Better PUGing by improving your build in 7 steps
qvtkc
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Originally Posted by Xenomortis
Savannah Heat, Searing Flames spam, Meteor Shower, Deep Freeze (+Maelstrom) etc.. - all threatening in HM and most are spammed in EotN.
These nukes can eat your henchmen alive unless you get some prots up or flag them apart. Individual humans, no matter how incompetent tend to be much more spread out than the AI and hence telling them to clump up into wards is a bit counter-productive.
Quote: Originally Posted by Xenomortis
Vekk
The what now? First, I don't bring heroes in PUGs, and second, they are utterly brainless when it comes to preprotting.
Also, to quote another post of yours:
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I like your policy.
I've never understood that mentality myself. I mean, if I actually wanted to steal your build, I wouldn't ask you to ping... I'd just watch you ingame to see which skills you used.
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But they don't necessarily need to use it more than once per battle. Enemies have boosted damage, movement and casting time. They also have more than one skill, and those skills are going to hit hard in HM. Perhaps less so on the higher armour characters, but your squishier characters are going to feel it, and feel it hard, especially if it's from a boss. If they all ball up together vs. say, Korshek the Immolated in HM, whoever's keeping the red bars up is going to have a pretty hard time of it. How fast can you heal everyone before the next nuke comes in? Also, what happens if there's a few of them on your case? Also, to quote another post of yours:
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People play the role of SS because SS rits may not always be available. And The Josip has given proof that the difference is not that great between two very common SS builds we see in PUGs. "Massacre" as 10% is clearly an overstatement unless you can prove otherwise using common PUG builds.
Of course, it takes a bit of organization to manipulate aggro correctly. That is a teamwide job in GW, unlike other similar games, but it's usually too hard for PUGs to do it.
That too, and of course you can expect someone not to notice the fact that s/he's in a ward and run straight out of it into an incoming attack - or, in the case of the Diamondshard Mist wards in Dragrimmar, "Why am I bleeding?"
syphonus qvtkc
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Originally Posted by syphonus
Come on, it's not hard to micro just one skill before aggro. And more often than not I feel safer with Vekk than I do with a PuG monk.
Well, maybe you do (maybe I do, too, now when I think of it), but the topic is PUGs and Vekk is left at the nearest outpost, trying to scam the material trader.
MasterSasori
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Originally Posted by Daesu
If you like to play the role of a spirit spammer, why not just play a primary rit? There is no need to be a E/Rt spirit spammer wannabe unless the person doesnt know how to play an Ele. |
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I've never understood that mentality myself. I mean, if I actually wanted to steal your build, I wouldn't ask you to ping... I'd just watch you ingame to see which skills you used.
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There is no need for blocking, blind, blurred if there is ample Enfeebling blood which every necro and their mother and stepmother takes.
I wish this was actually the case.
Of course, I also wish people had the common sense to run out of ROJ, but no. Which IMO is a pretty good reason against bringing anything more than maybe one ward in PUGs - they just won't notice it. If they don't notice ROJ right on them... they won't notice a ward.
Of course, I also wish people had the common sense to run out of ROJ, but no. Which IMO is a pretty good reason against bringing anything more than maybe one ward in PUGs - they just won't notice it. If they don't notice ROJ right on them... they won't notice a ward.
MasterSasori
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Originally Posted by Daesu
For a popular class like rits, EVEN if "The Jossip" is right that ERt SS is only 1% inferior (which it is not), it is going to be a hard sell for you to convince everyone why your ERt spirit spammer wannabe should be used instead of the other available primary rits spirit spammers out there. Why even lose the 1% when I dont need to? And even if there are no available primary rits, I would still prefer to bring a rit hero and micro her, considering both offense and defense advantages over the pug ERt.
My argument is not why I would take this or that in my party. I agree with what you stated. I do however, disagree that a 10% is a "massacre" which it is not.
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I wish this was actually the case.
Of course, I also wish people had the common sense to run out of ROJ, but no. Which IMO is a pretty good reason against bringing anything more than maybe one ward in PUGs - they just won't notice it. If they don't notice ROJ right on them... they won't notice a ward. If pugs don't notice wards, how would bringing even ONE useful? You basically have to run to them to place it on them to help them against AoE.
Of course, I also wish people had the common sense to run out of ROJ, but no. Which IMO is a pretty good reason against bringing anything more than maybe one ward in PUGs - they just won't notice it. If they don't notice ROJ right on them... they won't notice a ward. If pugs don't notice wards, how would bringing even ONE useful? You basically have to run to them to place it on them to help them against AoE.
ShivaTwoDelta
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Originally Posted by Master Ketsu
OP and I play GW for over 4 years together and we can easely complete most things if we both add 3 heros. On my ele I invested over 120K on runes alone for heros, lol. I know in most cases we'll do it fast and good with 6 heros, my friend being a warrior going in first and me with the caster heros staying at a safe distance. But like I said, after a few years, this gets boring and I long for teamplay. I want to feel part of a team of people who play with me. Especially when I'm monk. Nothing more boring than healing Koss.
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Daesu
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Originally Posted by MasterSasori
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And scrolls do help if monsters are camping the bodies. Much better than Rebirth since it's instant and everyone revives at the same time. Sure in the process of running away, probably 50% of them die again but in such a short time that no additional DP is present and some people do manage to survive in the massacre. It might call for another scroll but hopefully it won't. In pugs, the group normally kicks the bucket in the same area.
Normally if the team dies except for me. I would still prefer rebirth because reviving with scrolls within monster aggro will risk additional DP to the team since scrolls only res at 25%hp and 0% energy. In HM accumulating DP too fast, can make the team useless since monster damage is so great. Sacrificing scrolls after scrolls, without DP removal, would just suck. Besides if your PUG team plainly consists of mostly morons and leeroys all over the place, is it really worth investing all your consummables just to force them through the mission? When I could have just quit the team in town, and if no other good teams were around, do it easily with my 2 accounts and 6 heroes? Quote:
It is not surprising because I pug often and I know that the usual pug does not usually have more than 4 copies of rez. If they didn't want to invest scrolls in a team that sucks then they should have considered H&H. Pugging comes with risk and benefits and if you want to reap those benefits, then you should also be prepared to face those risks as well.
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If you choose to revive more than one person at a time and pray for a mass exodus with minimal casualties, I want to point out that the newly rez people have 5 seconds to die without incurring additional DP. If you are likely to die, you're probably going to die in those 5 seconds anyway.
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Sacrificing scrolls after scrolls, without DP removal, would just suck. Besides if your PUG team plainly consists of mostly morons and leeroys all over the place, is it really worth investing all your consummables just to force them through the mission? When I could have just quit the team in town, and if no other good teams were around, do it easily with my 2 accounts and 6 heroes?
Saccing scrolls after scrolls because you don't have DP removal on your part means you're unprepared or just stupid for only preparing for one part of a scenario where there are other parts that should be addressed.
If you don't think the pug are worth the consum then the options are simple. 1) dont pug or 2) dont use the consum. When mentioning H&H, the vast majority of PvE can be H&H, so you only pug when you want human interaction. If you don't want to deal with pugs then by all means, don't. You'll also save yourself mucho dinero in addition to unneeded grievance.
If you don't think the pug are worth the consum then the options are simple. 1) dont pug or 2) dont use the consum. When mentioning H&H, the vast majority of PvE can be H&H, so you only pug when you want human interaction. If you don't want to deal with pugs then by all means, don't. You'll also save yourself mucho dinero in addition to unneeded grievance.
It doesn't matter if Rebirth brings your energy to zero because if you are smart, you only use it outside of aggro range. It is not meant to be used during combat. Scroll is only shout range and doesn't teleport the guy to you so when you revive them with 25%hp and 0e within monster aggro, they die. That is a big difference.
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Saccing scrolls after scrolls because you don't have DP removal on your part means you're unprepared or just stupid for only preparing for one part of a scenario where there are other parts that should be addressed.
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Or if you're really smart and don't want to deal with this, you should have went with friends/guildies or H&H.
You can't always tell how a pug member will perform, but with experience, there are a few tics that clue you off subconciously. One way you can always be sure how good a pull is if you do it yourself.
And by the time you get to see their skills (or lack of them), it is already too late because you have already entered the game with them and invested time. Quote:
Scrolls teleport you to your location. I doubt the shout vs the spell range is all that different but one thing that is noticeable? No energy and 5 seconds.
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Everytime someone tries to encourage the team people start to leave. You should know when to give up than keep throwing cons away stupidly. Even if you dont give up, others in the team would see how bad it is and start to leave also. Doesn't matter if you have wasted cons on the mission or not.
Whenever there is nonsarcastic encouragement, I find the opposite to be true. This is subjective and there is no point to argue this. If they leave, then that just shows how replaceable pugs are with H&Hs but for some reason they CHOSE to pug. They took the risk of pugging and therefore need to take all in all consequences of it.
Again, that doesn't matter if you are not in combat and there are no monsters within aggro range. Even if you use scrolls, your dead team mates also res with 0 energy. So take the waiting time to think back what your team did wrong.
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Or if you're really smart and don't want to deal with this, you should have went with friends/guildies or H&H.
Where is the drama if you have free time to burn? Quote:
5 seconds saved with your energy intact ensure that you're not a sitting duck. And if you're not in aggro range then why does it even matter what rez you are using?
And why wait if you're willing to use a scroll? The reasons why a wipe occurs can be figured out by the time there is a single rebirth anyway. Quote: Quote: I never stated that you have no other choice. If you read my earlier posts I said that pugging is a choice. If you pug to watch the "drama," then surely leeroying retards and inflated egos must in some way not be terrible enough to deter you from pugging? |
I have never said it deters me from pugging.
I never stated you HAVE to bring cons, it's because you choose to do so just like you choose to pug.
No, just because you decide to pug doesn't necessarily mean you have to (or choose to) bring cons. Quote:
Precisely my point. It's all optional. Cons, Pugs, all of it.
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