Preliminary Skill Update Notes: Feb 19
Arcole
Max luxon/kurzick titles in a week is not profitable? And the point about it being interesting to play, there is no team aspect to it, it is simply made so 1 to 2 people can easily farm certain areas.
Killed u man
Quote:
So PvE-only one of the critical changes.
Maybe I missed something here. Won't Exhausting/Blinding Powder just go on recharge after you use it the first time? How are you managing to use skills with recharges multiple time sin the same second? I do, however, agree that it looks OP even without your 7-skill-activations-in-a-second combos that I don't understand. My full comments coming tomorrow. |
Thus, you can simply use exhausting assault on any target (test it in temple if you don't believe me), and spam it as much as you want. Right now, tough, there isn't any known use to it, as it doesn't trigger on anything. (Not even Illusionary Weaponry)
With this update, as noted on wiki, it will trigger on demonic flesh, and result in 1 trigger of the skill per Exhausting Assault.
Same for blinding power. (It also recharges instantly)
Axeman002
meh i got all the important 26 titles on my sin the rest are spammable...ill do LDOA then maybe play dragons age till gw2 comes out...shame tho, i did enjoy farming GW.
Pandora's box
Quote:
You're just saying that because you're bitter they realised it needs nerfing too. 600 Smite is just as bad. It allows you to 2 man LOTS of areas in the game. Not as many as SF, but that's why SF is getting nerfed too. 600 Smite needs it because it's too strong as well.
Guild Wars is a team game, as hinted by the name, NOT a solo/2 man game. |
Starting with the first 55 monk build Anet always stated that they had no problems with solo playing and grinding, as long as it does not affect general gameplay too much (read 'game economy') or the fun of others. Changes were made to encourage more teamplay and make soloing harder, but never impossible.
What we see now is that there is an intention not only to destroy a solo build (SF) but also to make it impossible to grind in small 2-3 player teams. The question is: why? No doubt GW2 will include all changes to make grinding/soloing very hard if not impossible. So why already make those changes here? There is nothing to gain only to loose by forcing teamplay in final state of this game...
cthulhu reborn
Well, UWSC was a bit ridiculous with SF, so I can see why they wanted to change that one.
I am mostly looking at the Rit and Necro changes and I am intrigued. I think a lot of people underestimate what some of these changes mean for a Channeling build for example. Channeling has a great mix of direct damage, spirits and energy gain. The new idea for Spirit Boon Strike is actually the most impressive change. 3 sec recharge makes it pretty spammable, doing damage and healing spirits at the same time. That could be a very good thing. Spirit Rift is now a 3 second AoE ending with cracked armour on the target and more spells become better to use. Now I don't know if it's going to be easy to do and if people will catch on to the possibilities here so I will say I'll have to wait and see what it's going to do for Rits in the end. I have 2 Rits myself and I am pretty happy with these changes as such.
The necro stuff I have to look at a bit more but there are some nices changes that I could see. Will at least make it interesting to revisit blood builds.
I don't know about this. SF didn't use to be this good. It was buffed and as far as I'm concerned it's overbuffed. Since you can do all of PvE with H/H there's nothing forcing you to play with other players anyways but yes GW was designed as a team game. At the same time I do think that if certain builds are too effective it takes part of the fun out of the game. SF builds are simply too much, they are too powerful. Why would you then play anything else? It's not that the current SF is so good, it's that the other classes pale in comparison.
So let it be harder to make a solo build. As far as the smite build I haven't actually seen what exactly is going to be changed. So everybody here who's upset is jumping the gun. We don't even know what is going to be changed and whether the changes will make smiting/600 impossible or simply harder.
So all your talk about a new direction is premature as well. And in essence Anet already gave the circumstances where changes were needed as you described yourself. So I don't see that as Anet changing direction but rather them doing what they said they were going to do.
Also talking about GW2, they have already stated that the story line would be soloable for all classes but that there would be incentives to do it in group play. So I don't agree that Anet are changing their minds suddenly.
I am mostly looking at the Rit and Necro changes and I am intrigued. I think a lot of people underestimate what some of these changes mean for a Channeling build for example. Channeling has a great mix of direct damage, spirits and energy gain. The new idea for Spirit Boon Strike is actually the most impressive change. 3 sec recharge makes it pretty spammable, doing damage and healing spirits at the same time. That could be a very good thing. Spirit Rift is now a 3 second AoE ending with cracked armour on the target and more spells become better to use. Now I don't know if it's going to be easy to do and if people will catch on to the possibilities here so I will say I'll have to wait and see what it's going to do for Rits in the end. I have 2 Rits myself and I am pretty happy with these changes as such.
The necro stuff I have to look at a bit more but there are some nices changes that I could see. Will at least make it interesting to revisit blood builds.
Quote:
I think the reason many players are upset is that there seems to be a change of policy going on at Anet.
Starting with the first 55 monk build Anet always stated that they had no problems with solo playing and grinding, as long as it does not affect general gameplay too much (read 'game economy') or the fun of others. Changes were made to encourage more teamplay and make soloing harder, but never impossible. What we see now is that there is an intention not only to destroy a solo build (SF) but also to make it impossible to grind in small 2-3 player teams. The question is: why? No doubt GW2 will include all changes to make grinding/soloing very hard if not impossible. So why already make those changes here? There is nothing to gain only to loose by forcing teamplay in final state of this game... |
So let it be harder to make a solo build. As far as the smite build I haven't actually seen what exactly is going to be changed. So everybody here who's upset is jumping the gun. We don't even know what is going to be changed and whether the changes will make smiting/600 impossible or simply harder.
So all your talk about a new direction is premature as well. And in essence Anet already gave the circumstances where changes were needed as you described yourself. So I don't see that as Anet changing direction but rather them doing what they said they were going to do.
Also talking about GW2, they have already stated that the story line would be soloable for all classes but that there would be incentives to do it in group play. So I don't agree that Anet are changing their minds suddenly.
esthetic
Quote:
You're just saying that because you're bitter they realised it needs nerfing too. 600 Smite is just as bad. It allows you to 2 man LOTS of areas in the game. Not as many as SF, but that's why SF is getting nerfed too. 600 Smite needs it because it's too strong as well.
Guild Wars is a team game, as hinted by the name, NOT a solo/2 man game. |
Shayne Hawke
Quote:
And you are the GW How TO Play the Game police? Its a game ppl play the way they want to. They paid money for the game who are you to say how its to be played as long as they are within the rules of play. Man you must be a peach to be around!!
|
600/Smite is one of those ways that has been decided as not good for the game.
Killed u man
Quote:
And you are the GW How TO Play the Game police? Its a game ppl play the way they want to. They paid money for the game who are you to say how its to be played as long as they are within the rules of play. Man you must be a peach to be around!!
|
I have no problem with people playing the way they want to, but have you ever stopped to think about the consequences of farming?
By allowing such builds to exist, you're not giving people the option to farm areas for money, you're FORCING them.
Farming is the only reason prices got pushed down so much over the course of years. The influx of ecto's, shards and other materials have gone through the roof ever since they made 55 farming public. (and every farming build thereafter)
This means that any person who refuses to use xx farm build simply won't have money to buy xx item. Hence, one person farming = everyone farming.
Trub
Quote:
And you are the GW How TO Play the Game police? Its a game ppl play the way they want to. They paid money for the game who are you to say how its to be played as long as they are within the rules of play. Man you must be a peach to be around!!
|
His knowledge, and constructive critisism (sp) is very beneficial to all that associate with him in a team.
OT: Personalities aside, GW needed a good shake up, and revamp (pun intended..lawl) to keep the game from going completely one sided. (farming).
EDIT: yep, English still feels weird in my mouth, and on my keyboard.
Robster Lobster
In the notes for Demonic Flesh it says, "It will steal health from other foes adjacent to your target whenever you use a skill that targets a foe", which I would assume makes it similar to Splinter Weapon and will not trigger on your target.
Trip555
I honestly dont think that the people that like all these changes, do Foundry of Fail or Four Horseman.
Basically ANet takes away heavy tanking that also balanced groups relied on, and gives us ridiculous buffs, that most likely wont make it into the meta.
Basically ANet takes away heavy tanking that also balanced groups relied on, and gives us ridiculous buffs, that most likely wont make it into the meta.
FoxBat
Quote:
What we see now is that there is an intention not only to destroy a solo build (SF) but also to make it impossible to grind in small 2-3 player teams.
|
It's funny you bring up 55 because that isn't being targeted at all and probably never will be. Feel free to grind mobs with shield of judgement at a pace actually appropriate for 1 character.
Del
being open with the player base isn't the test krewe's job, it's anet's job.
That sentence is truth. it isn't hard to pve on a mes, the only issue is they don't kill mobs as quickly as other classes, because it's not what they were designed to do, they were more oriented for pvp, so if for some arbitrary reason you have to play mes, don't complain about the way they function in pve. complaining about mesmers being ineffective is like buying a toaster and complaining that you can't shank people with it.
Quote:
i've heard this very sentence dozens of times. seriously. and it usually is said by people who a) never played mesmers in end-game, b) played gimmicks for two areas and moved back to their main warrior or necromancer.
if you say that primairy mesmers aren't terrible if one knows how to use them, please use one of the mesmer threads (links posted in the fourth post in this very thread) and enlighten us how should we use our primairies. if not, i think it's fine to disregard your mesmer-related posts in this thread. |
upier
Sifow Chan
The skills over all look good except for one thing. You continue to make Paragon skills suck more. I would much rather have Cracked Armor than -20 armor because you can remove it.
I suggest making -20 armor in PvE and Cracked Armor in PvP. In PvP teams people won't waste energy to remove this but the player can choose to remove this themselves if they want to bring skills in builds to remove it. Paragons go down easier than Warriors and sometimes Rangers with stances so I'm not even sure why you think this skill is OP but if there has to be armor reduction make it Cracked armor in PvP.
That aside, Why do you guys always ignore Paragons and Dervishes? Disgraceful. If you're going to change tactics and hammer mastery you can change Leadership too. Leadership has so many horrible skills not to mention the energy gain sucks in small groups making Paragons not wanted in parties under 8.
We get that Nightfall professions are your least favorite Anet but there are players that like to play them you know. Stop babying the others ALL the time.
I suggest making -20 armor in PvE and Cracked Armor in PvP. In PvP teams people won't waste energy to remove this but the player can choose to remove this themselves if they want to bring skills in builds to remove it. Paragons go down easier than Warriors and sometimes Rangers with stances so I'm not even sure why you think this skill is OP but if there has to be armor reduction make it Cracked armor in PvP.
That aside, Why do you guys always ignore Paragons and Dervishes? Disgraceful. If you're going to change tactics and hammer mastery you can change Leadership too. Leadership has so many horrible skills not to mention the energy gain sucks in small groups making Paragons not wanted in parties under 8.
We get that Nightfall professions are your least favorite Anet but there are players that like to play them you know. Stop babying the others ALL the time.
Desert Rose
Quote:
in pve? with heroes or a decent monk? seriously, i mean, seriously?
even with other people, usually cracked armor is taken off from my imbagon as soon as it comes up... |
And besides, paragons have an extrem high AL to begin with, they don't suffer much about -20 armor.
Quote:
We get that Nightfall professions are your least favorite Anet but there are players that like to play them you know. Stop babying the others ALL the time.
|
Many TK member are active on the forums, if you have good suggestions post them on one of the fan forums, the TK members will read them and if they think they are good they will suggest them inside the TK.
IlikeGW
That people still even care about this game's updates is funny, when there's nothing like real content in the last few years.
Garreth MacLeod
Quote:
So after 5 years, you want to finally tell us that doing anything with less than 8 people is unacceptable?
We were using SF for farming before it was maintainable. It got the job done and we could not gather every monster on the map and tank them until our fingers turned blue. Why it wasn't killed shortly after the discovery that it could be maintained indefinitely is something that always confused me. I'm all for that nerf. The 600 on the other hand... seriously? You need 1-2 other players to make it work and even then you're a paper tank. When I have another player or a hero sucking up loot that could be mine, it's not solo farming. Do you also want to punish me for taking a full H/H group at 3am when the few friends that still play are sleeping and the outposts have 3 people that don't speak a word of english? As for the monks that run dungeons... 30 mins with obnoxious teenagers is much better than the hour or more that you would spend with those same obnoxious teenagers in a balanced group. Besides, majority of the "runners" ask you to bring damage and/or heals. It doesn't matter if it's to kill the last few monsters, heal the smiter that has the enchants on bass ackwards, or whatever else. It's not really a run if you have to participate. Argue with me all you want, but it's pretty much paying somebody to lead the group and tank. I've accomplished all my PvE goals and I own pretty much everything I ever dreamed of owning. I have a feeling that most of the anti-farming crowd is in the same boat. It's easier to be against something when it's of absolutely no use to you anymore, amirite? We saw the same thing happen with Ursan. People used it to accomplish their goals, and then suddenly everybody was on the "OMG Kill it with fire before other people get the titles and stuff I have!" bandwagon. Unfortunately, the damage to the game and it's economy has been done. Unless you're planning to give us some good reasons to keep doing dungeons and elite missions, you're doing nothing more than putting a bandaid on a severely infected wound. The rewards for doing them are far from... rewarding. Give us some real incentives for completing them. A couple of gems or greens with generic stats and skins aren't going to make anybody want to spend an hour or more of their life on a mission. You really wonder why people are favoring runners over balanced groups? If farming is going to be frowned upon, how would you prefer that players make money? Begging? Scamming? Playing through the storyline over and over? Doing the same zquests over and over? Cage dancing in LA? Besides the 600/smite thing, I think some of the other updates look interesting. I really hope you know what you're doing. |
I think the folks at Anet have also accomplished all their pve goals and so they don't care what others go through. If you follow any of them on twitter, you know they are playing a lot of other games. Never see one of them mention playing gw though. Maybe if they still played they'd care more about chasing off half the player base. Empty and half-empty outposts aren't a whole lot of fun.
Shayne Hawke
We're not getting paid for this, not even in GW gold. Although, I'd consider being able to talk almost directly with the Devs in-game as reward enough.
You can pretty much consider the prelim notes as our way of communicating with you. Anything else... I'd love to bring up some of the skill adjustments that weren't listed in the prelim updates, whether it be on the reason that we decided a certain skill wasn't necessary of being changed in this update, or whether a change would be too tough to code, or whatever the case. The bottom line though is that I can't, or I'm at least not supposed to.
Of course, your best way of communicating with us then is most likely to be commenting on the notes in this thread, and we can then pull important and constructive feedback from this thread to bring up within the Krewe and get things further straightened out.
Quote:
i think that TK should learn to communicate with the playerbase... <snip> i don't know who actually prepares skill updates now - TK, ANet or both - and to what excess, but i think that TK has a lot to say and should be more open to the playerbase, than ANet.
|
Of course, your best way of communicating with us then is most likely to be commenting on the notes in this thread, and we can then pull important and constructive feedback from this thread to bring up within the Krewe and get things further straightened out.
Fap
hey reggie, hire 20 more people to work on skill updates, thank you.
Del
Yeah bro, last night Regina came to my house, put a gun to my head, and told me if i didn't do some UWSC dayway she was going to spray my brains all over the wall.
Phaern Majes
Quote:
Yeah bro, last night Regina came to my house, put a gun to my head, and told me if i didn't do some UWSC dayway she was going to spray my brains all over the wall.
|
OT: I love the comments of how none of these updated skills will ever make it into meta, how they're useless. Really? I think people have just grown lazy. You had your favorite builds for over a year and became complacent. I remember when this game first came out there were new builds being made every week.
That was half the fun, coming up with and testing out random builds, as well as learning from the builds other players used. Gods forbid we have to go back to testing out the changes.
Meh people should really wait until the update, test it out for themselves then complain/qq about it. On paper it looks good.
Stolen Souls
Interesting changes. I'm surprised to see another Rit buff, over say...changes to Mesmers, Dervishes, or Paragons. In my opinion those classes need the attention more. Hammer changes might be fun at first but in the long run I still don't see many people taking them in PvE over other weapons. Blood changes look kinda neat.
My prediction:
-Rits will still be spirit spammers
-Warriors will still use anything but hammers
-Necros still won't use Blood very often
The lack of details on the farming builds is a bit odd, but I must say...everyone that's saying "nerf his farming build but not mine", is being a bit hypocritical.
My prediction:
-Rits will still be spirit spammers
-Warriors will still use anything but hammers
-Necros still won't use Blood very often
The lack of details on the farming builds is a bit odd, but I must say...everyone that's saying "nerf his farming build but not mine", is being a bit hypocritical.
Zahr Dalsk
BrettM
Zahr Dalsk
In fairness the Ritualist right now is more or less just a spirit spammer; these changes might open up more options.
Stolen Souls
Quote:
In fairness the Ritualist right now is more or less just a spirit spammer; these changes might open up more options.
|
Yes, this is true. And yes, they 'might' open up more options, which would be good. I honestly see them still just being Spirit Spammers though, but who knows. Paragons only have Imbagon. And Mesmers only have...um...well anyway, I think instead of the changes they're making, especially Hammers and Blood for PvE, they should have maybe focused on classes that actually needed a buff.
Yelling @ Cats
What is it with ANet and their single target weakness spells/skills?
Any halfway decent balanced team will have a curse necro (or hell, any necro), with Enfeebling Blood that basically means every enemy has weakness on them.
Any halfway decent balanced team will have a curse necro (or hell, any necro), with Enfeebling Blood that basically means every enemy has weakness on them.
Yelling @ Cats
Quote:
Yes, this is true. And yes, they 'might' open up more options, which would be good. I honestly see them still just being Spirit Spammers though, but who knows. Paragons only have Imbagon. And Mesmers only have...um...well anyway, I think instead of looking at Hammers and Blood for PvE they should have maybe focused on classes that actually needed a buff, was all I was saying.
|
Though I'm not sure how the buffs are going to work. A lot of necro skills doing 10...30 damage with an almost insignificant second effect.
Demonic Flesh sounds hawt though
Quote:
Barbed Signet, the most dramatic of these, is being reworked as a 1…24 second self-buff that inflicts bleeding on your target whenever you cast a Necromancer spell on a foe. This very powerful, non-removable buff is balanced by a hefty 12% health sacrifice. |
Quote:
Oppressive Gaze is also been reworked. It will deal a modest 10…30 area-of-effect damage, but will not steal health anymore. Instead, any foes Oppressive Gaze hits who were already suffering from a condition will be poisoned and weakened for 5...20 seconds. It will cost 10 energy, with a 1 second casting time and a 10 second recharge. |
Quote:
Jaundiced Gaze will remove an enchantment and, as a bonus, enchant you, speeding up your next enchantment spell and reducing its energy cost. |
Quote:
Ravenous Gaze will still be focused on life stealing, but will get a functionality change. The skill will now deal 15…30 damage and steal 15…30 health unconditionally from your target and nearby foes. Its costs will change to 8% health sacrifice, 1 energy, with a 1 second casting time and a 10 second recharge. |
Killed u man
you guys seem to forget that taint + oppressive gaze now means intire enemy team weakened + poison + didsease
Redvex
I read the notes:
So they fail on every line missing their objectives.
Plus they forgot class that really need a buff like mesmer, paragon, derv and some part of ranger (wildness survival and still unusable beast master).
That update seems to be made by people that play guild wars in a superficial way.
So they fail on every line missing their objectives.
Plus they forgot class that really need a buff like mesmer, paragon, derv and some part of ranger (wildness survival and still unusable beast master).
That update seems to be made by people that play guild wars in a superficial way.
drkn
Quote:
it isn't hard to pve on a mes, the only issue is they don't kill mobs as quickly as other classes, because it's not what they were designed to do, they were more oriented for pvp, so if for some arbitrary reason you have to play mes, don't complain about the way they function in pve. |
saying that mesmers were designed for pvp is true, but it's not a reason why they should suck in pve. it just shows that the designers made a mistake at the very beginning, when creating a class, and it's better to fix it as late as now than not do it ever.
Quote:
Of course, your best way of communicating with us then is most likely to be commenting on the notes in this thread, and we can then pull important and constructive feedback from this thread to bring up within the Krewe and get things further straightened out. |
still, more communication wouldn't hurt. if TK (even not openly as TK but just as a 'guru member') created a thread to discuss what needs the biggest buffs/nerfs/changes and why and monitored it very well, taking it into consideration and following at least some of the playerbase requests, it might have nice effects.
the difference is that if it would be done openly, as in 'TK would like to ask you what/how/why do you think x/y/z - we want to know your opinions that we will consider when balancing the game' the community would take it with an applaud. we'd be grateful for some attention rather than openly stating that TK is not contributing to the community and the players' ideas mean nothing, the game of thousands will be balanced by x people.
Quote:
Yeah. Vaettir farming will be SO profitable if you use a candy and an essence every 5-7 minutes. :/ |
Yelling @ Cats
Is this PvP and PvE? If so, yeah, my comments aren't accurate, maybe even the opposite of accurate. I was under the impression that this was a mostly PvE only update.
Dabineh Deathbringer
The thing I've noticed about the Guild Wars community is that A-Net can't stop them. I remember when good old Shield of Judgement was great for farming trolls in Prophecies. Now? We've got tons of people that are "Not too Shabby" and rich as hell because of simple skills. People that constantly do FoWSC and lots of people with Savior of (faction).
I hope A-Net realizes that with in time, nearly every title that seems very time consuming with be as easy as they are now. That's what I love about this community - people have such creativity and intelligence. You won't find that in other MMORPG's, so that's something to be proud of.
I hope A-Net realizes that with in time, nearly every title that seems very time consuming with be as easy as they are now. That's what I love about this community - people have such creativity and intelligence. You won't find that in other MMORPG's, so that's something to be proud of.
FyrFytr998
I love how the release notes gave us a heads up on every nerf except the ones that people have been crying over most. Bravo ANET! That's how you keep the donkeys moving. Dangle that SF nerf carrot out there a little bit longer.
I knew SoS wasn't gonna come out of this unscathed. Damage reduction isn't so bad. And the recharge is the same as Shadowsong (Which I feel is the real backbone of the Spirit Spam build.)
I knew SoS wasn't gonna come out of this unscathed. Damage reduction isn't so bad. And the recharge is the same as Shadowsong (Which I feel is the real backbone of the Spirit Spam build.)
FoxBat
Yelling @ Cats
Quote:
The thing I've noticed about the Guild Wars community is that A-Net can't stop them. I remember when good old Shield of Judgement was great for farming trolls in Prophecies. Now? We've got tons of people that are "Not too Shabby" and rich as hell because of simple skills. People that constantly do FoWSC and lots of people with Savior of (faction).
I hope A-Net realizes that with in time, nearly every title that seems very time consuming with be as easy as they are now. That's what I love about this community - people have such creativity and intelligence. You won't find that in other MMORPG's, so that's something to be proud of. |
The only thing different between the GW community and any other RPG community, is that GW has lolbalance compared to others. Trust me, if there were a way for WoW players to solo the most difficult raid in the game, there would without a doubt be thousands of people doing it within a week, and then a week after that, Blizzard would hurry up and fix it (since it would likely be a bug causing it).
In GW? The same thing happens, except ANet takes 2 years to somewhat, kinda fix the problem.
flapjack
"We didn’t want to simply nerf Shadow Form and cause a mass migration to another overpowered build, only to nerf that after players start using it. It’s not possible to predict all of the clever combinations that players may invent, but we’d like to establish clearer guidelines for ourselves and for players as to what is and isn't acceptable. This should help us with any future buffs or nerfs related to end game PvE."
Well that certainly sounds reasonable. But perhaps before we spend much time working on effective ways to clear elite areas someone could explain what is "acceptable"?
Is there a certain length of time you would like us to stay above and/or certain classes that must be included or the method would be deemed unacceptable?
I'm only being slightly sarcastic actually. It would be nice to know what the TK thinks is appropriate so that if I happen to play outside the lines of what is "acceptable" in pve clears (lol) I'll try and keep it to myself and not let it get out and become a nerf target.
Well that certainly sounds reasonable. But perhaps before we spend much time working on effective ways to clear elite areas someone could explain what is "acceptable"?
Is there a certain length of time you would like us to stay above and/or certain classes that must be included or the method would be deemed unacceptable?
I'm only being slightly sarcastic actually. It would be nice to know what the TK thinks is appropriate so that if I happen to play outside the lines of what is "acceptable" in pve clears (lol) I'll try and keep it to myself and not let it get out and become a nerf target.
Yelling @ Cats
Quote:
This is the "lets do dartboard pve-related buffs, most of which will miss compared to other overpowered options, oh and by the way a few of these will randomly destroy PvP too."
|
Not sure how I feel about Blood Bond. I really liked the initial concept of it, though admittedly, it was near unusable because blood is terrible, and it wasn't worth basing a build around (not to mention no "turn off" switch).
furpigs
Did I miss the actual wording to the shadow form nerf? Or was it not posted?
And what is the guess for it?
Shadow form disables all damage being dealt by anyone in the party?
And what is the guess for it?
Shadow form disables all damage being dealt by anyone in the party?