If you have been around for some time you might have noticed a change in the GW1 business model from free to play to a micro-transaction system.
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A noticeable exception is storage panels. They don't give a player an advantage in terms of item stats but they obviously give players that have the money for them an in game advantage. No way around it, that update pointed that even gameplay affecting features worked on by live team won't be free.
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I can see kids begging their parents to buy them the costumes because their friends have those "looks" already. ANet's strategy for the current holiday season I guess.
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last and perhaps the most important, it shows that ANet prefers to stop the "6 months content update expansion/campaign" but move to a new "shinny cosmetics" micro-transaction business model. They don't want to invest in adding real new content to the game (too difficult), however they spend the time of one engineer or so for a couple of weeks to release two costumes that together are as expensive as one full campaign (today).
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So you can get a campaign for $10? That does not mean a "new" campaign would be that price at all.
Seriously, dont speak about things you dont know as you obviously have no clue on the time involved in doing this.
Conclusions:
- I would much rather they worked on real content updates and I would gladly pay for those; but I am afraid real content updates may seem not worth for ANet given the effort/price - there seems to be enough proof that the updates live team is working mostly on new ways to make easy money rather than really fix issues, perform maintenance and keep the game going. |
No, I dont see your "proof" at all - you discount the fact that they have spent time and energy to set up the test krewe in order to assist in fixing issues - that to me shows that they are still committed to this - quite opposite of your "proof"..
lol @ "even" - enough said