy reward for their time. And then they just throw out the term every time a pug friendly build comes around...
Quote:
You just listed the DoA SF build. I don't know who ever called that balanced, because 4 fire eles aren't it. And that was the gimmick before pve skills came crying along.
Take something like this build, except it's pretty easy to sub all those parts with any classes. Throw in a spirit spammer, load an ele up with orders or heals, add barbs splinter, whatever, it works fine, and you don't have to waste time balling enemies. |
This is why I say that people keep changing the definition of balanced that it has no meaning any more. It gets changed so much that people just use it as a blanket term for any builds that pugs can never play efficiently enough to earn a reasonable, not crappy reward for their time. And then they just throw out the term every time a pug friendly build comes around...
zwei2stein
Quote:
That's not exactly balanced either...its just stacking physicals instead of stacking nuking spells. You can't take away the physicals because the orders become worthless. Not to mention...it still has a gimmick in the form of SY!
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Just like some different mmo ballanced is tank - dps - healer.
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Stacking nukes over obsi tank was never "gw ballanced" it was always just result of attempted tanknspank transplantation. And only did decent damage because of stacking single elite or skill (SF or SH or MS). That is pretty much gimmick.
Zeldalink
For me balanced is :
1 Tank (W, D, A, P, E)
4 Damages Dealers (E, N, Me, Mo, Ra, Rt)
1 Support (Singer, BiP, Interrupt, Linker) sometimes this kind of skills is distributed in DD
2 Heal (Mo, Rt)
Shadow Form will be nerf with others skills, great, but they didn't know which skills could be nerfed, they were waiting for you to say which ones, and you did it
1 Tank (W, D, A, P, E)
4 Damages Dealers (E, N, Me, Mo, Ra, Rt)
1 Support (Singer, BiP, Interrupt, Linker) sometimes this kind of skills is distributed in DD
2 Heal (Mo, Rt)
Shadow Form will be nerf with others skills, great, but they didn't know which skills could be nerfed, they were waiting for you to say which ones, and you did it
BLOODGOAT
Zahr Dalsk
UnChosen
Quote:
GW was pretty much designed on physicals dps - casters support them - casters prot & heal, so it really is "gw ballanced".
Just like some different mmo ballanced is tank - dps - healer. --- Stacking nukes over obsi tank was never "gw ballanced" it was always just result of attempted tanknspank transplantation. And only did decent damage because of stacking single elite or skill (SF or SH or MS). That is pretty much gimmick. |
But back on topic, it doesn't matter what we call balanced. Pugs will never use it, guild would modify it with so much other gimmicks to speed it up to a point where the reward is worthwhile, and no one would play it "the way its meant to be played" because the area is not designed to encourage that.
Winry Sagara
Because the problem isn't the skill itself, the problem is THE ABUSE of the skill. It's pretty different.
??iljo
Lishy
I spent so much time grinding to r10 ursan and never got a chance to use it Q.Q
But seriously, I can well imagine ursan's revival.
But seriously, I can well imagine ursan's revival.
Bryant Again
Mylina
Time to stack Superior Earth Runes?
QueenofDeath
Lishy
zwei2stein
Warbog The Slayer
they said they will change other farming skills too .... i hope they wont nerf 600/smite
Test Me
Everyone get ready!
ANet rocks the boat once more and we're all going to feel just like the game is fresh and new once more! Prepare for a glorious future!
Like, yeah right.
ANet rocks the boat once more and we're all going to feel just like the game is fresh and new once more! Prepare for a glorious future!
Like, yeah right.
4thVariety
There are two types of areas:
(1) The areas where you can basically do what you want
(2) The areas where you cannot do what you want.
It's bad if areas only work with one gimmick build well, but if anything butchers through the hardest areas as if they were Fort Ranik, then it's bad as well.
(1) The areas where you can basically do what you want
(2) The areas where you cannot do what you want.
It's bad if areas only work with one gimmick build well, but if anything butchers through the hardest areas as if they were Fort Ranik, then it's bad as well.
snowman relic
Chocobo1 is right unfortunatly i had a hell of a time getting my sin into teams before SF and now with it gone will sins just become unwanted like dervs? i mean really Shadow Form gave sins their main advantage and now the only profession who can really block spells is monks which i find complete bullcrap cuz theres prob 101 ways to stop a meele attack from hitting u
Nerf Me Haha
I hope they won't nerf skills like SY! and Seed of Life, since those 2 and other skills are the only realy good but not OP pve-only skills left.
On the other hand, GG on SF anet, made my 500k from uwsc and thats enough
EDIT: ER needs a nerf as well, this skill is so OP it allows spamming spells after the best in the game
is starving for energy (unless there is another build who can spam SB/Infuse w/o losing ANY health // energy).
On the other hand, GG on SF anet, made my 500k from uwsc and thats enough
EDIT: ER needs a nerf as well, this skill is so OP it allows spamming spells after the best in the game
is starving for energy (unless there is another build who can spam SB/Infuse w/o losing ANY health // energy).
snowman relic
i sure as hell hope they nerf 600/smite cuz if people say sins have been rakeing in the mony i know a guy who runs the UW solo (himself and a smiter hero) ona 600/smite makes about 200k a run per person not including dhuum drops