Better PUGing by improving your build in 7 steps
Daesu
Quote:
Originally Posted by HigherMinion
After this long-winded discussion, you are still adamant that PUGs cannot succeed? If anyone is the narrow-minded one here, it is you. And, er, the guy that called me narrow-minded
Learn to read.
Just because pugs may succeed doesn't imply that they are guaranteed to succeed.
Just because pugs may succeed doesn't imply that they are guaranteed to succeed.
LazyLink
Daesu
Quote:
Originally Posted by LazyLink
no one is guaranteed to succeed, thats a moot point
With the right players in my full guild/alliance team and proper team build, we can guarantee success. Also I can guarantee successes with most missions using my heroes build.
You can never ever have that kind of assurance with a true PUG.
You can never ever have that kind of assurance with a true PUG.
Sankt Hallvard
There's another point that most of you seem to miss. By getting "better pugging" as per thread title you can achieve this by lowering your expectations rather than making strict demands on the pug.
IMO, when you join a pug you should embrace the higher risk that comes with playing with unknown builds and players. Try to adapt your playing to subpar builds/players, you will learn more and you will likely have a lot more fun. (Which incidentally playing games is all about)
When having a set goal like the ZM you might put more priority in actually completing the objective in a short amount of time but that also means you should seek other options before resorting to a pug, ask friends, ask alliance, run heroes.
IMO it all boils down to this: Do you want to be efficient and farm your titles or do you want to play and have fun?
IMO, when you join a pug you should embrace the higher risk that comes with playing with unknown builds and players. Try to adapt your playing to subpar builds/players, you will learn more and you will likely have a lot more fun. (Which incidentally playing games is all about)
When having a set goal like the ZM you might put more priority in actually completing the objective in a short amount of time but that also means you should seek other options before resorting to a pug, ask friends, ask alliance, run heroes.
IMO it all boils down to this: Do you want to be efficient and farm your titles or do you want to play and have fun?
maxxfury
I see two distinct versions of the 'pug'
1>you and 7 randoms..
2>you with people you know for the core then filling up with randoms.
The first been the typical pug, which requires you to usually suck it up and deal with who your with and hope for the best! The second (as used by [Thay] in this example?) you cover the bases with trusted people to make a solid stable core then fill the other less vital spots with pugs that have a much better chance% in general of no failing..
Imo these are two pretty different animals, and i can say i prefer the 2nd way more, and thats how i usually do it it possible, be it balanced, physway, or a caster ball. Its usually almost guaranteed that you can cover the skills, or lack of skills from the randoms, and push through a pretty quick clear of the zone/mish....tho this usually doesn't feel like a pug at all.
the first fully 'random' version can be a major bitch at times :P but meh, suck it up, you know what your getting into really..some good, some bad, some idiots, some amazing people you can flist
1>you and 7 randoms..
2>you with people you know for the core then filling up with randoms.
The first been the typical pug, which requires you to usually suck it up and deal with who your with and hope for the best! The second (as used by [Thay] in this example?) you cover the bases with trusted people to make a solid stable core then fill the other less vital spots with pugs that have a much better chance% in general of no failing..
Imo these are two pretty different animals, and i can say i prefer the 2nd way more, and thats how i usually do it it possible, be it balanced, physway, or a caster ball. Its usually almost guaranteed that you can cover the skills, or lack of skills from the randoms, and push through a pretty quick clear of the zone/mish....tho this usually doesn't feel like a pug at all.
the first fully 'random' version can be a major bitch at times :P but meh, suck it up, you know what your getting into really..some good, some bad, some idiots, some amazing people you can flist
Improvavel
Quote:
Originally Posted by HigherMinion
Quote:
I PuG and if I'm running SoS then Splinter is stapled to my bar. If you were teamed with me I'd be part of your PuG. So I just proved you wrong and it's relevant to this discussion. It would also make the comparison between a Rt/* and E/Rt a no brainer in favor of the former by a pretty sizable margin. Sure the Ele can go SoGM if a Rit is already present in a team but if there is a remote opportunity for me to pick up a second Rit to run SoGM the Ele is the odd man out. This isn't even about the E/Rt specifically but anyone going */Rt.
Also, allies are pretty much PUGs too, seeing as you won't play with them ALL that often.
But if you fail to do a thing today you can just retry and experiment tomorrow much more easily. Or you can know which ones are good or bad and work around it. HigherMinion
Quote:
Originally Posted by Improvavel
Or someone you know needs to go walk the dog, yeah?
Yes, yes. I am guilty!
Improvavel
Quote:
Originally Posted by HigherMinion
Yes, yes. I am guilty!
Well I'm guilty of mass discing when I'm at my folks place.
byteme!
Quote:
Originally Posted by The Josip
|
Rits aren't as rare as they used to be. It's no longer an anomaly to have multiple Rits on a team. Unless you can be in 100 places at once you cannot be absolutely 100% certain the team composition of each and every single PuG. Going by a single individuals experience and views of what goes on in PuGs is just a single, "Point of View". You cannot and will not speak for everyone or anyone besides yourselves.
So enough of this "Most PuGs do this but don't do that" language. It's all based on ones perception of his/her gaming experience and should not be indicative of the norm. Quite frankly we don't know what other people do in their own time at their own place.
PS. Virtually every R/Rt and RT/R doing FoWSC in a PuG has Splinter on their bar in the current meta.
Quote:
Quote:
Of course that's what happens when you take some time to set up a good team
I'd be curious to see your WoH hybrid with AoS on it. The picture that forms in my mind has 9 skills, and I'm wondering what you drop.
1. WoH
2. Spot Heal #2
3. PS
4. Aegis
5. Seed of Life (or SoA)
6. Hex Removal
7. Condition Removal
8. Selfless Spirit
9. AoS
Quote:
ER won't get nerfed. It gets enough flack from bad players to ensure Arenanet never gets to it.
I'm inclined to agree. A-net's threshhold for PvE-motivated nerfs seems to be very high. Something as ridiculously broken as outright invulnerability has taken ages to get a nerf. ER is (comparatively) less potent and not nearly so widely used.1. WoH
2. Spot Heal #2
3. PS
4. Aegis
5. Seed of Life (or SoA)
6. Hex Removal
7. Condition Removal
8. Selfless Spirit
9. AoS
Quote:
Quote: Originally Posted by Sankt Hallvard There's another point that most of you seem to miss. By getting "better pugging" as per thread title you can achieve this by lowering your expectations rather than making strict demands on the pug.
IMO, when you join a pug you should embrace the higher risk that comes with playing with unknown builds and players. Try to adapt your playing to subpar builds/players, you will learn more and you will likely have a lot more fun. (Which incidentally playing games is all about) The thought of lowering my expectations simply so that I don't "feel" that a bad PUG is bad strikes me as artificial and circular. I might however join a bad PUG for other reason. For example, sometimes I join "7/8 GLF healer" PUGs to hone my skills on a team that's going to put a lot of pressure on me as a healer.
Quote: Originally Posted by Daesu
Yes, I would make sure to ask if anyone has any intension to sabotage the team by leaving or disconnect or leeroy or afk or misleading us with fake build, before entering mission. That should solve all pug problems once and for all. Right....
While such a direct approach rarely works, you can learn enough to make reasonably accurate predictions by asking people to ping and engaging in conversation in town. Most people who display behavior problems in the field also display behavior problems in town. You just have to look.
Quote: