Discuss general pve hero usage.
Lusciious
I meant in low corpse areas where the MM would not be at it's fullest potential, i would swap it out for a paragon which can support the whole team .
blazing finale / athem of flame and they're on fire helps to reduce overall damage on the group .
also, fallback is a +
The purpose of the pet is to trigger more physical attacks (i'm a mop nuker remember?) and as another obstacle the enemies have to get through in order to get to the backline.
n/me or n/mo is for normal game play where there are sufficient corpses around .
i like chaining aegis so n/mo for me .
i might go n/me for OotV or maybe another n/mo xD triple aegis !
blazing finale / athem of flame and they're on fire helps to reduce overall damage on the group .
also, fallback is a +
The purpose of the pet is to trigger more physical attacks (i'm a mop nuker remember?) and as another obstacle the enemies have to get through in order to get to the backline.
n/me or n/mo is for normal game play where there are sufficient corpses around .
i like chaining aegis so n/mo for me .
i might go n/me for OotV or maybe another n/mo xD triple aegis !
HigherMinion
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Originally Posted by Lusciious
The purpose of the pet is to trigger more physical attacks (i'm a mop nuker remember?) I suggested a pet earlier on a ranger. I was thinking for a MoP trigger taking 3x of the following
R/P Magebane shot, savage shot, distracting, Rapid Fire. Lethal speeds if they spam the interrupt skills upon recharge.
mage767
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Originally Posted by Crassus Praetor
Over what period of time?
Anything can do 73k damage if you leave it long enough
In 3 minutes flat.
Anything can do 73k damage if you leave it long enough
In 3 minutes flat.
Lusciious
so thats about 405 DPS . How about you give me 8 MMs with 11 minions each = 88 minions + 8(physical necs) = 96.
96 x barbs (16? ) = 1536 .
Not to mention you haven't even added their normal damage so don't come here and show off
oh and read this .. http://www.guildwarsguru.com/forum/s...t10423214.html
@Higher Minion, yeah, rangers like mesmers can interrupt which is a good utility when you cant bring an MM due to the area being low on corpses. Daze is also nice . What about an AoE KD hero ? the earthshaker build on pvx .
96 x barbs (16? ) = 1536 .
Not to mention you haven't even added their normal damage so don't come here and show off
oh and read this .. http://www.guildwarsguru.com/forum/s...t10423214.html
@Higher Minion, yeah, rangers like mesmers can interrupt which is a good utility when you cant bring an MM due to the area being low on corpses. Daze is also nice . What about an AoE KD hero ? the earthshaker build on pvx .
mage767
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Originally Posted by Lusciious
so thats about 405 DPS . How about you give me 8 MMs with 11 minions each = 88 minions + 8(physical necs) = 96.
96 x barbs (16? ) = 1536 .
Not to mention you haven't even added their normal damage so don't come here and show off
oh and read this .. http://www.guildwarsguru.com/forum/s...t10423214.html
@Higher Minion, yeah, rangers like mesmers can interrupt which is a good utility when you cant bring an MM due to the area being low on corpses. Daze is also nice . What about an AoE KD hero ? the earthshaker build on pvx . Not to piss you off or anything, but I did achieve it, and it's a balanced build. But due to close minded 'build-masters' at pvxwiki, it won't go up. There is only 1 MM in the build, not 8. Me, and my 3 heroes (thats all).
And no, it's not vanity, it's a challenge.
96 x barbs (16? ) = 1536 .
Not to mention you haven't even added their normal damage so don't come here and show off
oh and read this .. http://www.guildwarsguru.com/forum/s...t10423214.html
@Higher Minion, yeah, rangers like mesmers can interrupt which is a good utility when you cant bring an MM due to the area being low on corpses. Daze is also nice . What about an AoE KD hero ? the earthshaker build on pvx . Not to piss you off or anything, but I did achieve it, and it's a balanced build. But due to close minded 'build-masters' at pvxwiki, it won't go up. There is only 1 MM in the build, not 8. Me, and my 3 heroes (thats all).
And no, it's not vanity, it's a challenge.
Lusciious
Oh i'm not pissed xD
Get 1 MM + Support (barbs), 2 sin spammers (buffed with BuH, GDW, SoH, EBSoH) There you go .
anyway, back to topic.
So i have 3 heroes .
ER Protter - ER, Aura of restoration, Aegis, Spirit bond, Prot Spirit, RoF, Shield Guardian, Infuse
ES - 12+1+1
Prot - 12
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AotL MM - AoTL, animate bone minions, putrid bile, death nova, masochism, 3 optionals
DM - 12+1+3
Soul Reaping 8+1
Additional points to allow another attribute to hit 10
================================================== ========
OotV Support - OotV, Strip Enchantment, 6 optionals
BM - 12+1+1
Soul Reaping 8+1
Additional points to allow another attribute to hit 10
================================================== ========
IMO, viable secondary professions for necros are ...
monk - prot 9 and healing 5 or prot 10 - Prot spirit / Aegis / Dwayna's Sorrow / Spirit bond ?
mesmer - domination - Cry of Fustration / power spike ?
paragons - command - fall back ?
ritualist - channeling - splinter weapon / ancestor's rage / death pact signet / flesh for my flesh
ritualist - restoration - life / spirit light / mend body and soul / ghost mirror light / flesh for my flesh / death pact signet
what am i missing ?
IMO, i feel that the channeling rit / domination mes / prot monk secondaries are the most attractive . What do you think ?
p.s. the reason i dont use well of blood is because OotV nec will fight with the MM for corpses and with a 2 second recharge, the MM ain't gonna get anything . however if you were to micro it then it'd be good .
also, 30 seconds of aegis is nice
check this for more viables
http://pvx.wikia.com/wiki/Build:Rt/a...Channeling_Rit
http://pvx.wikia.com/wiki/Build:N/any_Minion_Bomber
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Get 1 MM + Support (barbs), 2 sin spammers (buffed with BuH, GDW, SoH, EBSoH) There you go .
anyway, back to topic.
So i have 3 heroes .
ER Protter - ER, Aura of restoration, Aegis, Spirit bond, Prot Spirit, RoF, Shield Guardian, Infuse
ES - 12+1+1
Prot - 12
================================================== =======
AotL MM - AoTL, animate bone minions, putrid bile, death nova, masochism, 3 optionals
DM - 12+1+3
Soul Reaping 8+1
Additional points to allow another attribute to hit 10
================================================== ========
OotV Support - OotV, Strip Enchantment, 6 optionals
BM - 12+1+1
Soul Reaping 8+1
Additional points to allow another attribute to hit 10
================================================== ========
IMO, viable secondary professions for necros are ...
monk - prot 9 and healing 5 or prot 10 - Prot spirit / Aegis / Dwayna's Sorrow / Spirit bond ?
mesmer - domination - Cry of Fustration / power spike ?
paragons - command - fall back ?
ritualist - channeling - splinter weapon / ancestor's rage / death pact signet / flesh for my flesh
ritualist - restoration - life / spirit light / mend body and soul / ghost mirror light / flesh for my flesh / death pact signet
what am i missing ?
IMO, i feel that the channeling rit / domination mes / prot monk secondaries are the most attractive . What do you think ?
p.s. the reason i dont use well of blood is because OotV nec will fight with the MM for corpses and with a 2 second recharge, the MM ain't gonna get anything . however if you were to micro it then it'd be good .
also, 30 seconds of aegis is nice
check this for more viables
http://pvx.wikia.com/wiki/Build:Rt/a...Channeling_Rit
http://pvx.wikia.com/wiki/Build:N/any_Minion_Bomber
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Order Of The Vampire, Mark Of Fury, Well Of Blood/Strip Enchantment(depends), Nightmare, splinter and Warmonger weapons, SoLS, Flesh of My Flesh. does this hero spam all 3 weapon spells on the same person ? o.o
edit: i just tried your OotV build . Apparently it didn't work for me o.o
have you tried this ?
http://pvx.wikia.com/wiki/Build:E/N_...Renewal_Orders
mage767
Quote:
Originally Posted by HigherMinion
Screens/ builds, in that case? Only way to prove it ;-P
Besides, I could deal that amount of damage with barbs+BuH and 3 sins spamming with LF on the Master of Damage. I assume. I doubt you can keep up the damage using 3 sin support over 3 minutes...
P.S. Pm'ed you the screenshot, check it out.
Besides, I could deal that amount of damage with barbs+BuH and 3 sins spamming with LF on the Master of Damage. I assume. I doubt you can keep up the damage using 3 sin support over 3 minutes...
P.S. Pm'ed you the screenshot, check it out.
MasterSasori
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Originally Posted by Lusciious
@aldric, paragons have actually pretty good utilities in the command line . like anthem of disruption . its only 10 energy which is nothing for a nec .
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in HM, i'd take spirit bond over prot spirit . if the enemy does not deal above 60 damage, spirit bond does not work however if the enemy does not deal over 60 damage, prot spirit does not work either .
spirit bond on the other hand heals . but of course, it's better to have both Prot Spirit>Spirit Bond in PvE. It's too short and the damage spike you are worried about in PvE aren't enough for SB to compensate compared to PS.
Originally Posted by Lusciious
3 more optionals . the ER can afford awaken the blood because his hp regen can counter the hp sacrificed .spirit bond on the other hand heals . but of course, it's better to have both Prot Spirit>Spirit Bond in PvE. It's too short and the damage spike you are worried about in PvE aren't enough for SB to compensate compared to PS.
Originally Posted by Lusciious
the 3 optionals can be strip enchant (which is usually in my bar) and ward against foe / melee / eruption / earthquake from earth magic or we can go curses for barbs, mop, enfeebling blood.
Quote: Originally Posted by Lusciious First things first, D/N is out because it just doesn't do as well as either builds . D/N was probably the worst hero mistake I've made since ZB monk.
Quote: Originally Posted by Lusciious Yes a N/X Orders can go curses and even be better than the ER Orders in some cases, but remember, the N/X Orders (Order of Pain + Fury or OotV) cannot sustain his own hp .
17+17 = 34% hp sacrificed is alot . Why on earth would you run Awaken the Blood on the necro unless you want to die?
[QUOTE=Lusciious;5040532]Yes you would have more variety in your optionals if you went N/X but you will have energy problems if nothing dies / low corpse areas . but what more optionals do you want ? how much of a spread of attribute can your nec do ?....
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I don't recall Shielding Hands to be a real problem in PvE. OoV is armor ignoring so that can't be used in the argument for SoS rit v. OoV. I'm not mentioning any thing about OoP Fury because I don't support it.Quote:
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That's assuming that the spirits are placed correctly and aren't on recharge and aren't dead. Heroes don't do as much damage with their spirits as people do because they position it horribly so damage isn't always being dealt. They also die easier because the spirits can't be moved, the hero casts the spirits in a dangerous area, and their spawning is lower due to the att split into restoration. If humans aren't using their split into restoration, which is very frequent, it's into communing with AoU or at least more spirits.
Originally Posted by Lusciious
so far i like Well of Power + Order of Pain . The support is good . and i get to use (+ a major and awaken the blood for 17 blood for +7 hp regen from well of power) and of course higher damage from order of pain . no life steal is bad but w.e .. i can't make a good build with OotV -.-
I am not seeing why you're having a problem running both.
And i have 3 x 50 armour ignoring damage every 2 seconds that is only affected by prots . Can a party of 8 physicals do that high ? you might say that all of them have IAS but how can healers have IAS ? Bows with IAS don't attack much faster than normal .
Originally Posted by Lusciious |
I also don't know what retard would bring a party of 8 physical to a team unless its paragons. But yes, physicals using AoE can do higher and they can also add in KD, either from themselves or GDW. An example - 100lolz
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Quote: Originally Posted by Lusciious Chances are your heroes would have to constantly be on IAS + no blind to beat 150 additional damage. And your heroes would have to be warriors in order to achieve this . Rangers with 33% IAS cannot attack twice in 2 seconds. Don't forget that my splinter does higher damage and your warriors have to run around when changing targets. my spirits don't . My heroes aren't physical. I've never tried running all physicals with 1 OoV and I do not intent to do so either. You also didn't mention where your SoS rits fit into your team.
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Originally Posted by Lusciious
You keep talking about higher PvE yet you don't know the importance of HP ?
No you don't know the importance of HP or you wouldn't be suggesting a minor on the rit. It is easy to run a superior rune in PvE because there are no true, targeted spikes. The vast majority of damage can be easily protected and thus, running a minor rune is a waste. Quote:
The SoS Rit would replace an OoV Nec .
Shouldn't a team with a lot of physical support be filled with physicals ? and by 8 physicals, i also mean casters + spears . you probably misunderstood what i meant . anyway, Quote: |
Quote: . A high health not only improves your general survivability, but also makes you a less desirable target for the monster AI. I guess if what you're saying .. that there are no true, targeted spike then what i've bolded is complete BS ? And how would a single prot spirit be able to save your team from wide party AoE damage from an Ele boss ?
Proper positioning ? Yeah . So what is proper positioning ?
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In that case, every team in gw should be 8 physicals because spear+shield set is incredibly useful for armor, hp, and adren gaining purposes.
I didn't quote the rest of your response on ER infusers because it doesn't pertain to anything I'm talking about and I have no idea why you added it in.
Apparently neither do i . I was probably thinking about 50% sac and how humans can catch spikes better than heroes . since the 50% sac is i guess considered a spike . Quote:
OoV is customizable to anything you want, but switching it out with SoS can change the team significantly despite having similar properties.
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Quote: Originally Posted by Lusciious I guess if what you're saying .. that there are no true, targeted spike then what i've bolded is complete BS ? And how would a single prot spirit be able to save your team from wide party AoE damage from an Ele boss ? What you highlighted is not BS but it can be misleading.
I'm not sure whether or not you are referring to survivability as in not wanting to wipe or the title. If its the title, you should probably have your hero's HP lower than yours.
Otherwise if you're talking about team survival, then know that the general behavior of the AI is to attack those with not only least hp but weakest armor and closest proximity. The AI does not automatically switch and all target the character with the least hp. So although there is no spike, there is still large general damage swinging in your direction and the party member with the least hp or armor is most prone to death.
Quote: Originally Posted by Lusciious Proper positioning ? Yeah . So what is proper positioning ? Proper positioning is something as simple as common sense such as not setting up SoS down a hill or behind a rock. Unfortunately heroes, don't always get wind of that. People don't realize how important it is because they just Summon Spirit the spirits away when the area is inconvenient for them. Otherwise they'd realize how much putting a spirit in a certain position matters. Unless you flag them back or have a spear/shield set, they tend to come into the fray of battle if you get too close to the monsters and they begin summoning them there where every monster and its mother can start trampling the hell out of the spirit. Spirits automatically attack the creature thats endangering it and does not leave you enough time to call out a target for the spirits to follow.
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Originally Posted by Lusciious
where did 33% sac come from ? just so you know, awaken the blood just increases sacrifice by 50% . 17 x 1.5 = 26% an infuser has a 50% loss of current hp from infuse .
Yes I meant 26%. I don't know where the 33% came from. A 17% cut in life is significant but a larger increase starts to become dangerous and the infuser is more inclined to infuse the necro. In all, this risk is unnecessary as the benefits do not outweigh the risks. Quote:
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