Primary Ritualist, why?

The Josip

The Josip

Wilds Pathfinder

Join Date: Aug 2009

Me/

Other than looks/armor, why do people use primary ritualists nowdays?

I'm asking because as a mesmer primary, I also understand there's very little reason to have mesmer primary, because most of the mesmer skills received (multiple) nerfs since good old days (and even then mesmer wasn't that good in PvE).


I liked good old Ritual Lord before nerf, but now, why? Spirit spam is very powerful, but I looked at my mesmer and realized I can just as well put 12 in Communing and 12 in Channeling, and I get exactly what Ritualist primary has (sure, I don't have minor runes but difference is negligible). Now I have a nice powerful SoS build without the need to bother creating Rt primary.

Regarding profession-based PvE skills (sunspear / allegiance), I also find it sad that some of these skills are tied to primary attribute (Leadership, Critical Agility..), while some are as effective even if you're not primary in that class. Which basically tells people it's good to have some class as main, but others are pointless.

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

I recently created a Ritualist for spirit spamming, even though my Monk can also be decent at it.

Spawning Power seems to make the spirits less squishy (combined with Armor of Unfeeling the effect seems even stronger), even though I don't have a lot of points in it due to a huge attribute spread.

If I remember correctly, I run (numbers can be wrong):

Ritualist:
10+1+1 Channeling, 9+1 Communing, 9+1 Restoration, 8+1 Spawning.
Monk:
11 Channeling, 11 Communing, 9 Restoration.

Standard SoS build: SoS, Pain, Bloodsong, Vamp, Shadowsong, Spiritleech, AoU, Summon Spirits.

The Rt's spirits seem to be definitely more resilient and I run the exactly same bar on both characters; while the Monk can get the job done, the Rt seems better to solo tougher stuff (UW). Besides, people don't really take me seriously if I tell them I'll spirit spam as Mo/Rt (even though it is decent), so having a Rt primary is good.

Kenzo Skunk

Kenzo Skunk

Frost Gate Guardian

Join Date: Jan 2009

Painful bond instead of Spiritleech aura? Have you tried that Windy? Seems like mobs die a lot quicker.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Why ritualist for spirit spamming?
Because everything else is worse.

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

Good point Kenzo, yes sometimes I run it and things die much faster indeed. The attribute spread gets a bit better too because I can move points out of Resto.

The Spiritleech build is the one I use for UW solo runs - it is better than Painful Bond because Smite Crawlers have Smite Hex and it also helps against their Reversal of Fortune spam (less dmg = less heals). If I feel like running Chaos Planes, the Spectres also have Hex Breaker. Overall Spiritleech lets Spirits self heal and survive a little bit longer so it's usually my choice for UW.

But yes for Chamber-only runs I'd use Painful Bond, and possibly most other PvE areas too. Lots more of damage. I'm kind of a noob to Rits though, take my experience with them with a grain of salt. :P

dsielschott

Krytan Explorer

Join Date: Jan 2007

KURZ

W/Mo

well i run a spirit spam build on my ranger for all my vanquishes..... set up spirits take aggro pull to spirits....things die REALLy fast and easy, with the expertise with ranger you can put up spirits and spam other skills of your liking...... i admit i do have ursan on my bar for the double pulls and bosses but other than that i normally just sit and watch/call next target..... it works great..., i know a rit could do it a little better but not essential, so that is a good question as to why rit primary....i guess u answered your own question.....COOL ARMOR

EwolxNavi

Ascalonian Squire

Join Date: Aug 2009

Dormant Vengeance

E/Me

There may be better classes for this but...

For me, my Rit primary is all about versatility. Most folks want Spirit Spam, and I can do that. But I can also spike, minion master and heal (and I can heal better than some monks I've seen). I do of course suffer from the problem that my ranger guildmate does. Versatile classes can't do things quite as well as the dedicated classes can, we're jacks-of-all-trades but masters of none. Still, I like being able to switch quickly to fill the various niches that a group requires when that particular class is in short supply.

The Josip

The Josip

Wilds Pathfinder

Join Date: Aug 2009

Me/

Quote:
Originally Posted by upier View Post
Why ritualist for spirit spamming?
Because everything else is worse.
Yes Upier, but that's exactly my point. Even the best Rt build is easily done by someone else in much the same way.

Quote: Originally Posted by Windf0rce The Rt's spirits seem to be definitely more resilient Which isn't important because good spirit spammer will properly place his spirits so they won't even come under (heavy) attack. And you can both move them fast, often, and heal for a lot, with that Kurzick skill.

So, yes, having high hp spirits is good to have, if the bonus is free.. but it's not worth a single point in Spawning.

Quote:
Originally Posted by Ewolxnavi
But I can also spike, minion master and heal (and I can heal better than some monks I've seen). How do you spike as Rt? That's the thing, in PvE HM which is all people play these days, channeling.. is just not going to do much compared to spirit spam for instance.

I don't know how good Rt is these days as minion masters, so won't comment on that. But as for heal.. yea, I played with Restoration a lot, but to be honest, I don't think that Restoration Rt comes even close to E/Mo heal/prot spammer. So, what I'm trying to say is, that, for instance, an Elementalist will spike better than Rt, will have more utility, will be able to use spirit spam builds as effective as those of Rt, and Ele will also heal for much more. Ok, Rt will be better at minion mastering.. but if you want minion mastering necro will do it better. Moreover, necro will heal better with uber soul reaping, necro will be just as good spirit spammer, and necro will spike much better than Rt (Discord..).

Quote:
For me, my Rit primary is all about versatility. The thing is, with current skill balance, both Elementalist and Necromancer as not only more powerful than Rt, but also more versatile.

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

not for pve.

i'd expand a lot more on that but i mean look at this thread, it'd concern nobody so i'll leave it at that.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Yeah, I'm going to have to agree on this one. Rit primary is not the best primary for spirit spamming. Since you can recast spirits before the orginal one die, spawning power doesn't really help that much. Two other clases have much better primaries for spirit spamming. Ranger (expertise) and Necro (soul reaping) are much more useful for energy management and there for saving and extra skill slot b/c u don't need to use boon of creation for energy and the armor bonus is nice as well.

EwolxNavi

Ascalonian Squire

Join Date: Aug 2009

Dormant Vengeance

E/Me

All true.

However I play with a lot of PUG's, and the problem is finding people who actually do all those things. Dedicated classes, such as Necro's and Ele's, usually stick to what they're dedicated to do. Most Ele's that I've run into stick to nuking or spiking, because that's what people expect from them. Similarly Necro's are usually MMing or running one of those tri-nec-wiki-builds. And they do that because that's what people expect them to do. And as a Rit I run into that myself. Most folks want a Ritualist Spirit Spammer because that's what they're used to seeing.

The other thing is that (with the exception of minions), Rit versatility is built into their primary class. An ele cannot heal/prot and spirit spam all within the same class. He has to choose either one or the other, and run to a prof changer if he wants to switch. Necro's would also have to switch between Mo and Rit secondaries to exercise their versatility. Rit's can do both on the fly without having to rededicate the character to do something different, which makes them truly versatile.

As I said, other classes can do these jobs better, hence "jack of all trades, master of none". But I don't have to completely rebuild the character everytime I want it to fill a new role (like I had to when I switched my E/Me to E/Mo for awhile).

Edit: I should add that the spiking bit is something I've only tried recently in NM, when I'm running with my newer guildmates who are on their first PvE runthrough's. I imagine Rit spiking would be quite useless in HM.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

16 channeling is now worth it for spirits, I'm not sure what these guys are going on about.

Konker2020

Konker2020

Krytan Explorer

Join Date: Jan 2009

Exiled Forcez [Ex]

Quote:
Originally Posted by EwolxNavi View Post
All true.

However I play with a lot of PUG's, and the problem is finding people who actually do all those things. Dedicated classes, such as Necro's and Ele's, usually stick to what they're dedicated to do. Most Ele's that I've run into stick to nuking or spiking, because that's what people expect from them. Similarly Necro's are usually MMing or running one of those tri-nec-wiki-builds. And they do that because that's what people expect them to do. And as a Rit I run into that myself. Most folks want a Ritualist Spirit Spammer because that's what they're used to seeing.

The other thing is that (with the exception of minions), Rit versatility is built into their primary class. An ele cannot heal/prot and spirit spam all within the same class. He has to choose either one or the other, and run to a prof changer if he wants to switch. Necro's would also have to switch between Mo and Rit secondaries to exercise their versatility. Rit's can do both on the fly without having to rededicate the character to do something different, which makes them truly versatile.

As I said, other classes can do these jobs better, hence "jack of all trades, master of none". But I don't have to completely rebuild the character everytime I want it to fill a new role (like I had to when I switched my E/Me to E/Mo for awhile).

Edit: I should add that the spiking bit is something I've only tried recently in NM, when I'm running with my newer guildmates who are on their first PvE runthrough's. I imagine Rit spiking would be quite useless in HM. Off topic, but for the record you don't have to go to a profession changer every time you want to switch your secondary, you can just open your skills menu and do it from there provided that you have already paid to switch to each one at least once.

Arrogant Bastard

Arrogant Bastard

Lion's Arch Merchant

Join Date: Aug 2009

Your mom's house

E/

16 channeling gives you:

+26 armor ignoring damage per hit (SoS + Bloodsong combined)
+2 damage per hit on painful bond
+195 hp on each spirit with 13 spawning power (+60 with 0 Spawning; +154 with 9 Spawning)
+12 damage and +1 attack on splinter weapon (+7 duration with 9 Spawning; +10 duration with 13 Spawning; Same for GDW)
+28 damage Ancestor's Rage

The damage and durability of spirits on a Rit primary has a significant advantage over other classes. Splinter/GDW and Ancestor's Rage are bonuses. (The damage advantage a Rit primary has is all armor ignoring except for Ancestor's Rage which is only useful in certain teams).

Chthon

Grotto Attendant

Join Date: Apr 2007

The damage, hp, and especially armor bonuses on spirits from headpiece + runes are significant. The hp bonus from SP, even at mid-low spec, is also significant.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

14 points splinter ....

Effect is nearly doubled compared to 12 point one

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

because of uber spawning power for spirits

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Farming or support.

Spirit spam too, I guess, but most caster classes can do it almost as well.

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

spirit spam is wat people are used to seeing now
if you are a rit that doesn't have SoS and summon spirits, you are likely to get kicked from the team

in my opinion, ritualists are also very, very good healers.
a properly put together restoration build can out-heal and out-e-manage a monk.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Ok, I see the use of spawning power when it comes to weapon spells and other dmg spells, i.e. ancestors, but as so pure spirit spamming, I'd rather have energy management for the ability to spam skills. SoS, Bloodsong, Pain, Vampirism, Shadowsong(Disenchant or Anguish), Painful Bond, Simmon Spirits, take a lot of energy to spam. Painful bond at 15energy alone is worth e managment, seeing you want it on every foe as a spirit spammer.

thustlewhumber

Pre-Searing Cadet

Join Date: Nov 2009

KISS

Rt/P

Quote:
Originally Posted by The Josip View Post
Which isn't important because good spirit spammer will properly place his spirits so they won't even come under (heavy) attack. And you can both move them fast, often, and heal for a lot, with that Kurzick skill.

So, yes, having high hp spirits is good to have, if the bonus is free.. but it's not worth a single point in Spawning.
Max channel and spawning + a 20sec armor of unfeeling.... the proper place for your spirits will be right next to the mobs because your spirits can't die. The generic build on pvx is a horrible horrible build that only noobs use to stand in the back and be "support".


Quote:
The thing is, with current skill balance, both Elementalist and Necromancer as not only more powerful than Rt, but also more versatile. Thats only if you put the rit inside a little box of "spirit spammer". My rit can vanquish solo faster, pvp spike faster, heal better, and out damage anything I've ever seen from pretty much any other profession in the game.

Arrogant Bastard

Arrogant Bastard

Lion's Arch Merchant

Join Date: Aug 2009

Your mom's house

E/

Quote:
Originally Posted by thustlewhumber View Post
Thats only if you put the rit inside a little box of "spirit spammer". My rit can vanquish solo faster, pvp spike faster, heal better, and out damage anything I've ever seen from pretty much any other profession in the game.
Rits cannot spike or heal as good as other professions.

Quote:
Originally Posted by Zahr Dalsk View Post
Their main purpose, however, is dealing damage. Depends on what kind of team you are using.

iToasterHD

Frost Gate Guardian

Join Date: Dec 2007

We Need Therapy [NOW]

Rt/

I still think the Ritualist is incredibly versatile. I can Spirit Spam, Spear chuck, Heal, Minion Master, Minion Heal, Super Splinter Barrager, etc...

They look great, they can run a number of builds and are a lot of fun to play. I cannot seem to enjoy the other professions as much. I wish it wasn't true, especially since there are so many other Ritualists. But until I find another profession that seems to click to my play style, I will continue to enjoy.

Hugh Manatee

Hugh Manatee

Jungle Guide

Join Date: May 2007

Nice But Deadly[nice]

N/

Now that spirits cast a lot faster and are easier to replace, I just like all those spawning skills that used to be useless, spirits gift has been stapled to my bar for a long time now that it's not a 3 sec cast 30+ sec recharge extringuish. Being able to redbar the whole back/midline and wash 3 conditions in 1 shot for free is just awesome...

The Josip

The Josip

Wilds Pathfinder

Join Date: Aug 2009

Me/

Just to get one thing straight, those of you who mention hp of spirits, and how spawning is important and armor of unfeeling etc etc,

Do you actually play as spirit spammer or is this pure theory that you're typing just for the sake of it?

First of all, Armor of Unfeeling is a waste of skill slot, and you're better off just learning how to place spirits properly. Same with Spawning - waste of skill points.

I tried SoS spam more, with my Mesmer, this time in Eternal Grove HM. I had no problem with hp of my spirits whatsoever.

Quote:
Originally Posted by HigherMinion
Spirits are often used for tanks and distractions. You want them to last a good amount of time before being smothered with damage. A profession other than Rt/ should not be running this in a regular PvE team. It annoys me when a ranger or some random profession pings it in a pug. Well I'm glad to annoy you. Especially since I use better skillbar as a Mesmer spirit spammer, than Rt spirit spammers use. It's kind of fun, because in the end I do more dmg with my mesmer SoS build than they do with their Rt one.


And I'm not sure what you mean by 'tank spirit'. Can you tell me what is your Rt skillbar?

Azure Requiem

Academy Page

Join Date: Jun 2009

Rt/

Have had my rit for a year before the spirit buff that made it popular, I like being able to run 16 channeling/resto/communing with +1 spawning, Shaman's Insignia, being able to do more than just spirit builds.

I have used spirits as other chars (my ele, war, ranger, monk) for random solo quests like norn tourney, griffon, mano a norno etc.

The 4 extra points from superior rune + headpiece make quite a bit of difference as opposed to /rit in my experience.

Granted if you are using a mesmer skill to augment your damage output, that nullifies the "any class can do it better" point, as not all professions can use rit and mesmer skills together, only Me/Rt or Rt/Me can. Not saying you are as you have posted no builds or screens, just saying if.

And AoU a wasted slot? Do enough HM with it and enough without it and you will notice how useful it is.

BigDave

BigDave

Krytan Explorer

Join Date: Jul 2006

Manchester, UK

The Sapphire Rose [TSR]

Rits can raise their own attributes higher than a secondary rit can meaning higher damage, hp and armour for the spirits. And a few points in spawning power combined with AoU makes the spirits pretty tough to kill.

A secondary rit using SoS @ 12 chanelling will produce lvl 10 spirits with a hp of 250 (according to wiki). A rit using SoS @ 15 chanelling and 8 spawning produces lvl 12 spirits with 383hp. Also @ lvl 10 the spirits have 63AL, while at lvl 12 they have 75AL. AoU then reduces damage by 50% from all sources making spirits very tough.

The damage increase with higher attributes also adds up quite nicely.

I took my rit into The Deep HM the other week using my spirits as the tank for our first room along with a monk and ss nec. We blew through the foes like they weren't there then cleared rest of the foes so we could rez the other 3 teams. Spirits make very decent damage soaks when needed.

Secondary rits can run a SoS build just fine. But a rit does it better.