Better PUGing by improving your build in 7 steps

Sankt Hallvard

Guest

Join Date: Dec 2006

There's another point that most of you seem to miss. By getting "better pugging" as per thread title you can achieve this by lowering your expectations rather than making strict demands on the pug.

IMO, when you join a pug you should embrace the higher risk that comes with playing with unknown builds and players. Try to adapt your playing to subpar builds/players, you will learn more and you will likely have a lot more fun. (Which incidentally playing games is all about)

When having a set goal like the ZM you might put more priority in actually completing the objective in a short amount of time but that also means you should seek other options before resorting to a pug, ask friends, ask alliance, run heroes.

IMO it all boils down to this: Do you want to be efficient and farm your titles or do you want to play and have fun?

maxxfury

Wilds Pathfinder

Join Date: Apr 2006

[DVDF] Gp

Me/A

I see two distinct versions of the 'pug'

1>you and 7 randoms..
2>you with people you know for the core then filling up with randoms.

The first been the typical pug, which requires you to usually suck it up and deal with who your with and hope for the best! The second (as used by [Thay] in this example?) you cover the bases with trusted people to make a solid stable core then fill the other less vital spots with pugs that have a much better chance% in general of no failing..

Imo these are two pretty different animals, and i can say i prefer the 2nd way more, and thats how i usually do it it possible, be it balanced, physway, or a caster ball. Its usually almost guaranteed that you can cover the skills, or lack of skills from the randoms, and push through a pretty quick clear of the zone/mish....tho this usually doesn't feel like a pug at all.

the first fully 'random' version can be a major bitch at times :P but meh, suck it up, you know what your getting into really..some good, some bad, some idiots, some amazing people you can flist

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by HigherMinion View Post
I think this seems more like a misunderstanding of probability. If you don't have all the facts, you ask questions before you can draw a proper conclusion as to wether people won't have time or suffer from sudden disconnects(Which, by the way, even someone you know could suffer from.)
Or someone you know needs to go walk the dog, yeah?


Quote:
Also, allies are pretty much PUGs too, seeing as you won't play with them ALL that often. But if you fail to do a thing today you can just retry and experiment tomorrow much more easily.

Or you can know which ones are good or bad and work around it.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by Improvavel View Post
Or someone you know needs to go walk the dog, yeah? Yes, yes. I am guilty!
I PuG and if I'm running SoS then Splinter is stapled to my bar. If you were teamed with me I'd be part of your PuG. So I just proved you wrong and it's relevant to this discussion. It would also make the comparison between a Rt/* and E/Rt a no brainer in favor of the former by a pretty sizable margin. Sure the Ele can go SoGM if a Rit is already present in a team but if there is a remote opportunity for me to pick up a second Rit to run SoGM the Ele is the odd man out. This isn't even about the E/Rt specifically but anyone going */Rt.

Rits aren't as rare as they used to be. It's no longer an anomaly to have multiple Rits on a team. Unless you can be in 100 places at once you cannot be absolutely 100% certain the team composition of each and every single PuG. Going by a single individuals experience and views of what goes on in PuGs is just a single, "Point of View". You cannot and will not speak for everyone or anyone besides yourselves.

So enough of this "Most PuGs do this but don't do that" language. It's all based on ones perception of his/her gaming experience and should not be indicative of the norm. Quite frankly we don't know what other people do in their own time at their own place.

PS. Virtually every R/Rt and RT/R doing FoWSC in a PuG has Splinter on their bar in the current meta.

Quote:
Originally Posted by HigherMinion View Post
Also, allies are pretty much PUGs too, seeing as you won't play with them ALL that often. Are you speaking on behalf of everyone on this?!

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

We claim that PUGs don't run splinter. You claim that because you run splinter in PUGs, you do.

We've never encountered you in a PUG, so your argument is invalid. It doesn't matter if you claim to run splinter weapon in PUGs - we do not observe this occurring in PUGs.

You ask how we know? Well of course, because we don't see PUGs with splinter. So clearly we've either never played with you, or you weren't running splinter when you were.

Lastly, and not directly connected to my prior arguments, if a Guru player, with a brain and such, runs Splinter, does that even count? We at guru run good builds even while in PUGs, that doesn't mean PUGs run good builds or skills, it just means decent players decided to take a jaunt through the roiling sea of shit that is PUGging.

PUGs don't run splinter.

ElnoreVarda

Frost Gate Guardian

Join Date: Jan 2008

E/

People play the game differently. The more time you spend on getting good randoms (people that speak english, can type, can ping build, can communicate, dont rage and so on), getting people you know, getting good builds, getting cons and so on. Basically, the more time you spend outside the misson/area/blah, the less time you will have to spend inside it. With better builds and preparation, you wont need to use fancy tactics (basic stuff such as pulling, switching wep sets, balling, kiting etc) stop to recouperate, handling people that leave or crap like that. Likewise, if you pull, dont mind resing, go slow and bother with that stuff, you wont need as strong builds.

PUGs arent any different from other people; there are more bad people than good people, so any given person are more likely to be bad than good. Its also very easy to invite and kick pugs until you find a player that suits your taste and needs. Also, just as a pug might be good, an alliance member can be bad (assuming you dont have any extensive knowledge about them).

What to do and not to do in a pug is up to the individual player. What floats my boat might not float yours. Some people like to order others around, some are loot maniacs, some just want to relax, some like to troll, some want friends and the list goes on forever. There are no right or wrong black and whites, there are more and less acceptable/popular behaviors.

ightgg

ightgg

Wilds Pathfinder

Join Date: Jul 2008

Rt/

Step 6: No, you are not a ritualist, unless you actually are a ritualist, of course.
You are an elementalist, or a ranger, or an assassin, or a mesmer, and so on, so why do you bring a whole bar full of spirits? Can't you see all those PvX copycats hanging around the outpost spamming "SoS lfp"? If we wanted a spirit spammer, we'd take one of them (which we probably already did), not you, since they can do a much better job of it than you can. Fear not, though; all is not lost, since you can do a much better job doing what your profession is made for, nuking, shooting arrows, doing awesome melee damage or just standing around making purple sparks in the air, respectively.


Omg i cried a little. So many posers in every other aspect of guildwars, why did they have to fake being a Rit. Your a player after my own heart <3
-Drama
That made me smile feeling the mesmer <3

Quote:
Originally Posted by ElnoreVarda View Post
Id say that good means "a player I want in my party". Obviously the definition of good will matter slightly from person to person. A good player might not always be the most "technically proficient player" but be really nice and get the job done...so for sure id take someone who is good and nice to be around over someone who has a godly apm and micro skills, but is a complete go red engine'er!

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Basically, Varda, you summed up perfectly what I was rushingly trying to explain.

Cheers.

qvtkc

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Solar AUS View Post
Hi There.
I am a relatively new player (few months now) and really enjoy the game. I liked the initial post and the intention. Thx for the tips. It’s sad that the discussions turns into “what build is best/ better” etc
I Pug the z miss (HM) I do and my experience is surprisingly good. Thx to all the good guys out there. All z miss I did so far, could be completed even with not-perfect builds. The “common sense” from the initial post + half decent communication seems to be far more important than perfect builds. My exp is that missions fail when ppl leave, go afk, DC ...


I run a pretty “HM unfriendly” Searing Flames Fire Nuke/ Burning build (fire skills only, Gl Less Eng, 2 enchantments + Intensity, 2 weapon sets: enchanting/ fight). And yes all my armor is dyed red ;-) I might change the build later when I have access to more PvE skills. However, that’s what I have for now and I also like the “role play aspect” of it. I am just not a fan of the Necro “look and feel”, but hey, that’s just me … and while Im on it, the Ele dance is pathetic.

Normally I can find a group within a few minutes. In yesterdays z miss “Thirsty River” we had 2 ppl (out of 6 I think) running “fire/ burn builds” (no EotN skills) and the miss still went through with no probs.
Hi there! Happy to hear you liked the OP. Being a new player it seems you are doing just fine. About the Searing Flames build, sure it might be called "HM unfriendly" but not so much if you team up with other SF eles. I monked in a team including three SF nukers a couple of days ago, and we cut - or should I say, burned - through the mission with such a speed that people started asking if this really was HM we were playing.
Of course that's what happens when you take some time to set up a good team

Quote:
Originally Posted by Dont Cause Drama View Post
Omg i cried a little. So many posers in every other aspect of guildwars, why did they have to fake being a Rit. Your a player after my own heart <3
-Drama I love you too man

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Moloch Vein View Post
There are several nice monk builds. WoH hybrid works just fine if you find a guy that actually knows how to use it. You're right, it takes more skill than ER/Prot to be really effective, and it's more of a "toolbox" build than ER, which is robust, limited and overpowered. Also, you should customize it for maximum PvE efficiency. I can't believe how many Mo/E who haven't realized what a wonderful skill Air of Superiority is.
I'd be curious to see your WoH hybrid with AoS on it. The picture that forms in my mind has 9 skills, and I'm wondering what you drop.

1. WoH
2. Spot Heal #2
3. PS
4. Aegis
5. Seed of Life (or SoA)
6. Hex Removal
7. Condition Removal
8. Selfless Spirit
9. AoS

Quote:
ER won't get nerfed. It gets enough flack from bad players to ensure Arenanet never gets to it. I'm inclined to agree. A-net's threshhold for PvE-motivated nerfs seems to be very high. Something as ridiculously broken as outright invulnerability has taken ages to get a nerf. ER is (comparatively) less potent and not nearly so widely used.

Quote: Originally Posted by Sankt Hallvard View Post There's another point that most of you seem to miss. By getting "better pugging" as per thread title you can achieve this by lowering your expectations rather than making strict demands on the pug.

IMO, when you join a pug you should embrace the higher risk that comes with playing with unknown builds and players. Try to adapt your playing to subpar builds/players, you will learn more and you will likely have a lot more fun. (Which incidentally playing games is all about) The thought of lowering my expectations simply so that I don't "feel" that a bad PUG is bad strikes me as artificial and circular. I might however join a bad PUG for other reason. For example, sometimes I join "7/8 GLF healer" PUGs to hone my skills on a team that's going to put a lot of pressure on me as a healer.

Quote: Originally Posted by Daesu View Post
Yes, I would make sure to ask if anyone has any intension to sabotage the team by leaving or disconnect or leeroy or afk or misleading us with fake build, before entering mission. That should solve all pug problems once and for all. Right.... While such a direct approach rarely works, you can learn enough to make reasonably accurate predictions by asking people to ping and engaging in conversation in town. Most people who display behavior problems in the field also display behavior problems in town. You just have to look.

Quote: How experienced a player is does not necessarily mean he wont be a pain. May be his mom would call him to go eat dinner and he would have to afk there and then. It has happened before.

Quote:
Originally Posted by ElnoreVarda View Post
Also, just as a pug might be good, an alliance member can be bad (assuming you dont have any extensive knowledge about them). Yes. While my alliance includes several of the best PvE players currently active in GW, at least two of the guilds seem to be filled entirely with people who range from bad to awful.

Quote:
What to do and not to do in a pug is up to the individual player. What floats my boat might not float yours. Some people like to order others around, some are loot maniacs, some just want to relax, some like to troll, some want friends and the list goes on forever. There are no right or wrong black and whites, there are more and less acceptable/popular behaviors. While I don't disagree, I'm a bit surprised that you take that position given your personal "build-nazi" approach to pugging. (Which, btw, works extremely well.)

Sankt Hallvard

Guest

Join Date: Dec 2006

Wow. You guys are seriously paranoid. Heaven forbid someone runs a non-pro pug-demanded build causing Teh Pug to fail. Pugging is srs bsns.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Too many people in this thread have the "I'm right, you're wrong" attitude. Ironically this is the attitude that causes most pugs to fall apart.

While the E/mo that is insisting his ether prod prot build is amazing and the W/mo with 4 monk spells 3 defensive stances and sever artery making the same insinuation are different in the final effectiveness, both of their attitudes are the same.

Pugs are about cooperation. Of course the first thing many with this attitude are going to say is they should cooperate with me!. If you want a pug run your way, you have to start it, you have to hand pick people. If you are coming into a pug started by someone else, you are going to have to make concessions. If running your "leet" build, whether eprod prot or whammo is something you refuse to give up, then at the very least this pug is not for you, but most likely no pug will ever live up to your expectations.

So many people are blind that they have the same exact attitude of the worst players that they are trying to criticize.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Reverend Dr View Post
Too many people in this thread have the "I'm right, you're wrong" attitude. Ironically this is the attitude that causes most pugs to fall apart.

While the E/mo that is insisting his ether prod prot build is amazing and the W/mo with 4 monk spells 3 defensive stances and sever artery making the same insinuation are different in the final effectiveness, both of their attitudes are the same.

Pugs are about cooperation. Of course the first thing many with this attitude are going to say is they should cooperate with me!. If you want a pug run your way, you have to start it, you have to hand pick people. If you are coming into a pug started by someone else, you are going to have to make concessions. If running your "leet" build, whether eprod prot or whammo is something you refuse to give up, then at the very least this pug is not for you, but most likely no pug will ever live up to your expectations.

So many people are blind that they have the same exact attitude of the worst players that they are trying to criticize. Which is why I said, having a chit-chat with each member of your party to screen out the bad apples is iffy and not very practical. Spending just 2 mins talking to a stranger to sound them out would imply 7x2=14 minutes for a 8-player team and if you find a problem with them, that would mean kicking them, get another one, and talking to them again. Not to mention GLF for the right profession, the right build, etc.

I think I can form a safer team FASTER, just by calling on my guild/alliance members if I really need the team to succeed. Otherwise, PUGs are PUGs and I only use them if I have the time to waste for failures. It is all fun.

qvtkc

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Daesu View Post
Which is why I said, having a chit-chat with each member of your party to screen out the bad apples is iffy and not very practical. Spending just 2 mins talking to a stranger to sound them out would imply 7x2=14 minutes for a 8-player team and if you find a problem with them, that would mean kicking them, get another one, and talking to them again. Not to mention GLF for the right profession, the right build, etc.

I think I can form a safer team FASTER, just by calling on my guild/alliance members if I really need the team to succeed. Otherwise, PUGs are PUGs and I only use them if I have the time to waste for failures. It is all fun. Some people think failure is fun, I guess. I don't. That doesn't mean that I'm all SRS BSNS about PUGs, especially in PvE. But when I lead a PUG I feel I have some sort of responsibility towards the other team members to make sure the team at least stand a decent chance to get through the mission/dungeon in one piece.

Thin slicing goes a long way and you'll see very quickly, no two-minute discussion needed, how interested a player is in cooperating with the team, and how experienced of a player he is.
And if he's not, does that mean you have to get rid of him? Not really, but since you as a leader is the filter, maybe it would be a good idea to try to limit the amount of people who are more interested in bickering, leeroying or just plain being apathetic to not encompass the entire team.

When I join a PUG I don't think like that at all though. I join, say hi, ping my build, try to be part of the ongoing discussion (which is easy most of the time since the usual discussion involves everyone being silent), and if this seems like a fun/decent group I'll stay. If it's the sort of group where the leader announces that we don't need healers if everyone takes a self-heal, and everyone agrees with him (true story), I'll leave. Or stay, just to watch the train wreck.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by qvtkc View Post
Some people think failure is fun, I guess. I don't. That doesn't mean that I'm all SRS BSNS about PUGs, especially in PvE. But when I lead a PUG I feel I have some sort of responsibility towards the other team members to make sure the team at least stand a decent chance to get through the mission/dungeon in one piece.
You should not be feeling a sense of responsibility just because you are the PUG leader. Unlike a real leader which is voted in, no one in your group has voted to listen to you and also there is absolutely nothing you can do if your team chooses to go their own way when the mission starts. You can quit or try to kick people out when it fails and you get back to town but when the mission started you have no power. With power comes responsibilities but without power you have none.

Let's be honest, they joined your team not because they knew or thought you are a great player and trusted you to lead them, but simply because they just wanted to get into a group. Sure, you can try to filter, but really most PUG players do not expect much out of their leader and many of them wouldn't even want the hassle of being a leader in the first place.

Quote:
Thin slicing goes a long way and you'll see very quickly, no two-minute discussion needed, how interested a player is in cooperating with the team, and how experienced of a player he is.
And if he's not, does that mean you have to get rid of him? Not really, but since you as a leader is the filter, maybe it would be a good idea to try to limit the amount of people who are more interested in bickering, leeroying or just plain being apathetic to not encompass the entire team. So the best you can do is try to limit but that is still not as good as getting a guild/alliance team with people that you already know and trust.

I just dont think PUGs have as high a chance of success as a good guild/alliance team or compared to my H/H team, even with all these so-called "filtering" in-place. So what is it you want? If I really want to succeed in the mission, I would call my guild/alliance or use my heroes. But if I have the time to fail, I may PUG for fun if I feel like watching the drama.

Quote:
When I join a PUG I don't think like that at all though. I join, say hi, ping my build, try to be part of the ongoing discussion (which is easy most of the time since the usual discussion involves everyone being silent), and if this seems like a fun/decent group I'll stay. If it's the sort of group where the leader announces that we don't need healers if everyone takes a self-heal, and everyone agrees with him (true story), I'll leave. Or stay, just to watch the train wreck. And that is what you need to do when you join a PUG, be prepared for the train wreck and keep an opened mind. If you are not, then you may be in for some frustrations.

So take it easy when you PUG, give people chances and just have fun!

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Reverend Dr View Post
Too many people in this thread have the "I'm right, you're wrong" attitude. Ironically this is the attitude that causes most pugs to fall apart.

While the E/mo that is insisting his ether prod prot build is amazing and the W/mo with 4 monk spells 3 defensive stances and sever artery making the same insinuation are different in the final effectiveness, both of their attitudes are the same. That's why I prefer the "I'm right, you're stupid attitude."

Seriously though, there's a very important difference that you're overlooking. Good players expressing something to the effect of "I'm right, you're wrong" have arrived at that point through a meaningful analytical process. I tell you "I'm right, you're wrong," because I at least considered your build's merits (or the merits of a similar build in the past) and have concluded that you are indeed wrong. I just as easily could have ended up saying "I've never seen that before, but it looks promising" or "I've never seen that before, and I'm not sure what to think about it, please explain it to me" had the analytical process come to a different result. The W/mo with 4 monk spells 3 defensive stances and sever artery who says "I'm right, you're wrong" is either not making any effort to evaluate alternative builds, or he's just stupid.

In short, a good player only says "I'm right, you're wrong" when that's the case; a bad player says "I'm right, you're wrong" unconditionally. It's a big difference.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

But really. Most E/Mos didn't arrive at their build by thoughtful analysis, they just read it on a forum or stole it from PvX or a friend. If you present them something they haven't seen frequently in either place, it will be dismissed on that basis alone.

I'd like to say running a good build != good player, but it's arguable that PvE generally doesn't boil down to much more than good builds.