Preliminary Skill Update Notes: Feb 19
Mad King Corn
600 smite and Signet of spirits....I can only hope that you lose enough loyal people over this that GW2 goes right down the tubes and forces you into bankruptcy.
Yasmine
Godmode builds nerfed: good, finally
Wars and Rits buffed even more while Dervs/Rangers/Mesmers can't find a place in any PVE HM group: not good, not good at all.
Wars and Rits buffed even more while Dervs/Rangers/Mesmers can't find a place in any PVE HM group: not good, not good at all.
Xsiriss
Quote:
Note to Regina Please take comments here with a grain of salt. I believe you already got used to the very *cough* specific *cough* guru mentality over here. Don't pressure the balance team to withdraw or change a skill, be it buff, nerf or complete rework, just because someone criticises it! They don't have the bigger picture, they don't see all of the changes in action, they don't understand the entire thought process going on behind the stages. Their words count for NOTHING! You have the Test Crewe, so use their opinion! Let the forum whiners be. |
Smarty
Not impressed by the lack of buffs to mesmers in PvE, not impressed by the hugely long recharge time of SoS (makes it near-useless on heroes IMO as they don't have Summon Spirits, yay for trying to VQ h/h at odd times of the day), and wtf permanent -20 armour if you want an attack speed/adrenaline gain increase on your paragon?! Lame update is lame.
drkn
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EVEN IF hammer WON'T be as cookie-cutter as other builds, it will be made more viable. Not necessarily competitive, but more viable. I think after long years of being pretty much neglected in pve, hammer users wouldn't mind this, really ... since they already got used to the underdog/specialist mindset, where in some circumstances you are good, and in everything else, there are much better options. |
hammers sucked, but warriors are cool in pve. seriously, the whole class is not only hammers. if you want to run hammer build in pve, you had to deal with it's inferiority, but you could have easily switched to sword or axe.
mesmers, on the other hand, have no attribute line that is useful in pve, especially end-game elite areas with other living people. the whole class is even less appealing than hammer line itself.
Shadowspawn X
There is nothing to understand except SF is broken and has been broken for almost two years and nothing has been done. Its not rocket science.
upier
drkn
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No, Cracked Armor every time a shout or chant ends on you is far worse than -20 armor straight. |
even with other people, usually cracked armor is taken off from my imbagon as soon as it comes up...
Raynb
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Note to Regina Please take comments here with a grain of salt. I believe you already got used to the very *cough* specific *cough* guru mentality over here. Don't pressure the balance team to withdraw or change a skill, be it buff, nerf or complete rework, just because someone criticises it! They don't have the bigger picture, they don't see all of the changes in action, they don't understand the entire thought process going on behind the stages. Their words count for NOTHING! You have the Test Crewe, so use their opinion! Let the forum whiners be. |
First, we, the people who criticises, are ALL A.net customers, if a company do not listen their customers, then soon there will be no company.
Second, "They don't have the bigger picture, they don't see all of the changes in action, they don't understand the entire thought process going on behind the stages. Their words count for NOTHING!" Was this whole thing serious?
If we, the customers, are not getting the "big picture" and we are not understanding, then the company got some really big issues in their hands, cause, if the people that are buying their products are not understanding it, the "creators" are not doing it right, and for last, think with me, if the customer's words counts for nothing, then why A.net would even bother showing us some preview or even balacing some skills if they already sold us the game?
Even better, if our words counts for nothing, why Regina would mind giving attetion to your "note"?
Lifeshield
Lol Dwarven Battle Stance. That's going to be abused like hell in PvE I think.
Arduin
That was the complaint. Heroes would be removing the condition every time it popped up, blowing through their energy.
The Josip
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On another note, I'm sure the next thing the live team will address is dervishes and mesmers in PvE. They can't focus on everything at once, because when they try they take forever and usually fail.
|
So this optimism you base on what exactly, constellation of planets, chinese fortune teller or hansel and grettel?
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Mesmers aren't terrible, they're just unwanted in pugs because pugs fail, hard. |
Coast
lol, rits will deal epic dmg,lololol
BlackSephir
What's wrong with Shattering Assault's recharge as it is?
Lex
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We’ve listened to concerns about the interactions between heroes/henchmen and the self-application of Cracked Armor in Aggressive Refrain and Soldier's Fury. |
I DO prefer CA than non-removable -20 armor! ... Who was so stupid and told ANet to change this?
Bill Clinton
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PS:
It kinda irritates me when people say NERF SF, BUT DON'T TOUCH 600. Why is this? How is 600 any better than permaing? |
But the key part is this: You need a team.
AmbientMelody
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This is the strongest example of flattering that i've ever seen.
First, we, the people who criticises, are ALL A.net customers, if a company do not listen their customers, then soon there will be no company. Second, "They don't have the bigger picture, they don't see all of the changes in action, they don't understand the entire thought process going on behind the stages. Their words count for NOTHING!" Was this whole thing serious? If we, the customers, are not getting the "big picture" and we are not understanding, then the company got some really big issues in their hands, cause, if the people that are buying their products are not understanding it, the "creators" are not doing it right, and for last, think with me, if the customer's words counts for nothing, then why A.net would even bother showing us some preview or even balacing some skills if they already sold us the game? Even better, if our words counts for nothing, why Regina would mind giving attetion to your "note"? |
Now, take onto GW. Over 1000 skills, dominant pvp formats of 8v8, each of them with very different nature. You have a lot of challenges from designer perspective - not only technical/common-sense balance, but also how the community views the changes and how will the meta evolve. It is often the case when many skills have been changed for good, but people focused only on very limited uses of them, getting an illusion something is vastly overpowered or useless. This has been the case and will be the case after this update as well.
You don't need to be a student of gaming industry or even read (not only scientific) articles on the theory and practise of game design, community communication and it's perception of the mechanics to at least understand that it's not as simple of a task to address issues of everyone in a timely manner. I will go even further, it's impossible!
It's as much a matter of constant and frequent changes, as of their quality. Quite often, broken but hasty update can be better on a short-term than bigger update, trying to address a lot of things at once. But, you have to also take the specific of pvp and pve gameplay here, too. More casual PvE players usually enjoy more stagnant game and often play just a one build with few alterations, outside farming and speeding. But, abusive speed clears evolve under a week after the latest pve balance changes!
Why? Because it's not so much a matter of the skills itself, but the game pve level and monster design. This is the complete lack of randomization and unpredictability (yet designed in such a way that you don't just zone out till you get the 'most favourable' set of enemies or dungeon/area shape), which allows for 'specialist' builds to be way better than all-rounded builds designed to cope with many different challenges, but with none as good or efficient as specialist build. Specialist builds introduce grind and hostile economy, not to mention invite bots! That alone has a very harmful effect on the gameplay of all players, but we went a little offtopic in this paragraph.
Onto PvP, now. There is pretty much nothing you don't know about this already, but to sum up a few points:
- you need frequent changes of the meta as much as quality balance updates to attain a moderately balanced environment
- technical aspect is as important as communication and testing feedback with the hardcore community, provided you don't listen to overly biased parties which only see the end of their own nose
- pvp skills should never suffer from a nerf/buff because pve skill was changed for the sake of keeping it simple and not introducing another skill with two descriptions ; vice-versa shouldn't happen also, but unfortunately does (poor Mesmers ... *sigh*)
Words count for as much as they are true or false, as much as they reflect the reality or biased, skewed, limited view of the things by a player. Developers know and understand much more, but in this case this extra knowledge means that they can't judge and adjust skills as swiftly as the players on their place would (assuming 'players on the place of developers' would have the knowledge of a player and not a developer), what naturally creates endless arguments like 'developers don't care', 'they are busy with gw2', 'gw is dead', 'they suck at balancing the game', 'lol woot I'm already getting old and there is still no kind of update', 'what, are they that blind to not see THIS?'.
And you know what, I could jump on the bandwagon with the rest of you and criticise for the sake of criticising. But instead I chose to defend them. I couldn't care less for accusation of flattery, really. It's very easy to get lost in the arguments and view everyone disagreeing with your point of view as your enemy, with 180 degrees different opinion. The reality is that our opinions, in fact, are very close, except the different life experience when it comes to the subject. Believe me, I was no less irritated than you waiting so long for the update notes, and the update itself still isn't there.
To be more precise, they still have a lot of work ahead of them, when it comes to balance. What they got my praise for, was for their courage to turn some things upside down - I still remember the balancing debacle of Nightfall or EOTN, which were pretty much ignored for a long part, inviting a question like 'what, buy your new game or no 'game' for me? you got to be kidding?'. More interestingly, I share that point of view, too ... but for the sake of this discussion, it's not important.
They basically still need to redesign Necromancers, Mesmers, Dervishes and Paragons in pve, as well as revisit all of the other classes in pvp, to a lesser or bigger extent. Personally I think Eles in pve need some changes too, as well as Monks, but drastic changes won't come there until they redesign the entire pve itself (including hardmode). Just remember that it's not just a matter of balancing the core class, but taking into accounts all possible secondary professions. Some professions rely more or less on the secondary profession choice, be it pve or pvp and that will never change.
I just wished they brought Assassins, Ritualists, Dervishes and Paragons down in line with other professions, by simply giving them very similar total number of avaible skills. Limited pool of skills invites making them overpowered, what in turn results in other professions with bigger skill pools making use of those badly designed skills.
ProX AcciaiO
this balance it's not right for new players
AmbientMelody
Deviant Angel
Quote:
Note to Regina Please take comments here with a grain of salt. I believe you already got used to the very *cough* specific *cough* guru mentality over here. Don't pressure the balance team to withdraw or change a skill, be it buff, nerf or complete rework, just because someone criticises it! They don't have the bigger picture, they don't see all of the changes in action, they don't understand the entire thought process going on behind the stages. Their words count for NOTHING! You have the Test Crewe, so use their opinion! Let the forum whiners be. |
Awesome idea...
I wonder how long the company would survive off nothing except purchaces made by the test krewe. Just a little something for you to think about while you puff on your pipe.
Bill Clinton
Old players have spent the past two years abusing SF to get super rare items and FoW with extra cheap ectos. It already takes double the effort for a new player to earn just as many ectos as someone would have this time last year.
Now with even less/more difficult venues for earning money its going to be almost impossible for newcomers to get into the high end market.
Now with even less/more difficult venues for earning money its going to be almost impossible for newcomers to get into the high end market.
enter_the_zone
Regina, seriously...
"we’d like to establish clearer guidelines for ourselves and for players as to what is and isn't acceptable"
Something "isn't acceptable" when
A) ANET make the skills, lady, we just use them
B) it's been in the game for literally YEARS!
C) No mention of the original invinci-monk (55hp) at all. I wonder if that has anything to do with one of your own people having made the first invincible character....
D) which then makes your meally mouthed prattlings ring utterly false.
GG Anet. Hell, half of all I do nowadays is DTSC or VSF, aside from grinding Nick's drops. Why? Because it's fun and failing at DoA, or UW or FoW in a balanced team (I don't do speed clears, I suck as perma, IMO) has ZERO appeal. I'd rather go play something else. But, if I do that, don't expect me, or the legion of others like me, to come back to GW2.
Queue mass exodus of casual players, Queue the abuse of some other skill/build by the HC crowd, Queue the ANet QQ and subsequent nerf, Queue the death of Guild Wars.
How, in 4, nearly 5 years, haven't you observed the endless cycle of meta/ nerf meta/ new meta/ nerf meta/ new meta/ nerf new meta until almost every skill is pointless, then you have to buff them insanely, restarting the cycle? Rebalancing pvp is great, but Anet sucks at PVE balance, always has. Just leave it alone already, the economy is utterly ruined already (precisely because Anet sucks at balancing, and left SF and 600 so long), so how can it possibly make a difference. New players buying this game should take one look at the update history, one look at guru auctions, log off and never log back on. You've made it pointless for them to even try.
"we’d like to establish clearer guidelines for ourselves and for players as to what is and isn't acceptable"
Something "isn't acceptable" when
A) ANET make the skills, lady, we just use them
B) it's been in the game for literally YEARS!
C) No mention of the original invinci-monk (55hp) at all. I wonder if that has anything to do with one of your own people having made the first invincible character....
D) which then makes your meally mouthed prattlings ring utterly false.
GG Anet. Hell, half of all I do nowadays is DTSC or VSF, aside from grinding Nick's drops. Why? Because it's fun and failing at DoA, or UW or FoW in a balanced team (I don't do speed clears, I suck as perma, IMO) has ZERO appeal. I'd rather go play something else. But, if I do that, don't expect me, or the legion of others like me, to come back to GW2.
Queue mass exodus of casual players, Queue the abuse of some other skill/build by the HC crowd, Queue the ANet QQ and subsequent nerf, Queue the death of Guild Wars.
How, in 4, nearly 5 years, haven't you observed the endless cycle of meta/ nerf meta/ new meta/ nerf meta/ new meta/ nerf new meta until almost every skill is pointless, then you have to buff them insanely, restarting the cycle? Rebalancing pvp is great, but Anet sucks at PVE balance, always has. Just leave it alone already, the economy is utterly ruined already (precisely because Anet sucks at balancing, and left SF and 600 so long), so how can it possibly make a difference. New players buying this game should take one look at the update history, one look at guru auctions, log off and never log back on. You've made it pointless for them to even try.
ProX AcciaiO
i try, i don't know english very well: i can understand but when i have to explain my ideas comes the problems xD
new players will play, for make a fow, or the chaos glover, many more hours then the old players: the speed clears lead down the economy of the game, the ectos, the obby shards, the weapons, all. return now at the prices of prophecies before the greens, have no sense for me
new players will play, for make a fow, or the chaos glover, many more hours then the old players: the speed clears lead down the economy of the game, the ectos, the obby shards, the weapons, all. return now at the prices of prophecies before the greens, have no sense for me
upier
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Its been mentioned many times. 600/Smite is not as simple as Press skil 1, then 2, then 3. It takes two people to pull off in any situation and it takes three people with very specific roles to become actually invincible. Its a skill players have to learn if they want to do it effeciantly and is an entirley different way of play the game.
But the key part is this: You need a team. |
You needed a team to CoP spike everything in sight.
You needed a team of Ursans to blow the whole map up.
You need a team to enjoy the benefits of SY!.
Some things are just too good.
AmbientMelody
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Yeah, totally ignore the people that actually log in and play GW every day. Nobody really matters except the handfull of people that got a "TK" badge.
Awesome idea... I wonder how long the company would survive off nothing except purchaces made by the test krewe. Just a little something for you to think about while you puff on your pipe. |
Perhaps Runic or Blizzard can afford more straight communication with the players around their concerns, but this is Anet. Different customer policy, different view of the things. Not necessarily worse or better, just different. Each game requires different way to manage it well, even if I disagree with approach of Anet in this case. Perhaps they just want to avoid flame fests or getting players hope too high up. When you compare their communication on these boards around GW issues compared to the feedback and attention players get in case of GW2, you can pretty much tell what their focus is.
So to say, appreciate what you get and don't hope for more. The problem of GW business model is that they have more incentive to 'boost' the new content to give incentive to buy it, while neglecting the previous installments of the series, even if all of the skills, professions and mechanics introduced need the same quality balancing approach and attention. To be more precise, they have even less incentive to bring more stuff or refine the actual content of the GW game.
They have to maintain it as best as they can in order to create and not lose revenue (as well as to boost gw2 sales and maintain their reputation), but you see, it seems like the new GW dev team got thinner or more silent as of late. Perhaps bad reception of the microtransactions contributed to it (not so much rants over forums but actual number of people which paid for the service), because it looks like the original plan was to introduce updates which basically pay for themselves. I guess they shifted resources and attention to more profitable, long-term areas of the GW franchise development after that. They are a commercial and certainly not a charity company, so I guess they know best what maximises their income?
Quote:
Old players have spent the past two years abusing SF to get super rare items and FoW with extra cheap ectos. It already takes double the effort for a new player to earn just as many ectos as someone would have this time last year.
Now with even less/more difficult venues for earning money its going to be almost impossible for newcomers to get into the high end market. |
Reformed
ProX AcciaiO
I don't blame the anet for changes, but players who wanted the nerf of SF, and which now since it goes to touch every invulnerability pull you back, saying the perma is so, the 600 is 2, Obsidian flesh is difficult and slow..
they fault!
Nevertheless the gw market will rise, will rise, will rise to impossible and unpredictable
they fault!
Nevertheless the gw market will rise, will rise, will rise to impossible and unpredictable
Xsiriss
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The problem of GW business model is that they have more incentive to 'boost' the new content to give incentive to buy it, while neglecting the previous installments of the series, even if all of the skills, professions and mechanics introduced need the same quality balancing approach and attention. To be more precise, they have even less incentive to bring more stuff or refine the actual content of the GW game.
They have to maintain it as best as they can in order to create and not lose revenue (as well as too boost gw2 sales and maintain their reputation), but you see, it seems like the new GW dev team got thinner or more silent as of late. Perhaps bad reception of the microtransactions contributed to it, because it looks like the original plan was to reduce updates which basically pay for themselves. I guess they shifted resources and attention to more profitable, long-term areas of the GW franchise development after that. They are a commercial and certainly not a charity company, so I guess they know best what maximises their income? |
Now so far we have receieved promises (being kept 'in the loop',content updates quarterly etc.) and most of these got scrapped or just faded into nothingness. As a business they haven't managed to get a clear business strategy or how to maintain their game.
drkn
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Perhaps Runic or Blizzard can afford more straight communication with the players around their concerns, but this is Anet. |
aaaand if not - couldn't one of their members focus on collecting data and PR rather than 'balancing the game'?
Jk)Phoenix
meh... idk if i will like this update...
WTB: ele buffs
WTB: ele buffs
Deviant Angel
AmbientMelody
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is Test Krewe an official part of ANet, getting paid and stuff?
aaaand if not - couldn't one of their members focus on collecting data and PR rather than 'balancing the game'? |
Technical problems? Too bad.
Banned account? You certainly botted, now go pay for next account.
What, you don't like the changes we've made? Too bad, but we don't have time to discuss these things with you in a comprehensive fashion, so you understand them. Just so you know, your 'feedback' is very important. If it's too important, you get banned from our forums.
Sounds a bit like overexaggerated rant, but the 'quality' service European players were getting (along with what happened to NCSoft West branch) speak louder than words, I guess.
The question is, how much influence NCSoft has or hasn't, when it comes to community relations strategy of the Anet itself. The next question, what is the NCSoft's impact on the business model as well as game design and content.
Well, I guess we will never get to hear the answers for these.
drkn
that's why i've tried to contact the TK over two months ago, but got answered 'TK member list is secret, no one will ever get in touch with them unless they decide so, as you never will have the need to talk with them' or something along there lines. a secret society or a group that voluntarily tries to improve the gameplay for the whole playerbase?
edit:
and a month ago i've asked on wiki (don't remember what was the actual reason, not getting a headsup for updates anyway) about the TK and got answered:
if it's ANet's stand, it's a fail.
if it's TK's stand, it's a complete fail.
edit:
and a month ago i've asked on wiki (don't remember what was the actual reason, not getting a headsup for updates anyway) about the TK and got answered:
Quote:
It is possible for each member that he/she confirms to be a member of the TK. However there is no and there will never be a list with all people. Also note that Test Krewe members are not representatives of the community, they especially don't contribute to it based on what the rest of the community thinks. Each member was elected on personal experience etc. and only the personal opinions of the members should count for any discussion. In that way no one inside of the TK will listen to any appeals, and nobody will tell you anything from inside. So there is really no need to know any member or to know methods to contact them. |
if it's TK's stand, it's a complete fail.
AmbientMelody
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Except they clearly have had no real business plan from the start. Releasing 3 SEPARATE campaigns that introduced new classes and more skills in each one,thus overly complicating it entirely. 4 Classes that they constantly have to define their role as,in comparison to the core classes. New skills that caused the power creep that has essentially created this problem in the first place, so they can either show us their customers they have learnt and can fix this,or lose us for GW2 (which a lot of people are on the fence about).
Now so far we have receieved promises (being kept 'in the loop',content updates quarterly etc.) and most of these got scrapped or just faded into nothingness. As a business they haven't managed to get a clear business strategy or how to maintain their game. |
I have been doubting their business and design strategy since Factions, but from retrospection, Nightfall and EOTN brought much more problems, along with GW2 development announcement.
Perhaps it would've been different if they had past experience with developing and maintaining MMO, as well as if they were more financially independent.
I don't know what they are passing in the negotiation table with the NCSoft in terms of GW2, but I hope they will take these and other lessons to heart as well.
3 independent campaigns - I know a lot of people which only bought 1 or 2 campaigns + EOTN. Perhaps expanding upon Tyria and bringing more end-game content would be much better for pve as a whole, but separate campaigns were highly accessible and catered to many tastes of potential players. There was a players' boom both after FA and NF (especially NF) and for some reason pve mentality changed a lot, especially with the introduction of heroes.
Higher difficulty asked for more powerful, specialist builds, established player base asked for quick money making methods for the newcomers, titles suggested that it's about getting it fast and done. PUGs died, old mentality died. For many reasons I liked Prophecies very much just because of the player's mentality. PvE was a joke, except for the immersion and storyline, and I liked that. Plus, the PvP wasn't THAT evolved to force casuals to form imba builds. Times of jumping with random guildmates onto Guild War and winning half of them are gone for good. Well, I guess they will have to address these and other issues for upcoming GW2, bringing BOTH more content and replayability for hardcore, as well as casual base.
Quote:
that's why i've tried to contact the TK over two months ago, but got answered 'TK member list is secret, no one will ever get in touch with them unless they decide so, as you never will have the need to talk with them' or something along there lines. a secret society or a group that voluntarily tries to improve the gameplay for the whole playerbase?
edit: and a month ago i've asked on wiki (don't remember what was the actual reason, not getting a headsup for updates anyway) about the TK and got answered: if it's ANet's stand, it's a fail. if it's TK's stand, it's a complete fail. |
I guess even more room for improvement in this one
Bill Clinton
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Come on.
You needed a team to CoP spike everything in sight. You needed a team of Ursans to blow the whole map up. You need a team to enjoy the benefits of SY!. Some things are just too good. |
600/Smite would never dominate the elite areas. It always has and always would exist as a side option to the main farming builds. Its interesting to play and often not as profitable as other teams.
Theres no need to nerf it.
fenix
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This isnt about Ursan, CoP or SY. Its about the fact that shadow form allows anyone to mindlessly solo many, many, maaaaaany places in the game. Its about the fact that shadow form is so easy that it dominates every single elite area in the game except for DoA. And even then they can complete places like gloom with a single hero.
600/Smite would never dominate the elite areas. It always has and always would exist as a side option to the main farming builds. Its interesting to play and often not as profitable as other teams. Theres no need to nerf it. |
Guild Wars is a team game, as hinted by the name, NOT a solo/2 man game.
Reformed
Trio strip mined the Foundry while most teams were struggling to Vent the hackneyed searingway build. It was also the premier dungeon running tool before SF became the mainstay and was seeing plenty of UW use. It's also one of the fastest if not the fastest way to build allegiance rep in the game at the moment. Nobody is going to argue that it isn't more complicated to use than SF (I hope) but to ignore the fact that it along with OF would fill the vacuum left by SF is just disingenuous. Anet got it in their heads that after years of fostering this type of play it's no longer acceptable. Better to just wipe the slate clean and come up with the next big thing than bring up another generation of invincis they will just have to nerf again in 6 months when we get another 50+ page Guru thread.
Phaern Majes
I read those and I liked what I see. I'll definitely being testing out the hammer and some of the tactics skills. I'll also probably finish a campaign with my Rit, who I put away as soon as I hit 20. The only thing I think may be dubious is the rework of Blood Magic, but I'll wait until it comes out and give it a shot.
To all those bitching, don't let the door hit ya in the ass on the way out. Really won't miss any farming elitists if you don't come back for GW2 Seriously, I think these changes are a step in the right direction. But then I haven't been using over powered builds to farm galore.
To all those bitching, don't let the door hit ya in the ass on the way out. Really won't miss any farming elitists if you don't come back for GW2 Seriously, I think these changes are a step in the right direction. But then I haven't been using over powered builds to farm galore.
Lanier
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I read those and I liked what I see. I'll definitely being testing out the hammer and some of the tactics skills. I'll also probably finish a campaign with my Rit, who I put away as soon as I hit 20. The only thing I think may be dubious is the rework of Blood Magic, but I'll wait until it comes out and give it a shot.
To all those bitching, don't let the door hit ya in the ass on the way out. Really won't miss any farming elitists if you don't come back for GW2 Seriously, I think these changes are a step in the right direction. But then I haven't been using over powered builds to farm galore. |
AOD_EaSyKiLL
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Shadow Form and Invulnerability In tackling Shadow Form, we decided to take a larger look at the issues involved. We didn’t want to simply nerf Shadow Form and cause a mass migration to another overpowered build, only to nerf that after players start using it. It’s not possible to predict all of the clever combinations that players may invent, but we’d like to establish clearer guidelines for ourselves and for players as to what is and isn't acceptable. This should help us with any future buffs or nerfs related to end game PvE. Based on our testing, observation and discussion, we expect to make changes to Shadow Form, Obsidian Flesh, and to a skill or two used in 600-Smite builds. |
I also believe they are shooting for something similar in the 600/Smite, except they are probably looking at a time standpoint. What times are acceptable to finish HM content and what will slow this down to those times. My guess is it will revolve around Spellbreaker.
Actually, I think SF, OF and SB will all get very similar treatment. A little longer duration, a lot longer recharge or some disabling effect. SB would also become self-target only, so you couldn't just add one more monk. OF will last long enough for a tank to gather aggro and the group to pick off a couple enemies. They will force players to use these skills just for the initial pulls and give them enough time to eliminate a couple key monsters, before they wear off.