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In tackling Shadow Form, we decided to take a larger look at the issues involved. We didn’t want to simply nerf Shadow Form and cause a mass migration to another overpowered build, only to nerf that after players start using it. It’s not possible to predict all of the clever combinations that players may invent, but we’d like to establish clearer guidelines for ourselves and for players as to what is and isn't acceptable. This should help us with any future buffs or nerfs related to end game PvE. Based on our testing, observation and discussion, we expect to make changes to Shadow Form, Obsidian Flesh, and to a skill or two used in 600-Smite builds. |
We were using SF for farming before it was maintainable. It got the job done and we could not gather every monster on the map and tank them until our fingers turned blue. Why it wasn't killed shortly after the discovery that it could be maintained indefinitely is something that always confused me. I'm all for that nerf.
The 600 on the other hand... seriously? You need 1-2 other players to make it work and even then you're a paper tank. When I have another player or a hero sucking up loot that could be mine, it's not solo farming. Do you also want to punish me for taking a full H/H group at 3am when the few friends that still play are sleeping and the outposts have 3 people that don't speak a word of english?
As for the monks that run dungeons... 30 mins with obnoxious teenagers is much better than the hour or more that you would spend with those same obnoxious teenagers in a balanced group. Besides, majority of the "runners" ask you to bring damage and/or heals. It doesn't matter if it's to kill the last few monsters, heal the smiter that has the enchants on bass ackwards, or whatever else. It's not really a run if you have to participate. Argue with me all you want, but it's pretty much paying somebody to lead the group and tank.
I've accomplished all my PvE goals and I own pretty much everything I ever dreamed of owning. I have a feeling that most of the anti-farming crowd is in the same boat. It's easier to be against something when it's of absolutely no use to you anymore, amirite? We saw the same thing happen with Ursan. People used it to accomplish their goals, and then suddenly everybody was on the "OMG Kill it with fire before other people get the titles and stuff I have!" bandwagon.
Unfortunately, the damage to the game and it's economy has been done. Unless you're planning to give us some good reasons to keep doing dungeons and elite missions, you're doing nothing more than putting a bandaid on a severely infected wound.
The rewards for doing them are far from... rewarding. Give us some real incentives for completing them. A couple of gems or greens with generic stats and skins aren't going to make anybody want to spend an hour or more of their life on a mission. You really wonder why people are favoring runners over balanced groups?
If farming is going to be frowned upon, how would you prefer that players make money? Begging? Scamming? Playing through the storyline over and over? Doing the same zquests over and over? Cage dancing in LA?
Besides the 600/smite thing, I think some of the other updates look interesting.
I really hope you know what you're doing.


