Preliminary Skill Update Notes: Feb 19

Regina Buenaobra

Regina Buenaobra

ArenaNet

Join Date: Apr 2008

Me/

Heya folks. We've got the preliminary skill update notes about the next skill balance up on the official wiki:

http://wiki.guildwars.com/wiki/Feedb...views/20100219

Synles Chyld

Synles Chyld

Academy Page

Join Date: Mar 2007

Ascalon

Krimzon Knightz [KRIM]

W/

Sweet mercy its finally update time!!!

Thank You Regina for the heads up and plz lets get this SF nerf started already!

Syn

aefghuys

Lion's Arch Merchant

Join Date: May 2006

Missouri

Obon

D/P

sweet, thanks for the heads up

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
With the exception of a few powerful skills, many Ritualist skills just have no place in end game PvE.
With the exception of a few valid skills, all Mesmer skills just have no place in end game PvE.

please consider that point.



edit after reading everything:
* due to buffs to ritualists, i see more n/rt heroes abuse
* due to 'killing' (we don't know how they want to solve the issue yet, hence the '') 600/smite, faction-based guilds will run rampage and maxing an allegiance title will probably be a pain until someone finds a puggable 30-40 min vq; still, it WILL be a pain. if you need kurzick title for your gwamm, farm 24/7 ;p
* tactics still won't be desired
* paragons not only have just one viable end-game build to run (imbagon), but now they pretty much have to run and shout on their allies with constant 60 armor without any means to remove it (in the typical imbagon build, that is)
* i know it's not complete, but with changing blood magic (aka touching necros), i'm surprised that MoP change isn't announced

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

Well I totally woke up at the perfect time. Reading now, will edit this post :3.

Edit: I'm pretty happy with that. I have no idea why you buffed ritualist again instead of looking at Rangers/Mesmers/Eles in HM, but I am pretty happy about it. Blood magic looks interesting, the Hammer buffs and tactics rework still seem kinda meh. Would have thought you'd change more stuff to affect the party. Overall I'm pretty happy, I hope you can do a huge change thing like this for PvP sometime in the future.

Also:

Quote:
Originally Posted by The Feeding View Post
Don't touch obby flesh.

Its not even OP anymore because of the speedbuff and after Obbyflesh/600/SF are gone, I garuntee youll lose atleast 500 players.
Yeah, 500 players will quit without Obsidian Flesh -_-. It's another invulnerable build, you really think the speed REDUCTION means its balanced? How does that even matter when all you have to do is sit there and take 0 damage while dominating them with your own skills.

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

EDIT:

1. Invincibility skills

- No for Obby flesh is making me scratch my head. No 600/Smite makes me somewhat angry, because I really like the build. Good bye SF I guess, we all knew you were going to be gone sooner or later, it was fun abusing you.

2. Hammer.

- Ok, I guess. Hammer is pretty good in PvE already, but this will give a few more builds a warrior can work with for HM.

B+

3. Rits.

- I don't see how these skill changes will make rits more viable in high end pve. What we will see is necros abusing some more of the rits skills that do look a little powerful.

C

4. Tactics.

I like this, some of the skills sound fun to work with. Shield Stance will be a new tank skill (bleh). Fear Me! sounds OPed, but at the same time fun. Retreat! is will be like Fall Back!, kind of cool. It's not bad, should spice things up for a bit.

B+

5. Blood Magic.

Will still be underpowered.

D for effort I guess.

6. Other issues.

Heal as One sounds great, looking forward to that. Agressive Refrain and Soldiers Fury no cracked armor is great for H/H.

B+

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

So basically I have to make a warrior, sin, rit, or necro to have all the fun tweaks. Nothing's really changed, at least for me.

code

Academy Page

Join Date: Feb 2010

Kill SF for all you want but don't touch my 600

The Feeding

Frost Gate Guardian

Join Date: Jan 2010

Kamadan and ToA :3

Desolation Lords [DL]

E/

Don't touch obby flesh.

Its not even OP anymore because of the speedbuff and after Obbyflesh/600/SF are gone, I garuntee youll lose atleast 500 players.

asb

asb

Frost Gate Guardian

Join Date: Apr 2008

Europe

Me/

Quote:
Originally Posted by drkn View Post
finds a puggable 30-40 min vq; still, it WILL be a pain.
We'll it's not hard to vq DT on a warrior with h/h in ~35 mins. It's still a pain, though, I just did it out of boredom and wouldn't want to do that for more than an hour.

I definitely want to see how long it takes until the next broken build is created. Fun times!

Grim Aragorn

Grim Aragorn

Wilds Pathfinder

Join Date: Oct 2005

A/

***Finally, Dwarven Battle Stance is being revised a bit. It will cost 5 energy, provide +40 AL, and +33% attack speed. Dwarven Battle Stance will still cause interruption, though only when you use attack skills. It will no longer end if you use a skill. ***


this is gunna be insane

Aurelio

Ascalonian Squire

Join Date: Oct 2009

R/

LOL at R/A nerfed for the third time in a row and what is funny is that this update will not stop them.

AND LoL at crippling shot nerf

Grim Aragorn

Grim Aragorn

Wilds Pathfinder

Join Date: Oct 2005

A/

Quote:
Originally Posted by The Feeding View Post
Don't touch obby flesh.

Its not even OP anymore because of the speedbuff and after Obbyflesh/600/SF are gone, I garuntee youll lose atleast 500 players.
how dare people be forced to actually play the game without exploiting skills, ur right.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by The Feeding View Post
Don't touch obby flesh.

Its not even OP anymore because of the speedbuff and after Obbyflesh/600/SF are gone, I garuntee youll lose atleast 500 players.
Tank 'n spank is slow and surely you'll still have ways to farm. Scare tactics don't work. Go look at the Blood Bond buff on top of the other necromancer toys. You'll still have fairly fast groups.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
Its not even OP anymore because of the speedbuff
candy and an essence say hello?
Quote:
after Obbyflesh/600/SF are gone, I garuntee youll lose atleast 500 players.
that's something for sure - no running everywhere, no easy farming, no 600/smite, no rushing various places with a sin/monk/ele.
but if someone played only to accumulate wealth through running other people or something, that was his choice, though. yet, on the other hand, with limited running/rushing/farming/etc, the money-titles will now be even bigger pain in the ass than they used to be.

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

Quote:
Originally Posted by The Feeding View Post
Don't touch obby flesh.

Its not even OP anymore because of the speedbuff and after Obbyflesh/600/SF are gone, I garuntee youll lose atleast 500 players.
Take away over powered gimmicks that have been around for far to long and you suddenly finding yourself back to 600/smiting cof...o wait thats nerfed too.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Wow, Dwarven Battle Stance + Dwarven Stability might be fun.

Bill Clinton

Krytan Explorer

Join Date: Mar 2009

Sf and Obby flesh nerfs are good things. But 600/smite is a really versatile and dynamic way to play the game. Theres a lot in it and its something you really do need to practice and get good at.
I think its a big mistake to remove a niche like that from the game. Just make changes to the problem areas, (i.e underworld) Not the playstyle itself.

AOD_EaSyKiLL

Frost Gate Guardian

Join Date: Nov 2006

Angels of Death

Mo/

While you guys are reworking Tactics you should move both Riposte(s) to Sword Mastery

Dratyan

Dratyan

Frost Gate Guardian

Join Date: Dec 2007

D/

After reading these notes, I'm just glad I got pretty stuff and pretty titles on PvE before this update. Now I know for sure I quitted the game on a perfect time.(I never liked SF but killing most gimmick farming builds at once can't be good)

Also, it would be terrible to finally help Dervs now that mine is retired ^^ So just let them like they are -Ty for that btw

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Backbreaker / Shatter nonprimary nerfs = lol.

Primal = finally dead...?

Resilient nerf worries me a little. 10e on a mediocre 8s spell you need to defend NPCs is yuck.

9A Backbreaker + no recharge Steelfang Slash = HELL YES.

Giga_Gaia

Lion's Arch Merchant

Join Date: Sep 2006

Travelling around Tyria, Cantha, and Elona

P/W

Why do you say that Rit damage is weak, and then proceed to nerf its only real damage dealing build which heavily involves the use of signet of spirits?? I dont care for the rest of the "buffs"... the only useful "buff" there would be AR and that does not warrant a SoS nerf.

And also where is the 5 year long overdue buffs to mesmers?? Although you guys will probably ignore the feedback anyway like you did on the last update. So meh.

All in all, I must admit I honestly didn't believe you guys at all when you said the update will be out in February. So that was a pleasant surprise I guess. Even so, if that's all you guys have been working on over the last 5 - 6 months, it definitely won't make me get all excited and want to come back anytime soon.

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

Change to Aggressive Refrain/Soldier's Fury is nice if you run h/h. Not too thrilled about the SoS nerf. The rest is meh...Obflesh nerf is actually surprising, in a bad way. You missed one though, no Spell Breaker? Might as well run the gauntlet at this point Anet and kill them all.

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

Big meh.

Instead of going back to basics you add even more patchwork, clumsy PvP/PvE splits and completely random buffs.



I don't expect any of my old buddies who quit when the game became stale to come back for more than a single day.



As for me, I'm waiting for the patch that fixes the entire game by killing it, ironically.

Guild Wars 2.

doomfodder

Lion's Arch Merchant

Join Date: Jan 2007

farm

R/

"Finally, Dwarven Battle Stance is being revised a bit. It will cost 5 energy, provide +40 AL, and +33% attack speed. Dwarven Battle Stance will still cause interruption, though only when you use attack skills. It will no longer end if you use a skill. "

DBS already has +33% attack speed = GOOD
Dropping 5E = GOOD
Won't end when you use a skill anymore = GOOD

Adding 40AL helps JUST the warrior = SO WHAT??? (it results in very SLIGHTLY reduced pressure off the party healers for the duration of the stance).

Only ints when attack skill is used = BAD.
Adrenaline attack skills will still queue up so as to only be available 3-5 seconds into the battle & the energy attack skills still have recharge = CONSIDERABLY FEWER INTERRUPTS.

Reducing the CONTINUOUS interrupts provided by the exisitng PvE dwarven combo (Dwarven Battle Stance + Dwarven Stability) means that a single war won't be able to shut down spammers in HM - Ele, Nec, Ranger (thinking of choking gas in slavers), or almost all Melee in order to KEEP damage/pressure OFF of ANY ally the "enganged" foe is attacking. In it's current form, there is more utility to the TEAM play than the proposed change.

It's a waste of ANET's time to change this skill for PvE... mayB for PvP tho....

But, I know ANET is NOT gonna listen to me... whatever... with the pending change to Heal as One, who needs a hammer? The war can just cast GDW on his/her pet along with Never Rampage Alone to get a SIMILAR effect. Similar, but no where near as much FUN as the 1/4 sec KD EVERY TIME you connect with your hammer

DigitalFear

DigitalFear

Jungle Guide

Join Date: Jul 2009

My mother's basement.

Me/

Huh, isn't Soldier's Fury getting nerfed again? Removable -20 armor seems better than irremovable -20 armor to me...

SF is gonna get killed QQ.
Looking forward to the hammer buffs
Rits...Meh, no big changes.
Barbed Signet+Apply = big pressures?
Tactics will still be bad

And... Why no PvE Mesmer/Derv buffs? I mean come on...

A. Noid

Frost Gate Guardian

Join Date: Mar 2006

N/A

R/E

And when will we see separate Guild Wars box editions? You know, one for PvE and one for PvP?
/endsarcasm

This is getting stupid.

-ANoid

PS. Nerf Word of Healing already and give monks a chance at some variety already!

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Quote:
Originally Posted by Lagg View Post
Big meh.

Instead of going back to basics you add even more patchwork, clumsy PvP/PvE splits and completely random buffs.

Guild Wars 2.
Thing is, just because they get a brand new toy to play with doesn't mean they won't screw it up the same way.

Considering this PvE update took 5-6 months, it is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing pathetic. That they are trying make Rits even MORE viable in high-end PvE (SoS anyone?) when Dervs never see high-end PvE play pisses me off frankly. I've been patient in the years since the Derv nerfs hoping they would fix or address some of the fundamental flaws in the class, and especially so in the recent 5-6 silent months of no updates at all. Derv's aren't the only class that don't generally get a place in high-end PvE, but I'd say the derv situation is clearly the worst.

Before I buy GW2, I want to know who's running the updates, how often they will be, what their goals will be, what philosophy skills we be balanced on, etc...

I really don't care. They don't owe me an update. But if they want me to give GW2 a second thought, they won't think to put out these haphazard builds that add unnecessary layers. Hey Live Team, ever think that the reason warriors don't use Tactics for DPS is because...ITS NOT A DPS SKILL LINE? Most warriors want to run DPS, hell all professions want to. They make an active choice not to run tactics because its not expedient. And FYI, Warriors get the most play. Id rather see an effort to balance other classes to make them up to par and give them just as much play.

wetwillyhip

wetwillyhip

Frost Gate Guardian

Join Date: Aug 2006

USA, Southern California, Orange County

Tyrian Elements [TyE]

R/Mo

Quote:
Originally Posted by FoxBat View Post
Backbreaker / Shatter nonprimary nerfs = lol.

Primal = finally dead...?

Resilient nerf worries me a little. 10e on a mediocre 8s spell you need to defend NPCs is yuck.

9A Backbreaker + no recharge Steelfang Slash = HELL YES.

...sorry dude, i got excited too like you did about backbreaker + Steelfang slash, but both skills have different attribute lines. they won't work in combo well.

O Nuxtofulakas

O Nuxtofulakas

Krytan Explorer

Join Date: Jan 2006

Did u check your closet?

N/

good job anet....
hope you don't change your mind the last minute..

blood line hexes look really really interesting^^

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Quote:
Originally Posted by shoyon456 View Post
Thing is, just because they get a brand new toy to play with doesn't mean they won't screw it up the same way.

Considering this PvE update took 5-6 months, it is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing pathetic. That they are trying make Rits even MORE viable in high-end PvE (SoS anyone?) when Dervs never see high-end PvE play pisses me off frankly. I've been patient in the years since the Derv nerfs hoping they would fix or address some of the fundamental flaws in the class, and especially so in the recent 5-6 silent months of no updates at all. Derv's aren't the only class that don't generally get a place in high-end PvE, but I'd say the derv situation is clearly the worst.

Before I buy GW2, I want to know who's running the updates, how often they will be, what their goals will be, what philosophy skills we be balanced on, etc...

I really don't care. They don't owe me an update. But if they want me to give GW2 a second thought, they won't think to put out these haphazard builds that add unnecessary layers. Hey Live Team, ever think that the reason warriors don't use Tactics for DPS is because...ITS NOT A DPS SKILL LINE? Most warriors want to run DPS, hell all professions want to. They make an active choice not to run tactics because its not expedient. And FYI, Warriors get the most play. Id rather see an effort to balance other classes to make them up to par and give them just as much play.
You echo my thoughts. Yeah, the update looks good on paper, but the fact of the matter is; this took f'ing 5 months. 5 MONTHS. Maybe they should stop making useless items like summoning stones and costumes....

sthpaw

sthpaw

Frost Gate Guardian

Join Date: Oct 2007

Australia, Sydney

Overclockers Australia [OCAU]

W/

sounds interesting, looks like bye bye speed clears about time.
looks like balanced or wateva u call it is coming back
i might come back to pve, just maybe.

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Quote:
Originally Posted by sthpaw View Post
sounds interesting, looks like bye bye speed clears about time.
looks like balanced or wateva u call it is coming back
i might come back to pve, just maybe.
Sorry to say, but "balanced" is not coming back anytime soon. People will just make a new fast build, and the farmers will migrate to that. Especially since Obby tank is being nerfed, the essential "tank" skill for balanced teams.

Sankt Hallvard

Guest

Join Date: Dec 2006

Quote:
Originally Posted by wetwillyhip View Post
...sorry dude, i got excited too like you did about backbreaker + Steelfang slash, but both skills have different attribute lines. they won't work in combo well.
It will work well. You only need 8 pts in strength for backbreaker bonus to trigger, 9 to meet weapon req and you can still max out sword. You must weapon swap obviously. This will be the next big thing in RA, that much I can predict.

Apart from that I found it really confusing what were pve changes and what were pvp changes...

Peace

Frost Gate Guardian

Join Date: Feb 2006

will these updates effect fowsc ?

Turbo Ginsu

Turbo Ginsu

I despise facebook

Join Date: Feb 2008

Australia

Meeting of the Lost Minds

Me/

Welcome to the new and improved "Hammer and Rit Wars". That's what it's saying with these updates. I can't see enough across the board to show me that the rest of the skill changes were for any other reason than to throw us off of the scent.

They've left many of the smaller farms alone altogether in this, which is a little ironic, because it was already easy enough to just take a rit or 2 to the areas that 600/sf were dominating and roll it that way. U know, places where u can make decent lewt in just the first room or 2?
At any rate, the places that will still be quite farmable will just notice a bit of a class shift, then continue to be farmed just as hard as ever, if not harder.

Nice try, but from this preliminary snip, SG nonetheless..

Must say, I agree with what Shoyon said about dervs. Not enough to throw on a modded farm build, feels like barrel scraping to me..How about a bit more viability? Mesmers, same again.

Looks like they're ignoring the same old ignores, persecuting the same old classes, yep, move along please, nothing new here..

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

bad enough you are going to mess with 600/smite ;/ but with SoS too?! grr my feather farm will suck. i use sos to heal me when i am mobbed up. but least we got 50 points. got keys and used them to bad i got crap. ;/

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

Sounds good I 'spose, I don't think any of these changes will affect me directly.

I am a little disappointed that Rits are going to be buffed again since they have actually gotten into the mainstream more, while other professions who havn't gotten any attention for years and are pariahs throughout the entire game (re: DERVISH!!) are being left by the wayside.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by DigitalFear View Post
And... Why no PvE Mesmer/Derv buffs? I mean come on...
That's a good point. This update appears to further increase synergy with physical damage and necromancers.

A couple armor ignoring rit and ele nukes are nice, though.

I'm glad they touched but didn't nerf SoS.

Where and what was the Test Krewe doing with all this? I find it hard to believe (or at I would like to think it's hard to believe) that people who play this game support this? Anet should force the Test Krewe to make the "unliked by Anet" professions to test, but this sentence doesn't make sense.

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Quote:
Originally Posted by ;
We’ve made some other changes to bring certain skills in line with other similar skills that were changed in past updates. In PvE, Heal As One is being updated to match the PvE change for Comfort Animal (if you equip this skill, you will not need to bring Charm Animal) and it will be getting an additional boost of life stealing (5...15) whenever your pet hits. Its healing will remain the same (25...145), but will no longer require you or your pet to be below 75% health.
So they're trying to make beastmasters somewhat viable now,eh?

Although the changes seem alright, why are only half of the professions being looked at? Paragons and mesmers have yet to recieve their major powercreep, and rits are starting to look like eles that won't suck in HM.

Quote:
Originally Posted by ;
We didn’t want to simply nerf Shadow Form and cause a mass migration to another overpowered build, only to nerf that after players start using it.
...
Based on our testing, observation and discussion, we expect to make changes to Shadow Form, Obsidian Flesh, and to a skill or two used in 600-Smite builds.
Umm, am I the only one who's seeing a contradiction here?