Quote:
Originally Posted by bj91x

I couldn't disagree with this more. When I'm playing with h/h, I don't bring a res skill. There's no need to. Things go as I planned pretty much every time and in case something goes wrong, my 3 heroes have res skills. However, when I PUG, I bring Rebirth if I don't need to use my 2ndary profession (with the exception of missions where running then rebirthing isn't much of an option). This is because PUG is unpredictable and I don't know if we're going to encounter a wipe situation.
Healers don't need 8 skills to heal effectively, just like DPS players don't need 8 skills to DPS effectively. Being a veteran, I know ahead of time when things will go sour. Bringing Rebirth makes it that much easier to res my teammates when I'm one of the only players to have run to safety preventing a full wipe. I'm I'm a healer, I'm usually the farthest from danger and it's much easier to run to safety since I'm the farthest from the enemies.
My heroes follow a similar rule. All my non-healer heroes bring res skills that can be used in battle. All my healers bring Rebirth. This is because of the reason I stated above; Healers are the farthest from the enemies and the easiest to run to prevent full wipe when things go bad.
Apparently I do need to explain step 3. Ok follow because this is a quick explanation.There are three main rez situations: combat, post-combat, and near-wipe recovery.
Healers should not combat rez because if they stop healing, people die.
Thus, combat rez should be handled by non-healers.
Thus, non-healers bring rez, which means that post-combat rez could be handled by non-healers, as well.
So the healer doesn't need a rez for those two situations.
Which leaves NWR. If the healer is the only one left alive, he should rez...
But on the other hand, near-wipes (and complete wipes too) usually happens because the healer died.
Thus the only reason a healer should have a rez is if something that almost never happens, happen.
That's like wearing shoes when you sleep just in case you'd sleepwalk.