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I don't see an easy fix to the solution. I don't play Mesmer in PvE (or PvP). I don't have what it takes to figure out what needs done to make the Mesmer viable in high-end PvE again. It's extremely low on my priority list, until someone comes out with a set of proposed changes to skills that mostly fills the previously mentioned criteria. If and when I can see a solution to the problem, I don't mind pushing for it.
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there were loads of suggestions posted in Sardelac. some of them:
* more viable Ineptitude - AoE, better recharge
* AoE empathy
* AoE and/or cut recharge+cost on backfire
* cut recharges on most skills, as casting a skill and wanding for 30s is not only inferior to other classes, but just not fun
* give player mesmers a way to interrupts foes in hard mode - one idea was to give them something similar to maelstrom, an AoE interrupt over time that would deal low damage or, even better, drain energy, and would fail if fast casting is 6 or lower; this way, living players could do what mesmers were actually designed for - just remember not to make the skill cost 25e and have 45s recharge, we've got enough of those
* fix useless elites, just take a look at Panic - it's the quintesence of useless pve skill; again, high costs and long recharges on skills that do nothing useful in pve come up
* introduce synergy on mesmer skills - i know that it requires in-depth thinking and tests, so i wouldn't expect that one to come next week - but some of the ideas were to add 'the next time you interrupt a foe...' (allies in earshot gain x energy, for example), 'the next time you put a hex on a foe...' (that foe's spells are disabled for x seconds, for example), etc
* what you would find to be 'overpowered' or easily abusive by other primairies, simply tie to FC (requires fast casting 7 or higher or fails; damage/energy drain/duration/other effect dependant on FC rank)
there were NUMEROUS suggestions to what exactly change and it's not necessarily 'moar dmg plox'.
another thread changed into mesmers' whining. although i don't like to see it - would prefer to never have the need to post those things - but i think it's a clear SHOUT from the playerbase that something HAS to be changed.
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It's a problem we're aware of. Just thinking off the bat, adding a line "when unaffected by Cracked Armor" to the end of the -20 armor clause would solve this problem enough, right?
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it would be better than nothing, but a permanent -20 armor is still an overkill.
-5 armor and ends prematurely if [xyz] (under effect of dazed, knocked down - there are possibilities)
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Mesmers aren't crap in PvE, it seems that you're just crap at using them.
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again, please post somewhere how we should play our mesmers to be viable in high-end pve. until then, sorry but i don't think you've even tried it.