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Ah, hilarious. Conspiracy!
You know, TEST Krewe just... test proposed changes?
The decision of which skill/combination/profession to work on comes from ANet. TK test solutions and suggest eventual changes. They don't go out and pick any random skill they want buffed or nerfed out of the blue.
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has anyone from TK officially confirmed that ANet gives them things to work on and they
only test ANet's ideas?
if so, i've missed it. but i don't think we know anything about that issue.
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So really, what do you want? Bandaid fixes like shortening recharges so the only decent mesmer skills are more spammable while the rest are still bad, or ANet actually messing around with all their skills so mesmers as a profession can be better?
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since i don't see reworking pve possible, so that interruptions and e-denial are fine in the form they are now, i'd rather see ANY decent buff to the class than no love at all.
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The test krewe is meant to give feedback and test updates. After this skill update, they're going to have to work on something else. What else exactly is there to work on for PvE? Mesmers are going to get updated.
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rits can be buffed again. menzies can be added (yeah, dreams, but a possibility since introduction of dhuum). dervishes/paragons can be taken care of and introduced new balance might be fail.
i was hoping to see
any changes after five months. even one skill buffed, or VoR reverted, or something tied to another attribute. seriously, anything.
instead, as Upier noted, it reminds me of the april fools' 'update'. this time it's just not funny at all.
i'll point it again.
our whining is NOT about that mesmers
can't complete the game. the game is easy, not counting a few places, and can be completed with even lol builds.
our whining is NOT about mesmers not dealing enough damage in pve, as we realise that it's not a damaging class.
the thread is NOT about mesmer heroes and their abilities in pve. we are aware of their godlike targeting and interrupting skills. and yes, they are useful for indirect protection, but still inferior to a good monk hero, especially that one will usually use two monks when h/h.
our point is that when playing a mesmer, you have no mesmerish role in the group.
you can't do what you have been designed for, as e-denial and interruptions suck in pve. as hexes are easily strippable and bosses have 1/2 hex duration, only to hit mesmers and necros with it (please note that it was already introduced in prophecies, where only those two classes actually use hexes). if you want to play in a group, you have to FULLY rely on your secondary class, running 'fast casting xyz' rather than using secondary class to support your primairy. that's pretty silly.
our point is that fast casting is the worst primairy attribute and became redundant with the introduction of mindbender. mysticism and divine favor ain't directly powerful either, but they at least have the synergy with classes' skills. the only synergy between fc and mesmer skills is because some mesmer skills have longer cast times by design.
our point is that if you use various mesmer skills, you have to wand mobs after casting several spells. i'd rather deal 50 damage every two seconds than 100 damage every four seconds (number for simplicity), as even though you get the same in the long run (or even the 50 damage is slower, due to aftercast delay), NOT being able to do anything because all your skills are recharging is simply killing the fun from playing. we don't need backfire to deal 150 damage, cost 5e and recharge in 3s. just cut it's recharge and cost down, damage as well a bit, so that you can actually use it on several caster mobs or cast again if it gets stripped rather than cast it and wand.
our point is that mesmers have no designed role in a pve group. dervishes can easily tank, paragons can run imbagon to aid with 83% lowered damage on the whole party. although they do need some love, mesmers are even worse. if pve diversion had better recharge and worked on bosses, if blackout shutdowned three-four random skills and worked on all bosses...
our point is that mesmers have no options to choose from in pve. it's similar to paragons. you either run imbagon or suck, as paras are generally underpowered themselves. it's also the point here - but it's even worse. you either run VoR and heavy domi/illusion hexes to at least do
something or do completely nothing.
our point is that mesmers had no love throughout the whole game's lifespan. instead of even trying to buff and balance them in pve, they got nerfed because of supposed pvp imbalance (see: VoR, it was perfect for pve and got thrashed because of completely another aspect of the game, while nothing was buffed in it's place).
our point is that there are loads of useless skills, not only non-appealing for pve, but even pvp. there are loads of copied skills. there are skills randomly put in several various attributes what kills some of their synergy. i mean, take a look at the spell-stealing mesmer. SoI in illusion, arcane thievery in domination, the other stealing elite in fc. and you have to invest in inspiration for e-management.
our point is that there is no synergy between mesmer skills now, in their effect. it was totally killed with the nerf of VoR, showing us that we can use only one skill a time on mobs just because so, as using two or more at once is weaker or similar to using one.
our point is that there was no pve update for five months and after that already powerful and playable classes got buffed instead of the underpowered ones. it would be much better to see some para/derv love (giving paras options other than imbagon and making dervishes the most powerful class with a scythe), but another buff to rits is just insane.
our point evolved in this thread is that loads of people not even playing mesmers in end-game try to enlight us with their wiki-knowledge. wiki lies. also we got struck by Shayne saying that, in his opinion, mesmers need no love as they are pvp class. it's also a lie - with the introduction of titles, one has to choose one main character, and all classes should be comparable in pve, playing different roles but having them more or less equally viable. and many many ideas how to fix mesmers were already posted in sardelac - turns out that no one reads or cares about that subforum. or maybe it's just mesmers again...
our point is that 'splits are not game-friendly and we have to avoid them' but rits already have 32 splits and it's SO SO hard to split some mesmer skills.
our point is that the supposed role of mesmers can be played better by other classes, but not them. the crown example here is that eles have maelstrom, while mesmers have no interrupt-over-time, not speaking even about aoe interrupts-over-time.
our point is that whatever you can do on a mesmer, another class can do it better. mesmers are not specialists in anything, they don't shine with anything, their primairy attribute is the least useful, their insignias is just a joke. and to hit it even more, there are classes - rit, ele, nec - that can outclass mesmers at several fields at once.
another idea to buff mesmers: add 'if that hex ends early' clause. there are loads of hex-stripping mobs in pve, oftenly in groups. so empathy inflicting long blindness if it ends early or backfire disabling three random spells would add great power to mesmerish mesmer. it would also add synergy with shatter delusions and so on. again, the possibilities are endless.
edit: power in pve = how fast you can kill everything + how fast can you move + what are the odds of failing. since the introduction of heroes, you can set up a team build to have it all pumped up - the question now is how much you can contribute to either part.
that's why SF is impossibly overpowered - sin can kill everything insanely fast, move insanely fast and be totally unkillable while doing so.
even so underpowered class as a paragon is much faster and more stable than a mesmer in pve. even without the synergy from para heroes (haven't unlocked them yet). go into defensive para, preprot yourself, aggro mobs, keep them on you, ball them up and let RoJ hero finish them off, while still dealing moderate damage with your char.