Discuss general pve hero usage.

MasterSasori

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Quote:
Originally Posted by Improvavel View Post
?????

It gives you 8 armor instead of 16 - not that biggie (not making any other consideations of your argument with the other dude).
I know, thanks for the clarification. Still I want my armor as high as possible.

Quote: Originally Posted by Lusciious View Post oh . i was not talking about you . i was talking about your heroes . Heroes are the ultimate fail in MoP. They have no sense on how to abuse it. Especially a MoP on a paragon, they won't even have the energy.

Quote: Originally Posted by Lusciious View Post you runed your heroes . i didn't . they have 400+ hp . it's my problem over here so i've got nothing to say . You don't need to spend much on runes.


Quote: Originally Posted by Lusciious View Post well firstly, i didn't know what MBAS is . secondly, 20 seconds was just an example of how long . i didn't say i could do it faster since i don't time myself . but i know you can't do it in less than 20 seconds . 1. If you're running N/A, you should be killing faster.
2. As I said, it depends on what group. It is easy to kill some groups, even in 20 seconds.

Quote: Originally Posted by Lusciious View Post If you're a paragon, you stick with imbagon . i was talking about your heroes . can they run SY ? There are no paragon heroes in my build. The one I listed is an optional instead of the SoS. And yes I know you were talking about my heroes and as I said, they're horrible at it.

Quote: Originally Posted by Lusciious View Post P/N was just an example made up right at that time . I wasn't even considering whether it worked or not . and like i said, all these builds were meant for your heroes . not you . if p/n doesn't work then go p/rt for splinter then . 5 energy cost isn't too much to ask ? if you've already spreaded in 3 attributes then go /me for rupts (cof and power return?) and on your MM, drop /m and get curses or channelling since they have better energy management . Well I'm going to need an example that will work unfortunately. P/Rt also will not work. Spear and Leadership must both be there and that means very low command and low AL shield. Then you have to consider the opportunity cost - Why would I take a P/Rt over a SoS rit? Or even, why would I run that over a SoS Rit with Para skills?

On my MM, curses doesn't have much to offer me other than Enfeebling Blood. Channeling is a better idea but since I have the SoS rit, I am reluctant to change it. This would put my soul reaping at 8+1 if I want to run a 10 splinter.

Quote: Originally Posted by Lusciious View Post
the way you speak doesn't seem so to me . i never said i didn't want to talk to you . i'm just offended by the way you reply . it's the words you use, or maybe even me as well, that causes the misunderstanding and if it was the case for me then i apologize . The way I respond is simply being frank and critical. It has nothing to do with offense. I don't like to be roundabout - just get to the point that needs to be addressed and cut the crap. There is no need to apologize.


Quote:
Originally Posted by Lusciious View Post
by offence, i mean damage . not the one you thought i was talking about . Alright . Next time i won't suggest anything until i've tested it extensively . and about the HP thing, i didn't rune my heroes so they don't have 500+ hp when a sup rune is used on them . do you consider 400+ to be good enough ? Yes Offense as in kill power, no misunderstanding on that part.You don't need a superior rune. Major rune + survivor on leg and chest should be enough. Vitae and additional surv insig is nice but not necessary. If you can afford, then use a superior. The only reason my heroes may have a superior vigor or so is because hero armor makes excellent storage. I don't like anything below 450. But thats my opinion, I'm sure other ppl will disagree.

Quote:
Originally Posted by Lusciious View Post
http://pvx.wikia.com/wiki/Build:Team_-_OoV_Heroway <-- you made that didn't you ? Yes, with the help of Higher Minion.

1) i do kill fast . esp big groups . but in HM, big groups hurt .

Quote:
Well I'm going to need an example that will work unfortunately. P/Rt also will not work. Spear and Leadership must both be there and that means very low command and low AL shield. Then you have to consider the opportunity cost - Why would I take a P/Rt over a SoS rit? Or even, why would I run that over a SoS Rit with Para skills?

On my MM, curses doesn't have much to offer me other than Enfeebling Blood. Channeling is a better idea but since I have the SoS rit, I am reluctant to change it. This would put my soul reaping at 8+1 if I want to run a 10 splinter. Paragons does more physical attacks than rits do although overall, rits might do more damage with sos . which is what we want if we're using MoP. You don't like barbs ? Like mentioned earlier by Higher Minion, Reckless Haste is also good for it's 50% miss rate . It's like having aegis on whoever the hexed foe is attacking .

You know how heroes only cast AotL after it ended, well i felt that because i didn't want to micro and in order for my hero to maximize the use of AotL, when masochism is used, i want the duration to be as near recharge as possible so i used a minor rune . 14+1+1+2 . at 16 DM, AotL lasts 48 seconds. at 15, it lasts 45 seconds but because you get 10 minions at 16, i decided to go with 16. What do you think ?

Quote:
What are you dying against? Certain monsters are just good against certain hero builds. Not sure why, but I have trouble killing Vaettir quickly and its pissing me off. Mostly because of armor ignoring damage, good heals, and scourge healing bullsh*t. JadeSea outside Leviathan pits

HigherMinion

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Decided to change AotL for Jagged Bones... I haven't used it in a while, but it seems to be better than I remembered. Cheap minion animation spells, Jagged is 5e for two minions. Just depends if the Hero AI will chain cast on every minion in time.

Lusciious

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Jagged has a recharge of 15 seconds tho ... although AotL has a recharge of 45, the most you can get in 45 is 3 minions . AotL on the other hand is capable of raising 11 minions but yeah .. this is not always the case .

I might just try Jagged Bones again since it has also been a while since i last used it .

edit: i guess it's okay .

atm, i'm trying a MB + Channelling

ER Protter

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1 healer hench, 2 rangers and 1 warrior hench

Arrogant Bastard

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I find AotL to be more effective overall because it allows you to have 1-2 minions before engaging (with no corpses available beforehand). Also, the ability to raise a bunch of minions at once can be very useful.

However, Jagged Bones can be useful in areas with a lot of AoE.

Lusciious

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yes . jagged minion works on allied minions . and yes, i just found JB to be better than AotL . in massive aoe, JB casted minions can still survive .

And, i realised that heroes don't use warmongers weapon . out of the 1 hr of testing, he only casted it on me once .

and rit henchment are better healers than monk henchmen .

whats IJaFW lol .

I want full physical support . I have splinter, mop, barbs, oov . i dont like soh . so i'm good atm .

edit: also, you know how splinter weapon is the only good skill in the channelling attribute ? i've decided to drop JB and get OoU . JB has too many optionals but there aren't many good skills to fill in those slots .

Yes i know heroes don't know how to spam OoU but whenever they do spam it, the damage increment is alot . so it doesn't matter much if they spam or not imo . of course, spamming would be better . but yeah .

this is what i run for my MM . OoU, Animate Bone Fiend/Minions, Animate Vampiric horror, masochism, blood of the master, putrid bile, Death Nova, Splinter Weapon. more damage

edit: just tested . MMs are better than MBs in HM. I was mobbed earlier by 2 - 3 groups a few times (i'm too used to being mobbed in NM) but i didn't die which is good

HigherMinion

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Quote:
Originally Posted by Lusciious
View Post
yes . jagged minion works on allied minions . and yes, i just found JB to be better than AotL . in massive aoe, JB casted minions can still survive .

And, i realised that heroes don't use warmongers weapon . out of the 1 hr of testing, he only casted it on me once .

and rit henchment are better healers than monk henchmen .

whats IJaFW lol .

I want full physical support . I have splinter, mop, barbs, oov . i dont like soh . so i'm good atm .

edit: also, you know how splinter weapon is the only good skill in the channelling attribute ? i've decided to drop JB and get OoU . JB has too many optionals but there aren't many good skills to fill in those slots .

Yes i know heroes don't know how to spam OoU but whenever they do spam it, the damage increment is alot . so it doesn't matter much if they spam or not imo . of course, spamming would be better . but yeah .

this is what i run for my MM . OoU, Animate Bone Fiend/Minions, Animate Vampiric horror, masochism, blood of the master, putrid bile, Death Nova, Splinter Weapon. more damage

edit: just tested . MMs are better than MBs in HM. I was mobbed earlier by 2 - 3 groups a few times (i'm too used to being mobbed in NM) but i didn't die which is good It is true you don't really need an elite slot to maintain your minions.
IJaFW= It's Just a Flesh Wound! Motivational Paragon shout, 1s recharge, remove all conditions from target-other ally. It's pretty awesome, and you don't need points in Motivation.

MasterSasori

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Quote:
Originally Posted by Lusciious View Post
yes . jagged minion works on allied minions . and yes, i just found JB to be better than AotL . in massive aoe, JB casted minions can still survive .
JB is still good but so is AotL. In the end, it depends on which one fits your overall build better because I don't see one significantly better than the other.

Quote:
Originally Posted by Lusciious View Post And, i realised that heroes don't use warmongers weapon . out of the 1 hr of testing, he only casted it on me once .
No he casts it ocassionally. A very seldom occasionally. You'll have to micro it especially since it would be a very useless weapon spell on occasions.

Quote:
Originally Posted by Lusciious View Post and rit henchment are better healers than monk henchmen .
No they are a MUCH better healer than monk henchies with the exception of Mhenlo. Hes not a total douche.


Quote:
Originally Posted by Lusciious View Post
whats IJaFW lol .
It's a fail elite that specs in motivation and should not be mentioned again.

Quote:
Originally Posted by Lusciious View Post
i dont like soh . so i'm good atm . whyyyyyyyyyy? SoH is awesome.


Quote: so you can get 1 more minion ? o.o

Quote:
Originally Posted by Lusciious View Post
Yes i know heroes don't know how to spam OoU but whenever they do spam it, the damage increment is alot . so it doesn't matter much if they spam or not imo . of course, spamming would be better . but yeah . I haven't used OoU in a while so I'm reluctant to talk much about it but from my experience, OoU may cause trouble but BotM is the worse of the two.


Quote:
Originally Posted by Lusciious View Post
edit: just tested . MMs are better than MBs in HM. I was mobbed earlier by 2 - 3 groups a few times (i'm too used to being mobbed in NM) but i didn't die which is good It depends on the situation. That was only one, but it sounds promising.

Paragons does more physical attacks than rits do although overall, rits might do more damage with sos . which is what we want if we're using MoP. You don't like barbs ? Like mentioned earlier by Higher Minion, Reckless Haste is also good for it's 50% miss rate . It's like having aegis on whoever the hexed foe is attacking .

Quote:
Originally Posted by Lusciious View Post
...at 16 DM, AotL lasts 48 seconds. at 15, it lasts 45 seconds but because you get 10 minions at 16, i decided to go with 16. What do you think ? Whether you use OoU, JB, AotL, Death Magic should always be at 16. If there is any hero that needs to be at 16, it is MMs/MBs.

Quote:
Originally Posted by Lusciious View Post
JadeSea outside Leviathan pits What in particular are you dying against? The dragons, giant turtles?

Lusciious

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Quote:
You'll have to micro it especially since it would be a very useless weapon spell on occasions.
i dislike micro-ing ...

Quote:
whyyyyyyyyyy? SoH is awesome.
Because microing is troublesome . enchantment removal + microing is not nice If there are no enchantment removals then i'll use it . i don't mind doing it once or twice but not 30 times .

Quote:
It depends on the situation. That was only one, but it sounds promising.

Paragons does more physical attacks than rits do although overall, rits might do more damage with sos . which is what we want if we're using MoP. You don't like barbs ? Like mentioned earlier by Higher Minion, Reckless Haste is also good for it's 50% miss rate . It's like having aegis on whoever the hexed foe is attacking .
Also, a few of MM's minions tend to survive in AoE attacks. making it possible for them to get to the enemies backline . MB on the other hand is different . they have no health regeneration whatsoever to back them up when being attacked on the way to the enemies . yes they die on the day . a wasted minion . No i love barbs . I love numbers

yeah i said that (about reckless haste being aegis on whoever the hexed is targetting) earlier too .

Quote:
Whether you use OoU, JB, AotL, Death Magic should always be at 16. If there is any hero that needs to be at 16, it is MMs/MBs.
What in particular are you dying against? The dragons, giant turtles? just mobs who happen to stroll along very fast making it impossible for me to dodge's them and they add to the current group i'm fighting but yeah . i got rid of that problem when i switched to a MM .

Quote:
Also what else is that para going to do? Can't keep up SY 24/7, not particularly great in damage, and the anthems it gives are only good with other physicals and a few for casters. paragons can't maintain SY 24/7 ? o.o that's weird . the last time i had a paragon, this wasn't the case . also, dark fury and mark of fury says hi .

Quote:
I disagree with this.
Empathic removal heals for 60 AND removes a condition AND a hex from target other ally AND yourself, which makes it, along with Signet of removal, better for general pve.
Besides, if you really need a heavy condition removal like IJaFW, why not go with RC? It does the same, has a better bonus effect, and also allows you to spec into prot prayers, which is a much more useful attribute line than Motivation.

EDIT:

Agree with above. Foul Feast and some other small condition removers should generally do the trick 50 healing . not 60 .

Yeah. RC is better than IJaFW. Even if you don't spec in prot, it still heals for quite a bit.

both skills costs 5 energy and have a 2 second recharge . RC has a 3/4 cast time which is not a big deal .

I like recovery . it looks good but i haven't really tried it .

edit: is animate flesh golem not worthy of using ? a lv 28 golem is nice .

MasterSasori

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Quote:
Originally Posted by Lusciious View Post
Because microing is troublesome . enchantment removal + microing is not nice If there are no enchantment removals then i'll use it . i don't mind doing it once or twice but not 30 times.
Someone just confirmed that once you disable SoH after micro casting it, the hero will continue to maintain the enchantment.

Also, a few of MM's minions tend to survive in AoE attacks. making it possible for them to get to the enemies backline . MB on the other hand is different . they have no health regeneration whatsoever to back them up when being attacked on the way to the enemies . yes they die on the day . a wasted minion . No i love barbs . I love numbers

Quote:
Originally Posted by Lusciious View Post yeah i said that (about reckless haste being aegis on whoever the hexed is targetting) earlier too .
Yeah I know you said that because that's actually a part of your post that for some reason got stuck to my reply.

Quote:
Originally Posted by Lusciious View Post so you can get 1 more minion ? o.o
Yes and stronger, higher level minions and bigger novas.

Quote: Originally Posted by Lusciious View Post
paragons can't maintain SY 24/7 ? o.o that's weird . the last time i had a paragon, this wasn't the case . also, dark fury and mark of fury says hi . That's because your normal neighborhood imba uses focused anger, not with the IJaFW so 24/7 SY is present. You need double adren to keep SY up 24/7. Mark of Fury blows, it's only on OoV bar because the rest of blood sucks even harder. And we mentioned earlier that if you run dark fury, you can't run OoV.


Quote:
Originally Posted by Lusciious View Post
Yeah. RC is better than IJaFW. Even if you don't spec in prot, it still heals for quite a bit.

both skills costs 5 energy and have a 2 second recharge . RC has a 3/4 cast time which is not a big deal . Not necessarily is RC than IJaFW better. IJaFW is a shout and requires little spec. RC can also be interrupted w/ or w/o daze and that is a possibility where monsters can rupt like crazy.

And you also have 3/4th second after cast.

Quote:
Originally Posted by Lusciious View Post
I like recovery . it looks good but i haven't really tried it .

edit: is animate flesh golem not worthy of using ? a lv 28 golem is nice . Recovery is decent. I like it where there is alot of blind, more so than most options.

Flesh Golem is probably the worst of all MM elites

JB, OoU, AotL > Empathic Removal > Garbage > Flesh Golem. The best thing Flesh Golem has to offer is that when it dies, you can make a minion out of him.

maxxfury

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Quote:
Originally Posted by MasterSasori
Someone just confirmed that once you disable SoH after micro casting it, the hero will continue to maintain the enchantment. Must go test this!.....Disable AFTER you micro it eh? hmmmm...time/effort saver ftw!
ty :P

Improvavel

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Join Date: Apr 2007

You just keep the skill disabled (you can and I advise you to do so, disable the skill before you actually cast it) - that skill slot will be disabled if you change area/go to outpost - so if you not swapping builds/changing skills that skill will stay disabled on that particular hero.

Then when you enter a new area you just click to cast the spell (you can let the forbid sign stay).

If you play with you hero bars showing shouldn't be to hard to keep track if the skill is being maintained or not (although it is true - in areas with loads of enchantment removal can be a pain in the ass if you don't really like to micro your heroes and prefer to play your build).

Lusciious

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Quote:
That's because your normal neighborhood imba uses focused anger, not with the IJaFW so 24/7 SY is present. You need double adren to keep SY up 24/7. Mark of Fury blows, it's only on OoV bar because the rest of blood sucks even harder. And we mentioned earlier that if you run dark fury, you can't run OoV.
i don't really use mark of fury and yes, skills in the blood attribute is bad ..

Quote:
Not necessarily is RC than IJaFW better. IJaFW is a shout and requires little spec. RC can also be interrupted w/ or w/o daze and that is a possibility where monsters can rupt like crazy.

And you also have 3/4th second after cast. that is the only thing that i can see that is better than RC.

Why is flesh golem bad ?

@ the point about disabling AFTER micro-ing it, it doesn't work . once you cast it, it gets stripped immediately . unless your reflexes is really fast . but i still dont think it'd work .

Lusciious

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Quote:
What do you mean? The heroes stop maintaining it? You're supposed to disable it, then click on the icon to cast on the target. Yeah i know how to maintain an enchant on myself . but weren't you guys talking about someone saying it's possible to disable an maintained enchantment after casting it on you ? or something like that ? or did i get that wrong ?

it can tank though .

Sankt Hallvard

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Join Date: Dec 2006

Just wondering if any of you have any experiences with how heroes deal with:

ff/plague sending. Do they use this as their primary condi removal, do they know what conditions to send where? If coupled with a skill like mbs will they ff but remove it with mbs before using ps or do they realise ps is the better choice in almost all situations?

icy veins. Do they use this often enough? I run this on my n/rt healer and in my experience it's not nearly used as often as I'd like.

Not interested in theorycrafting, nitpicking or assumptions. Only if you have actually tested any of this and enough to have an opinion of it should you comment. I'm asking because I keep reading in this thread that heroes can't handle a skill like MoP. Where do the heroes cast MoP that's not right? Do they spam it on recharge, don't use it often enough? Cast it on the melee players target or on the minions' target?

Thanks!

Lusciious

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nope . apparently if i don't disable it, they cancel it .

like mentioned earlier, conditions are not really a problem unless it's mass daze / blind. if you want to run foul feast, run it on a mm / mb . get infuse condition .

IV is bad . elemental damage sucks in HM . Putrid biles does the job better .

Heroes cast on targets who you call . Heroes's AI is to spam skills but sometimes, heroes just don't know how to use em properly . e.g. warmongers weapon.

HigherMinion

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Quote:
Originally Posted by Sankt Hallvard
View Post
Just wondering if any of you have any experiences with how heroes deal with:

ff/plague sending. Do they use this as their primary condi removal, do they know what conditions to send where? If coupled with a skill like mbs will they ff but remove it with mbs before using ps or do they realise ps is the better choice in almost all situations?

icy veins. Do they use this often enough? I run this on my n/rt healer and in my experience it's not nearly used as often as I'd like.

Not interested in theorycrafting, nitpicking or assumptions. Only if you have actually tested any of this and enough to have an opinion of it should you comment. I'm asking because I keep reading in this thread that heroes can't handle a skill like MoP. Where do the heroes cast MoP that's not right? Do they spam it on recharge, don't use it often enough? Cast it on the melee players target or on the minions' target?

Thanks! If FF is the only condition removal on the build, it will be the primary condition removal, er. Never ran with Sending in PvE, but let's just say that if there's a paragon in the team using Aggressive Refrain, your necro will pretty much spam FF on recharge to get rid of the Cracked Armour.

Heroes will use Icy Veins like they would Putrid Bile. Only in a mob and spammed on recharge.

Not sure about the MB and other hero fighting over condition removal; but seeing as FF is 1/4 casting, they would win.

Sankt Hallvard

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Quote:
Originally Posted by HigherMinion
View Post
If FF is the only condition removal on the build, it will be the primary condition removal, er. Never ran with Sending in PvE, but let's just say that if there's a paragon in the team using Aggressive Refrain, your necro will pretty much spam FF on recharge to get rid of the Cracked Armour.

Heroes will use Icy Veins like they would Putrid Bile. Only in a mob and spammed on recharge.

Not sure about the MB and other hero fighting over condition removal; but seeing as FF is 1/4 casting, they would win. ff with its nerfed recharge can no longer handle the job alone so I also run mbs(on the same bar) and smite condi on another guy. Also run a paragon with AR which is exactly why I want ff/ps because I can turn a drawback into an asset(aoe cracked armor is ftw). I don't care if she(livia o baby) spams ff, that's exactly what I want her to do. I'm more worried if she removes it with mbs rather than ps and whether she knows that she should send a drawn blind to melee rather than the monk boss I'm currently pounding on..

Are you sure about the putrid bile comment? Cause I think they use putrid bile quite well but never see iv being spammed on recharge. Only in a mob? With a 5s recharge I'd like her to cast it for the initial dmg effect regardless.

@Lusciious; saying elemental dmg is bad in HM because they have higher armor also means you think physical dmg is bad in HM. The armor-ignoring dmg sources available for heroes are limited anyway. And I'm not particularly interested in HM so for the most part iv is in theory one of the strongest skills on my heroes.

Lusciious

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Physical damage is indeed bad in HM . Add MoP, Barbs, Orders, Splinter, SoH, EBSoH, GDW, BUH .

How much can you add to elemental damage ?

Sankt Hallvard

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I appreciate your suggestions guys. RC/IJAFW might be tested if I come across areas with serious condition-spam. They're still elite tho and I feel I might be better off with slotting a 2nd copy of mbs for most areas, and I still haven't given up on ff/ps(w/cracked armor from para) since it offers some offense in the same package.

We shall return! looks interesting now with the pvp/pve split but would need to be disabled and microed to not preempt dps usage. Fall back is solid, already have one copy in the build but have used 2 before and might do again.

Jagged bones is IMO the best necro elite and will unlikely leave my herobars. It fits my idea of a pressure/machine build very well. Replacing dying minions with new ones that deal and soak dmg, inflict bleeding and blow up upon their 2nd death. Fueling sr as well.

Lusciious

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Recovery is good if you have a slot on your n/rt bar .

IMO, i find AotlL better in areas with more corpses. if not, i'd stick with jagged bones. you cannot deny the fact that lv 21 minions = very nice

MasterSasori

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Quote:
Originally Posted by Sankt Hallvard View Post
I appreciate your suggestions guys. RC/IJAFW might be tested if I come across areas with serious condition-spam. They're still elite tho and I feel I might be better off with slotting a 2nd copy of mbs for most areas, and I still haven't given up on ff/ps(w/cracked armor from para) since it offers some offense in the same package.
Condition removal is already worthless as it is. Using two slots is just bad unless you really need removal. Which in that case IJaFW or Draw condition is just better though FF is attractive. Plaque sending is just worthless. They just send it to whatever and even if the condition sucks like bleeding.

If you have widespread issues, then a mod on a shield + recovery is usually enough.

Quote:
Originally Posted by Sankt Hallvard View Post
Jagged bones is IMO the best necro elite and will unlikely leave my herobars. It fits my idea of a pressure/machine build very well. Replacing dying minions with new ones that deal and soak dmg, inflict bleeding and blow up upon their 2nd death. Fueling sr as well. It depends on the rest of your build on whether or not JB is best. Care to share?

Lusciious

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I can bet with you that the curses hero fail to use his curses properly .

if you have 2 human physicals, how can you get an imbagon on a hero ? an imbagon itself would be a physical .

IMO, RoJ is only useful in undead areas e.g. SoO . But SoH is pretty good . Why SoH on the RoJ monk ? no energy problems ? wheres prot spirit on your mm n/mo ?

Sankt Hallvard

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How do you use curses correctly?

Imbagon is a human player obviously. Sorry about the confusion, I meant 2 melees not physicals.

RoJ bad, ok gotcha. SoH pretty good? lol, k. He can run into energy problems, but usually manages fine.(pdrain, cast.sig, no RoD) Don't run prot spirit.

Lusciious

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N/

As in, heroes don't use it properly unless you target and they don't spam it on recharge .

How i use curses ? I'm a MoP Nuker . I know how to use curses

Start with N for SR for unlimited energy management . can maintain up to 4