Discuss general pve hero usage.
Lusciious
Pains of Disenchantment looks viable only in areas where there are quite a few enchantments . usually there aren't many areas where enchantment would cause a problem . seeing it is in the curses attribute line, i'd rather take SS since it's unconditional and pretty effective on foes who attack very quickly e.g. assassins .
Ancestor's rage is weak in HM . 75 damage every 8 second isn't alot .
i wouldn't advice you to spread out into 4 attributes (SR, Curses, Restoration and Channelling).
You try to make it as wide as possible but it becomes to weak to even do anything useful .
also, if you've specced into restoration, get life instead of blood song .
Ancestor's rage is weak in HM . 75 damage every 8 second isn't alot .
i wouldn't advice you to spread out into 4 attributes (SR, Curses, Restoration and Channelling).
You try to make it as wide as possible but it becomes to weak to even do anything useful .
also, if you've specced into restoration, get life instead of blood song .
Squishy ftw
My most used hero builds:
Unless there's no corpses available I always use the necro + 2 others depending on the character I'm running and what it is I'm up against.
(weaken armor is often changed with enfeebling blood)
If anyone has any suggestions/remarks, don't hold back.
PS: I like conditions.
Unless there's no corpses available I always use the necro + 2 others depending on the character I'm running and what it is I'm up against.
(weaken armor is often changed with enfeebling blood)
If anyone has any suggestions/remarks, don't hold back.
PS: I like conditions.
Squishy ftw
Thanks for the comments HigherMinion.
Gale: I agree with you on this. Only reason this was in the bar is because I got tired of the running kourna monks. This will be gone as soon as I'm done there.
MM: Death nova was originally in the bar but I hated how the hero tends to stay back for ages, casting it all the time. By the time he arrives the next mob is already gone.
Para: I should've probably said some more about this. Enfeebling and never surrender are the 2 skills that generally change depending on the area. Anthem of flame or envy is normally in it's place, as you said.
Mesmer: It's either the mesmer or the ele, I normally don't run them together because of the anti-melee overkill.
AR: Point taken, will change those.
Thanks.
Gale: I agree with you on this. Only reason this was in the bar is because I got tired of the running kourna monks. This will be gone as soon as I'm done there.
MM: Death nova was originally in the bar but I hated how the hero tends to stay back for ages, casting it all the time. By the time he arrives the next mob is already gone.
Para: I should've probably said some more about this. Enfeebling and never surrender are the 2 skills that generally change depending on the area. Anthem of flame or envy is normally in it's place, as you said.
Mesmer: It's either the mesmer or the ele, I normally don't run them together because of the anti-melee overkill.
AR: Point taken, will change those.
Thanks.
Lusciious
I shall add to that .
Cripslash is useless in pve . You don't snare opponents . You kill them . The only thing good on that bar is the rupt and dw .
Yes, AR is bad in HM . Smite ain't worth it if you ask me . Personally, I don't like SoH . I hate microing so my opinion on that would be biased .
If you wanted blind, I'd get signet of midnight + epidemic . It's unlinked too .
Weird looking MM you got over there . The only MM I run is one with OoU as it's elite .
The mes looks like a nice build . I'd drop the signet for the duplicate skill of wandering eye . Well not exactly duplicate but similar . But yeah .. Too much attribute spread like what culian said.
I don't use / run paragons so idk about them ..
Edit: if you want anti melée, spec into earth magic .
Cripslash is useless in pve . You don't snare opponents . You kill them . The only thing good on that bar is the rupt and dw .
Yes, AR is bad in HM . Smite ain't worth it if you ask me . Personally, I don't like SoH . I hate microing so my opinion on that would be biased .
If you wanted blind, I'd get signet of midnight + epidemic . It's unlinked too .
Weird looking MM you got over there . The only MM I run is one with OoU as it's elite .
The mes looks like a nice build . I'd drop the signet for the duplicate skill of wandering eye . Well not exactly duplicate but similar . But yeah .. Too much attribute spread like what culian said.
I don't use / run paragons so idk about them ..
Edit: if you want anti melée, spec into earth magic .
MasterSasori
Quote:
Originally Posted by Sankt Hallvard
Quote: Originally Posted by Sankt Hallvard WoW rocks and it's on a "midline" in case the iv healer gets stuck in a kd-lock or something. Call it a safety precaution. It rocks in PvP but not in PvE. The reason I dislike it is that it can't be used simultaneously with other weapon spells and that mass heal from MBAS/Spirit Light instead of prot. Heroes also can't prot worth shit anyway but they're decent at red bars up.
Quote: Originally Posted by Sankt Hallvard Convert hex is nice, but costly. Curehex offers a small heal, remove hex quicker recharge. I'd say they are tied, as in equally good but with slightly different purposes. Thus convert hex must always be used on a necro with high soul reaping. Cure Hex has a small heal but it is lacking because healing att points is low (assuming you went Aegis/PS route) and that it only removes one. Likewise remove hex rids you of one hex with a shorter recharge but in total, convert hex works better just because it removes ALL hexes on the member instead of a random hex removed, often the one you don't want. Convert Hex is a surefire guarantee and if you need a hex removal on a necro, it should be convert hex.
Quote: