Quote:
Originally Posted by fenix
Guild Wars is a team game, as hinted by the name, NOT a solo/2 man game.
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I still dislike you, but you are correct.
Quote:
Originally Posted by ProX AcciaiO
this balance it's not right for new players
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You may not have went into any detail, but there is some truth to that. Anet appears to have changed their goal. It was to balance for players who are new, casual, and on 'n off players along with many of the advanced players found here and in game. Basically put consideration of different play styles. While the few greatly over-powered skills are being changed, this update has a lot wrong.
This update is focused on keeping the
pet professions of the Test Krewe happy as they blow though the game as they prefer to. The changes further increase synergy of professions that already have amazing synergy and high damage. You'll won't need a paragon when you have warriors, dervish, and assassins running SY.
This update ignores professions. While it's nice that there is a continuing effort to help beast mastery, what happened to the professions that needed changes the most?
The update preview went straight at professions that most players agree are useful.
To me, a damage warrior is still a tank, as they have high armor and most damage isn't really armor ignoring.
Waiting around for a perma to finish a dungeon is boring and so is
waiting for them to ball up enemies to nuke.
Elementalist shouldn't have too much armor ignoring damage unless it's in air perhaps. Making all or most ele nukes like air would make air less special. Fire can still damage with the help of Assassin's Promise/Gylph of Sacrifice and hitting the big red Meteor Shower nuke button over and over is nice.
Mesmer is my main and there are some fair builds, however they are unused by the great majority of mesmer players I've played with. This is a problem that needs to be addressed and those players should have the ability to contribute. I'm aware mesmers are useful in PvP and I do jump into such play now and then, but being good in one area while blowing chunks everywhere else isn't right and isn't an excuse to not have balance.
I for one still enjoy this game and I was hoping for some really meaningful changes to my often used builds.
Please scrap the Test Krewe or weed out the ones who are only looking out for themselves. The new direction Guild Wars is going in is scary.